From b8d29915824d85adf0cf2f0035e58598a7e277bd Mon Sep 17 00:00:00 2001 From: Andreas Grois Date: Sat, 10 Mar 2018 21:09:41 +0100 Subject: Remove useless mirror code in fragment shader. Buffer is already mirrored now. --- BuddhaTest/Shaders/BuddhaFragment.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'BuddhaTest') diff --git a/BuddhaTest/Shaders/BuddhaFragment.glsl b/BuddhaTest/Shaders/BuddhaFragment.glsl index 9ef64b8..1556065 100644 --- a/BuddhaTest/Shaders/BuddhaFragment.glsl +++ b/BuddhaTest/Shaders/BuddhaFragment.glsl @@ -21,7 +21,7 @@ uvec3 getColorAt(vec2 fragCoord) } void main(){ - uvec3 totalCount = getColorAt(uv) + getColorAt(vec2(uv.x, -uv.y)); + uvec3 totalCount = getColorAt(uv); uvec3 brightness = getColorAt(vec2(-0.2390625,0)); vec3 scaled = vec3(totalCount)/max(length(vec3(brightness)),1.0); -- cgit v1.2.3