#include "Helpers.h" #include #include #include #include #include namespace Helpers { GLuint LoadShaders(const char * vertex_file_path, const char * fragment_file_path) { // Create the shaders GLuint VertexShaderID = glCreateShader(GL_VERTEX_SHADER); GLuint FragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER); // Read the Vertex Shader code from the file std::string VertexShaderCode; std::ifstream VertexShaderStream(vertex_file_path, std::ios::in); if (VertexShaderStream.is_open()) { std::stringstream sstr; sstr << VertexShaderStream.rdbuf(); VertexShaderCode = sstr.str(); VertexShaderStream.close(); } else { printf("Impossible to open %s. Are you in the right directory ? Don't forget to read the FAQ !\n", vertex_file_path); getchar(); return 0; } // Read the Fragment Shader code from the file std::string FragmentShaderCode; std::ifstream FragmentShaderStream(fragment_file_path, std::ios::in); if (FragmentShaderStream.is_open()) { std::stringstream sstr; sstr << FragmentShaderStream.rdbuf(); FragmentShaderCode = sstr.str(); FragmentShaderStream.close(); } GLint Result = GL_FALSE; int InfoLogLength; // Compile Vertex Shader printf("Compiling shader : %s\n", vertex_file_path); char const * VertexSourcePointer = VertexShaderCode.c_str(); glShaderSource(VertexShaderID, 1, &VertexSourcePointer, NULL); glCompileShader(VertexShaderID); // Check Vertex Shader glGetShaderiv(VertexShaderID, GL_COMPILE_STATUS, &Result); glGetShaderiv(VertexShaderID, GL_INFO_LOG_LENGTH, &InfoLogLength); if (InfoLogLength > 0) { std::vector VertexShaderErrorMessage(InfoLogLength + 1); glGetShaderInfoLog(VertexShaderID, InfoLogLength, NULL, &VertexShaderErrorMessage[0]); printf("%s\n", &VertexShaderErrorMessage[0]); } // Compile Fragment Shader printf("Compiling shader : %s\n", fragment_file_path); char const * FragmentSourcePointer = FragmentShaderCode.c_str(); glShaderSource(FragmentShaderID, 1, &FragmentSourcePointer, NULL); glCompileShader(FragmentShaderID); // Check Fragment Shader glGetShaderiv(FragmentShaderID, GL_COMPILE_STATUS, &Result); glGetShaderiv(FragmentShaderID, GL_INFO_LOG_LENGTH, &InfoLogLength); if (InfoLogLength > 0) { std::vector FragmentShaderErrorMessage(InfoLogLength + 1); glGetShaderInfoLog(FragmentShaderID, InfoLogLength, NULL, &FragmentShaderErrorMessage[0]); printf("%s\n", &FragmentShaderErrorMessage[0]); } // Link the program printf("Linking program\n"); GLuint ProgramID = glCreateProgram(); glAttachShader(ProgramID, VertexShaderID); glAttachShader(ProgramID, FragmentShaderID); glLinkProgram(ProgramID); // Check the program glGetProgramiv(ProgramID, GL_LINK_STATUS, &Result); glGetProgramiv(ProgramID, GL_INFO_LOG_LENGTH, &InfoLogLength); if (InfoLogLength > 0) { std::vector ProgramErrorMessage(InfoLogLength + 1); glGetProgramInfoLog(ProgramID, InfoLogLength, NULL, &ProgramErrorMessage[0]); printf("%s\n", &ProgramErrorMessage[0]); } glDetachShader(ProgramID, VertexShaderID); glDetachShader(ProgramID, FragmentShaderID); glDeleteShader(VertexShaderID); glDeleteShader(FragmentShaderID); return ProgramID; } GLuint LoadComputeShader(const char* compute_file_path) { GLuint ComputeShaderID = glCreateShader(GL_COMPUTE_SHADER); // Read the compute shader std::string ComputeShaderCode; { std::ifstream ComputeShaderCodeStream(compute_file_path, std::ios::in); if (ComputeShaderCodeStream.is_open()) { std::stringstream sstr; sstr << ComputeShaderCodeStream.rdbuf(); ComputeShaderCode = sstr.str(); ComputeShaderCodeStream.close(); } } GLint Result = GL_FALSE; int InfoLogLength; { // Compile Compute Shader printf("Compiling shader : %s\n", compute_file_path); char const * ComputeSourcePointer = ComputeShaderCode.c_str(); glShaderSource(ComputeShaderID, 1, &ComputeSourcePointer, NULL); glCompileShader(ComputeShaderID); // Check Compute Shader glGetShaderiv(ComputeShaderID, GL_COMPILE_STATUS, &Result); glGetShaderiv(ComputeShaderID, GL_INFO_LOG_LENGTH, &InfoLogLength); if (InfoLogLength > 0) { std::vector ComputeShaderErrorMessage(InfoLogLength + 1); glGetShaderInfoLog(ComputeShaderID, InfoLogLength, NULL, &ComputeShaderErrorMessage[0]); printf("%s\n", &ComputeShaderErrorMessage[0]); } } GLuint ProgramID = glCreateProgram(); glAttachShader(ProgramID, ComputeShaderID); glLinkProgram(ProgramID); // Check the program glGetProgramiv(ProgramID, GL_LINK_STATUS, &Result); glGetProgramiv(ProgramID, GL_INFO_LOG_LENGTH, &InfoLogLength); if (InfoLogLength > 0) { std::vector ProgramErrorMessage(InfoLogLength + 1); glGetProgramInfoLog(ProgramID, InfoLogLength, NULL, &ProgramErrorMessage[0]); printf("%s\n", &ProgramErrorMessage[0]); } glDetachShader(ProgramID, ComputeShaderID); glDeleteShader(ComputeShaderID); return ProgramID; } void WriteOutputPNG(const std::vector& data, unsigned int width, unsigned int height) { png_byte ** row_pointers = static_cast(calloc(height,sizeof(void *))); for(int i = 0; i < height ; ++i) { row_pointers[i] = static_cast(calloc(3*width,sizeof(png_byte))); } uint32_t maxValue{UINT32_C(0)}; for(unsigned int i = 0; i < data.size();++i) { maxValue = std::max(maxValue,data[i]); } for(unsigned int i = 0; i < data.size();++i) { unsigned int row = (i)/(3*width); unsigned int col = i - 3*row*width; row_pointers[row][col] = (255*data[i] + (maxValue/2))/maxValue; } for(int i = 0; i < height/2;++i) { for(int j = 0; j < width;++j) { png_byte average = (row_pointers[i][j] + row_pointers[height-i-1][j])/2; row_pointers[i][j] = row_pointers[height-i-1][j] = average; } } //beware, this is going to be ugly C syntax, but well, libpng... FILE * fp = fopen("image.png", "wb"); if(!fp) { return; } png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr); if(!png_ptr) { fclose(fp); return; } png_infop info_ptr = png_create_info_struct(png_ptr); if(!info_ptr) { png_destroy_write_struct(&png_ptr, (png_infopp)NULL); fclose(fp); return; } if(setjmp(png_jmpbuf(png_ptr))) { png_destroy_write_struct(&png_ptr, &info_ptr); fclose(fp); return; } png_init_io(png_ptr, fp); png_set_IHDR(png_ptr, info_ptr, width, height, 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT); png_write_info(png_ptr, info_ptr); //header written. png_write_image(png_ptr, row_pointers); png_write_end(png_ptr, info_ptr); png_destroy_write_struct(&png_ptr, &info_ptr); for(int i = 0; i < height ; ++i) { free(row_pointers[i]); } free(row_pointers); } }