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authorAndreas Grois <andi@grois.info>2018-03-18 21:11:39 +0100
committerAndreas Grois <andi@grois.info>2018-03-18 21:11:39 +0100
commitdc193156a82a80cc8d2321cf065019035855516f (patch)
treed665ca5bd8b0b1aec7caf835814b2fe5d5b87347 /BuddhaTest/src/BuddhaTest.cpp
parentdb2ea861c688aadf59fc35ff6cfca69149a1a94c (diff)
Undo splitting of buffers in three. Makes buffer access much faster
Not kidding here. For the default parameters this increased the maximum pixel brightness in the image by a factor of 2.25. This has the drawback that the maximum possible image size got reduced, but hey, there's a command line switch to ignore all size limits ;-)
Diffstat (limited to 'BuddhaTest/src/BuddhaTest.cpp')
-rw-r--r--BuddhaTest/src/BuddhaTest.cpp36
1 files changed, 11 insertions, 25 deletions
diff --git a/BuddhaTest/src/BuddhaTest.cpp b/BuddhaTest/src/BuddhaTest.cpp
index 0a99fee..c1f054d 100644
--- a/BuddhaTest/src/BuddhaTest.cpp
+++ b/BuddhaTest/src/BuddhaTest.cpp
@@ -112,17 +112,12 @@ int main(int argc, char * argv[])
glBufferData(GL_ARRAY_BUFFER, sizeof(g_vertex_buffer_data), g_vertex_buffer_data, GL_STATIC_DRAW);
- GLuint drawBuffer[3];
- glGenBuffers(3, drawBuffer);
- for(int i=0; i < 3; ++i)
- {
- glBindBuffer(GL_SHADER_STORAGE_BUFFER, drawBuffer[i]);
- {
- glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * pixelCount, nullptr, GL_DYNAMIC_COPY);
- glClearBufferData(GL_SHADER_STORAGE_BUFFER,GL_R8,GL_RED,GL_UNSIGNED_INT,nullptr);
- }
- glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2+i, drawBuffer[i]);
- }
+ GLuint drawBuffer;
+ glGenBuffers(1, &drawBuffer);
+ glBindBuffer(GL_SHADER_STORAGE_BUFFER, drawBuffer);
+ glBufferData(GL_SHADER_STORAGE_BUFFER, 4 *3* pixelCount, nullptr, GL_DYNAMIC_COPY);
+ glClearBufferData(GL_SHADER_STORAGE_BUFFER,GL_R8,GL_RED,GL_UNSIGNED_INT,nullptr);
+ glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, drawBuffer);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
//the state buffer is special. While making each entry 8 bytes large and using std430 layout, the data is never read back,
@@ -235,25 +230,16 @@ int main(int argc, char * argv[])
if(!settings.pngFilename.empty())
{
glMemoryBarrier(GL_ALL_BARRIER_BITS);
- std::vector<std::vector<uint32_t>> readBackBuffers(3,std::vector<uint32_t>(pixelCount));
- for(int i = 0; i < 3; ++i)
- {
- glBindBuffer(GL_SHADER_STORAGE_BUFFER, drawBuffer[i]);
- glGetBufferSubData(GL_SHADER_STORAGE_BUFFER,0,4 * pixelCount,readBackBuffers[i].data());
- }
+ std::vector<uint32_t> readBackBuffer(pixelCount*3);
+ glBindBuffer(GL_SHADER_STORAGE_BUFFER, drawBuffer);
+ glGetBufferSubData(GL_SHADER_STORAGE_BUFFER,0,4 *3* pixelCount,readBackBuffer.data());
- //too lazy to change WriteOutputPng...
- std::vector<uint32_t> combinedBuffer(3*pixelCount);
- for(uint32_t i=0;i<3*pixelCount;++i)
- {
- combinedBuffer[i] = readBackBuffers[i%3][i/3];
- }
- Helpers::WriteOutputPNG(settings.pngFilename,combinedBuffer,settings.imageWidth,bufferHeight, settings.pngGamma, settings.pngColorScale);
+ Helpers::WriteOutputPNG(settings.pngFilename,readBackBuffer,settings.imageWidth,bufferHeight, settings.pngGamma, settings.pngColorScale);
}
//a bit of cleanup
glDeleteBuffers(1,&vertexbuffer);
- glDeleteBuffers(3,drawBuffer);
+ glDeleteBuffers(1,&drawBuffer);
glDeleteBuffers(1,&stateBuffer);
glfwTerminate();