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BuddhaShader
feature/05-importancemap-unusable
feature/06-better-preview
master
First steps with OpenGL: A compute shader that renders a BuddhaBrot to an SSBO. Can also save the result to PNG for future viewing pleasure.
Andreas Grois
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*
Move buffer dimensions out of buffer into uniforms. No longer odd -2
Andreas Grois
2018-03-10
3
-15
/
+23
*
Add color scaling option (as 8 bit per channel is not really much)
Andreas Grois
2018-03-10
3
-5
/
+6
*
Gamma correction for output
Andreas Grois
2018-03-10
3
-9
/
+59
*
Reduce buffer size by a factor of 2 (image is symmetric)
Andreas Grois
2018-03-10
5
-13
/
+12
*
Fix mirroring in png output
Andreas Grois
2018-03-10
3
-4
/
+12
*
Make local work group size tweakable. (Not yet exposed to user)
Andreas Grois
2018-03-10
4
-10
/
+23
*
Use vectors as storage for png data as a simple means to prevent leaks
Andreas Grois
2018-03-10
1
-15
/
+7
*
Make sure png file gets closed by wrapping the file descriptor into a
Andreas Grois
2018-03-10
2
-7
/
+41
*
Forgot symmetry on png export. Added now.
Andreas Grois
2018-03-10
1
-0
/
+8
*
Dump result to image.png in current folder.
Andreas Grois
2018-03-10
4
-6
/
+84
*
Colorize
Andreas Grois
2018-03-09
2
-7
/
+15
*
Make this thing render.
Andreas Grois
2018-03-09
2
-10
/
+186
*
Initial Commit
Andreas Grois
2018-03-09
396
-0
/
+99597