Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Fix y-value being always the same if only one worker is used | Andreas Grois | 2018-03-17 | 1 | -1/+1 |
| | |||||
* | Remove unneeded | Andreas Grois | 2018-03-17 | 1 | -2/+1 |
| | |||||
* | Improve parallelization by not storing the offset, but instead ↵ | Andreas Grois | 2018-03-17 | 1 | -21/+21 |
| | | | | | | re-calculating it every dispatch. By this I could get the VGPR usage down from 40 to 36. | ||||
* | Change starting value code to just jump to next orbit if in main bulb or | Andreas Grois | 2018-03-16 | 1 | -21/+19 |
| | | | | cardioid. | ||||
* | Fix wrong iteration per frame code | Andreas Grois | 2018-03-16 | 1 | -9/+9 |
| | |||||
* | minor | Andreas Grois | 2018-03-16 | 1 | -2/+1 |
| | |||||
* | Merge branch 'master' into feature/01-Pausability | Andreas Grois | 2018-03-16 | 1 | -1/+1 |
|\ | |||||
| * | Fix wrong seed calculation, now I've had some sleep. | Andreas Grois | 2018-03-16 | 1 | -2/+1 |
| | | |||||
* | | Fix endless loop in shader and make framerate adaptive | Andreas Grois | 2018-03-15 | 1 | -7/+7 |
| | | | | | | | | | | | | It seems forcing points outside the cardioid and bulb with a bad random generator can take really long... Also, now framerate adjusts based on time it takes to render frames. | ||||
* | | Force starting values to be outside main cardioid and bulb, and add storage ↵ | Andreas Grois | 2018-03-15 | 2 | -22/+21 |
| | | | | | | | | specifiers to buffers. | ||||
* | | Oops | Andreas Grois | 2018-03-15 | 1 | -9/+9 |
| | | |||||
* | | Prevent even more waiting by storing a more complete state | Andreas Grois | 2018-03-15 | 1 | -33/+41 |
| | | |||||
* | | Speed up computation tremendously, by having each worker (nearly) | Andreas Grois | 2018-03-15 | 1 | -54/+68 |
| | | | | | | | | | | completely store its state and working (nearly) fully independent of each other. | ||||
* | | First commit with compute pausability | Andreas Grois | 2018-03-14 | 1 | -25/+96 |
|/ | |||||
* | Split buffer in three, one per color (as OpenGL guarantees that one can at ↵ | Andreas Grois | 2018-03-11 | 2 | -10/+26 |
| | | | | | | | | least have 8 SSBOs), to allow three times larger images. Also make it possible to ignore maximum buffer size reported by the driver. The maximum buffer size limitation is rather strict on radeonsi, so I decided to split the buffer in three, effectively increasing the maximum image size by a factor of three. While doing so I realized that at least on radeonsi the reported maximum buffer size seems to be off. For this reason I added a new command line switch, that allows to ignore the maximum buffer size check. For those curious: radeonsi reports a maximum buffer size of 128 MB, but I had no problems when using three buffers of 1098 MB each. | ||||
* | Instead of using the yDecoupler value directly, the code's now using the | Andreas Grois | 2018-03-11 | 1 | -1/+1 |
| | | | | | hash of it, causing more drastic changes of the y=f(x,yDecoupler) function with dispatch number. | ||||
* | Decouple y and x value based on iteration. Should approximately square | Andreas Grois | 2018-03-11 | 1 | -21/+11 |
| | | | | teh available randomness! | ||||
* | Remove useless mirror code in fragment shader. Buffer is already mirrored now. | Andreas Grois | 2018-03-10 | 1 | -1/+1 |
| | |||||
* | Move buffer dimensions out of buffer into uniforms. No longer odd -2 | Andreas Grois | 2018-03-10 | 2 | -5/+6 |
| | | | | everywhere. | ||||
* | Reduce buffer size by a factor of 2 (image is symmetric) | Andreas Grois | 2018-03-10 | 2 | -2/+2 |
| | |||||
* | Fix mirroring in png output | Andreas Grois | 2018-03-10 | 1 | -1/+1 |
| | | | | | Restrict starting value range to positive y-values, probably improving random quality | ||||
* | Make local work group size tweakable. (Not yet exposed to user) | Andreas Grois | 2018-03-10 | 1 | -2/+3 |
| | |||||
* | Colorize | Andreas Grois | 2018-03-09 | 1 | -4/+10 |
| | |||||
* | Make this thing render. | Andreas Grois | 2018-03-09 | 1 | -6/+179 |
| | | | | Also: Steal integer hash from stackexchange... | ||||
* | Initial Commit | Andreas Grois | 2018-03-09 | 3 | -0/+66 |