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authorAndreas Grois <andi@grois.info>2018-03-15 22:34:52 +0100
committerAndreas Grois <andi@grois.info>2018-03-15 22:34:52 +0100
commitbb9b7d23a1ca8e2afa8c8636d7312adc700d9a34 (patch)
treeb30bc01efe728a8b7887061b02af8e4a5af9f770 /BuddhaTest/src/Helpers.cpp
parentaf0d5f4988bf94c4bf918b306f72f8604395715b (diff)
Fix endless loop in shader and make framerate adaptive
It seems forcing points outside the cardioid and bulb with a bad random generator can take really long... Also, now framerate adjusts based on time it takes to render frames.
Diffstat (limited to 'BuddhaTest/src/Helpers.cpp')
-rw-r--r--BuddhaTest/src/Helpers.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/BuddhaTest/src/Helpers.cpp b/BuddhaTest/src/Helpers.cpp
index 02cc309..94c21a9 100644
--- a/BuddhaTest/src/Helpers.cpp
+++ b/BuddhaTest/src/Helpers.cpp
@@ -332,7 +332,7 @@ namespace Helpers
{"--globalWorkgroupSizeX", &globalWorkGroupSizeX},
{"--globalWorkgroupSizeY", &globalWorkGroupSizeY},
{"--globalWorkgroupSizeZ", &globalWorkGroupSizeZ},
- {"--iterationsPerFrame", &iterationsPerFrame},
+ {"--targetFrameRate", &targetFrameRate},
{"--imageGamma",&pngGamma},
{"--imageColorScale",&pngColorScale},
{"--output", &pngFilename},
@@ -363,7 +363,7 @@ namespace Helpers
"--globalWorkgroupSizeX [integer] : How often the local work group should be invoked per frame. Values up to 65535 are guaranteed to work. Default is 1024." << std::endl <<
"--globalWorkgroupSizeY [integer] : How often the local work group should be invoked per frame. Values up to 65535 are guaranteed to work. Default is 1." << std::endl <<
"--globalWorkgroupSizeZ [integer] : How often the local work group should be invoked per frame. Values up to 65535 are guaranteed to work. Default is 1." << std::endl <<
- "--iterationsPerFrame [integer] : Limit how many iteration steps the shader may make per frame. Use this to keep the desktop responsive while rendering high iteration count images. Default: 10." << std::endl <<
+ "--targetFrameRate [integer] : The number of iterations per frame will dynamically adjust to approximately reach this framerate. Default: 60." << std::endl <<
"--ignoreMaxBufferSize [0,1] : If set to 1, a failed maximum buffer size check is not treated as error. Some graphics drivers report lower values than their absolute limit. Do this on your own risk, though." << std::endl;
return false;
}