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authorAndreas Grois <andi@grois.info>2018-03-09 21:36:10 +0100
committerAndreas Grois <andi@grois.info>2018-03-09 21:36:10 +0100
commit3b734f0d6b9e28c1f2c4ae54e3f46e573e02f4a5 (patch)
tree444542870666e41594e7b493f625ade81d64f885 /glfw-3.2.1/tests/joysticks.c
Initial Commit
Diffstat (limited to 'glfw-3.2.1/tests/joysticks.c')
-rw-r--r--glfw-3.2.1/tests/joysticks.c216
1 files changed, 216 insertions, 0 deletions
diff --git a/glfw-3.2.1/tests/joysticks.c b/glfw-3.2.1/tests/joysticks.c
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+//========================================================================
+// Joystick input test
+// Copyright (c) Camilla Berglund <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+//
+// This test displays the state of every button and axis of every connected
+// joystick and/or gamepad
+//
+//========================================================================
+
+#include <glad/glad.h>
+#include <GLFW/glfw3.h>
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+
+#ifdef _MSC_VER
+#define strdup(x) _strdup(x)
+#endif
+
+static int joysticks[GLFW_JOYSTICK_LAST + 1];
+static int joystick_count = 0;
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
+{
+ glViewport(0, 0, width, height);
+}
+
+static void draw_joystick(int index, int x, int y, int width, int height)
+{
+ int i;
+ int axis_count, button_count;
+ const float* axes;
+ const unsigned char* buttons;
+ const int axis_height = 3 * height / 4;
+ const int button_height = height / 4;
+
+ axes = glfwGetJoystickAxes(joysticks[index], &axis_count);
+ if (axis_count)
+ {
+ const int axis_width = width / axis_count;
+
+ for (i = 0; i < axis_count; i++)
+ {
+ float value = axes[i] / 2.f + 0.5f;
+
+ glColor3f(0.3f, 0.3f, 0.3f);
+ glRecti(x + i * axis_width,
+ y,
+ x + (i + 1) * axis_width,
+ y + axis_height);
+
+ glColor3f(1.f, 1.f, 1.f);
+ glRecti(x + i * axis_width,
+ y + (int) (value * (axis_height - 5)),
+ x + (i + 1) * axis_width,
+ y + 5 + (int) (value * (axis_height - 5)));
+ }
+ }
+
+ buttons = glfwGetJoystickButtons(joysticks[index], &button_count);
+ if (button_count)
+ {
+ const int button_width = width / button_count;
+
+ for (i = 0; i < button_count; i++)
+ {
+ if (buttons[i])
+ glColor3f(1.f, 1.f, 1.f);
+ else
+ glColor3f(0.3f, 0.3f, 0.3f);
+
+ glRecti(x + i * button_width,
+ y + axis_height,
+ x + (i + 1) * button_width,
+ y + axis_height + button_height);
+ }
+ }
+}
+
+static void draw_joysticks(GLFWwindow* window)
+{
+ int i, width, height, offset = 0;
+
+ glfwGetFramebufferSize(window, &width, &height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0.f, width, height, 0.f, 1.f, -1.f);
+ glMatrixMode(GL_MODELVIEW);
+
+ for (i = 0; i < joystick_count; i++)
+ {
+ draw_joystick(i,
+ 0, offset * height / joystick_count,
+ width, height / joystick_count);
+ offset++;
+ }
+}
+
+static void joystick_callback(int joy, int event)
+{
+ if (event == GLFW_CONNECTED)
+ {
+ int axis_count, button_count;
+
+ glfwGetJoystickAxes(joy, &axis_count);
+ glfwGetJoystickButtons(joy, &button_count);
+
+ printf("Found joystick %i named \'%s\' with %i axes, %i buttons\n",
+ joy + 1,
+ glfwGetJoystickName(joy),
+ axis_count,
+ button_count);
+
+ joysticks[joystick_count++] = joy;
+ }
+ else if (event == GLFW_DISCONNECTED)
+ {
+ int i;
+
+ for (i = 0; i < joystick_count; i++)
+ {
+ if (joysticks[i] == joy)
+ break;
+ }
+
+ for (i = i + 1; i < joystick_count; i++)
+ joysticks[i - 1] = joysticks[i];
+
+ printf("Lost joystick %i\n", joy + 1);
+ joystick_count--;
+ }
+}
+
+static void find_joysticks(void)
+{
+ int joy;
+
+ for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
+ {
+ if (glfwJoystickPresent(joy))
+ joystick_callback(joy, GLFW_CONNECTED);
+ }
+}
+
+int main(void)
+{
+ GLFWwindow* window;
+
+ memset(joysticks, 0, sizeof(joysticks));
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ find_joysticks();
+ glfwSetJoystickCallback(joystick_callback);
+
+ window = glfwCreateWindow(640, 480, "Joystick Test", NULL, NULL);
+ if (!window)
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
+
+ glfwMakeContextCurrent(window);
+ gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
+ glfwSwapInterval(1);
+
+ while (!glfwWindowShouldClose(window))
+ {
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ draw_joysticks(window);
+
+ glfwSwapBuffers(window);
+ glfwPollEvents();
+
+ // Workaround for an issue with msvcrt and mintty
+ fflush(stdout);
+ }
+
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+}
+