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authorAndreas Grois <andi@grois.info>2018-03-10 13:31:14 +0100
committerAndreas Grois <andi@grois.info>2018-03-10 13:31:14 +0100
commit01b47b49462a3b6ade6e8819edad9f2455fe1143 (patch)
tree231f371cec8d2c7d1afb5824fe60a615ec1bbbc6
parent61fe316a2cfd3b99008ec220c613f1e0c33b0190 (diff)
Make local work group size tweakable. (Not yet exposed to user)
-rw-r--r--BuddhaTest/Shaders/BuddhaCompute.glsl5
-rw-r--r--BuddhaTest/include/Helpers.h2
-rw-r--r--BuddhaTest/src/BuddhaTest.cpp17
-rw-r--r--BuddhaTest/src/Helpers.cpp9
4 files changed, 23 insertions, 10 deletions
diff --git a/BuddhaTest/Shaders/BuddhaCompute.glsl b/BuddhaTest/Shaders/BuddhaCompute.glsl
index 7a363ec..263e4c0 100644
--- a/BuddhaTest/Shaders/BuddhaCompute.glsl
+++ b/BuddhaTest/Shaders/BuddhaCompute.glsl
@@ -1,4 +1,6 @@
-#version 430
+//commented out, added by c-code that loads this shader.
+//#version 430
+//layout (local_size_x = 1024) in; //to be safe, we limit our local work group size to 1024. That's the minimum a GL 4.3 capable driver must support.
layout(std430, binding=2) buffer renderedData
{
@@ -187,7 +189,6 @@ void drawOrbit(vec2 offset)
}
}
-layout (local_size_x = 1024) in; //to be safe, we limit our local work group size to 1024. That's the minimum a GL 4.3 capable driver must support.
void main() {
//we need to know how many total work groups are running this iteration
diff --git a/BuddhaTest/include/Helpers.h b/BuddhaTest/include/Helpers.h
index ad14305..8c897d5 100644
--- a/BuddhaTest/include/Helpers.h
+++ b/BuddhaTest/include/Helpers.h
@@ -7,7 +7,7 @@
namespace Helpers
{
GLuint LoadShaders(const char * vertex_file_path, const char * fragment_file_path);
- GLuint LoadComputeShader(const char * compute_file_path);
+ GLuint LoadComputeShader(const char * compute_file_path, unsigned int localSizeX, unsigned int localSizeY, unsigned int localSizeZ);
void WriteOutputPNG(const std::vector<uint32_t>& data, unsigned int width, unsigned int height);
diff --git a/BuddhaTest/src/BuddhaTest.cpp b/BuddhaTest/src/BuddhaTest.cpp
index d1b6a66..f8b9074 100644
--- a/BuddhaTest/src/BuddhaTest.cpp
+++ b/BuddhaTest/src/BuddhaTest.cpp
@@ -14,6 +14,9 @@ int main()
unsigned int bufferWidth = 1600;
unsigned int bufferHeight = 900;
+ unsigned int windowWidth = 1600;
+ unsigned int windowHeight = 900;
+
unsigned int orbitLengthRed = 10;
unsigned int orbitLengthGreen = 100;
unsigned int orbitLengthBlue = 1000;
@@ -31,7 +34,7 @@ int main()
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
/* Create a windowed mode window and its OpenGL context */
- window = glfwCreateWindow(1600, 900, "Buddhabrot", NULL, NULL);
+ window = glfwCreateWindow(windowWidth, windowHeight, "Buddhabrot", NULL, NULL);
if (!window)
{
std::cerr << "Failed to create OpenGL 4.3 core context. We do not support compatibility contexts." << std::endl;
@@ -77,7 +80,7 @@ int main()
// Create and compile our GLSL program from the shaders
GLuint VertexAndFragmentShaders = Helpers::LoadShaders("Shaders/BuddhaVertex.glsl", "Shaders/BuddhaFragment.glsl");
//Do the same for the compute shader:
- GLuint ComputeShader = Helpers::LoadComputeShader("Shaders/BuddhaCompute.glsl");
+ GLuint ComputeShader = Helpers::LoadComputeShader("Shaders/BuddhaCompute.glsl", 1024, 1, 1);
uint32_t iterationCount{0};
glUseProgram(ComputeShader);
@@ -103,7 +106,7 @@ int main()
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glUseProgram(VertexAndFragmentShaders);
- glEnableVertexAttribArray(0);
+ glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer);
glVertexAttribPointer(
0, // attribute 0. No particular reason for 0, but must match the layout in the shader.
@@ -113,12 +116,12 @@ int main()
0, // stride
(void*)0 // array buffer offset
);
- // Draw the triangle !
+ // Draw the triangle strip!
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); // Triangle strip with 4 vertices -> quad.
glDisableVertexAttribArray(0);
/* Swap front and back buffers */
- glfwSwapBuffers(window);
+ glfwSwapBuffers(window);
/* Poll for and process events */
glfwPollEvents();
@@ -133,6 +136,10 @@ int main()
Helpers::WriteOutputPNG(readBackBuffer,bufferWidth,bufferHeight);
}
+ //a bit of cleanup
+ glDeleteBuffers(1,&vertexbuffer);
+ glDeleteBuffers(1,&drawBuffer);
+
glfwTerminate();
return 0;
}
diff --git a/BuddhaTest/src/Helpers.cpp b/BuddhaTest/src/Helpers.cpp
index 3512d0f..b092dc2 100644
--- a/BuddhaTest/src/Helpers.cpp
+++ b/BuddhaTest/src/Helpers.cpp
@@ -98,7 +98,7 @@ namespace Helpers
return ProgramID;
}
- GLuint LoadComputeShader(const char* compute_file_path)
+ GLuint LoadComputeShader(const char* compute_file_path, unsigned int localSizeX, unsigned int localSizeY, unsigned int localSizeZ)
{
GLuint ComputeShaderID = glCreateShader(GL_COMPUTE_SHADER);
// Read the compute shader
@@ -107,6 +107,11 @@ namespace Helpers
std::ifstream ComputeShaderCodeStream(compute_file_path, std::ios::in);
if (ComputeShaderCodeStream.is_open()) {
std::stringstream sstr;
+ sstr << "#version 430" <<
+ std::endl <<
+ "layout (local_size_x = " << localSizeX <<
+ ", local_size_y = " << localSizeY <<
+ ", local_size_z = " << localSizeZ << ") in;" << std::endl;
sstr << ComputeShaderCodeStream.rdbuf();
ComputeShaderCode = sstr.str();
ComputeShaderCodeStream.close();
@@ -158,7 +163,7 @@ namespace Helpers
rows[i] = pngData.data()+3*width*i;
}
- uint32_t maxValue{UINT32_C(0)};
+ uint32_t maxValue{UINT32_C(1)};
for(unsigned int i = 0; i < data.size();++i)
{
maxValue = std::max(maxValue,data[i]);