From 53a8f22f9d46caf533edf5081477ab36c57c7c89 Mon Sep 17 00:00:00 2001 From: Andreas Grois Date: Fri, 23 Mar 2018 23:21:43 +0100 Subject: Fix issues caused by symmetry usage (remove symmetry for now). Re-add once it's working... --- BuddhaTest/Shaders/BuddhaCompute.glsl | 2 +- BuddhaTest/Shaders/BuddhaFragment.glsl | 5 +---- 2 files changed, 2 insertions(+), 5 deletions(-) (limited to 'BuddhaTest/Shaders') diff --git a/BuddhaTest/Shaders/BuddhaCompute.glsl b/BuddhaTest/Shaders/BuddhaCompute.glsl index 8b342cc..6933c7d 100644 --- a/BuddhaTest/Shaders/BuddhaCompute.glsl +++ b/BuddhaTest/Shaders/BuddhaCompute.glsl @@ -271,7 +271,7 @@ vec2 getCurrentOrbitOffset(const uint orbitNumber, const uint totalWorkers, cons seed = (seed ^ (intHash(orbitNumber+totalWorkers))); float y = hash1(seed,seed); vec2 random = vec2(x,y); - return vec2(random.x * 4-2,random.y*2); + return vec2(random.x * 4-2,random.y*4-2); } void main() { diff --git a/BuddhaTest/Shaders/BuddhaFragment.glsl b/BuddhaTest/Shaders/BuddhaFragment.glsl index ac8114b..59990e1 100644 --- a/BuddhaTest/Shaders/BuddhaFragment.glsl +++ b/BuddhaTest/Shaders/BuddhaFragment.glsl @@ -23,10 +23,7 @@ uvec3 getColorAt(vec2 fragCoord) uint xIndex = uint(max(0.0,(fragCoord.x+1.0)*0.5*width)); uint yIndex = uint(max(0.0,abs(fragCoord.y+1.0)*0.5*height)); uint firstIndex = 3*(xIndex + yIndex * width); - uvec3 c1=uvec3(counts_SSBO[firstIndex],counts_SSBO[firstIndex+1],counts_SSBO[firstIndex+2]); - firstIndex = 3*(xIndex +(height-1 - yIndex) * width); - uvec3 c2=uvec3(counts_SSBO[firstIndex],counts_SSBO[firstIndex+1],counts_SSBO[firstIndex+2]); - return c1+c2; + return uvec3(counts_SSBO[firstIndex],counts_SSBO[firstIndex+1],counts_SSBO[firstIndex+2]); } void main(){ -- cgit v1.2.3