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authorAndreas Grois <andi@grois.info>2018-03-09 21:36:10 +0100
committerAndreas Grois <andi@grois.info>2018-03-09 21:36:10 +0100
commit3b734f0d6b9e28c1f2c4ae54e3f46e573e02f4a5 (patch)
tree444542870666e41594e7b493f625ade81d64f885 /glfw-3.2.1/docs/news.dox
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+/*!
+
+@page news New features
+
+@section news_32 New features in 3.2
+
+
+@subsection news_32_vulkan Support for Vulkan
+
+GLFW now supports basic integration with Vulkan with @ref glfwVulkanSupported,
+@ref glfwGetRequiredInstanceExtensions, @ref glfwGetInstanceProcAddress, @ref
+glfwGetPhysicalDevicePresentationSupport and @ref glfwCreateWindowSurface.
+Vulkan header inclusion can be selected with
+[GLFW_INCLUDE_VULKAN](@ref build_macros).
+
+
+@subsection news_32_setwindowmonitor Window mode switching
+
+GLFW now supports switching between windowed and full screen modes and updating
+the monitor and desired resolution and refresh rate of full screen windows with
+@ref glfwSetWindowMonitor.
+
+
+@subsection news_32_maximize Window maxmimization support
+
+GLFW now supports window maximization with @ref glfwMaximizeWindow and the
+[GLFW_MAXIMIZED](@ref window_attribs_wnd) window hint and attribute.
+
+
+@subsection news_32_focus Window input focus control
+
+GLFW now supports giving windows input focus with @ref glfwFocusWindow.
+
+
+@subsection news_32_sizelimits Window size limit support
+
+GLFW now supports setting both absolute and relative window size limits with
+@ref glfwSetWindowSizeLimits and @ref glfwSetWindowAspectRatio.
+
+
+@subsection news_32_keyname Localized key names
+
+GLFW now supports querying the localized name of printable keys with @ref
+glfwGetKeyName, either by key token or by scancode.
+
+
+@subsection news_32_waittimeout Wait for events with timeout
+
+GLFW now supports waiting for events for a set amount of time with @ref
+glfwWaitEventsTimeout.
+
+
+@subsection news_32_icon Window icon support
+
+GLFW now supports setting the icon of windows with @ref glfwSetWindowIcon.
+
+
+@subsection news_32_timer Raw timer access
+
+GLFW now supports raw timer values with @ref glfwGetTimerValue and @ref
+glfwGetTimerFrequency.
+
+
+@subsection news_32_joystick Joystick connection callback
+
+GLFW now supports notifying when a joystick has been connected or disconnected
+with @ref glfwSetJoystickCallback.
+
+
+@subsection news_32_noapi Context-less windows
+
+GLFW now supports creating windows without a OpenGL or OpenGL ES context with
+[GLFW_NO_API](@ref window_hints_ctx).
+
+
+@subsection news_32_contextapi Run-time context creation API selection
+
+GLFW now supports selecting the context creation API at run-time with the
+[GLFW_CONTEXT_CREATION_API](@ref window_hints_ctx) window hint value.
+
+
+@subsection news_32_noerror Error-free context creation
+
+GLFW now supports creating OpenGL and OpenGL ES contexts that do not emit errors
+with the [GLFW_CONTEXT_NO_ERROR](@ref window_hints_ctx) window hint, provided
+the machine supports the `GL_KHR_no_error` extension.
+
+
+@subsection news_32_cmake CMake config-file package support
+
+GLFW now supports being used as a
+[config-file package](@ref build_link_cmake_package) from other projects for
+easy linking with the library and its dependencies.
+
+
+@section news_31 New features in 3.1
+
+These are the release highlights. For a full list of changes see the
+[version history](http://www.glfw.org/changelog.html).
+
+
+@subsection news_31_cursor Custom mouse cursor images
+
+GLFW now supports creating and setting both custom cursor images and standard
+cursor shapes. They are created with @ref glfwCreateCursor or @ref
+glfwCreateStandardCursor, set with @ref glfwSetCursor and destroyed with @ref
+glfwDestroyCursor.
+
+@see @ref cursor_object
+
+
+@subsection news_31_drop Path drop event
+
+GLFW now provides a callback for receiving the paths of files and directories
+dropped onto GLFW windows. The callback is set with @ref glfwSetDropCallback.
+
+@see @ref path_drop
+
+
+@subsection news_31_emptyevent Main thread wake-up
+
+GLFW now provides the @ref glfwPostEmptyEvent function for posting an empty
+event from another thread to the main thread event queue, causing @ref
+glfwWaitEvents to return.
+
+@see @ref events
+
+
+@subsection news_31_framesize Window frame size query
+
+GLFW now supports querying the size, on each side, of the frame around the
+client area of a window, with @ref glfwGetWindowFrameSize.
+
+@see [Window size](@ref window_size)
+
+
+@subsection news_31_autoiconify Simultaneous multi-monitor rendering
+
+GLFW now supports disabling auto-iconification of full screen windows with
+the [GLFW_AUTO_ICONIFY](@ref window_hints_wnd) window hint. This is intended
+for people building multi-monitor installations, where you need windows to stay
+in full screen despite losing input focus.
+
+
+@subsection news_31_floating Floating windows
+
+GLFW now supports floating windows, also called topmost or always on top, for
+easier debugging with the [GLFW_FLOATING](@ref window_hints_wnd) window hint.
+
+
+@subsection news_31_focused Initially unfocused windows
+
+GLFW now supports preventing a windowed mode window from gaining input focus on
+creation, with the [GLFW_FOCUSED](@ref window_hints_wnd) window hint.
+
+
+@subsection news_31_direct Direct access for window attributes and cursor position
+
+GLFW now queries the window input focus, visibility and iconification attributes
+and the cursor position directly instead of returning cached data.
+
+
+@subsection news_31_charmods Character with modifiers callback
+
+GLFW now provides a callback for character events with modifier key bits. The
+callback is set with @ref glfwSetCharModsCallback. Unlike the regular character
+callback, this will report character events that will not result in a character
+being input, for example if the Control key is held down.
+
+@see @ref input_char
+
+
+@subsection news_31_single Single buffered framebuffers
+
+GLFW now supports the creation of single buffered windows, with the
+[GLFW_DOUBLEBUFFER](@ref window_hints_fb) window hint.
+
+
+@subsection news_31_glext Macro for including extension header
+
+GLFW now includes the extension header appropriate for the chosen OpenGL or
+OpenGL ES header when [GLFW_INCLUDE_GLEXT](@ref build_macros) is defined. GLFW
+does not provide these headers. They must be provided by your development
+environment or your OpenGL or OpenGL ES SDK.
+
+
+@subsection news_31_release Context release behaviors
+
+GLFW now supports controlling whether the pipeline is flushed when a context is
+made non-current, with the
+[GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint, provided the
+machine supports the `GL_KHR_context_flush_control` extension.
+
+
+@subsection news_31_wayland (Experimental) Wayland support
+
+GLFW now has an _experimental_ Wayland display protocol backend that can be
+selected on Linux with a CMake option.
+
+
+@subsection news_31_mir (Experimental) Mir support
+
+GLFW now has an _experimental_ Mir display server backend that can be selected
+on Linux with a CMake option.
+
+
+@section news_30 New features in 3.0
+
+These are the release highlights. For a full list of changes see the
+[version history](http://www.glfw.org/changelog.html).
+
+
+@subsection news_30_cmake CMake build system
+
+GLFW now uses the CMake build system instead of the various makefiles and
+project files used by earlier versions. CMake is available for all platforms
+supported by GLFW, is present in most package systems and can generate
+makefiles and/or project files for most popular development environments.
+
+For more information on how to use CMake, see the
+[CMake manual](http://cmake.org/cmake/help/documentation.html).
+
+
+@subsection news_30_multiwnd Multi-window support
+
+GLFW now supports the creation of multiple windows, each with their own OpenGL
+or OpenGL ES context, and all window functions now take a window handle. Event
+callbacks are now per-window and are provided with the handle of the window that
+received the event. The @ref glfwMakeContextCurrent function has been added to
+select which context is current on a given thread.
+
+
+@subsection news_30_multimon Multi-monitor support
+
+GLFW now explicitly supports multiple monitors. They can be enumerated with
+@ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref
+glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize,
+and specified at window creation to make the newly created window full screen on
+that specific monitor.
+
+
+@subsection news_30_unicode Unicode support
+
+All string arguments to GLFW functions and all strings returned by GLFW now use
+the UTF-8 encoding. This includes the window title, error string, clipboard
+text, monitor and joystick names as well as the extension function arguments (as
+ASCII is a subset of UTF-8).
+
+
+@subsection news_30_clipboard Clipboard text I/O
+
+GLFW now supports reading and writing plain text to and from the system
+clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString
+functions.
+
+
+@subsection news_30_gamma Gamma ramp support
+
+GLFW now supports setting and reading back the gamma ramp of monitors, with the
+@ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions. There is also @ref
+glfwSetGamma, which generates a ramp from a gamma value and then sets it.
+
+
+@subsection news_30_gles OpenGL ES support
+
+GLFW now supports the creation of OpenGL ES contexts, by setting the
+`GLFW_CLIENT_API` window hint to `GLFW_OPENGL_ES_API`, where creation of such
+contexts are supported. Note that GLFW _does not implement_ OpenGL ES, so your
+driver must provide support in a way usable by GLFW. Modern Nvidia and Intel
+drivers support creation of OpenGL ES context using the GLX and WGL APIs, while
+AMD provides an EGL implementation instead.
+
+
+@subsection news_30_egl (Experimental) EGL support
+
+GLFW now has an experimental EGL context creation back end that can be selected
+through CMake options.
+
+
+@subsection news_30_hidpi High-DPI support
+
+GLFW now supports high-DPI monitors on both Windows and OS X, giving windows full
+resolution framebuffers where other UI elements are scaled up. To achieve this,
+@ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have been
+added. These work with pixels, while the rest of the GLFW API works with screen
+coordinates. This is important as OpenGL uses pixels, not screen coordinates.
+
+
+@subsection news_30_error Error callback
+
+GLFW now has an error callback, which can provide your application with much
+more detailed diagnostics than was previously possible. The callback is passed
+an error code and a description string.
+
+
+@subsection news_30_wndptr Per-window user pointer
+
+Each window now has a user-defined pointer, retrieved with @ref
+glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it
+easier to integrate GLFW into C++ code.
+
+
+@subsection news_30_iconifyfun Window iconification callback
+
+Each window now has a callback for iconification and restoration events,
+which is set with @ref glfwSetWindowIconifyCallback.
+
+
+@subsection news_30_wndposfun Window position callback
+
+Each window now has a callback for position events, which is set with @ref
+glfwSetWindowPosCallback.
+
+
+@subsection news_30_wndpos Window position query
+
+The position of a window can now be retrieved using @ref glfwGetWindowPos.
+
+
+@subsection news_30_focusfun Window focus callback
+
+Each windows now has a callback for focus events, which is set with @ref
+glfwSetWindowFocusCallback.
+
+
+@subsection news_30_enterleave Cursor enter/leave callback
+
+Each window now has a callback for when the mouse cursor enters or leaves its
+client area, which is set with @ref glfwSetCursorEnterCallback.
+
+
+@subsection news_30_wndtitle Initial window title
+
+The title of a window is now specified at creation time, as one of the arguments
+to @ref glfwCreateWindow.
+
+
+@subsection news_30_hidden Hidden windows
+
+Windows can now be hidden with @ref glfwHideWindow, shown using @ref
+glfwShowWindow and created initially hidden with the `GLFW_VISIBLE` window hint.
+This allows for off-screen rendering in a way compatible with most drivers, as
+well as moving a window to a specific position before showing it.
+
+
+@subsection news_30_undecorated Undecorated windows
+
+Windowed mode windows can now be created without decorations, e.g. things like
+a frame, a title bar, with the `GLFW_DECORATED` window hint. This allows for
+the creation of things like splash screens.
+
+
+@subsection news_30_keymods Modifier key bit masks
+
+[Modifier key bit mask](@ref mods) parameters have been added to the
+[mouse button](@ref GLFWmousebuttonfun) and [key](@ref GLFWkeyfun) callbacks.
+
+
+@subsection news_30_scancode Platform-specific scancodes
+
+A scancode parameter has been added to the [key callback](@ref GLFWkeyfun). Keys
+that don't have a [key token](@ref keys) still get passed on with the key
+parameter set to `GLFW_KEY_UNKNOWN`. These scancodes will vary between machines
+and are intended to be used for key bindings.
+
+
+@subsection news_30_jsname Joystick names
+
+The name of a joystick can now be retrieved using @ref glfwGetJoystickName.
+
+
+@subsection news_30_doxygen Doxygen documentation
+
+You are reading it.
+
+*/