From 3b734f0d6b9e28c1f2c4ae54e3f46e573e02f4a5 Mon Sep 17 00:00:00 2001 From: Andreas Grois Date: Fri, 9 Mar 2018 21:36:10 +0100 Subject: Initial Commit --- glfw-3.2.1/docs/html/index.html | 107 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 glfw-3.2.1/docs/html/index.html (limited to 'glfw-3.2.1/docs/html/index.html') diff --git a/glfw-3.2.1/docs/html/index.html b/glfw-3.2.1/docs/html/index.html new file mode 100644 index 0000000..3c0518e --- /dev/null +++ b/glfw-3.2.1/docs/html/index.html @@ -0,0 +1,107 @@ + + + + + + +GLFW: Main Page + + + + + + + + + + + +
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+Introduction

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GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc.

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See New features in 3.2 for release highlights or the version history for details.

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Getting started is a guide for users new to GLFW. It takes you through how to write a small but complete program.

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There are guides for each section of the API:

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Once you have written a program, see Compiling GLFW and Building applications.

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The reference documentation provides more detailed information about specific functions.

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Moving from GLFW 2 to 3 explains what has changed and how to update existing code to use the new API.

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There is a section on Guarantees and limitations for pointer lifetimes, reentrancy, thread safety, event order and backward and forward compatibility.

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The FAQ answers many common questions about the design, implementation and use of GLFW.

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Finally, Standards conformance explains what APIs, standards and protocols GLFW uses and what happens when they are not present on a given machine.

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This documentation was generated with Doxygen. The sources for it are available in both the source distribution and GitHub repository.

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