/* * LatticeMatch calculator - class used for angles * Copyright (C) 2015 Andreas Grois * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * * This is a small class that doesn't do much more than keep its contents in the range between * [0:2*pi[. It is a part of the LatticeMatch program. * * To contact the author either use electronic mail: Andreas Grois * or write to: * Andreas Grois, Institute for Semiconductor and SolidState physics, Johannes Kepler University, * Altenbergerstraße 69, 4040 Linz, AUSTRIA */ #include "angleclass.h" #include double angleclass::shiftinrange(const double number) { //Shifts number back in the range between zero and 2 pi return(number-2.0*M_PI*floor(number/(2.0*M_PI))); } angleclass::angleclass() { //Default constructor. Sets value to zero - what else? value=0.0; } angleclass::angleclass(const double setme) { value=shiftinrange(setme); } void angleclass::setval(const double setme) { value=shiftinrange(setme); } double angleclass::getval() const { return(value); } angleclass angleclass::operator *(const angleclass other) const { return(angleclass(value*other.value)); } angleclass angleclass::operator-(const angleclass other) const { return(angleclass(value-other.value)); } angleclass angleclass::operator+(const angleclass other) const { return(angleclass(value+other.value)); } angleclass angleclass::operator/(const angleclass other) const { return(angleclass(value/other.value)); } bool angleclass::operator<(const angleclass other) const { return(value(const angleclass other) const { return(value>other.value); } bool angleclass::operator<=(const angleclass other) const { return(value<=other.value); } bool angleclass::operator>=(const angleclass other) const { return(value>=other.value); } bool angleclass::operator==(const angleclass other) const { return(value==other.value); } bool angleclass::operator!=(const angleclass other) const { return(value!=other.value); }