From fa76d77be61ad3f0b295a87236e74f150597751f Mon Sep 17 00:00:00 2001 From: Andreas Grois Date: Thu, 22 Mar 2018 00:05:59 +0100 Subject: Initial commit for better brightness. Needs more work, uses too many VGPRs. Also, maybe work on a single shared variable? --- BuddhaTest/Shaders/BuddhaFragment.glsl | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'BuddhaTest/Shaders/BuddhaFragment.glsl') diff --git a/BuddhaTest/Shaders/BuddhaFragment.glsl b/BuddhaTest/Shaders/BuddhaFragment.glsl index 449aa29..16d25f2 100644 --- a/BuddhaTest/Shaders/BuddhaFragment.glsl +++ b/BuddhaTest/Shaders/BuddhaFragment.glsl @@ -8,6 +8,10 @@ layout(std430, binding=2) restrict readonly buffer renderedDataRed { restrict readonly uint counts_SSBO[]; }; +layout(std430, binding=3) restrict readonly buffer brightnessData +{ + restrict readonly uvec3 brightness; +}; uniform uint width; uniform uint height; @@ -22,7 +26,6 @@ uvec3 getColorAt(vec2 fragCoord) void main(){ uvec3 totalCount = getColorAt(uv); - uvec3 brightness = getColorAt(vec2(-0.2390625,0)); vec3 scaled = vec3(totalCount)/max(length(vec3(brightness)),1.0); color = scaled; -- cgit v1.2.3