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* Fix wrong iteration per frame codeAndreas Grois2018-03-161-9/+9
* minorAndreas Grois2018-03-161-2/+1
* Merge branch 'master' into feature/01-PausabilityAndreas Grois2018-03-161-1/+1
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| * Fix wrong seed calculation, now I've had some sleep.Andreas Grois2018-03-161-2/+1
* | Comment out debug outputAndreas Grois2018-03-161-1/+1
* | Tweak PID a bitAndreas Grois2018-03-161-2/+2
* | Fix endless loop in shader and make framerate adaptiveAndreas Grois2018-03-154-12/+53
* | Force starting values to be outside main cardioid and bulb, and add storage s...Andreas Grois2018-03-152-22/+21
* | OopsAndreas Grois2018-03-151-9/+9
* | Prevent even more waiting by storing a more complete stateAndreas Grois2018-03-153-35/+43
* | Speed up computation tremendously, by having each worker (nearly)Andreas Grois2018-03-152-81/+70
* | First commit with compute pausabilityAndreas Grois2018-03-144-37/+133
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* Split buffer in three, one per color (as OpenGL guarantees that one can at le...Andreas Grois2018-03-115-28/+61
* Use long for command line validity checks.v0.0.2-kindaWorkingBetterAndreas Grois2018-03-111-4/+2
* Another warning fixedv0.0.1-kindaworkingAndreas Grois2018-03-111-1/+1
* Fix lots of warnings output by visual studio...Andreas Grois2018-03-111-11/+12
* Replace std::cout with std::cerr for actual error messages. Remove someAndreas Grois2018-03-112-13/+13
* Disable vsync. Not needed, and causing the rendering to be slower thanAndreas Grois2018-03-111-0/+3
* Instead of using the yDecoupler value directly, the code's now using theAndreas Grois2018-03-111-1/+1
* Clarify help output regarding image sizeAndreas Grois2018-03-111-2/+2
* Make preview window scale if being resized.Andreas Grois2018-03-111-0/+8
* Decouple y and x value based on iteration. Should approximately squareAndreas Grois2018-03-112-21/+22
* Fix wrong max pixel output. Forgot to update this when I reduced the buffer s...Andreas Grois2018-03-101-1/+1
* Remove useless mirror code in fragment shader. Buffer is already mirrored now.Andreas Grois2018-03-101-1/+1
* Rename project from BuddhaTest to BuddhaShaderAndreas Grois2018-03-101-4/+4
* Prepare install script, and make shader loading work from PREFIX/share/...Andreas Grois2018-03-104-18/+61
* Add command line parsingAndreas Grois2018-03-103-72/+209
* Remove non-needed host buffer copy to ssbo, instead initialize ssbo withAndreas Grois2018-03-101-2/+2
* Move buffer dimensions out of buffer into uniforms. No longer odd -2Andreas Grois2018-03-103-15/+23
* Add color scaling option (as 8 bit per channel is not really much)Andreas Grois2018-03-103-5/+6
* Gamma correction for outputAndreas Grois2018-03-103-9/+59
* Reduce buffer size by a factor of 2 (image is symmetric)Andreas Grois2018-03-105-13/+12
* Fix mirroring in png outputAndreas Grois2018-03-103-4/+12
* Make local work group size tweakable. (Not yet exposed to user)Andreas Grois2018-03-104-10/+23
* Use vectors as storage for png data as a simple means to prevent leaksAndreas Grois2018-03-101-15/+7
* Make sure png file gets closed by wrapping the file descriptor into aAndreas Grois2018-03-102-7/+41
* Forgot symmetry on png export. Added now.Andreas Grois2018-03-101-0/+8
* Dump result to image.png in current folder.Andreas Grois2018-03-104-6/+84
* ColorizeAndreas Grois2018-03-092-7/+15
* Make this thing render.Andreas Grois2018-03-092-10/+186
* Initial CommitAndreas Grois2018-03-0910-0/+5309