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authorAndreas Grois <andi@grois.info>2018-03-09 21:36:10 +0100
committerAndreas Grois <andi@grois.info>2018-03-09 21:36:10 +0100
commit3b734f0d6b9e28c1f2c4ae54e3f46e573e02f4a5 (patch)
tree444542870666e41594e7b493f625ade81d64f885 /glfw-3.2.1/src/win32_init.c
Initial Commit
Diffstat (limited to 'glfw-3.2.1/src/win32_init.c')
-rw-r--r--glfw-3.2.1/src/win32_init.c473
1 files changed, 473 insertions, 0 deletions
diff --git a/glfw-3.2.1/src/win32_init.c b/glfw-3.2.1/src/win32_init.c
new file mode 100644
index 0000000..b2a0a67
--- /dev/null
+++ b/glfw-3.2.1/src/win32_init.c
@@ -0,0 +1,473 @@
+//========================================================================
+// GLFW 3.2 Win32 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <stdlib.h>
+#include <malloc.h>
+
+#include <initguid.h>
+DEFINE_GUID(GUID_DEVINTERFACE_HID,0x4d1e55b2,0xf16f,0x11cf,0x88,0xcb,0x00,0x11,0x11,0x00,0x00,0x30);
+
+#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG)
+
+// Applications exporting this symbol with this value will be automatically
+// directed to the high-performance GPU on Nvidia Optimus systems with
+// up-to-date drivers
+//
+__declspec(dllexport) DWORD NvOptimusEnablement = 1;
+
+// Applications exporting this symbol with this value will be automatically
+// directed to the high-performance GPU on AMD PowerXpress systems with
+// up-to-date drivers
+//
+__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
+
+#endif // _GLFW_USE_HYBRID_HPG
+
+#if defined(_GLFW_BUILD_DLL)
+
+// GLFW DLL entry point
+//
+BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
+{
+ return TRUE;
+}
+
+#endif // _GLFW_BUILD_DLL
+
+// Load necessary libraries (DLLs)
+//
+static GLFWbool loadLibraries(void)
+{
+ _glfw.win32.winmm.instance = LoadLibraryA("winmm.dll");
+ if (!_glfw.win32.winmm.instance)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to load winmm.dll");
+ return GLFW_FALSE;
+ }
+
+ _glfw.win32.winmm.timeGetTime = (TIMEGETTIME_T)
+ GetProcAddress(_glfw.win32.winmm.instance, "timeGetTime");
+
+ _glfw.win32.user32.instance = LoadLibraryA("user32.dll");
+ if (!_glfw.win32.user32.instance)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to load user32.dll");
+ return GLFW_FALSE;
+ }
+
+ _glfw.win32.user32.SetProcessDPIAware = (SETPROCESSDPIAWARE_T)
+ GetProcAddress(_glfw.win32.user32.instance, "SetProcessDPIAware");
+ _glfw.win32.user32.ChangeWindowMessageFilterEx = (CHANGEWINDOWMESSAGEFILTEREX_T)
+ GetProcAddress(_glfw.win32.user32.instance, "ChangeWindowMessageFilterEx");
+
+ _glfw.win32.dinput8.instance = LoadLibraryA("dinput8.dll");
+ if (_glfw.win32.dinput8.instance)
+ {
+ _glfw.win32.dinput8.DirectInput8Create = (DIRECTINPUT8CREATE_T)
+ GetProcAddress(_glfw.win32.dinput8.instance, "DirectInput8Create");
+ }
+
+ {
+ int i;
+ const char* names[] =
+ {
+ "xinput1_4.dll",
+ "xinput1_3.dll",
+ "xinput9_1_0.dll",
+ "xinput1_2.dll",
+ "xinput1_1.dll",
+ NULL
+ };
+
+ for (i = 0; names[i]; i++)
+ {
+ _glfw.win32.xinput.instance = LoadLibraryA(names[i]);
+ if (_glfw.win32.xinput.instance)
+ {
+ _glfw.win32.xinput.XInputGetCapabilities = (XINPUTGETCAPABILITIES_T)
+ GetProcAddress(_glfw.win32.xinput.instance, "XInputGetCapabilities");
+ _glfw.win32.xinput.XInputGetState = (XINPUTGETSTATE_T)
+ GetProcAddress(_glfw.win32.xinput.instance, "XInputGetState");
+
+ break;
+ }
+ }
+ }
+
+ _glfw.win32.dwmapi.instance = LoadLibraryA("dwmapi.dll");
+ if (_glfw.win32.dwmapi.instance)
+ {
+ _glfw.win32.dwmapi.DwmIsCompositionEnabled = (DWMISCOMPOSITIONENABLED_T)
+ GetProcAddress(_glfw.win32.dwmapi.instance, "DwmIsCompositionEnabled");
+ _glfw.win32.dwmapi.DwmFlush = (DWMFLUSH_T)
+ GetProcAddress(_glfw.win32.dwmapi.instance, "DwmFlush");
+ }
+
+ _glfw.win32.shcore.instance = LoadLibraryA("shcore.dll");
+ if (_glfw.win32.shcore.instance)
+ {
+ _glfw.win32.shcore.SetProcessDpiAwareness = (SETPROCESSDPIAWARENESS_T)
+ GetProcAddress(_glfw.win32.shcore.instance, "SetProcessDpiAwareness");
+ }
+
+ return GLFW_TRUE;
+}
+
+// Unload used libraries (DLLs)
+//
+static void freeLibraries(void)
+{
+ if (_glfw.win32.xinput.instance)
+ FreeLibrary(_glfw.win32.xinput.instance);
+
+ if (_glfw.win32.dinput8.instance)
+ FreeLibrary(_glfw.win32.dinput8.instance);
+
+ if (_glfw.win32.winmm.instance)
+ FreeLibrary(_glfw.win32.winmm.instance);
+
+ if (_glfw.win32.user32.instance)
+ FreeLibrary(_glfw.win32.user32.instance);
+
+ if (_glfw.win32.dwmapi.instance)
+ FreeLibrary(_glfw.win32.dwmapi.instance);
+
+ if (_glfw.win32.shcore.instance)
+ FreeLibrary(_glfw.win32.shcore.instance);
+}
+
+// Create key code translation tables
+//
+static void createKeyTables(void)
+{
+ int scancode;
+
+ memset(_glfw.win32.publicKeys, -1, sizeof(_glfw.win32.publicKeys));
+ memset(_glfw.win32.nativeKeys, -1, sizeof(_glfw.win32.nativeKeys));
+
+ _glfw.win32.publicKeys[0x00B] = GLFW_KEY_0;
+ _glfw.win32.publicKeys[0x002] = GLFW_KEY_1;
+ _glfw.win32.publicKeys[0x003] = GLFW_KEY_2;
+ _glfw.win32.publicKeys[0x004] = GLFW_KEY_3;
+ _glfw.win32.publicKeys[0x005] = GLFW_KEY_4;
+ _glfw.win32.publicKeys[0x006] = GLFW_KEY_5;
+ _glfw.win32.publicKeys[0x007] = GLFW_KEY_6;
+ _glfw.win32.publicKeys[0x008] = GLFW_KEY_7;
+ _glfw.win32.publicKeys[0x009] = GLFW_KEY_8;
+ _glfw.win32.publicKeys[0x00A] = GLFW_KEY_9;
+ _glfw.win32.publicKeys[0x01E] = GLFW_KEY_A;
+ _glfw.win32.publicKeys[0x030] = GLFW_KEY_B;
+ _glfw.win32.publicKeys[0x02E] = GLFW_KEY_C;
+ _glfw.win32.publicKeys[0x020] = GLFW_KEY_D;
+ _glfw.win32.publicKeys[0x012] = GLFW_KEY_E;
+ _glfw.win32.publicKeys[0x021] = GLFW_KEY_F;
+ _glfw.win32.publicKeys[0x022] = GLFW_KEY_G;
+ _glfw.win32.publicKeys[0x023] = GLFW_KEY_H;
+ _glfw.win32.publicKeys[0x017] = GLFW_KEY_I;
+ _glfw.win32.publicKeys[0x024] = GLFW_KEY_J;
+ _glfw.win32.publicKeys[0x025] = GLFW_KEY_K;
+ _glfw.win32.publicKeys[0x026] = GLFW_KEY_L;
+ _glfw.win32.publicKeys[0x032] = GLFW_KEY_M;
+ _glfw.win32.publicKeys[0x031] = GLFW_KEY_N;
+ _glfw.win32.publicKeys[0x018] = GLFW_KEY_O;
+ _glfw.win32.publicKeys[0x019] = GLFW_KEY_P;
+ _glfw.win32.publicKeys[0x010] = GLFW_KEY_Q;
+ _glfw.win32.publicKeys[0x013] = GLFW_KEY_R;
+ _glfw.win32.publicKeys[0x01F] = GLFW_KEY_S;
+ _glfw.win32.publicKeys[0x014] = GLFW_KEY_T;
+ _glfw.win32.publicKeys[0x016] = GLFW_KEY_U;
+ _glfw.win32.publicKeys[0x02F] = GLFW_KEY_V;
+ _glfw.win32.publicKeys[0x011] = GLFW_KEY_W;
+ _glfw.win32.publicKeys[0x02D] = GLFW_KEY_X;
+ _glfw.win32.publicKeys[0x015] = GLFW_KEY_Y;
+ _glfw.win32.publicKeys[0x02C] = GLFW_KEY_Z;
+
+ _glfw.win32.publicKeys[0x028] = GLFW_KEY_APOSTROPHE;
+ _glfw.win32.publicKeys[0x02B] = GLFW_KEY_BACKSLASH;
+ _glfw.win32.publicKeys[0x033] = GLFW_KEY_COMMA;
+ _glfw.win32.publicKeys[0x00D] = GLFW_KEY_EQUAL;
+ _glfw.win32.publicKeys[0x029] = GLFW_KEY_GRAVE_ACCENT;
+ _glfw.win32.publicKeys[0x01A] = GLFW_KEY_LEFT_BRACKET;
+ _glfw.win32.publicKeys[0x00C] = GLFW_KEY_MINUS;
+ _glfw.win32.publicKeys[0x034] = GLFW_KEY_PERIOD;
+ _glfw.win32.publicKeys[0x01B] = GLFW_KEY_RIGHT_BRACKET;
+ _glfw.win32.publicKeys[0x027] = GLFW_KEY_SEMICOLON;
+ _glfw.win32.publicKeys[0x035] = GLFW_KEY_SLASH;
+ _glfw.win32.publicKeys[0x056] = GLFW_KEY_WORLD_2;
+
+ _glfw.win32.publicKeys[0x00E] = GLFW_KEY_BACKSPACE;
+ _glfw.win32.publicKeys[0x153] = GLFW_KEY_DELETE;
+ _glfw.win32.publicKeys[0x14F] = GLFW_KEY_END;
+ _glfw.win32.publicKeys[0x01C] = GLFW_KEY_ENTER;
+ _glfw.win32.publicKeys[0x001] = GLFW_KEY_ESCAPE;
+ _glfw.win32.publicKeys[0x147] = GLFW_KEY_HOME;
+ _glfw.win32.publicKeys[0x152] = GLFW_KEY_INSERT;
+ _glfw.win32.publicKeys[0x15D] = GLFW_KEY_MENU;
+ _glfw.win32.publicKeys[0x151] = GLFW_KEY_PAGE_DOWN;
+ _glfw.win32.publicKeys[0x149] = GLFW_KEY_PAGE_UP;
+ _glfw.win32.publicKeys[0x045] = GLFW_KEY_PAUSE;
+ _glfw.win32.publicKeys[0x146] = GLFW_KEY_PAUSE;
+ _glfw.win32.publicKeys[0x039] = GLFW_KEY_SPACE;
+ _glfw.win32.publicKeys[0x00F] = GLFW_KEY_TAB;
+ _glfw.win32.publicKeys[0x03A] = GLFW_KEY_CAPS_LOCK;
+ _glfw.win32.publicKeys[0x145] = GLFW_KEY_NUM_LOCK;
+ _glfw.win32.publicKeys[0x046] = GLFW_KEY_SCROLL_LOCK;
+ _glfw.win32.publicKeys[0x03B] = GLFW_KEY_F1;
+ _glfw.win32.publicKeys[0x03C] = GLFW_KEY_F2;
+ _glfw.win32.publicKeys[0x03D] = GLFW_KEY_F3;
+ _glfw.win32.publicKeys[0x03E] = GLFW_KEY_F4;
+ _glfw.win32.publicKeys[0x03F] = GLFW_KEY_F5;
+ _glfw.win32.publicKeys[0x040] = GLFW_KEY_F6;
+ _glfw.win32.publicKeys[0x041] = GLFW_KEY_F7;
+ _glfw.win32.publicKeys[0x042] = GLFW_KEY_F8;
+ _glfw.win32.publicKeys[0x043] = GLFW_KEY_F9;
+ _glfw.win32.publicKeys[0x044] = GLFW_KEY_F10;
+ _glfw.win32.publicKeys[0x057] = GLFW_KEY_F11;
+ _glfw.win32.publicKeys[0x058] = GLFW_KEY_F12;
+ _glfw.win32.publicKeys[0x064] = GLFW_KEY_F13;
+ _glfw.win32.publicKeys[0x065] = GLFW_KEY_F14;
+ _glfw.win32.publicKeys[0x066] = GLFW_KEY_F15;
+ _glfw.win32.publicKeys[0x067] = GLFW_KEY_F16;
+ _glfw.win32.publicKeys[0x068] = GLFW_KEY_F17;
+ _glfw.win32.publicKeys[0x069] = GLFW_KEY_F18;
+ _glfw.win32.publicKeys[0x06A] = GLFW_KEY_F19;
+ _glfw.win32.publicKeys[0x06B] = GLFW_KEY_F20;
+ _glfw.win32.publicKeys[0x06C] = GLFW_KEY_F21;
+ _glfw.win32.publicKeys[0x06D] = GLFW_KEY_F22;
+ _glfw.win32.publicKeys[0x06E] = GLFW_KEY_F23;
+ _glfw.win32.publicKeys[0x076] = GLFW_KEY_F24;
+ _glfw.win32.publicKeys[0x038] = GLFW_KEY_LEFT_ALT;
+ _glfw.win32.publicKeys[0x01D] = GLFW_KEY_LEFT_CONTROL;
+ _glfw.win32.publicKeys[0x02A] = GLFW_KEY_LEFT_SHIFT;
+ _glfw.win32.publicKeys[0x15B] = GLFW_KEY_LEFT_SUPER;
+ _glfw.win32.publicKeys[0x137] = GLFW_KEY_PRINT_SCREEN;
+ _glfw.win32.publicKeys[0x138] = GLFW_KEY_RIGHT_ALT;
+ _glfw.win32.publicKeys[0x11D] = GLFW_KEY_RIGHT_CONTROL;
+ _glfw.win32.publicKeys[0x036] = GLFW_KEY_RIGHT_SHIFT;
+ _glfw.win32.publicKeys[0x15C] = GLFW_KEY_RIGHT_SUPER;
+ _glfw.win32.publicKeys[0x150] = GLFW_KEY_DOWN;
+ _glfw.win32.publicKeys[0x14B] = GLFW_KEY_LEFT;
+ _glfw.win32.publicKeys[0x14D] = GLFW_KEY_RIGHT;
+ _glfw.win32.publicKeys[0x148] = GLFW_KEY_UP;
+
+ _glfw.win32.publicKeys[0x052] = GLFW_KEY_KP_0;
+ _glfw.win32.publicKeys[0x04F] = GLFW_KEY_KP_1;
+ _glfw.win32.publicKeys[0x050] = GLFW_KEY_KP_2;
+ _glfw.win32.publicKeys[0x051] = GLFW_KEY_KP_3;
+ _glfw.win32.publicKeys[0x04B] = GLFW_KEY_KP_4;
+ _glfw.win32.publicKeys[0x04C] = GLFW_KEY_KP_5;
+ _glfw.win32.publicKeys[0x04D] = GLFW_KEY_KP_6;
+ _glfw.win32.publicKeys[0x047] = GLFW_KEY_KP_7;
+ _glfw.win32.publicKeys[0x048] = GLFW_KEY_KP_8;
+ _glfw.win32.publicKeys[0x049] = GLFW_KEY_KP_9;
+ _glfw.win32.publicKeys[0x04E] = GLFW_KEY_KP_ADD;
+ _glfw.win32.publicKeys[0x053] = GLFW_KEY_KP_DECIMAL;
+ _glfw.win32.publicKeys[0x135] = GLFW_KEY_KP_DIVIDE;
+ _glfw.win32.publicKeys[0x11C] = GLFW_KEY_KP_ENTER;
+ _glfw.win32.publicKeys[0x037] = GLFW_KEY_KP_MULTIPLY;
+ _glfw.win32.publicKeys[0x04A] = GLFW_KEY_KP_SUBTRACT;
+
+ for (scancode = 0; scancode < 512; scancode++)
+ {
+ if (_glfw.win32.publicKeys[scancode] > 0)
+ _glfw.win32.nativeKeys[_glfw.win32.publicKeys[scancode]] = scancode;
+ }
+}
+
+// Creates a dummy window for behind-the-scenes work
+//
+static HWND createHelperWindow(void)
+{
+ HWND window = CreateWindowExW(WS_EX_OVERLAPPEDWINDOW,
+ _GLFW_WNDCLASSNAME,
+ L"GLFW helper window",
+ WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
+ 0, 0, 1, 1,
+ HWND_MESSAGE, NULL,
+ GetModuleHandleW(NULL),
+ NULL);
+ if (!window)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to create helper window");
+ return NULL;
+ }
+
+ // HACK: The first call to ShowWindow is ignored if the parent process
+ // passed along a STARTUPINFO, so clear that flag with a no-op call
+ ShowWindow(window, SW_HIDE);
+
+ // Register for HID device notifications
+ {
+ DEV_BROADCAST_DEVICEINTERFACE_W dbi;
+ ZeroMemory(&dbi, sizeof(dbi));
+ dbi.dbcc_size = sizeof(dbi);
+ dbi.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
+ dbi.dbcc_classguid = GUID_DEVINTERFACE_HID;
+
+ RegisterDeviceNotificationW(window,
+ (DEV_BROADCAST_HDR*) &dbi,
+ DEVICE_NOTIFY_WINDOW_HANDLE);
+ }
+
+ return window;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Returns a wide string version of the specified UTF-8 string
+//
+WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source)
+{
+ WCHAR* target;
+ int length;
+
+ length = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0);
+ if (!length)
+ return NULL;
+
+ target = calloc(length, sizeof(WCHAR));
+
+ if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, length))
+ {
+ free(target);
+ return NULL;
+ }
+
+ return target;
+}
+
+// Returns a UTF-8 string version of the specified wide string
+//
+char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source)
+{
+ char* target;
+ int length;
+
+ length = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL);
+ if (!length)
+ return NULL;
+
+ target = calloc(length, 1);
+
+ if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, length, NULL, NULL))
+ {
+ free(target);
+ return NULL;
+ }
+
+ return target;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformInit(void)
+{
+ if (!_glfwInitThreadLocalStorageWin32())
+ return GLFW_FALSE;
+
+ // To make SetForegroundWindow work as we want, we need to fiddle
+ // with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early
+ // as possible in the hope of still being the foreground process)
+ SystemParametersInfoW(SPI_GETFOREGROUNDLOCKTIMEOUT, 0,
+ &_glfw.win32.foregroundLockTimeout, 0);
+ SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0),
+ SPIF_SENDCHANGE);
+
+ if (!loadLibraries())
+ return GLFW_FALSE;
+
+ createKeyTables();
+
+ if (_glfw_SetProcessDpiAwareness)
+ _glfw_SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE);
+ else if (_glfw_SetProcessDPIAware)
+ _glfw_SetProcessDPIAware();
+
+ if (!_glfwRegisterWindowClassWin32())
+ return GLFW_FALSE;
+
+ _glfw.win32.helperWindowHandle = createHelperWindow();
+ if (!_glfw.win32.helperWindowHandle)
+ return GLFW_FALSE;
+
+ _glfwPlatformPollEvents();
+
+ _glfwInitTimerWin32();
+ _glfwInitJoysticksWin32();
+
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformTerminate(void)
+{
+ if (_glfw.win32.helperWindowHandle)
+ DestroyWindow(_glfw.win32.helperWindowHandle);
+
+ _glfwUnregisterWindowClassWin32();
+
+ // Restore previous foreground lock timeout system setting
+ SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0,
+ UIntToPtr(_glfw.win32.foregroundLockTimeout),
+ SPIF_SENDCHANGE);
+
+ free(_glfw.win32.clipboardString);
+
+ _glfwTerminateWGL();
+ _glfwTerminateEGL();
+
+ _glfwTerminateJoysticksWin32();
+ _glfwTerminateThreadLocalStorageWin32();
+
+ freeLibraries();
+}
+
+const char* _glfwPlatformGetVersionString(void)
+{
+ return _GLFW_VERSION_NUMBER " Win32 WGL EGL"
+#if defined(__MINGW32__)
+ " MinGW"
+#elif defined(_MSC_VER)
+ " VisualC"
+#endif
+#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG)
+ " hybrid-GPU"
+#endif
+#if defined(_GLFW_BUILD_DLL)
+ " DLL"
+#endif
+ ;
+}
+