<feed xmlns='http://www.w3.org/2005/Atom'>
<title>BuddhaShader/BuddhaTest/src, branch feature/05-importancemap-unusable</title>
<subtitle>First steps with OpenGL: A compute shader that renders a BuddhaBrot to an SSBO. Can also save the result to PNG for future viewing pleasure. </subtitle>
<id>https://git.grois.info/BuddhaShader/atom/BuddhaTest/src?h=feature/05-importancemap-unusable</id>
<link rel='self' href='https://git.grois.info/BuddhaShader/atom/BuddhaTest/src?h=feature/05-importancemap-unusable'/>
<link rel='alternate' type='text/html' href='https://git.grois.info/BuddhaShader/'/>
<updated>2018-03-24T09:27:45Z</updated>
<entry>
<title>Re-Introduce symmetry in compute. Still missing in fragment and png.</title>
<updated>2018-03-24T09:27:45Z</updated>
<author>
<name>Andreas Grois</name>
<email>andi@grois.info</email>
</author>
<published>2018-03-24T09:27:45Z</published>
<link rel='alternate' type='text/html' href='https://git.grois.info/BuddhaShader/commit/?id=2d4ed7b25970ee8158e8a1adce23d76bcf448bf5'/>
<id>urn:sha1:2d4ed7b25970ee8158e8a1adce23d76bcf448bf5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Importance map is now filled with data.</title>
<updated>2018-03-24T00:05:29Z</updated>
<author>
<name>Andreas Grois</name>
<email>andi@grois.info</email>
</author>
<published>2018-03-24T00:05:29Z</published>
<link rel='alternate' type='text/html' href='https://git.grois.info/BuddhaShader/commit/?id=257badb9eba2445e4ecd67893cc2979227f51da3'/>
<id>urn:sha1:257badb9eba2445e4ecd67893cc2979227f51da3</id>
<content type='text'>
All that's missing is to use the **non-cached** importance map to generate orbit starting points.
</content>
</entry>
<entry>
<title>Fix issues caused by symmetry usage (remove symmetry for now). Re-add once it's working...</title>
<updated>2018-03-23T22:21:43Z</updated>
<author>
<name>Andreas Grois</name>
<email>andi@grois.info</email>
</author>
<published>2018-03-23T22:21:43Z</published>
<link rel='alternate' type='text/html' href='https://git.grois.info/BuddhaShader/commit/?id=53a8f22f9d46caf533edf5081477ab36c57c7c89'/>
<id>urn:sha1:53a8f22f9d46caf533edf5081477ab36c57c7c89</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Back to full image size buffers, and range support in shader</title>
<updated>2018-03-23T22:14:50Z</updated>
<author>
<name>Andreas Grois</name>
<email>andi@grois.info</email>
</author>
<published>2018-03-23T22:14:50Z</published>
<link rel='alternate' type='text/html' href='https://git.grois.info/BuddhaShader/commit/?id=183f60d1305e4de6729882f18311090b33d5374b'/>
<id>urn:sha1:183f60d1305e4de6729882f18311090b33d5374b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix compiler warning in MSVC</title>
<updated>2018-03-22T22:32:54Z</updated>
<author>
<name>Andreas Grois</name>
<email>andi@grois.info</email>
</author>
<published>2018-03-22T22:32:54Z</published>
<link rel='alternate' type='text/html' href='https://git.grois.info/BuddhaShader/commit/?id=7bfd42aca8b749e736490222048e4bea7e965b44'/>
<id>urn:sha1:7bfd42aca8b749e736490222048e4bea7e965b44</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make preview use color scale and gamma</title>
<updated>2018-03-22T22:23:30Z</updated>
<author>
<name>Andreas Grois</name>
<email>andi@grois.info</email>
</author>
<published>2018-03-22T22:23:30Z</published>
<link rel='alternate' type='text/html' href='https://git.grois.info/BuddhaShader/commit/?id=81863349bfc7fede772eac9b6fd8024f49380e42'/>
<id>urn:sha1:81863349bfc7fede772eac9b6fd8024f49380e42</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Get occupancy back up good by exploiting shared memory.</title>
<updated>2018-03-22T21:52:44Z</updated>
<author>
<name>Andreas Grois</name>
<email>andi@grois.info</email>
</author>
<published>2018-03-22T21:52:44Z</published>
<link rel='alternate' type='text/html' href='https://git.grois.info/BuddhaShader/commit/?id=e45b39dc2ebb76bc079677b1d186b6a5109d1a5b'/>
<id>urn:sha1:e45b39dc2ebb76bc079677b1d186b6a5109d1a5b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Initial commit for better brightness.</title>
<updated>2018-03-21T23:05:59Z</updated>
<author>
<name>Andreas Grois</name>
<email>andi@grois.info</email>
</author>
<published>2018-03-21T23:05:59Z</published>
<link rel='alternate' type='text/html' href='https://git.grois.info/BuddhaShader/commit/?id=fa76d77be61ad3f0b295a87236e74f150597751f'/>
<id>urn:sha1:fa76d77be61ad3f0b295a87236e74f150597751f</id>
<content type='text'>
Needs more work, uses too many VGPRs. Also, maybe work on a single
shared variable?
</content>
</entry>
<entry>
<title>Initial benchmark support.</title>
<updated>2018-03-21T22:16:20Z</updated>
<author>
<name>Andreas Grois</name>
<email>andi@grois.info</email>
</author>
<published>2018-03-21T22:16:20Z</published>
<link rel='alternate' type='text/html' href='https://git.grois.info/BuddhaShader/commit/?id=cca3254becdf793b9335a1f21bcda2c0909f4d1a'/>
<id>urn:sha1:cca3254becdf793b9335a1f21bcda2c0909f4d1a</id>
<content type='text'>
Finally no more manual stopwatch usage...
</content>
</entry>
<entry>
<title>Fix build error regarding debug log clock</title>
<updated>2018-03-18T21:37:49Z</updated>
<author>
<name>Andreas Grois</name>
<email>andi@grois.info</email>
</author>
<published>2018-03-18T21:37:49Z</published>
<link rel='alternate' type='text/html' href='https://git.grois.info/BuddhaShader/commit/?id=0c7b45b4e84aa197ada7391007f7d1610c92476c'/>
<id>urn:sha1:0c7b45b4e84aa197ada7391007f7d1610c92476c</id>
<content type='text'>
</content>
</entry>
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