diff options
Diffstat (limited to 'BuddhaTest/src')
-rw-r--r-- | BuddhaTest/src/BuddhaTest.cpp | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/BuddhaTest/src/BuddhaTest.cpp b/BuddhaTest/src/BuddhaTest.cpp index 0ae94b0..2064d06 100644 --- a/BuddhaTest/src/BuddhaTest.cpp +++ b/BuddhaTest/src/BuddhaTest.cpp @@ -118,7 +118,13 @@ int main(int argc, char * argv[]) glBufferData(GL_SHADER_STORAGE_BUFFER, 4 *3* pixelCount, nullptr, GL_DYNAMIC_COPY); glClearBufferData(GL_SHADER_STORAGE_BUFFER,GL_R8,GL_RED,GL_UNSIGNED_INT,nullptr); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, drawBuffer); - glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); + + GLuint brightnessBuffer; + glGenBuffers(1,&brightnessBuffer); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, brightnessBuffer); + glBufferData(GL_SHADER_STORAGE_BUFFER, 4,nullptr, GL_DYNAMIC_COPY); + glClearBufferData(GL_SHADER_STORAGE_BUFFER,GL_R8,GL_RED,GL_UNSIGNED_INT,nullptr); + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, brightnessBuffer); //the state buffer is special. While making each entry 8 bytes large and using std430 layout, the data is never read back, //so we can get away with being more lenient and allowing the compiler to choose layout without much extra work. @@ -157,8 +163,13 @@ int main(int argc, char * argv[]) glUseProgram(VertexAndFragmentShaders); GLint widthUniformFragmentHandle = glGetUniformLocation(VertexAndFragmentShaders, "width"); GLint heightUniformFragmentHandle = glGetUniformLocation(VertexAndFragmentShaders, "height"); + GLint gammaUniformFragmentHandle = glGetUniformLocation(VertexAndFragmentShaders, "gamma"); + GLint colorScaleUniformFragmentHandle = glGetUniformLocation(VertexAndFragmentShaders, "colorScale"); glUniform1ui(widthUniformFragmentHandle, settings.imageWidth); glUniform1ui(heightUniformFragmentHandle, bufferHeight); + glUniform1f(gammaUniformFragmentHandle, float(settings.pngGamma)); + glUniform1f(colorScaleUniformFragmentHandle,float(settings.pngColorScale)); + glClearColor(0.0f, 0.0f, 0.4f, 0.0f); uint32_t iterationsPerFrame = 1; |