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* Remove useless mirror code in fragment shader. Buffer is already mirrored now.Andreas Grois2018-03-101-1/+1
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* Move buffer dimensions out of buffer into uniforms. No longer odd -2Andreas Grois2018-03-102-5/+6
| | | | everywhere.
* Reduce buffer size by a factor of 2 (image is symmetric)Andreas Grois2018-03-102-2/+2
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* Fix mirroring in png outputAndreas Grois2018-03-101-1/+1
| | | | | Restrict starting value range to positive y-values, probably improving random quality
* Make local work group size tweakable. (Not yet exposed to user)Andreas Grois2018-03-101-2/+3
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* ColorizeAndreas Grois2018-03-091-4/+10
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* Make this thing render.Andreas Grois2018-03-091-6/+179
| | | | Also: Steal integer hash from stackexchange...
* Initial CommitAndreas Grois2018-03-093-0/+66