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<title>BuddhaShader/BuddhaTest/src, branch v0.0.3-adaptive-iterations</title>
<subtitle>First steps with OpenGL: A compute shader that renders a BuddhaBrot to an SSBO. Can also save the result to PNG for future viewing pleasure. </subtitle>
<id>https://git.grois.info/BuddhaShader/atom/BuddhaTest/src?h=v0.0.3-adaptive-iterations</id>
<link rel='self' href='https://git.grois.info/BuddhaShader/atom/BuddhaTest/src?h=v0.0.3-adaptive-iterations'/>
<link rel='alternate' type='text/html' href='https://git.grois.info/BuddhaShader/'/>
<updated>2018-03-17T19:50:04Z</updated>
<entry>
<title>Properly calculate required buffer size. I'm starting to think that std140 would have been the better alternative...</title>
<updated>2018-03-17T19:50:04Z</updated>
<author>
<name>Andreas Grois</name>
<email>andi@grois.info</email>
</author>
<published>2018-03-17T19:50:04Z</published>
<link rel='alternate' type='text/html' href='https://git.grois.info/BuddhaShader/commit/?id=605c5052dd91ec99901b6254eee2914a394843d3'/>
<id>urn:sha1:605c5052dd91ec99901b6254eee2914a394843d3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix memory allocation for state buffer. How could that ever work?</title>
<updated>2018-03-17T18:35:55Z</updated>
<author>
<name>Andreas Grois</name>
<email>andi@grois.info</email>
</author>
<published>2018-03-17T18:35:55Z</published>
<link rel='alternate' type='text/html' href='https://git.grois.info/BuddhaShader/commit/?id=873409ffdc8f172fb9fe6c46b6ddbad9239cf02d'/>
<id>urn:sha1:873409ffdc8f172fb9fe6c46b6ddbad9239cf02d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Seems vec2 needs 16 bytes on nVidia...</title>
<updated>2018-03-17T17:16:30Z</updated>
<author>
<name>Andreas Grois</name>
<email>andi@grois.info</email>
</author>
<published>2018-03-17T17:16:30Z</published>
<link rel='alternate' type='text/html' href='https://git.grois.info/BuddhaShader/commit/?id=e1e7d9fed39cb8fc281925960c71f7dc197e6568'/>
<id>urn:sha1:e1e7d9fed39cb8fc281925960c71f7dc197e6568</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Correct line endings.</title>
<updated>2018-03-17T16:51:19Z</updated>
<author>
<name>Andreas Grois</name>
<email>andi@grois.info</email>
</author>
<published>2018-03-17T16:51:19Z</published>
<link rel='alternate' type='text/html' href='https://git.grois.info/BuddhaShader/commit/?id=b05e87dc5004f5badc02508570ddc55f31b451cc'/>
<id>urn:sha1:b05e87dc5004f5badc02508570ddc55f31b451cc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Clean code a bit</title>
<updated>2018-03-17T16:47:42Z</updated>
<author>
<name>Andreas Grois</name>
<email>andi@grois.info</email>
</author>
<published>2018-03-17T16:47:42Z</published>
<link rel='alternate' type='text/html' href='https://git.grois.info/BuddhaShader/commit/?id=e26b273f2c772ab19daade19dfb3163842200c6d'/>
<id>urn:sha1:e26b273f2c772ab19daade19dfb3163842200c6d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change PID controller to use frame numbers as time, and time only as controlled parameter</title>
<updated>2018-03-17T16:09:35Z</updated>
<author>
<name>Andreas Grois</name>
<email>andi@grois.info</email>
</author>
<published>2018-03-17T16:09:35Z</published>
<link rel='alternate' type='text/html' href='https://git.grois.info/BuddhaShader/commit/?id=e8848a763daf8f266834fab448fd88715d9d5b18'/>
<id>urn:sha1:e8848a763daf8f266834fab448fd88715d9d5b18</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix a few warnings spit out by MSVC compiler:</title>
<updated>2018-03-17T09:52:21Z</updated>
<author>
<name>Andreas Grois</name>
<email>Andreas.grois@stillalive-studios.com</email>
</author>
<published>2018-03-17T09:52:21Z</published>
<link rel='alternate' type='text/html' href='https://git.grois.info/BuddhaShader/commit/?id=d927208ab36f32f9150d2908a4c70fd039f413ef'/>
<id>urn:sha1:d927208ab36f32f9150d2908a4c70fd039f413ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve parallelization by not storing the offset, but instead re-calculating it every dispatch.</title>
<updated>2018-03-17T07:56:53Z</updated>
<author>
<name>Andreas Grois</name>
<email>andi@grois.info</email>
</author>
<published>2018-03-17T07:56:53Z</published>
<link rel='alternate' type='text/html' href='https://git.grois.info/BuddhaShader/commit/?id=5d0467629625f8a092ac2ef8ba5f30c629cc8b62'/>
<id>urn:sha1:5d0467629625f8a092ac2ef8ba5f30c629cc8b62</id>
<content type='text'>
By this I could get the VGPR usage down from 40 to 36.
</content>
</entry>
<entry>
<title>Comment out debug output</title>
<updated>2018-03-15T23:46:59Z</updated>
<author>
<name>Andreas Grois</name>
<email>andi@grois.info</email>
</author>
<published>2018-03-15T23:46:59Z</published>
<link rel='alternate' type='text/html' href='https://git.grois.info/BuddhaShader/commit/?id=75da6a56dc72a701fa5a058fb42702ebe4ffc9a9'/>
<id>urn:sha1:75da6a56dc72a701fa5a058fb42702ebe4ffc9a9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Tweak PID a bit</title>
<updated>2018-03-15T23:08:56Z</updated>
<author>
<name>Andreas Grois</name>
<email>andi@grois.info</email>
</author>
<published>2018-03-15T23:08:56Z</published>
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<id>urn:sha1:f9c0d1f4cb510a63b3dd2397a415ab20232ec38d</id>
<content type='text'>
</content>
</entry>
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