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authorAndreas Grois <andi@grois.info>2018-03-11 14:10:11 +0100
committerAndreas Grois <andi@grois.info>2018-03-11 14:10:11 +0100
commitac16f6660983c143918b2a1133db5954a4e3ba31 (patch)
tree38726995c407b3df3666af23257f919b201da62c /BuddhaTest/Shaders/BuddhaCompute.glsl
parenta486b4fc93448400529e69cd973d0297ed9cfcbe (diff)
Instead of using the yDecoupler value directly, the code's now using the
hash of it, causing more drastic changes of the y=f(x,yDecoupler) function with dispatch number.
Diffstat (limited to 'BuddhaTest/Shaders/BuddhaCompute.glsl')
-rw-r--r--BuddhaTest/Shaders/BuddhaCompute.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/BuddhaTest/Shaders/BuddhaCompute.glsl b/BuddhaTest/Shaders/BuddhaCompute.glsl
index 85d0cae..9d8301a 100644
--- a/BuddhaTest/Shaders/BuddhaCompute.glsl
+++ b/BuddhaTest/Shaders/BuddhaCompute.glsl
@@ -134,7 +134,7 @@ vec2 getStartValue(uint seed, uint yDecoupler)
for(int i = 0; i < 5; ++i)
{
float x = hash1(hash,hash);
- hash = (hash ^ yDecoupler);
+ hash = (hash ^ intHash(yDecoupler));
float y = hash1(hash,hash);
vec2 random = vec2(x,y);
vec2 point = vec2(random.x * 3.5-2.5,random.y*1.55);