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authorAndreas Grois <andi@grois.info>2018-03-15 22:34:52 +0100
committerAndreas Grois <andi@grois.info>2018-03-15 22:34:52 +0100
commitbb9b7d23a1ca8e2afa8c8636d7312adc700d9a34 (patch)
treeb30bc01efe728a8b7887061b02af8e4a5af9f770 /glfw-3.2.1/docs/footer.html
parentaf0d5f4988bf94c4bf918b306f72f8604395715b (diff)
Fix endless loop in shader and make framerate adaptive
It seems forcing points outside the cardioid and bulb with a bad random generator can take really long... Also, now framerate adjusts based on time it takes to render frames.
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