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:
BuddhaShader
feature/05-importancemap-unusable
feature/06-better-preview
master
First steps with OpenGL: A compute shader that renders a BuddhaBrot to an SSBO. Can also save the result to PNG for future viewing pleasure.
Andreas Grois
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path:
root
/
BuddhaTest
/
Shaders
/
BuddhaCompute.glsl
Commit message (
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Author
Age
Files
Lines
*
Prevent even more waiting by storing a more complete state
Andreas Grois
2018-03-15
1
-33
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+41
*
Speed up computation tremendously, by having each worker (nearly)
Andreas Grois
2018-03-15
1
-54
/
+68
*
First commit with compute pausability
Andreas Grois
2018-03-14
1
-25
/
+96
*
Split buffer in three, one per color (as OpenGL guarantees that one can at le...
Andreas Grois
2018-03-11
1
-6
/
+14
*
Instead of using the yDecoupler value directly, the code's now using the
Andreas Grois
2018-03-11
1
-1
/
+1
*
Decouple y and x value based on iteration. Should approximately square
Andreas Grois
2018-03-11
1
-21
/
+11
*
Move buffer dimensions out of buffer into uniforms. No longer odd -2
Andreas Grois
2018-03-10
1
-3
/
+3
*
Reduce buffer size by a factor of 2 (image is symmetric)
Andreas Grois
2018-03-10
1
-1
/
+1
*
Fix mirroring in png output
Andreas Grois
2018-03-10
1
-1
/
+1
*
Make local work group size tweakable. (Not yet exposed to user)
Andreas Grois
2018-03-10
1
-2
/
+3
*
Colorize
Andreas Grois
2018-03-09
1
-4
/
+10
*
Make this thing render.
Andreas Grois
2018-03-09
1
-6
/
+179
*
Initial Commit
Andreas Grois
2018-03-09
1
-0
/
+27