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authorAndreas Grois <andi@grois.info>2018-03-09 21:36:10 +0100
committerAndreas Grois <andi@grois.info>2018-03-09 21:36:10 +0100
commit3b734f0d6b9e28c1f2c4ae54e3f46e573e02f4a5 (patch)
tree444542870666e41594e7b493f625ade81d64f885 /glfw-3.2.1/deps
Initial Commit
Diffstat (limited to 'glfw-3.2.1/deps')
-rw-r--r--glfw-3.2.1/deps/KHR/khrplatform.h282
-rw-r--r--glfw-3.2.1/deps/getopt.c230
-rw-r--r--glfw-3.2.1/deps/getopt.h57
-rw-r--r--glfw-3.2.1/deps/glad.c1555
-rw-r--r--glfw-3.2.1/deps/glad/glad.h3520
-rw-r--r--glfw-3.2.1/deps/linmath.h574
-rw-r--r--glfw-3.2.1/deps/mingw/_mingw_dxhelper.h117
-rw-r--r--glfw-3.2.1/deps/mingw/dinput.h2467
-rw-r--r--glfw-3.2.1/deps/mingw/xinput.h239
-rw-r--r--glfw-3.2.1/deps/tinycthread.c594
-rw-r--r--glfw-3.2.1/deps/tinycthread.h441
-rw-r--r--glfw-3.2.1/deps/vulkan/vk_platform.h120
-rw-r--r--glfw-3.2.1/deps/vulkan/vulkan.h3835
13 files changed, 14031 insertions, 0 deletions
diff --git a/glfw-3.2.1/deps/KHR/khrplatform.h b/glfw-3.2.1/deps/KHR/khrplatform.h
new file mode 100644
index 0000000..c9e6f17
--- /dev/null
+++ b/glfw-3.2.1/deps/KHR/khrplatform.h
@@ -0,0 +1,282 @@
+#ifndef __khrplatform_h_
+#define __khrplatform_h_
+
+/*
+** Copyright (c) 2008-2009 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Khronos platform-specific types and definitions.
+ *
+ * $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
+ *
+ * Adopters may modify this file to suit their platform. Adopters are
+ * encouraged to submit platform specific modifications to the Khronos
+ * group so that they can be included in future versions of this file.
+ * Please submit changes by sending them to the public Khronos Bugzilla
+ * (http://khronos.org/bugzilla) by filing a bug against product
+ * "Khronos (general)" component "Registry".
+ *
+ * A predefined template which fills in some of the bug fields can be
+ * reached using http://tinyurl.com/khrplatform-h-bugreport, but you
+ * must create a Bugzilla login first.
+ *
+ *
+ * See the Implementer's Guidelines for information about where this file
+ * should be located on your system and for more details of its use:
+ * http://www.khronos.org/registry/implementers_guide.pdf
+ *
+ * This file should be included as
+ * #include <KHR/khrplatform.h>
+ * by Khronos client API header files that use its types and defines.
+ *
+ * The types in khrplatform.h should only be used to define API-specific types.
+ *
+ * Types defined in khrplatform.h:
+ * khronos_int8_t signed 8 bit
+ * khronos_uint8_t unsigned 8 bit
+ * khronos_int16_t signed 16 bit
+ * khronos_uint16_t unsigned 16 bit
+ * khronos_int32_t signed 32 bit
+ * khronos_uint32_t unsigned 32 bit
+ * khronos_int64_t signed 64 bit
+ * khronos_uint64_t unsigned 64 bit
+ * khronos_intptr_t signed same number of bits as a pointer
+ * khronos_uintptr_t unsigned same number of bits as a pointer
+ * khronos_ssize_t signed size
+ * khronos_usize_t unsigned size
+ * khronos_float_t signed 32 bit floating point
+ * khronos_time_ns_t unsigned 64 bit time in nanoseconds
+ * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
+ * nanoseconds
+ * khronos_stime_nanoseconds_t signed time interval in nanoseconds
+ * khronos_boolean_enum_t enumerated boolean type. This should
+ * only be used as a base type when a client API's boolean type is
+ * an enum. Client APIs which use an integer or other type for
+ * booleans cannot use this as the base type for their boolean.
+ *
+ * Tokens defined in khrplatform.h:
+ *
+ * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
+ *
+ * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
+ * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
+ *
+ * Calling convention macros defined in this file:
+ * KHRONOS_APICALL
+ * KHRONOS_APIENTRY
+ * KHRONOS_APIATTRIBUTES
+ *
+ * These may be used in function prototypes as:
+ *
+ * KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
+ * int arg1,
+ * int arg2) KHRONOS_APIATTRIBUTES;
+ */
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APICALL
+ *-------------------------------------------------------------------------
+ * This precedes the return type of the function in the function prototype.
+ */
+#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
+# define KHRONOS_APICALL __declspec(dllimport)
+#elif defined (__SYMBIAN32__)
+# define KHRONOS_APICALL IMPORT_C
+#else
+# define KHRONOS_APICALL
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIENTRY
+ *-------------------------------------------------------------------------
+ * This follows the return type of the function and precedes the function
+ * name in the function prototype.
+ */
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
+ /* Win32 but not WinCE */
+# define KHRONOS_APIENTRY __stdcall
+#else
+# define KHRONOS_APIENTRY
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIATTRIBUTES
+ *-------------------------------------------------------------------------
+ * This follows the closing parenthesis of the function prototype arguments.
+ */
+#if defined (__ARMCC_2__)
+#define KHRONOS_APIATTRIBUTES __softfp
+#else
+#define KHRONOS_APIATTRIBUTES
+#endif
+
+/*-------------------------------------------------------------------------
+ * basic type definitions
+ *-----------------------------------------------------------------------*/
+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
+
+
+/*
+ * Using <stdint.h>
+ */
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__VMS ) || defined(__sgi)
+
+/*
+ * Using <inttypes.h>
+ */
+#include <inttypes.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
+
+/*
+ * Win32
+ */
+typedef __int32 khronos_int32_t;
+typedef unsigned __int32 khronos_uint32_t;
+typedef __int64 khronos_int64_t;
+typedef unsigned __int64 khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__sun__) || defined(__digital__)
+
+/*
+ * Sun or Digital
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#if defined(__arch64__) || defined(_LP64)
+typedef long int khronos_int64_t;
+typedef unsigned long int khronos_uint64_t;
+#else
+typedef long long int khronos_int64_t;
+typedef unsigned long long int khronos_uint64_t;
+#endif /* __arch64__ */
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif 0
+
+/*
+ * Hypothetical platform with no float or int64 support
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#define KHRONOS_SUPPORT_INT64 0
+#define KHRONOS_SUPPORT_FLOAT 0
+
+#else
+
+/*
+ * Generic fallback
+ */
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#endif
+
+
+/*
+ * Types that are (so far) the same on all platforms
+ */
+typedef signed char khronos_int8_t;
+typedef unsigned char khronos_uint8_t;
+typedef signed short int khronos_int16_t;
+typedef unsigned short int khronos_uint16_t;
+
+/*
+ * Types that differ between LLP64 and LP64 architectures - in LLP64,
+ * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
+ * to be the only LLP64 architecture in current use.
+ */
+#ifdef _WIN64
+typedef signed long long int khronos_intptr_t;
+typedef unsigned long long int khronos_uintptr_t;
+typedef signed long long int khronos_ssize_t;
+typedef unsigned long long int khronos_usize_t;
+#else
+typedef signed long int khronos_intptr_t;
+typedef unsigned long int khronos_uintptr_t;
+typedef signed long int khronos_ssize_t;
+typedef unsigned long int khronos_usize_t;
+#endif
+
+#if KHRONOS_SUPPORT_FLOAT
+/*
+ * Float type
+ */
+typedef float khronos_float_t;
+#endif
+
+#if KHRONOS_SUPPORT_INT64
+/* Time types
+ *
+ * These types can be used to represent a time interval in nanoseconds or
+ * an absolute Unadjusted System Time. Unadjusted System Time is the number
+ * of nanoseconds since some arbitrary system event (e.g. since the last
+ * time the system booted). The Unadjusted System Time is an unsigned
+ * 64 bit value that wraps back to 0 every 584 years. Time intervals
+ * may be either signed or unsigned.
+ */
+typedef khronos_uint64_t khronos_utime_nanoseconds_t;
+typedef khronos_int64_t khronos_stime_nanoseconds_t;
+#endif
+
+/*
+ * Dummy value used to pad enum types to 32 bits.
+ */
+#ifndef KHRONOS_MAX_ENUM
+#define KHRONOS_MAX_ENUM 0x7FFFFFFF
+#endif
+
+/*
+ * Enumerated boolean type
+ *
+ * Values other than zero should be considered to be true. Therefore
+ * comparisons should not be made against KHRONOS_TRUE.
+ */
+typedef enum {
+ KHRONOS_FALSE = 0,
+ KHRONOS_TRUE = 1,
+ KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
+} khronos_boolean_enum_t;
+
+#endif /* __khrplatform_h_ */
diff --git a/glfw-3.2.1/deps/getopt.c b/glfw-3.2.1/deps/getopt.c
new file mode 100644
index 0000000..9743046
--- /dev/null
+++ b/glfw-3.2.1/deps/getopt.c
@@ -0,0 +1,230 @@
+/* Copyright (c) 2012, Kim Gräsman
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * * Neither the name of Kim Gräsman nor the names of contributors may be used
+ * to endorse or promote products derived from this software without specific
+ * prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT,
+ * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "getopt.h"
+
+#include <stddef.h>
+#include <string.h>
+
+const int no_argument = 0;
+const int required_argument = 1;
+const int optional_argument = 2;
+
+char* optarg;
+int optopt;
+/* The variable optind [...] shall be initialized to 1 by the system. */
+int optind = 1;
+int opterr;
+
+static char* optcursor = NULL;
+
+/* Implemented based on [1] and [2] for optional arguments.
+ optopt is handled FreeBSD-style, per [3].
+ Other GNU and FreeBSD extensions are purely accidental.
+
+[1] http://pubs.opengroup.org/onlinepubs/000095399/functions/getopt.html
+[2] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html
+[3] http://www.freebsd.org/cgi/man.cgi?query=getopt&sektion=3&manpath=FreeBSD+9.0-RELEASE
+*/
+int getopt(int argc, char* const argv[], const char* optstring) {
+ int optchar = -1;
+ const char* optdecl = NULL;
+
+ optarg = NULL;
+ opterr = 0;
+ optopt = 0;
+
+ /* Unspecified, but we need it to avoid overrunning the argv bounds. */
+ if (optind >= argc)
+ goto no_more_optchars;
+
+ /* If, when getopt() is called argv[optind] is a null pointer, getopt()
+ shall return -1 without changing optind. */
+ if (argv[optind] == NULL)
+ goto no_more_optchars;
+
+ /* If, when getopt() is called *argv[optind] is not the character '-',
+ getopt() shall return -1 without changing optind. */
+ if (*argv[optind] != '-')
+ goto no_more_optchars;
+
+ /* If, when getopt() is called argv[optind] points to the string "-",
+ getopt() shall return -1 without changing optind. */
+ if (strcmp(argv[optind], "-") == 0)
+ goto no_more_optchars;
+
+ /* If, when getopt() is called argv[optind] points to the string "--",
+ getopt() shall return -1 after incrementing optind. */
+ if (strcmp(argv[optind], "--") == 0) {
+ ++optind;
+ goto no_more_optchars;
+ }
+
+ if (optcursor == NULL || *optcursor == '\0')
+ optcursor = argv[optind] + 1;
+
+ optchar = *optcursor;
+
+ /* FreeBSD: The variable optopt saves the last known option character
+ returned by getopt(). */
+ optopt = optchar;
+
+ /* The getopt() function shall return the next option character (if one is
+ found) from argv that matches a character in optstring, if there is
+ one that matches. */
+ optdecl = strchr(optstring, optchar);
+ if (optdecl) {
+ /* [I]f a character is followed by a colon, the option takes an
+ argument. */
+ if (optdecl[1] == ':') {
+ optarg = ++optcursor;
+ if (*optarg == '\0') {
+ /* GNU extension: Two colons mean an option takes an
+ optional arg; if there is text in the current argv-element
+ (i.e., in the same word as the option name itself, for example,
+ "-oarg"), then it is returned in optarg, otherwise optarg is set
+ to zero. */
+ if (optdecl[2] != ':') {
+ /* If the option was the last character in the string pointed to by
+ an element of argv, then optarg shall contain the next element
+ of argv, and optind shall be incremented by 2. If the resulting
+ value of optind is greater than argc, this indicates a missing
+ option-argument, and getopt() shall return an error indication.
+
+ Otherwise, optarg shall point to the string following the
+ option character in that element of argv, and optind shall be
+ incremented by 1.
+ */
+ if (++optind < argc) {
+ optarg = argv[optind];
+ } else {
+ /* If it detects a missing option-argument, it shall return the
+ colon character ( ':' ) if the first character of optstring
+ was a colon, or a question-mark character ( '?' ) otherwise.
+ */
+ optarg = NULL;
+ optchar = (optstring[0] == ':') ? ':' : '?';
+ }
+ } else {
+ optarg = NULL;
+ }
+ }
+
+ optcursor = NULL;
+ }
+ } else {
+ /* If getopt() encounters an option character that is not contained in
+ optstring, it shall return the question-mark ( '?' ) character. */
+ optchar = '?';
+ }
+
+ if (optcursor == NULL || *++optcursor == '\0')
+ ++optind;
+
+ return optchar;
+
+no_more_optchars:
+ optcursor = NULL;
+ return -1;
+}
+
+/* Implementation based on [1].
+
+[1] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html
+*/
+int getopt_long(int argc, char* const argv[], const char* optstring,
+ const struct option* longopts, int* longindex) {
+ const struct option* o = longopts;
+ const struct option* match = NULL;
+ int num_matches = 0;
+ size_t argument_name_length = 0;
+ const char* current_argument = NULL;
+ int retval = -1;
+
+ optarg = NULL;
+ optopt = 0;
+
+ if (optind >= argc)
+ return -1;
+
+ if (strlen(argv[optind]) < 3 || strncmp(argv[optind], "--", 2) != 0)
+ return getopt(argc, argv, optstring);
+
+ /* It's an option; starts with -- and is longer than two chars. */
+ current_argument = argv[optind] + 2;
+ argument_name_length = strcspn(current_argument, "=");
+ for (; o->name; ++o) {
+ if (strncmp(o->name, current_argument, argument_name_length) == 0) {
+ match = o;
+ ++num_matches;
+ }
+ }
+
+ if (num_matches == 1) {
+ /* If longindex is not NULL, it points to a variable which is set to the
+ index of the long option relative to longopts. */
+ if (longindex)
+ *longindex = (int) (match - longopts);
+
+ /* If flag is NULL, then getopt_long() shall return val.
+ Otherwise, getopt_long() returns 0, and flag shall point to a variable
+ which shall be set to val if the option is found, but left unchanged if
+ the option is not found. */
+ if (match->flag)
+ *(match->flag) = match->val;
+
+ retval = match->flag ? 0 : match->val;
+
+ if (match->has_arg != no_argument) {
+ optarg = strchr(argv[optind], '=');
+ if (optarg != NULL)
+ ++optarg;
+
+ if (match->has_arg == required_argument) {
+ /* Only scan the next argv for required arguments. Behavior is not
+ specified, but has been observed with Ubuntu and Mac OSX. */
+ if (optarg == NULL && ++optind < argc) {
+ optarg = argv[optind];
+ }
+
+ if (optarg == NULL)
+ retval = ':';
+ }
+ } else if (strchr(argv[optind], '=')) {
+ /* An argument was provided to a non-argument option.
+ I haven't seen this specified explicitly, but both GNU and BSD-based
+ implementations show this behavior.
+ */
+ retval = '?';
+ }
+ } else {
+ /* Unknown option or ambiguous match. */
+ retval = '?';
+ }
+
+ ++optind;
+ return retval;
+}
diff --git a/glfw-3.2.1/deps/getopt.h b/glfw-3.2.1/deps/getopt.h
new file mode 100644
index 0000000..e1eb540
--- /dev/null
+++ b/glfw-3.2.1/deps/getopt.h
@@ -0,0 +1,57 @@
+/* Copyright (c) 2012, Kim Gräsman
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * * Neither the name of Kim Gräsman nor the names of contributors may be used
+ * to endorse or promote products derived from this software without specific
+ * prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT,
+ * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef INCLUDED_GETOPT_PORT_H
+#define INCLUDED_GETOPT_PORT_H
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+extern const int no_argument;
+extern const int required_argument;
+extern const int optional_argument;
+
+extern char* optarg;
+extern int optind, opterr, optopt;
+
+struct option {
+ const char* name;
+ int has_arg;
+ int* flag;
+ int val;
+};
+
+int getopt(int argc, char* const argv[], const char* optstring);
+
+int getopt_long(int argc, char* const argv[],
+ const char* optstring, const struct option* longopts, int* longindex);
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif // INCLUDED_GETOPT_PORT_H
diff --git a/glfw-3.2.1/deps/glad.c b/glfw-3.2.1/deps/glad.c
new file mode 100644
index 0000000..7886e60
--- /dev/null
+++ b/glfw-3.2.1/deps/glad.c
@@ -0,0 +1,1555 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <glad/glad.h>
+
+struct gladGLversionStruct GLVersion;
+
+static int has_ext(const char *ext) {
+#if defined(GL_VERSION_3_0) || defined(GL_ES_VERSION_3_0)
+ if(GLVersion.major < 3 || glGetStringi == NULL) {
+#endif
+ const char *extensions;
+ const char *loc;
+ const char *terminator;
+ extensions = (const char*) glGetString(GL_EXTENSIONS);
+ if(extensions == NULL || ext == NULL) {
+ return 0;
+ }
+
+ while(1) {
+ loc = strstr(extensions, ext);
+ if(loc == NULL) {
+ return 0;
+ }
+
+ terminator = loc + strlen(ext);
+ if((loc == extensions || *(loc - 1) == ' ') &&
+ (*terminator == ' ' || *terminator == '\0')) {
+ return 1;
+ }
+ extensions = terminator;
+ }
+#if defined(GL_VERSION_3_0) || defined(GL_ES_VERSION_3_0)
+ } else {
+ GLint num_exts, index;
+
+ glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts);
+ for(index = 0; index < num_exts; index++) {
+ if(strcmp((const char*) glGetStringi(GL_EXTENSIONS, index), ext) == 0) {
+ return 1;
+ }
+ }
+ }
+#endif
+
+ return 0;
+}
+int GLAD_GL_VERSION_1_0;
+int GLAD_GL_VERSION_1_1;
+int GLAD_GL_VERSION_1_2;
+int GLAD_GL_VERSION_1_3;
+int GLAD_GL_VERSION_1_4;
+int GLAD_GL_VERSION_1_5;
+int GLAD_GL_VERSION_2_0;
+int GLAD_GL_VERSION_2_1;
+int GLAD_GL_VERSION_3_0;
+int GLAD_GL_VERSION_3_1;
+int GLAD_GL_VERSION_3_2;
+PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
+PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
+PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
+PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
+PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
+PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
+PFNGLVERTEX2FVPROC glad_glVertex2fv;
+PFNGLINDEXIPROC glad_glIndexi;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
+PFNGLRECTDVPROC glad_glRectdv;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
+PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
+PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
+PFNGLINDEXDPROC glad_glIndexd;
+PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
+PFNGLINDEXFPROC glad_glIndexf;
+PFNGLLINEWIDTHPROC glad_glLineWidth;
+PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
+PFNGLGETMAPFVPROC glad_glGetMapfv;
+PFNGLINDEXSPROC glad_glIndexs;
+PFNGLCOMPILESHADERPROC glad_glCompileShader;
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
+PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
+PFNGLINDEXFVPROC glad_glIndexfv;
+PFNGLFOGIVPROC glad_glFogiv;
+PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
+PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
+PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
+PFNGLCOLOR4UIPROC glad_glColor4ui;
+PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
+PFNGLFOGFVPROC glad_glFogfv;
+PFNGLENABLEIPROC glad_glEnablei;
+PFNGLVERTEX4IVPROC glad_glVertex4iv;
+PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
+PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
+PFNGLCREATESHADERPROC glad_glCreateShader;
+PFNGLISBUFFERPROC glad_glIsBuffer;
+PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
+PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
+PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
+PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
+PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
+PFNGLVERTEX4FVPROC glad_glVertex4fv;
+PFNGLBINDTEXTUREPROC glad_glBindTexture;
+PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
+PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
+PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
+PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
+PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
+PFNGLPOINTSIZEPROC glad_glPointSize;
+PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
+PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
+PFNGLCOLOR4BVPROC glad_glColor4bv;
+PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
+PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
+PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
+PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
+PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
+PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
+PFNGLCOLOR3BPROC glad_glColor3b;
+PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
+PFNGLEDGEFLAGPROC glad_glEdgeFlag;
+PFNGLVERTEX3DPROC glad_glVertex3d;
+PFNGLVERTEX3FPROC glad_glVertex3f;
+PFNGLVERTEX3IPROC glad_glVertex3i;
+PFNGLCOLOR3IPROC glad_glColor3i;
+PFNGLUNIFORM3FPROC glad_glUniform3f;
+PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
+PFNGLCOLOR3SPROC glad_glColor3s;
+PFNGLVERTEX3SPROC glad_glVertex3s;
+PFNGLCOLORMASKIPROC glad_glColorMaski;
+PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
+PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
+PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
+PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
+PFNGLVERTEX2IVPROC glad_glVertex2iv;
+PFNGLCOLOR3SVPROC glad_glColor3sv;
+PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
+PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
+PFNGLNORMALPOINTERPROC glad_glNormalPointer;
+PFNGLVERTEX4SVPROC glad_glVertex4sv;
+PFNGLPASSTHROUGHPROC glad_glPassThrough;
+PFNGLFOGIPROC glad_glFogi;
+PFNGLBEGINPROC glad_glBegin;
+PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
+PFNGLCOLOR3UBVPROC glad_glColor3ubv;
+PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
+PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
+PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
+PFNGLDRAWARRAYSPROC glad_glDrawArrays;
+PFNGLUNIFORM1UIPROC glad_glUniform1ui;
+PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
+PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
+PFNGLLIGHTFVPROC glad_glLightfv;
+PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
+PFNGLCLEARPROC glad_glClear;
+PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
+PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
+PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
+PFNGLISENABLEDPROC glad_glIsEnabled;
+PFNGLSTENCILOPPROC glad_glStencilOp;
+PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
+PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
+PFNGLTRANSLATEFPROC glad_glTranslatef;
+PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
+PFNGLTRANSLATEDPROC glad_glTranslated;
+PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
+PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
+PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
+PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
+PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
+PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
+PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
+PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
+PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
+PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
+PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
+PFNGLINDEXSVPROC glad_glIndexsv;
+PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
+PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
+PFNGLVERTEX3IVPROC glad_glVertex3iv;
+PFNGLBITMAPPROC glad_glBitmap;
+PFNGLMATERIALIPROC glad_glMateriali;
+PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
+PFNGLGETQUERYIVPROC glad_glGetQueryiv;
+PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
+PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
+PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
+PFNGLMATERIALFPROC glad_glMaterialf;
+PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
+PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
+PFNGLISSHADERPROC glad_glIsShader;
+PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
+PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
+PFNGLVERTEX3DVPROC glad_glVertex3dv;
+PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
+PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
+PFNGLENABLEPROC glad_glEnable;
+PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
+PFNGLCOLOR4FVPROC glad_glColor4fv;
+PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
+PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
+PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
+PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
+PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
+PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
+PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
+PFNGLTEXGENFPROC glad_glTexGenf;
+PFNGLGETPOINTERVPROC glad_glGetPointerv;
+PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
+PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
+PFNGLNORMAL3FVPROC glad_glNormal3fv;
+PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
+PFNGLDEPTHRANGEPROC glad_glDepthRange;
+PFNGLFRUSTUMPROC glad_glFrustum;
+PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
+PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
+PFNGLPUSHMATRIXPROC glad_glPushMatrix;
+PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
+PFNGLORTHOPROC glad_glOrtho;
+PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
+PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
+PFNGLCLEARINDEXPROC glad_glClearIndex;
+PFNGLMAP1DPROC glad_glMap1d;
+PFNGLMAP1FPROC glad_glMap1f;
+PFNGLFLUSHPROC glad_glFlush;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
+PFNGLINDEXIVPROC glad_glIndexiv;
+PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
+PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
+PFNGLPIXELZOOMPROC glad_glPixelZoom;
+PFNGLFENCESYNCPROC glad_glFenceSync;
+PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
+PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
+PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
+PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
+PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
+PFNGLLIGHTIPROC glad_glLighti;
+PFNGLLIGHTFPROC glad_glLightf;
+PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
+PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
+PFNGLCLAMPCOLORPROC glad_glClampColor;
+PFNGLUNIFORM4IVPROC glad_glUniform4iv;
+PFNGLCLEARSTENCILPROC glad_glClearStencil;
+PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
+PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
+PFNGLGENTEXTURESPROC glad_glGenTextures;
+PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
+PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
+PFNGLINDEXPOINTERPROC glad_glIndexPointer;
+PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
+PFNGLISSYNCPROC glad_glIsSync;
+PFNGLVERTEX2FPROC glad_glVertex2f;
+PFNGLVERTEX2DPROC glad_glVertex2d;
+PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
+PFNGLUNIFORM2IPROC glad_glUniform2i;
+PFNGLMAPGRID2DPROC glad_glMapGrid2d;
+PFNGLMAPGRID2FPROC glad_glMapGrid2f;
+PFNGLVERTEX2IPROC glad_glVertex2i;
+PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
+PFNGLVERTEX2SPROC glad_glVertex2s;
+PFNGLNORMAL3BVPROC glad_glNormal3bv;
+PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
+PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
+PFNGLVERTEX3SVPROC glad_glVertex3sv;
+PFNGLGENQUERIESPROC glad_glGenQueries;
+PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
+PFNGLTEXENVFPROC glad_glTexEnvf;
+PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
+PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
+PFNGLFOGCOORDDPROC glad_glFogCoordd;
+PFNGLFOGCOORDFPROC glad_glFogCoordf;
+PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
+PFNGLTEXENVIPROC glad_glTexEnvi;
+PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
+PFNGLISENABLEDIPROC glad_glIsEnabledi;
+PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
+PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
+PFNGLUNIFORM2IVPROC glad_glUniform2iv;
+PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
+PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
+PFNGLMATRIXMODEPROC glad_glMatrixMode;
+PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
+PFNGLGETMAPIVPROC glad_glGetMapiv;
+PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
+PFNGLGETSHADERIVPROC glad_glGetShaderiv;
+PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
+PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
+PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
+PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
+PFNGLCALLLISTPROC glad_glCallList;
+PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
+PFNGLGETDOUBLEVPROC glad_glGetDoublev;
+PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
+PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
+PFNGLLIGHTMODELFPROC glad_glLightModelf;
+PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
+PFNGLVERTEX2SVPROC glad_glVertex2sv;
+PFNGLLIGHTMODELIPROC glad_glLightModeli;
+PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
+PFNGLUNIFORM3FVPROC glad_glUniform3fv;
+PFNGLPIXELSTOREIPROC glad_glPixelStorei;
+PFNGLCALLLISTSPROC glad_glCallLists;
+PFNGLMAPBUFFERPROC glad_glMapBuffer;
+PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
+PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
+PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
+PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
+PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
+PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
+PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
+PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
+PFNGLDELETESYNCPROC glad_glDeleteSync;
+PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
+PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
+PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
+PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
+PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
+PFNGLUNIFORM3IVPROC glad_glUniform3iv;
+PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
+PFNGLPOLYGONMODEPROC glad_glPolygonMode;
+PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
+PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
+PFNGLISLISTPROC glad_glIsList;
+PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
+PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
+PFNGLCOLOR4SPROC glad_glColor4s;
+PFNGLUSEPROGRAMPROC glad_glUseProgram;
+PFNGLLINESTIPPLEPROC glad_glLineStipple;
+PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
+PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
+PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
+PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
+PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
+PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
+PFNGLCOLOR4BPROC glad_glColor4b;
+PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
+PFNGLCOLOR4FPROC glad_glColor4f;
+PFNGLCOLOR4DPROC glad_glColor4d;
+PFNGLCOLOR4IPROC glad_glColor4i;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
+PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
+PFNGLVERTEX2DVPROC glad_glVertex2dv;
+PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
+PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
+PFNGLFINISHPROC glad_glFinish;
+PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
+PFNGLDELETESHADERPROC glad_glDeleteShader;
+PFNGLDRAWELEMENTSPROC glad_glDrawElements;
+PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
+PFNGLGETMAPDVPROC glad_glGetMapdv;
+PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
+PFNGLMATERIALFVPROC glad_glMaterialfv;
+PFNGLVIEWPORTPROC glad_glViewport;
+PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
+PFNGLINDEXDVPROC glad_glIndexdv;
+PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
+PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
+PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
+PFNGLCLEARDEPTHPROC glad_glClearDepth;
+PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
+PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
+PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
+PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
+PFNGLTEXBUFFERPROC glad_glTexBuffer;
+PFNGLPOPNAMEPROC glad_glPopName;
+PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
+PFNGLPIXELSTOREFPROC glad_glPixelStoref;
+PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
+PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
+PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
+PFNGLRECTIPROC glad_glRecti;
+PFNGLCOLOR4UBPROC glad_glColor4ub;
+PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
+PFNGLRECTFPROC glad_glRectf;
+PFNGLRECTDPROC glad_glRectd;
+PFNGLNORMAL3SVPROC glad_glNormal3sv;
+PFNGLNEWLISTPROC glad_glNewList;
+PFNGLCOLOR4USPROC glad_glColor4us;
+PFNGLLINKPROGRAMPROC glad_glLinkProgram;
+PFNGLHINTPROC glad_glHint;
+PFNGLRECTSPROC glad_glRects;
+PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
+PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
+PFNGLGETSTRINGPROC glad_glGetString;
+PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
+PFNGLDETACHSHADERPROC glad_glDetachShader;
+PFNGLSCALEFPROC glad_glScalef;
+PFNGLENDQUERYPROC glad_glEndQuery;
+PFNGLSCALEDPROC glad_glScaled;
+PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
+PFNGLCOPYPIXELSPROC glad_glCopyPixels;
+PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
+PFNGLPOPATTRIBPROC glad_glPopAttrib;
+PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
+PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
+PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
+PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
+PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
+PFNGLINITNAMESPROC glad_glInitNames;
+PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
+PFNGLCOLOR3DVPROC glad_glColor3dv;
+PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
+PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
+PFNGLWAITSYNCPROC glad_glWaitSync;
+PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
+PFNGLCOLORMATERIALPROC glad_glColorMaterial;
+PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
+PFNGLUNIFORM1FPROC glad_glUniform1f;
+PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
+PFNGLRENDERMODEPROC glad_glRenderMode;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
+PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
+PFNGLUNIFORM1IPROC glad_glUniform1i;
+PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
+PFNGLUNIFORM3IPROC glad_glUniform3i;
+PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
+PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
+PFNGLDISABLEPROC glad_glDisable;
+PFNGLLOGICOPPROC glad_glLogicOp;
+PFNGLEVALPOINT2PROC glad_glEvalPoint2;
+PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
+PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
+PFNGLUNIFORM4UIPROC glad_glUniform4ui;
+PFNGLCOLOR3FPROC glad_glColor3f;
+PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
+PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
+PFNGLRECTFVPROC glad_glRectfv;
+PFNGLCULLFACEPROC glad_glCullFace;
+PFNGLGETLIGHTFVPROC glad_glGetLightfv;
+PFNGLCOLOR3DPROC glad_glColor3d;
+PFNGLTEXGENDPROC glad_glTexGend;
+PFNGLTEXGENIPROC glad_glTexGeni;
+PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
+PFNGLGETSTRINGIPROC glad_glGetStringi;
+PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
+PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
+PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
+PFNGLATTACHSHADERPROC glad_glAttachShader;
+PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
+PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
+PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
+PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
+PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
+PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
+PFNGLTEXGENIVPROC glad_glTexGeniv;
+PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
+PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
+PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
+PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
+PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
+PFNGLTEXENVFVPROC glad_glTexEnvfv;
+PFNGLREADBUFFERPROC glad_glReadBuffer;
+PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
+PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
+PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
+PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
+PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
+PFNGLDELETELISTSPROC glad_glDeleteLists;
+PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
+PFNGLVERTEX4DVPROC glad_glVertex4dv;
+PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
+PFNGLPOPMATRIXPROC glad_glPopMatrix;
+PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
+PFNGLCOLOR4IVPROC glad_glColor4iv;
+PFNGLINDEXUBVPROC glad_glIndexubv;
+PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
+PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
+PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
+PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
+PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
+PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
+PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
+PFNGLVERTEX3FVPROC glad_glVertex3fv;
+PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
+PFNGLMATERIALIVPROC glad_glMaterialiv;
+PFNGLISPROGRAMPROC glad_glIsProgram;
+PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
+PFNGLVERTEX4SPROC glad_glVertex4s;
+PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
+PFNGLNORMAL3DVPROC glad_glNormal3dv;
+PFNGLUNIFORM4IPROC glad_glUniform4i;
+PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
+PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
+PFNGLROTATEDPROC glad_glRotated;
+PFNGLROTATEFPROC glad_glRotatef;
+PFNGLVERTEX4IPROC glad_glVertex4i;
+PFNGLREADPIXELSPROC glad_glReadPixels;
+PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
+PFNGLLOADNAMEPROC glad_glLoadName;
+PFNGLUNIFORM4FPROC glad_glUniform4f;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
+PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
+PFNGLSHADEMODELPROC glad_glShadeModel;
+PFNGLMAPGRID1DPROC glad_glMapGrid1d;
+PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
+PFNGLMAPGRID1FPROC glad_glMapGrid1f;
+PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
+PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
+PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
+PFNGLALPHAFUNCPROC glad_glAlphaFunc;
+PFNGLUNIFORM1IVPROC glad_glUniform1iv;
+PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
+PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
+PFNGLSTENCILFUNCPROC glad_glStencilFunc;
+PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
+PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
+PFNGLCOLOR4UIVPROC glad_glColor4uiv;
+PFNGLRECTIVPROC glad_glRectiv;
+PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
+PFNGLEVALMESH2PROC glad_glEvalMesh2;
+PFNGLEVALMESH1PROC glad_glEvalMesh1;
+PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
+PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
+PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
+PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
+PFNGLCOLOR4UBVPROC glad_glColor4ubv;
+PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
+PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
+PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
+PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
+PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
+PFNGLTEXENVIVPROC glad_glTexEnviv;
+PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
+PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
+PFNGLGENBUFFERSPROC glad_glGenBuffers;
+PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
+PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
+PFNGLPUSHATTRIBPROC glad_glPushAttrib;
+PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
+PFNGLBLENDFUNCPROC glad_glBlendFunc;
+PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
+PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
+PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
+PFNGLLIGHTIVPROC glad_glLightiv;
+PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
+PFNGLTEXGENFVPROC glad_glTexGenfv;
+PFNGLENDPROC glad_glEnd;
+PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
+PFNGLSCISSORPROC glad_glScissor;
+PFNGLCLIPPLANEPROC glad_glClipPlane;
+PFNGLPUSHNAMEPROC glad_glPushName;
+PFNGLTEXGENDVPROC glad_glTexGendv;
+PFNGLINDEXUBPROC glad_glIndexub;
+PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
+PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
+PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
+PFNGLCLEARCOLORPROC glad_glClearColor;
+PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
+PFNGLNORMAL3SPROC glad_glNormal3s;
+PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
+PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
+PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
+PFNGLBLENDCOLORPROC glad_glBlendColor;
+PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
+PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
+PFNGLUNIFORM3UIPROC glad_glUniform3ui;
+PFNGLCOLOR4DVPROC glad_glColor4dv;
+PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
+PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
+PFNGLUNIFORM2FVPROC glad_glUniform2fv;
+PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
+PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
+PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
+PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
+PFNGLNORMAL3IVPROC glad_glNormal3iv;
+PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
+PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
+PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
+PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
+PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
+PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
+PFNGLCOLOR3USPROC glad_glColor3us;
+PFNGLCOLOR3UIVPROC glad_glColor3uiv;
+PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
+PFNGLGETLIGHTIVPROC glad_glGetLightiv;
+PFNGLDEPTHFUNCPROC glad_glDepthFunc;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
+PFNGLLISTBASEPROC glad_glListBase;
+PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
+PFNGLCOLOR3UBPROC glad_glColor3ub;
+PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
+PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
+PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
+PFNGLCOLOR3UIPROC glad_glColor3ui;
+PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
+PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
+PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
+PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
+PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
+PFNGLCOLORMASKPROC glad_glColorMask;
+PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
+PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
+PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
+PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
+PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
+PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
+PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
+PFNGLCOLOR4SVPROC glad_glColor4sv;
+PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
+PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
+PFNGLFOGFPROC glad_glFogf;
+PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
+PFNGLCOLOR3IVPROC glad_glColor3iv;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
+PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
+PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
+PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
+PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
+PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
+PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
+PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
+PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
+PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
+PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
+PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
+PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
+PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
+PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
+PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
+PFNGLGENLISTSPROC glad_glGenLists;
+PFNGLCOLOR3BVPROC glad_glColor3bv;
+PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
+PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
+PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
+PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
+PFNGLENDLISTPROC glad_glEndList;
+PFNGLUNIFORM2UIPROC glad_glUniform2ui;
+PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
+PFNGLCOLOR3USVPROC glad_glColor3usv;
+PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
+PFNGLDISABLEIPROC glad_glDisablei;
+PFNGLINDEXMASKPROC glad_glIndexMask;
+PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
+PFNGLSHADERSOURCEPROC glad_glShaderSource;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
+PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
+PFNGLCLEARACCUMPROC glad_glClearAccum;
+PFNGLGETSYNCIVPROC glad_glGetSynciv;
+PFNGLUNIFORM2FPROC glad_glUniform2f;
+PFNGLBEGINQUERYPROC glad_glBeginQuery;
+PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
+PFNGLBINDBUFFERPROC glad_glBindBuffer;
+PFNGLMAP2DPROC glad_glMap2d;
+PFNGLMAP2FPROC glad_glMap2f;
+PFNGLVERTEX4DPROC glad_glVertex4d;
+PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
+PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
+PFNGLBUFFERDATAPROC glad_glBufferData;
+PFNGLEVALPOINT1PROC glad_glEvalPoint1;
+PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
+PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
+PFNGLGETERRORPROC glad_glGetError;
+PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
+PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
+PFNGLGETFLOATVPROC glad_glGetFloatv;
+PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
+PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
+PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
+PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
+PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
+PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
+PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
+PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
+PFNGLGETINTEGERVPROC glad_glGetIntegerv;
+PFNGLACCUMPROC glad_glAccum;
+PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
+PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
+PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
+PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
+PFNGLISQUERYPROC glad_glIsQuery;
+PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
+PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
+PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
+PFNGLSTENCILMASKPROC glad_glStencilMask;
+PFNGLDRAWPIXELSPROC glad_glDrawPixels;
+PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
+PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
+PFNGLISTEXTUREPROC glad_glIsTexture;
+PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
+PFNGLUNIFORM1FVPROC glad_glUniform1fv;
+PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
+PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
+PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
+PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
+PFNGLVERTEX4FPROC glad_glVertex4f;
+PFNGLRECTSVPROC glad_glRectsv;
+PFNGLCOLOR4USVPROC glad_glColor4usv;
+PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
+PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
+PFNGLNORMAL3IPROC glad_glNormal3i;
+PFNGLNORMAL3FPROC glad_glNormal3f;
+PFNGLNORMAL3DPROC glad_glNormal3d;
+PFNGLNORMAL3BPROC glad_glNormal3b;
+PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
+PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
+PFNGLARRAYELEMENTPROC glad_glArrayElement;
+PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
+PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
+PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
+PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
+PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
+PFNGLDEPTHMASKPROC glad_glDepthMask;
+PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
+PFNGLCOLOR3FVPROC glad_glColor3fv;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
+PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
+PFNGLUNIFORM4FVPROC glad_glUniform4fv;
+PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
+PFNGLCOLORPOINTERPROC glad_glColorPointer;
+PFNGLFRONTFACEPROC glad_glFrontFace;
+PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
+PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
+int GLAD_GL_ARB_robustness;
+int GLAD_GL_ARB_multisample;
+int GLAD_GL_EXT_separate_specular_color;
+PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
+PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
+PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
+PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
+PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
+PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
+PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
+PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
+PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
+PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
+PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
+PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
+PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
+PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
+PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
+PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
+PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
+PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
+PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
+PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
+PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
+static void load_GL_VERSION_1_0(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_1_0) return;
+ glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
+ glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
+ glad_glHint = (PFNGLHINTPROC)load("glHint");
+ glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
+ glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
+ glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
+ glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
+ glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
+ glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
+ glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
+ glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
+ glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
+ glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
+ glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
+ glad_glClear = (PFNGLCLEARPROC)load("glClear");
+ glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
+ glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
+ glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
+ glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
+ glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
+ glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
+ glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
+ glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
+ glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
+ glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
+ glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
+ glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
+ glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
+ glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
+ glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
+ glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
+ glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
+ glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
+ glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
+ glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
+ glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
+ glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
+ glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
+ glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
+ glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
+ glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
+ glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
+ glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
+ glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
+ glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
+ glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
+ glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
+ glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
+ glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList");
+ glad_glEndList = (PFNGLENDLISTPROC)load("glEndList");
+ glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList");
+ glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists");
+ glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists");
+ glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists");
+ glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase");
+ glad_glBegin = (PFNGLBEGINPROC)load("glBegin");
+ glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap");
+ glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b");
+ glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv");
+ glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d");
+ glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv");
+ glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f");
+ glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv");
+ glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i");
+ glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv");
+ glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s");
+ glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv");
+ glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub");
+ glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv");
+ glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui");
+ glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv");
+ glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us");
+ glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv");
+ glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b");
+ glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv");
+ glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d");
+ glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv");
+ glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f");
+ glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv");
+ glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i");
+ glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv");
+ glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s");
+ glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv");
+ glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub");
+ glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv");
+ glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui");
+ glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv");
+ glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us");
+ glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv");
+ glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag");
+ glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv");
+ glad_glEnd = (PFNGLENDPROC)load("glEnd");
+ glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd");
+ glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv");
+ glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf");
+ glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv");
+ glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi");
+ glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv");
+ glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs");
+ glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv");
+ glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b");
+ glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv");
+ glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d");
+ glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv");
+ glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f");
+ glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv");
+ glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i");
+ glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv");
+ glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s");
+ glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv");
+ glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d");
+ glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv");
+ glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f");
+ glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv");
+ glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i");
+ glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv");
+ glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s");
+ glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv");
+ glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d");
+ glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv");
+ glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f");
+ glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv");
+ glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i");
+ glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv");
+ glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s");
+ glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv");
+ glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d");
+ glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv");
+ glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f");
+ glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv");
+ glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i");
+ glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv");
+ glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s");
+ glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv");
+ glad_glRectd = (PFNGLRECTDPROC)load("glRectd");
+ glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv");
+ glad_glRectf = (PFNGLRECTFPROC)load("glRectf");
+ glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv");
+ glad_glRecti = (PFNGLRECTIPROC)load("glRecti");
+ glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv");
+ glad_glRects = (PFNGLRECTSPROC)load("glRects");
+ glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv");
+ glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d");
+ glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv");
+ glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f");
+ glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv");
+ glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i");
+ glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv");
+ glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s");
+ glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv");
+ glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d");
+ glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv");
+ glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f");
+ glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv");
+ glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i");
+ glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv");
+ glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s");
+ glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv");
+ glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d");
+ glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv");
+ glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f");
+ glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv");
+ glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i");
+ glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv");
+ glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s");
+ glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv");
+ glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d");
+ glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv");
+ glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f");
+ glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv");
+ glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i");
+ glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv");
+ glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s");
+ glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv");
+ glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d");
+ glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv");
+ glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f");
+ glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv");
+ glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i");
+ glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv");
+ glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s");
+ glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv");
+ glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d");
+ glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv");
+ glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f");
+ glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv");
+ glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i");
+ glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv");
+ glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s");
+ glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv");
+ glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d");
+ glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv");
+ glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f");
+ glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv");
+ glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i");
+ glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv");
+ glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s");
+ glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv");
+ glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane");
+ glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial");
+ glad_glFogf = (PFNGLFOGFPROC)load("glFogf");
+ glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv");
+ glad_glFogi = (PFNGLFOGIPROC)load("glFogi");
+ glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv");
+ glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf");
+ glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv");
+ glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti");
+ glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv");
+ glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf");
+ glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv");
+ glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli");
+ glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv");
+ glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple");
+ glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf");
+ glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv");
+ glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali");
+ glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv");
+ glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple");
+ glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel");
+ glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf");
+ glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv");
+ glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi");
+ glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv");
+ glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend");
+ glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv");
+ glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf");
+ glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv");
+ glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni");
+ glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv");
+ glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer");
+ glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer");
+ glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode");
+ glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames");
+ glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName");
+ glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough");
+ glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName");
+ glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName");
+ glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum");
+ glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex");
+ glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask");
+ glad_glAccum = (PFNGLACCUMPROC)load("glAccum");
+ glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib");
+ glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib");
+ glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d");
+ glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f");
+ glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d");
+ glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f");
+ glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d");
+ glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f");
+ glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d");
+ glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f");
+ glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d");
+ glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv");
+ glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f");
+ glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv");
+ glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d");
+ glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv");
+ glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f");
+ glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv");
+ glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1");
+ glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1");
+ glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2");
+ glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2");
+ glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc");
+ glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom");
+ glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf");
+ glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi");
+ glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv");
+ glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv");
+ glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv");
+ glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels");
+ glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels");
+ glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane");
+ glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv");
+ glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv");
+ glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv");
+ glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv");
+ glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv");
+ glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv");
+ glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv");
+ glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv");
+ glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv");
+ glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv");
+ glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple");
+ glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv");
+ glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv");
+ glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv");
+ glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv");
+ glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv");
+ glad_glIsList = (PFNGLISLISTPROC)load("glIsList");
+ glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum");
+ glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity");
+ glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf");
+ glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd");
+ glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode");
+ glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf");
+ glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd");
+ glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho");
+ glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix");
+ glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix");
+ glad_glRotated = (PFNGLROTATEDPROC)load("glRotated");
+ glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef");
+ glad_glScaled = (PFNGLSCALEDPROC)load("glScaled");
+ glad_glScalef = (PFNGLSCALEFPROC)load("glScalef");
+ glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated");
+ glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef");
+}
+static void load_GL_VERSION_1_1(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_1_1) return;
+ glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
+ glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
+ glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
+ glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
+ glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
+ glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
+ glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
+ glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
+ glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
+ glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
+ glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
+ glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
+ glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
+ glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
+ glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement");
+ glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer");
+ glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState");
+ glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer");
+ glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState");
+ glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer");
+ glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays");
+ glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer");
+ glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer");
+ glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer");
+ glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident");
+ glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures");
+ glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub");
+ glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv");
+ glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib");
+ glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib");
+}
+static void load_GL_VERSION_1_2(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_1_2) return;
+ glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
+ glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
+ glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
+ glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
+}
+static void load_GL_VERSION_1_3(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_1_3) return;
+ glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
+ glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
+ glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
+ glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
+ glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
+ glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
+ glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
+ glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
+ glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
+ glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture");
+ glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d");
+ glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv");
+ glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f");
+ glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv");
+ glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i");
+ glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv");
+ glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s");
+ glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv");
+ glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d");
+ glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv");
+ glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f");
+ glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv");
+ glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i");
+ glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv");
+ glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s");
+ glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv");
+ glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d");
+ glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv");
+ glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f");
+ glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv");
+ glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i");
+ glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv");
+ glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s");
+ glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv");
+ glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d");
+ glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv");
+ glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f");
+ glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv");
+ glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i");
+ glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv");
+ glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s");
+ glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv");
+ glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf");
+ glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd");
+ glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf");
+ glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd");
+}
+static void load_GL_VERSION_1_4(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_1_4) return;
+ glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
+ glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
+ glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
+ glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
+ glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
+ glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
+ glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
+ glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf");
+ glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv");
+ glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd");
+ glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv");
+ glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer");
+ glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b");
+ glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv");
+ glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d");
+ glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv");
+ glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f");
+ glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv");
+ glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i");
+ glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv");
+ glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s");
+ glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv");
+ glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub");
+ glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv");
+ glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui");
+ glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv");
+ glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us");
+ glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv");
+ glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer");
+ glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d");
+ glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv");
+ glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f");
+ glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv");
+ glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i");
+ glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv");
+ glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s");
+ glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv");
+ glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d");
+ glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv");
+ glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f");
+ glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv");
+ glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i");
+ glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv");
+ glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s");
+ glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv");
+ glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
+ glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
+}
+static void load_GL_VERSION_1_5(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_1_5) return;
+ glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
+ glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
+ glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
+ glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
+ glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
+ glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
+ glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
+ glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
+ glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
+ glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
+ glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
+ glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
+ glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
+ glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
+ glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
+ glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
+ glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
+ glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
+ glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
+}
+static void load_GL_VERSION_2_0(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_2_0) return;
+ glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
+ glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
+ glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
+ glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
+ glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
+ glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
+ glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
+ glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
+ glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
+ glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
+ glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
+ glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
+ glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
+ glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
+ glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
+ glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
+ glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
+ glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
+ glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
+ glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
+ glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
+ glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
+ glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
+ glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
+ glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
+ glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
+ glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
+ glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
+ glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
+ glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
+ glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
+ glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
+ glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
+ glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
+ glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
+ glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
+ glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
+ glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
+ glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
+ glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
+ glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
+ glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
+ glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
+ glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
+ glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
+ glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
+ glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
+ glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
+ glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
+ glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
+ glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
+ glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
+ glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
+ glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
+ glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
+ glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
+ glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
+ glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
+ glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
+ glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
+ glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
+ glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
+ glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
+ glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
+ glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
+ glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
+ glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
+ glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
+ glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
+ glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
+ glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
+ glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
+ glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
+ glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
+ glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
+ glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
+ glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
+ glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
+ glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
+ glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
+ glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
+ glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
+ glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
+ glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
+ glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
+ glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
+ glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
+ glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
+ glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
+ glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
+ glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
+ glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
+ glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
+}
+static void load_GL_VERSION_2_1(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_2_1) return;
+ glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
+ glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
+ glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
+ glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
+ glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
+ glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
+}
+static void load_GL_VERSION_3_0(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_3_0) return;
+ glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
+ glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
+ glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
+ glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
+ glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
+ glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
+ glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
+ glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
+ glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
+ glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
+ glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
+ glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
+ glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
+ glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
+ glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
+ glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
+ glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
+ glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
+ glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
+ glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
+ glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
+ glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
+ glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
+ glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
+ glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
+ glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
+ glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
+ glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
+ glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
+ glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
+ glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
+ glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
+ glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
+ glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
+ glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
+ glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
+ glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
+ glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
+ glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
+ glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
+ glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
+ glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
+ glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
+ glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
+ glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
+ glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
+ glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
+ glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
+ glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
+ glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
+ glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
+ glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
+ glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
+ glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
+ glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
+ glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
+ glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
+ glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
+ glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
+ glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
+ glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
+ glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
+ glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
+ glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
+ glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
+ glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
+ glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
+ glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
+ glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
+ glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
+ glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
+ glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
+ glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
+ glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
+ glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
+ glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
+ glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
+ glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
+ glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
+ glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
+ glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
+ glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
+ glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
+ glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
+}
+static void load_GL_VERSION_3_1(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_3_1) return;
+ glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
+ glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
+ glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
+ glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
+ glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
+ glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
+ glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
+ glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
+ glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
+ glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
+ glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
+ glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
+ glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
+ glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
+ glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
+}
+static void load_GL_VERSION_3_2(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_3_2) return;
+ glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
+ glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
+ glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
+ glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
+ glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
+ glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
+ glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
+ glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
+ glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
+ glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
+ glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
+ glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
+ glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
+ glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
+ glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
+ glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
+ glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
+ glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
+ glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
+}
+static void load_GL_ARB_multisample(GLADloadproc load) {
+ if(!GLAD_GL_ARB_multisample) return;
+ glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB");
+}
+static void load_GL_ARB_robustness(GLADloadproc load) {
+ if(!GLAD_GL_ARB_robustness) return;
+ glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load("glGetGraphicsResetStatusARB");
+ glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load("glGetnTexImageARB");
+ glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load("glReadnPixelsARB");
+ glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load("glGetnCompressedTexImageARB");
+ glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load("glGetnUniformfvARB");
+ glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load("glGetnUniformivARB");
+ glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load("glGetnUniformuivARB");
+ glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load("glGetnUniformdvARB");
+ glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load("glGetnMapdvARB");
+ glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load("glGetnMapfvARB");
+ glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load("glGetnMapivARB");
+ glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load("glGetnPixelMapfvARB");
+ glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load("glGetnPixelMapuivARB");
+ glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load("glGetnPixelMapusvARB");
+ glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load("glGetnPolygonStippleARB");
+ glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load("glGetnColorTableARB");
+ glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load("glGetnConvolutionFilterARB");
+ glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load("glGetnSeparableFilterARB");
+ glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load("glGetnHistogramARB");
+ glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load("glGetnMinmaxARB");
+}
+static void find_extensionsGL(void) {
+ GLAD_GL_EXT_separate_specular_color = has_ext("GL_EXT_separate_specular_color");
+ GLAD_GL_ARB_multisample = has_ext("GL_ARB_multisample");
+ GLAD_GL_ARB_robustness = has_ext("GL_ARB_robustness");
+}
+
+static void find_coreGL(void) {
+
+ /* Thank you @elmindreda
+ * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
+ * https://github.com/glfw/glfw/blob/master/src/context.c#L36
+ */
+ int i, major, minor;
+
+ const char* version;
+ const char* prefixes[] = {
+ "OpenGL ES-CM ",
+ "OpenGL ES-CL ",
+ "OpenGL ES ",
+ NULL
+ };
+
+ version = (const char*) glGetString(GL_VERSION);
+ if (!version) return;
+
+ for (i = 0; prefixes[i]; i++) {
+ const size_t length = strlen(prefixes[i]);
+ if (strncmp(version, prefixes[i], length) == 0) {
+ version += length;
+ break;
+ }
+ }
+
+/* PR #18 */
+#ifdef _MSC_VER
+ sscanf_s(version, "%d.%d", &major, &minor);
+#else
+ sscanf(version, "%d.%d", &major, &minor);
+#endif
+
+ GLVersion.major = major; GLVersion.minor = minor;
+ GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
+ GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
+ GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
+ GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
+ GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
+ GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
+ GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
+ GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
+ GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
+ GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
+ GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
+}
+
+int gladLoadGLLoader(GLADloadproc load) {
+ GLVersion.major = 0; GLVersion.minor = 0;
+ glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
+ if(glGetString == NULL) return 0;
+ if(glGetString(GL_VERSION) == NULL) return 0;
+ find_coreGL();
+ load_GL_VERSION_1_0(load);
+ load_GL_VERSION_1_1(load);
+ load_GL_VERSION_1_2(load);
+ load_GL_VERSION_1_3(load);
+ load_GL_VERSION_1_4(load);
+ load_GL_VERSION_1_5(load);
+ load_GL_VERSION_2_0(load);
+ load_GL_VERSION_2_1(load);
+ load_GL_VERSION_3_0(load);
+ load_GL_VERSION_3_1(load);
+ load_GL_VERSION_3_2(load);
+
+ find_extensionsGL();
+ load_GL_ARB_multisample(load);
+ load_GL_ARB_robustness(load);
+ return GLVersion.major != 0 || GLVersion.minor != 0;
+}
+
diff --git a/glfw-3.2.1/deps/glad/glad.h b/glfw-3.2.1/deps/glad/glad.h
new file mode 100644
index 0000000..ef96591
--- /dev/null
+++ b/glfw-3.2.1/deps/glad/glad.h
@@ -0,0 +1,3520 @@
+
+#ifndef __glad_h_
+#define __glad_h_
+
+#ifdef __gl_h_
+#error OpenGL header already included, remove this include, glad already provides it
+#endif
+#define __gl_h_
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#ifndef WIN32_LEAN_AND_MEAN
+#define WIN32_LEAN_AND_MEAN 1
+#endif
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct gladGLversionStruct {
+ int major;
+ int minor;
+};
+
+extern struct gladGLversionStruct GLVersion;
+
+typedef void* (* GLADloadproc)(const char *name);
+
+#ifndef GLAPI
+# if defined(GLAD_GLAPI_EXPORT)
+# if defined(WIN32) || defined(__CYGWIN__)
+# if defined(GLAD_GLAPI_EXPORT_BUILD)
+# if defined(__GNUC__)
+# define GLAPI __attribute__ ((dllexport)) extern
+# else
+# define GLAPI __declspec(dllexport) extern
+# endif
+# else
+# if defined(__GNUC__)
+# define GLAPI __attribute__ ((dllimport)) extern
+# else
+# define GLAPI __declspec(dllimport) extern
+# endif
+# endif
+# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
+# define GLAPI __attribute__ ((visibility ("default"))) extern
+# else
+# define GLAPI extern
+# endif
+# else
+# define GLAPI extern
+# endif
+#endif
+GLAPI int gladLoadGLLoader(GLADloadproc);
+
+#include <stddef.h>
+#include <KHR/khrplatform.h>
+#ifndef GLEXT_64_TYPES_DEFINED
+/* This code block is duplicated in glxext.h, so must be protected */
+#define GLEXT_64_TYPES_DEFINED
+/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
+/* (as used in the GL_EXT_timer_query extension). */
+#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+#include <inttypes.h>
+#elif defined(__sun__) || defined(__digital__)
+#include <inttypes.h>
+#if defined(__STDC__)
+#if defined(__arch64__) || defined(_LP64)
+typedef long int int64_t;
+typedef unsigned long int uint64_t;
+#else
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#endif /* __arch64__ */
+#endif /* __STDC__ */
+#elif defined( __VMS ) || defined(__sgi)
+#include <inttypes.h>
+#elif defined(__SCO__) || defined(__USLC__)
+#include <stdint.h>
+#elif defined(__UNIXOS2__) || defined(__SOL64__)
+typedef long int int32_t;
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#elif defined(_WIN32) && defined(__GNUC__)
+#include <stdint.h>
+#elif defined(_WIN32)
+typedef __int32 int32_t;
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#else
+/* Fallback if nothing above works */
+#include <inttypes.h>
+#endif
+#endif
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLclampx;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef int GLsizei;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void *GLeglImageOES;
+typedef char GLchar;
+typedef char GLcharARB;
+#ifdef __APPLE__
+typedef void *GLhandleARB;
+#else
+typedef unsigned int GLhandleARB;
+#endif
+typedef unsigned short GLhalfARB;
+typedef unsigned short GLhalf;
+typedef GLint GLfixed;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef int64_t GLint64EXT;
+typedef uint64_t GLuint64EXT;
+typedef struct __GLsync *GLsync;
+struct _cl_context;
+struct _cl_event;
+typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
+typedef unsigned short GLhalfNV;
+typedef GLintptr GLvdpauSurfaceNV;
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_FALSE 0
+#define GL_TRUE 1
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_NONE 0
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_VIEWPORT 0x0BA2
+#define GL_DITHER 0x0BD0
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND 0x0BE2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_READ_BUFFER 0x0C02
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_DOUBLE 0x140A
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+#define GL_TEXTURE 0x1702
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_STENCIL_INDEX 0x1901
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_REPEAT 0x2901
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
+#define GL_ACCUM 0x0100
+#define GL_LOAD 0x0101
+#define GL_RETURN 0x0102
+#define GL_MULT 0x0103
+#define GL_ADD 0x0104
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LIST_MODE 0x0B30
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_SHADE_MODEL 0x0B54
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_FOG 0x0B60
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_NORMALIZE 0x0BA1
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_LOGIC_OP 0x0BF1
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_INDEX_MODE 0x0C30
+#define GL_RGBA_MODE 0x0C31
+#define GL_RENDER_MODE 0x0C40
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_FOG_HINT 0x0C54
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_INDEX_BITS 0x0D51
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_COLOR_INDEX 0x1900
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_BITMAP 0x1A00
+#define GL_RENDER 0x1C00
+#define GL_FEEDBACK 0x1C01
+#define GL_SELECT 0x1C02
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV 0x2300
+#define GL_EYE_LINEAR 0x2400
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_SPHERE_MAP 0x2402
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_PLANE 0x2502
+#define GL_CLAMP 0x2900
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_MULTISAMPLE_BIT 0x20000000
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_SUBTRACT 0x84E7
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+#define GL_SRC1_ALPHA 0x8589
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_FOG_COORD_SRC 0x8450
+#define GL_FOG_COORD 0x8451
+#define GL_CURRENT_FOG_COORD 0x8453
+#define GL_FOG_COORD_ARRAY_TYPE 0x8454
+#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORD_ARRAY_POINTER 0x8456
+#define GL_FOG_COORD_ARRAY 0x8457
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
+#define GL_SRC0_RGB 0x8580
+#define GL_SRC1_RGB 0x8581
+#define GL_SRC2_RGB 0x8582
+#define GL_SRC0_ALPHA 0x8588
+#define GL_SRC2_ALPHA 0x858A
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_CLIP_DISTANCE0 0x3000
+#define GL_CLIP_DISTANCE1 0x3001
+#define GL_CLIP_DISTANCE2 0x3002
+#define GL_CLIP_DISTANCE3 0x3003
+#define GL_CLIP_DISTANCE4 0x3004
+#define GL_CLIP_DISTANCE5 0x3005
+#define GL_CLIP_DISTANCE6 0x3006
+#define GL_CLIP_DISTANCE7 0x3007
+#define GL_MAX_CLIP_DISTANCES 0x0D32
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RG 0x8226
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_FIXED_ONLY 0x891D
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_QUERY_WAIT 0x8E13
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_COLOR_ATTACHMENT16 0x8CF0
+#define GL_COLOR_ATTACHMENT17 0x8CF1
+#define GL_COLOR_ATTACHMENT18 0x8CF2
+#define GL_COLOR_ATTACHMENT19 0x8CF3
+#define GL_COLOR_ATTACHMENT20 0x8CF4
+#define GL_COLOR_ATTACHMENT21 0x8CF5
+#define GL_COLOR_ATTACHMENT22 0x8CF6
+#define GL_COLOR_ATTACHMENT23 0x8CF7
+#define GL_COLOR_ATTACHMENT24 0x8CF8
+#define GL_COLOR_ATTACHMENT25 0x8CF9
+#define GL_COLOR_ATTACHMENT26 0x8CFA
+#define GL_COLOR_ATTACHMENT27 0x8CFB
+#define GL_COLOR_ATTACHMENT28 0x8CFC
+#define GL_COLOR_ATTACHMENT29 0x8CFD
+#define GL_COLOR_ATTACHMENT30 0x8CFE
+#define GL_COLOR_ATTACHMENT31 0x8CFF
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_INDEX 0x8222
+#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#define GL_HALF_FLOAT 0x140B
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_R16 0x822A
+#define GL_RG8 0x822B
+#define GL_RG16 0x822C
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_CLAMP_VERTEX_COLOR 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR 0x891B
+#define GL_ALPHA_INTEGER 0x8D97
+#define GL_SAMPLER_2D_RECT 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
+#define GL_SAMPLER_BUFFER 0x8DC2
+#define GL_INT_SAMPLER_2D_RECT 0x8DCD
+#define GL_INT_SAMPLER_BUFFER 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_R16_SNORM 0x8F98
+#define GL_RG16_SNORM 0x8F99
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_PRIMITIVE_RESTART 0x8F9D
+#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX 0xFFFFFFFF
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_LINES_ADJACENCY 0x000A
+#define GL_LINE_STRIP_ADJACENCY 0x000B
+#define GL_TRIANGLES_ADJACENCY 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
+#define GL_PROGRAM_POINT_SIZE 0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_GEOMETRY_SHADER 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT 0x8916
+#define GL_GEOMETRY_INPUT_TYPE 0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+#define GL_DEPTH_CLAMP 0x864F
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_PROVOKING_VERTEX 0x8E4F
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_WAIT_FAILED 0x911D
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+#ifndef GL_VERSION_1_0
+#define GL_VERSION_1_0 1
+GLAPI int GLAD_GL_VERSION_1_0;
+typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
+GLAPI PFNGLCULLFACEPROC glad_glCullFace;
+#define glCullFace glad_glCullFace
+typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
+GLAPI PFNGLFRONTFACEPROC glad_glFrontFace;
+#define glFrontFace glad_glFrontFace
+typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
+GLAPI PFNGLHINTPROC glad_glHint;
+#define glHint glad_glHint
+typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
+GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;
+#define glLineWidth glad_glLineWidth
+typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
+GLAPI PFNGLPOINTSIZEPROC glad_glPointSize;
+#define glPointSize glad_glPointSize
+typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
+GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;
+#define glPolygonMode glad_glPolygonMode
+typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLSCISSORPROC glad_glScissor;
+#define glScissor glad_glScissor
+typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
+GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
+#define glTexParameterf glad_glTexParameterf
+typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat* params);
+GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
+#define glTexParameterfv glad_glTexParameterfv
+typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
+GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
+#define glTexParameteri glad_glTexParameteri
+typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint* params);
+GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
+#define glTexParameteriv glad_glTexParameteriv
+typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels);
+GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
+#define glTexImage1D glad_glTexImage1D
+typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
+GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
+#define glTexImage2D glad_glTexImage2D
+typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);
+GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
+#define glDrawBuffer glad_glDrawBuffer
+typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
+GLAPI PFNGLCLEARPROC glad_glClear;
+#define glClear glad_glClear
+typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI PFNGLCLEARCOLORPROC glad_glClearColor;
+#define glClearColor glad_glClearColor
+typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
+GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;
+#define glClearStencil glad_glClearStencil
+typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
+GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;
+#define glClearDepth glad_glClearDepth
+typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
+GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;
+#define glStencilMask glad_glStencilMask
+typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GLAPI PFNGLCOLORMASKPROC glad_glColorMask;
+#define glColorMask glad_glColorMask
+typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
+GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;
+#define glDepthMask glad_glDepthMask
+typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
+GLAPI PFNGLDISABLEPROC glad_glDisable;
+#define glDisable glad_glDisable
+typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
+GLAPI PFNGLENABLEPROC glad_glEnable;
+#define glEnable glad_glEnable
+typedef void (APIENTRYP PFNGLFINISHPROC)();
+GLAPI PFNGLFINISHPROC glad_glFinish;
+#define glFinish glad_glFinish
+typedef void (APIENTRYP PFNGLFLUSHPROC)();
+GLAPI PFNGLFLUSHPROC glad_glFlush;
+#define glFlush glad_glFlush
+typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
+GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;
+#define glBlendFunc glad_glBlendFunc
+typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
+GLAPI PFNGLLOGICOPPROC glad_glLogicOp;
+#define glLogicOp glad_glLogicOp
+typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
+GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;
+#define glStencilFunc glad_glStencilFunc
+typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
+GLAPI PFNGLSTENCILOPPROC glad_glStencilOp;
+#define glStencilOp glad_glStencilOp
+typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
+GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;
+#define glDepthFunc glad_glDepthFunc
+typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;
+#define glPixelStoref glad_glPixelStoref
+typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;
+#define glPixelStorei glad_glPixelStorei
+typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
+GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;
+#define glReadBuffer glad_glReadBuffer
+typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
+GLAPI PFNGLREADPIXELSPROC glad_glReadPixels;
+#define glReadPixels glad_glReadPixels
+typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean* data);
+GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
+#define glGetBooleanv glad_glGetBooleanv
+typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble* data);
+GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;
+#define glGetDoublev glad_glGetDoublev
+typedef GLenum (APIENTRYP PFNGLGETERRORPROC)();
+GLAPI PFNGLGETERRORPROC glad_glGetError;
+#define glGetError glad_glGetError
+typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat* data);
+GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;
+#define glGetFloatv glad_glGetFloatv
+typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint* data);
+GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;
+#define glGetIntegerv glad_glGetIntegerv
+typedef const GLubyte* (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
+GLAPI PFNGLGETSTRINGPROC glad_glGetString;
+#define glGetString glad_glGetString
+typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
+GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
+#define glGetTexImage glad_glGetTexImage
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params);
+GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
+#define glGetTexParameterfv glad_glGetTexParameterfv
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
+GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
+#define glGetTexParameteriv glad_glGetTexParameteriv
+typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat* params);
+GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
+#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
+typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint* params);
+GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
+#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
+typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
+GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
+#define glIsEnabled glad_glIsEnabled
+typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble near, GLdouble far);
+GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
+#define glDepthRange glad_glDepthRange
+typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLVIEWPORTPROC glad_glViewport;
+#define glViewport glad_glViewport
+typedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode);
+GLAPI PFNGLNEWLISTPROC glad_glNewList;
+#define glNewList glad_glNewList
+typedef void (APIENTRYP PFNGLENDLISTPROC)();
+GLAPI PFNGLENDLISTPROC glad_glEndList;
+#define glEndList glad_glEndList
+typedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list);
+GLAPI PFNGLCALLLISTPROC glad_glCallList;
+#define glCallList glad_glCallList
+typedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void* lists);
+GLAPI PFNGLCALLLISTSPROC glad_glCallLists;
+#define glCallLists glad_glCallLists
+typedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
+GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists;
+#define glDeleteLists glad_glDeleteLists
+typedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range);
+GLAPI PFNGLGENLISTSPROC glad_glGenLists;
+#define glGenLists glad_glGenLists
+typedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base);
+GLAPI PFNGLLISTBASEPROC glad_glListBase;
+#define glListBase glad_glListBase
+typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode);
+GLAPI PFNGLBEGINPROC glad_glBegin;
+#define glBegin glad_glBegin
+typedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
+GLAPI PFNGLBITMAPPROC glad_glBitmap;
+#define glBitmap glad_glBitmap
+typedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
+GLAPI PFNGLCOLOR3BPROC glad_glColor3b;
+#define glColor3b glad_glColor3b
+typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte* v);
+GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv;
+#define glColor3bv glad_glColor3bv
+typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
+GLAPI PFNGLCOLOR3DPROC glad_glColor3d;
+#define glColor3d glad_glColor3d
+typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble* v);
+GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv;
+#define glColor3dv glad_glColor3dv
+typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
+GLAPI PFNGLCOLOR3FPROC glad_glColor3f;
+#define glColor3f glad_glColor3f
+typedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat* v);
+GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv;
+#define glColor3fv glad_glColor3fv
+typedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);
+GLAPI PFNGLCOLOR3IPROC glad_glColor3i;
+#define glColor3i glad_glColor3i
+typedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint* v);
+GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv;
+#define glColor3iv glad_glColor3iv
+typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
+GLAPI PFNGLCOLOR3SPROC glad_glColor3s;
+#define glColor3s glad_glColor3s
+typedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort* v);
+GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv;
+#define glColor3sv glad_glColor3sv
+typedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
+GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub;
+#define glColor3ub glad_glColor3ub
+typedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte* v);
+GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv;
+#define glColor3ubv glad_glColor3ubv
+typedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
+GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui;
+#define glColor3ui glad_glColor3ui
+typedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint* v);
+GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv;
+#define glColor3uiv glad_glColor3uiv
+typedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
+GLAPI PFNGLCOLOR3USPROC glad_glColor3us;
+#define glColor3us glad_glColor3us
+typedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort* v);
+GLAPI PFNGLCOLOR3USVPROC glad_glColor3usv;
+#define glColor3usv glad_glColor3usv
+typedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+GLAPI PFNGLCOLOR4BPROC glad_glColor4b;
+#define glColor4b glad_glColor4b
+typedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte* v);
+GLAPI PFNGLCOLOR4BVPROC glad_glColor4bv;
+#define glColor4bv glad_glColor4bv
+typedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+GLAPI PFNGLCOLOR4DPROC glad_glColor4d;
+#define glColor4d glad_glColor4d
+typedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble* v);
+GLAPI PFNGLCOLOR4DVPROC glad_glColor4dv;
+#define glColor4dv glad_glColor4dv
+typedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI PFNGLCOLOR4FPROC glad_glColor4f;
+#define glColor4f glad_glColor4f
+typedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat* v);
+GLAPI PFNGLCOLOR4FVPROC glad_glColor4fv;
+#define glColor4fv glad_glColor4fv
+typedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);
+GLAPI PFNGLCOLOR4IPROC glad_glColor4i;
+#define glColor4i glad_glColor4i
+typedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint* v);
+GLAPI PFNGLCOLOR4IVPROC glad_glColor4iv;
+#define glColor4iv glad_glColor4iv
+typedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+GLAPI PFNGLCOLOR4SPROC glad_glColor4s;
+#define glColor4s glad_glColor4s
+typedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort* v);
+GLAPI PFNGLCOLOR4SVPROC glad_glColor4sv;
+#define glColor4sv glad_glColor4sv
+typedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub;
+#define glColor4ub glad_glColor4ub
+typedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte* v);
+GLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv;
+#define glColor4ubv glad_glColor4ubv
+typedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+GLAPI PFNGLCOLOR4UIPROC glad_glColor4ui;
+#define glColor4ui glad_glColor4ui
+typedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint* v);
+GLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv;
+#define glColor4uiv glad_glColor4uiv
+typedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+GLAPI PFNGLCOLOR4USPROC glad_glColor4us;
+#define glColor4us glad_glColor4us
+typedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort* v);
+GLAPI PFNGLCOLOR4USVPROC glad_glColor4usv;
+#define glColor4usv glad_glColor4usv
+typedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag);
+GLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag;
+#define glEdgeFlag glad_glEdgeFlag
+typedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean* flag);
+GLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
+#define glEdgeFlagv glad_glEdgeFlagv
+typedef void (APIENTRYP PFNGLENDPROC)();
+GLAPI PFNGLENDPROC glad_glEnd;
+#define glEnd glad_glEnd
+typedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c);
+GLAPI PFNGLINDEXDPROC glad_glIndexd;
+#define glIndexd glad_glIndexd
+typedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble* c);
+GLAPI PFNGLINDEXDVPROC glad_glIndexdv;
+#define glIndexdv glad_glIndexdv
+typedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c);
+GLAPI PFNGLINDEXFPROC glad_glIndexf;
+#define glIndexf glad_glIndexf
+typedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat* c);
+GLAPI PFNGLINDEXFVPROC glad_glIndexfv;
+#define glIndexfv glad_glIndexfv
+typedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c);
+GLAPI PFNGLINDEXIPROC glad_glIndexi;
+#define glIndexi glad_glIndexi
+typedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint* c);
+GLAPI PFNGLINDEXIVPROC glad_glIndexiv;
+#define glIndexiv glad_glIndexiv
+typedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c);
+GLAPI PFNGLINDEXSPROC glad_glIndexs;
+#define glIndexs glad_glIndexs
+typedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort* c);
+GLAPI PFNGLINDEXSVPROC glad_glIndexsv;
+#define glIndexsv glad_glIndexsv
+typedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);
+GLAPI PFNGLNORMAL3BPROC glad_glNormal3b;
+#define glNormal3b glad_glNormal3b
+typedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte* v);
+GLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv;
+#define glNormal3bv glad_glNormal3bv
+typedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);
+GLAPI PFNGLNORMAL3DPROC glad_glNormal3d;
+#define glNormal3d glad_glNormal3d
+typedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble* v);
+GLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv;
+#define glNormal3dv glad_glNormal3dv
+typedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);
+GLAPI PFNGLNORMAL3FPROC glad_glNormal3f;
+#define glNormal3f glad_glNormal3f
+typedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat* v);
+GLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv;
+#define glNormal3fv glad_glNormal3fv
+typedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);
+GLAPI PFNGLNORMAL3IPROC glad_glNormal3i;
+#define glNormal3i glad_glNormal3i
+typedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint* v);
+GLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv;
+#define glNormal3iv glad_glNormal3iv
+typedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);
+GLAPI PFNGLNORMAL3SPROC glad_glNormal3s;
+#define glNormal3s glad_glNormal3s
+typedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort* v);
+GLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv;
+#define glNormal3sv glad_glNormal3sv
+typedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);
+GLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
+#define glRasterPos2d glad_glRasterPos2d
+typedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble* v);
+GLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
+#define glRasterPos2dv glad_glRasterPos2dv
+typedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);
+GLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
+#define glRasterPos2f glad_glRasterPos2f
+typedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat* v);
+GLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
+#define glRasterPos2fv glad_glRasterPos2fv
+typedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y);
+GLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
+#define glRasterPos2i glad_glRasterPos2i
+typedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint* v);
+GLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
+#define glRasterPos2iv glad_glRasterPos2iv
+typedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);
+GLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
+#define glRasterPos2s glad_glRasterPos2s
+typedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort* v);
+GLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
+#define glRasterPos2sv glad_glRasterPos2sv
+typedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
+#define glRasterPos3d glad_glRasterPos3d
+typedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble* v);
+GLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
+#define glRasterPos3dv glad_glRasterPos3dv
+typedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
+#define glRasterPos3f glad_glRasterPos3f
+typedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat* v);
+GLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
+#define glRasterPos3fv glad_glRasterPos3fv
+typedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);
+GLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
+#define glRasterPos3i glad_glRasterPos3i
+typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint* v);
+GLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
+#define glRasterPos3iv glad_glRasterPos3iv
+typedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
+#define glRasterPos3s glad_glRasterPos3s
+typedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort* v);
+GLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
+#define glRasterPos3sv glad_glRasterPos3sv
+typedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
+#define glRasterPos4d glad_glRasterPos4d
+typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble* v);
+GLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
+#define glRasterPos4dv glad_glRasterPos4dv
+typedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
+#define glRasterPos4f glad_glRasterPos4f
+typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat* v);
+GLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
+#define glRasterPos4fv glad_glRasterPos4fv
+typedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
+#define glRasterPos4i glad_glRasterPos4i
+typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint* v);
+GLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
+#define glRasterPos4iv glad_glRasterPos4iv
+typedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
+#define glRasterPos4s glad_glRasterPos4s
+typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort* v);
+GLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
+#define glRasterPos4sv glad_glRasterPos4sv
+typedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+GLAPI PFNGLRECTDPROC glad_glRectd;
+#define glRectd glad_glRectd
+typedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble* v1, const GLdouble* v2);
+GLAPI PFNGLRECTDVPROC glad_glRectdv;
+#define glRectdv glad_glRectdv
+typedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+GLAPI PFNGLRECTFPROC glad_glRectf;
+#define glRectf glad_glRectf
+typedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat* v1, const GLfloat* v2);
+GLAPI PFNGLRECTFVPROC glad_glRectfv;
+#define glRectfv glad_glRectfv
+typedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);
+GLAPI PFNGLRECTIPROC glad_glRecti;
+#define glRecti glad_glRecti
+typedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint* v1, const GLint* v2);
+GLAPI PFNGLRECTIVPROC glad_glRectiv;
+#define glRectiv glad_glRectiv
+typedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+GLAPI PFNGLRECTSPROC glad_glRects;
+#define glRects glad_glRects
+typedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort* v1, const GLshort* v2);
+GLAPI PFNGLRECTSVPROC glad_glRectsv;
+#define glRectsv glad_glRectsv
+typedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s);
+GLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
+#define glTexCoord1d glad_glTexCoord1d
+typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble* v);
+GLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
+#define glTexCoord1dv glad_glTexCoord1dv
+typedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s);
+GLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
+#define glTexCoord1f glad_glTexCoord1f
+typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat* v);
+GLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
+#define glTexCoord1fv glad_glTexCoord1fv
+typedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s);
+GLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
+#define glTexCoord1i glad_glTexCoord1i
+typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint* v);
+GLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
+#define glTexCoord1iv glad_glTexCoord1iv
+typedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s);
+GLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
+#define glTexCoord1s glad_glTexCoord1s
+typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort* v);
+GLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
+#define glTexCoord1sv glad_glTexCoord1sv
+typedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);
+GLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
+#define glTexCoord2d glad_glTexCoord2d
+typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble* v);
+GLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
+#define glTexCoord2dv glad_glTexCoord2dv
+typedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
+GLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
+#define glTexCoord2f glad_glTexCoord2f
+typedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat* v);
+GLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
+#define glTexCoord2fv glad_glTexCoord2fv
+typedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t);
+GLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
+#define glTexCoord2i glad_glTexCoord2i
+typedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint* v);
+GLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
+#define glTexCoord2iv glad_glTexCoord2iv
+typedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);
+GLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
+#define glTexCoord2s glad_glTexCoord2s
+typedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort* v);
+GLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
+#define glTexCoord2sv glad_glTexCoord2sv
+typedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);
+GLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
+#define glTexCoord3d glad_glTexCoord3d
+typedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble* v);
+GLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
+#define glTexCoord3dv glad_glTexCoord3dv
+typedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);
+GLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
+#define glTexCoord3f glad_glTexCoord3f
+typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat* v);
+GLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
+#define glTexCoord3fv glad_glTexCoord3fv
+typedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);
+GLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
+#define glTexCoord3i glad_glTexCoord3i
+typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint* v);
+GLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
+#define glTexCoord3iv glad_glTexCoord3iv
+typedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);
+GLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
+#define glTexCoord3s glad_glTexCoord3s
+typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort* v);
+GLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
+#define glTexCoord3sv glad_glTexCoord3sv
+typedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
+#define glTexCoord4d glad_glTexCoord4d
+typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble* v);
+GLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
+#define glTexCoord4dv glad_glTexCoord4dv
+typedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
+#define glTexCoord4f glad_glTexCoord4f
+typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat* v);
+GLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
+#define glTexCoord4fv glad_glTexCoord4fv
+typedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);
+GLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
+#define glTexCoord4i glad_glTexCoord4i
+typedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint* v);
+GLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
+#define glTexCoord4iv glad_glTexCoord4iv
+typedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
+#define glTexCoord4s glad_glTexCoord4s
+typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort* v);
+GLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
+#define glTexCoord4sv glad_glTexCoord4sv
+typedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);
+GLAPI PFNGLVERTEX2DPROC glad_glVertex2d;
+#define glVertex2d glad_glVertex2d
+typedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble* v);
+GLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv;
+#define glVertex2dv glad_glVertex2dv
+typedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
+GLAPI PFNGLVERTEX2FPROC glad_glVertex2f;
+#define glVertex2f glad_glVertex2f
+typedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat* v);
+GLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv;
+#define glVertex2fv glad_glVertex2fv
+typedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y);
+GLAPI PFNGLVERTEX2IPROC glad_glVertex2i;
+#define glVertex2i glad_glVertex2i
+typedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint* v);
+GLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv;
+#define glVertex2iv glad_glVertex2iv
+typedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y);
+GLAPI PFNGLVERTEX2SPROC glad_glVertex2s;
+#define glVertex2s glad_glVertex2s
+typedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort* v);
+GLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv;
+#define glVertex2sv glad_glVertex2sv
+typedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLVERTEX3DPROC glad_glVertex3d;
+#define glVertex3d glad_glVertex3d
+typedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble* v);
+GLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv;
+#define glVertex3dv glad_glVertex3dv
+typedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLVERTEX3FPROC glad_glVertex3f;
+#define glVertex3f glad_glVertex3f
+typedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat* v);
+GLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv;
+#define glVertex3fv glad_glVertex3fv
+typedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);
+GLAPI PFNGLVERTEX3IPROC glad_glVertex3i;
+#define glVertex3i glad_glVertex3i
+typedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint* v);
+GLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv;
+#define glVertex3iv glad_glVertex3iv
+typedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLVERTEX3SPROC glad_glVertex3s;
+#define glVertex3s glad_glVertex3s
+typedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort* v);
+GLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv;
+#define glVertex3sv glad_glVertex3sv
+typedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLVERTEX4DPROC glad_glVertex4d;
+#define glVertex4d glad_glVertex4d
+typedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble* v);
+GLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv;
+#define glVertex4dv glad_glVertex4dv
+typedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLVERTEX4FPROC glad_glVertex4f;
+#define glVertex4f glad_glVertex4f
+typedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat* v);
+GLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv;
+#define glVertex4fv glad_glVertex4fv
+typedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLVERTEX4IPROC glad_glVertex4i;
+#define glVertex4i glad_glVertex4i
+typedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint* v);
+GLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv;
+#define glVertex4iv glad_glVertex4iv
+typedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI PFNGLVERTEX4SPROC glad_glVertex4s;
+#define glVertex4s glad_glVertex4s
+typedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort* v);
+GLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv;
+#define glVertex4sv glad_glVertex4sv
+typedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble* equation);
+GLAPI PFNGLCLIPPLANEPROC glad_glClipPlane;
+#define glClipPlane glad_glClipPlane
+typedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);
+GLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial;
+#define glColorMaterial glad_glColorMaterial
+typedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLFOGFPROC glad_glFogf;
+#define glFogf glad_glFogf
+typedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat* params);
+GLAPI PFNGLFOGFVPROC glad_glFogfv;
+#define glFogfv glad_glFogfv
+typedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLFOGIPROC glad_glFogi;
+#define glFogi glad_glFogi
+typedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint* params);
+GLAPI PFNGLFOGIVPROC glad_glFogiv;
+#define glFogiv glad_glFogiv
+typedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);
+GLAPI PFNGLLIGHTFPROC glad_glLightf;
+#define glLightf glad_glLightf
+typedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat* params);
+GLAPI PFNGLLIGHTFVPROC glad_glLightfv;
+#define glLightfv glad_glLightfv
+typedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);
+GLAPI PFNGLLIGHTIPROC glad_glLighti;
+#define glLighti glad_glLighti
+typedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint* params);
+GLAPI PFNGLLIGHTIVPROC glad_glLightiv;
+#define glLightiv glad_glLightiv
+typedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf;
+#define glLightModelf glad_glLightModelf
+typedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat* params);
+GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
+#define glLightModelfv glad_glLightModelfv
+typedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli;
+#define glLightModeli glad_glLightModeli
+typedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint* params);
+GLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
+#define glLightModeliv glad_glLightModeliv
+typedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);
+GLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple;
+#define glLineStipple glad_glLineStipple
+typedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);
+GLAPI PFNGLMATERIALFPROC glad_glMaterialf;
+#define glMaterialf glad_glMaterialf
+typedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat* params);
+GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv;
+#define glMaterialfv glad_glMaterialfv
+typedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
+GLAPI PFNGLMATERIALIPROC glad_glMateriali;
+#define glMateriali glad_glMateriali
+typedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint* params);
+GLAPI PFNGLMATERIALIVPROC glad_glMaterialiv;
+#define glMaterialiv glad_glMaterialiv
+typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte* mask);
+GLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
+#define glPolygonStipple glad_glPolygonStipple
+typedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode);
+GLAPI PFNGLSHADEMODELPROC glad_glShadeModel;
+#define glShadeModel glad_glShadeModel
+typedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);
+GLAPI PFNGLTEXENVFPROC glad_glTexEnvf;
+#define glTexEnvf glad_glTexEnvf
+typedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat* params);
+GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv;
+#define glTexEnvfv glad_glTexEnvfv
+typedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
+GLAPI PFNGLTEXENVIPROC glad_glTexEnvi;
+#define glTexEnvi glad_glTexEnvi
+typedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint* params);
+GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv;
+#define glTexEnviv glad_glTexEnviv
+typedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);
+GLAPI PFNGLTEXGENDPROC glad_glTexGend;
+#define glTexGend glad_glTexGend
+typedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble* params);
+GLAPI PFNGLTEXGENDVPROC glad_glTexGendv;
+#define glTexGendv glad_glTexGendv
+typedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);
+GLAPI PFNGLTEXGENFPROC glad_glTexGenf;
+#define glTexGenf glad_glTexGenf
+typedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat* params);
+GLAPI PFNGLTEXGENFVPROC glad_glTexGenfv;
+#define glTexGenfv glad_glTexGenfv
+typedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
+GLAPI PFNGLTEXGENIPROC glad_glTexGeni;
+#define glTexGeni glad_glTexGeni
+typedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint* params);
+GLAPI PFNGLTEXGENIVPROC glad_glTexGeniv;
+#define glTexGeniv glad_glTexGeniv
+typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat* buffer);
+GLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
+#define glFeedbackBuffer glad_glFeedbackBuffer
+typedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint* buffer);
+GLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
+#define glSelectBuffer glad_glSelectBuffer
+typedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode);
+GLAPI PFNGLRENDERMODEPROC glad_glRenderMode;
+#define glRenderMode glad_glRenderMode
+typedef void (APIENTRYP PFNGLINITNAMESPROC)();
+GLAPI PFNGLINITNAMESPROC glad_glInitNames;
+#define glInitNames glad_glInitNames
+typedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name);
+GLAPI PFNGLLOADNAMEPROC glad_glLoadName;
+#define glLoadName glad_glLoadName
+typedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token);
+GLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough;
+#define glPassThrough glad_glPassThrough
+typedef void (APIENTRYP PFNGLPOPNAMEPROC)();
+GLAPI PFNGLPOPNAMEPROC glad_glPopName;
+#define glPopName glad_glPopName
+typedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name);
+GLAPI PFNGLPUSHNAMEPROC glad_glPushName;
+#define glPushName glad_glPushName
+typedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI PFNGLCLEARACCUMPROC glad_glClearAccum;
+#define glClearAccum glad_glClearAccum
+typedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c);
+GLAPI PFNGLCLEARINDEXPROC glad_glClearIndex;
+#define glClearIndex glad_glClearIndex
+typedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask);
+GLAPI PFNGLINDEXMASKPROC glad_glIndexMask;
+#define glIndexMask glad_glIndexMask
+typedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value);
+GLAPI PFNGLACCUMPROC glad_glAccum;
+#define glAccum glad_glAccum
+typedef void (APIENTRYP PFNGLPOPATTRIBPROC)();
+GLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib;
+#define glPopAttrib glad_glPopAttrib
+typedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask);
+GLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib;
+#define glPushAttrib glad_glPushAttrib
+typedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
+GLAPI PFNGLMAP1DPROC glad_glMap1d;
+#define glMap1d glad_glMap1d
+typedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
+GLAPI PFNGLMAP1FPROC glad_glMap1f;
+#define glMap1f glad_glMap1f
+typedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
+GLAPI PFNGLMAP2DPROC glad_glMap2d;
+#define glMap2d glad_glMap2d
+typedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
+GLAPI PFNGLMAP2FPROC glad_glMap2f;
+#define glMap2f glad_glMap2f
+typedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
+GLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d;
+#define glMapGrid1d glad_glMapGrid1d
+typedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
+GLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f;
+#define glMapGrid1f glad_glMapGrid1f
+typedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+GLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d;
+#define glMapGrid2d glad_glMapGrid2d
+typedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f;
+#define glMapGrid2f glad_glMapGrid2f
+typedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u);
+GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
+#define glEvalCoord1d glad_glEvalCoord1d
+typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble* u);
+GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
+#define glEvalCoord1dv glad_glEvalCoord1dv
+typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u);
+GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
+#define glEvalCoord1f glad_glEvalCoord1f
+typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat* u);
+GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
+#define glEvalCoord1fv glad_glEvalCoord1fv
+typedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);
+GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
+#define glEvalCoord2d glad_glEvalCoord2d
+typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble* u);
+GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
+#define glEvalCoord2dv glad_glEvalCoord2dv
+typedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);
+GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
+#define glEvalCoord2f glad_glEvalCoord2f
+typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat* u);
+GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
+#define glEvalCoord2fv glad_glEvalCoord2fv
+typedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);
+GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1;
+#define glEvalMesh1 glad_glEvalMesh1
+typedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i);
+GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1;
+#define glEvalPoint1 glad_glEvalPoint1
+typedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2;
+#define glEvalMesh2 glad_glEvalMesh2
+typedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j);
+GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2;
+#define glEvalPoint2 glad_glEvalPoint2
+typedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);
+GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc;
+#define glAlphaFunc glad_glAlphaFunc
+typedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
+GLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom;
+#define glPixelZoom glad_glPixelZoom
+typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
+#define glPixelTransferf glad_glPixelTransferf
+typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
+#define glPixelTransferi glad_glPixelTransferi
+typedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat* values);
+GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
+#define glPixelMapfv glad_glPixelMapfv
+typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint* values);
+GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
+#define glPixelMapuiv glad_glPixelMapuiv
+typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort* values);
+GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
+#define glPixelMapusv glad_glPixelMapusv
+typedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels;
+#define glCopyPixels glad_glCopyPixels
+typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
+GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels;
+#define glDrawPixels glad_glDrawPixels
+typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble* equation);
+GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
+#define glGetClipPlane glad_glGetClipPlane
+typedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat* params);
+GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv;
+#define glGetLightfv glad_glGetLightfv
+typedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint* params);
+GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv;
+#define glGetLightiv glad_glGetLightiv
+typedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble* v);
+GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv;
+#define glGetMapdv glad_glGetMapdv
+typedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat* v);
+GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv;
+#define glGetMapfv glad_glGetMapfv
+typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint* v);
+GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv;
+#define glGetMapiv glad_glGetMapiv
+typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat* params);
+GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
+#define glGetMaterialfv glad_glGetMaterialfv
+typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint* params);
+GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
+#define glGetMaterialiv glad_glGetMaterialiv
+typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat* values);
+GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
+#define glGetPixelMapfv glad_glGetPixelMapfv
+typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint* values);
+GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
+#define glGetPixelMapuiv glad_glGetPixelMapuiv
+typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort* values);
+GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
+#define glGetPixelMapusv glad_glGetPixelMapusv
+typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte* mask);
+GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
+#define glGetPolygonStipple glad_glGetPolygonStipple
+typedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat* params);
+GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
+#define glGetTexEnvfv glad_glGetTexEnvfv
+typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint* params);
+GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
+#define glGetTexEnviv glad_glGetTexEnviv
+typedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble* params);
+GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
+#define glGetTexGendv glad_glGetTexGendv
+typedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat* params);
+GLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
+#define glGetTexGenfv glad_glGetTexGenfv
+typedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint* params);
+GLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
+#define glGetTexGeniv glad_glGetTexGeniv
+typedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list);
+GLAPI PFNGLISLISTPROC glad_glIsList;
+#define glIsList glad_glIsList
+typedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI PFNGLFRUSTUMPROC glad_glFrustum;
+#define glFrustum glad_glFrustum
+typedef void (APIENTRYP PFNGLLOADIDENTITYPROC)();
+GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
+#define glLoadIdentity glad_glLoadIdentity
+typedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat* m);
+GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
+#define glLoadMatrixf glad_glLoadMatrixf
+typedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble* m);
+GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
+#define glLoadMatrixd glad_glLoadMatrixd
+typedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode);
+GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode;
+#define glMatrixMode glad_glMatrixMode
+typedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat* m);
+GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
+#define glMultMatrixf glad_glMultMatrixf
+typedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble* m);
+GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
+#define glMultMatrixd glad_glMultMatrixd
+typedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI PFNGLORTHOPROC glad_glOrtho;
+#define glOrtho glad_glOrtho
+typedef void (APIENTRYP PFNGLPOPMATRIXPROC)();
+GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix;
+#define glPopMatrix glad_glPopMatrix
+typedef void (APIENTRYP PFNGLPUSHMATRIXPROC)();
+GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix;
+#define glPushMatrix glad_glPushMatrix
+typedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLROTATEDPROC glad_glRotated;
+#define glRotated glad_glRotated
+typedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLROTATEFPROC glad_glRotatef;
+#define glRotatef glad_glRotatef
+typedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLSCALEDPROC glad_glScaled;
+#define glScaled glad_glScaled
+typedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLSCALEFPROC glad_glScalef;
+#define glScalef glad_glScalef
+typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLTRANSLATEDPROC glad_glTranslated;
+#define glTranslated glad_glTranslated
+typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef;
+#define glTranslatef glad_glTranslatef
+#endif
+#ifndef GL_VERSION_1_1
+#define GL_VERSION_1_1 1
+GLAPI int GLAD_GL_VERSION_1_1;
+typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
+GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;
+#define glDrawArrays glad_glDrawArrays
+typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices);
+GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;
+#define glDrawElements glad_glDrawElements
+typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void** params);
+GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv;
+#define glGetPointerv glad_glGetPointerv
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
+GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
+#define glPolygonOffset glad_glPolygonOffset
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
+#define glCopyTexImage1D glad_glCopyTexImage1D
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
+#define glCopyTexImage2D glad_glCopyTexImage2D
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
+#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
+#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
+GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
+#define glTexSubImage1D glad_glTexSubImage1D
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
+GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
+#define glTexSubImage2D glad_glTexSubImage2D
+typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
+GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;
+#define glBindTexture glad_glBindTexture
+typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint* textures);
+GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
+#define glDeleteTextures glad_glDeleteTextures
+typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint* textures);
+GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;
+#define glGenTextures glad_glGenTextures
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
+GLAPI PFNGLISTEXTUREPROC glad_glIsTexture;
+#define glIsTexture glad_glIsTexture
+typedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i);
+GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement;
+#define glArrayElement glad_glArrayElement
+typedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void* pointer);
+GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer;
+#define glColorPointer glad_glColorPointer
+typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array);
+GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
+#define glDisableClientState glad_glDisableClientState
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void* pointer);
+GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
+#define glEdgeFlagPointer glad_glEdgeFlagPointer
+typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array);
+GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
+#define glEnableClientState glad_glEnableClientState
+typedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void* pointer);
+GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer;
+#define glIndexPointer glad_glIndexPointer
+typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void* pointer);
+GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
+#define glInterleavedArrays glad_glInterleavedArrays
+typedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void* pointer);
+GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer;
+#define glNormalPointer glad_glNormalPointer
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void* pointer);
+GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
+#define glTexCoordPointer glad_glTexCoordPointer
+typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void* pointer);
+GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
+#define glVertexPointer glad_glVertexPointer
+typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint* textures, GLboolean* residences);
+GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
+#define glAreTexturesResident glad_glAreTexturesResident
+typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint* textures, const GLfloat* priorities);
+GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
+#define glPrioritizeTextures glad_glPrioritizeTextures
+typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c);
+GLAPI PFNGLINDEXUBPROC glad_glIndexub;
+#define glIndexub glad_glIndexub
+typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte* c);
+GLAPI PFNGLINDEXUBVPROC glad_glIndexubv;
+#define glIndexubv glad_glIndexubv
+typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)();
+GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
+#define glPopClientAttrib glad_glPopClientAttrib
+typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
+GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
+#define glPushClientAttrib glad_glPushClientAttrib
+#endif
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+GLAPI int GLAD_GL_VERSION_1_2;
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
+GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
+#define glDrawRangeElements glad_glDrawRangeElements
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
+GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
+#define glTexImage3D glad_glTexImage3D
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
+#define glTexSubImage3D glad_glTexSubImage3D
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
+#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
+#endif
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+GLAPI int GLAD_GL_VERSION_1_3;
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
+GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
+#define glActiveTexture glad_glActiveTexture
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
+GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
+#define glSampleCoverage glad_glSampleCoverage
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
+GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
+#define glCompressedTexImage3D glad_glCompressedTexImage3D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
+#define glCompressedTexImage2D glad_glCompressedTexImage2D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
+GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
+#define glCompressedTexImage1D glad_glCompressedTexImage1D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
+#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
+#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
+#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void* img);
+GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
+#define glGetCompressedTexImage glad_glGetCompressedTexImage
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
+GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
+#define glClientActiveTexture glad_glClientActiveTexture
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
+GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
+#define glMultiTexCoord1d glad_glMultiTexCoord1d
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble* v);
+GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
+#define glMultiTexCoord1dv glad_glMultiTexCoord1dv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
+GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
+#define glMultiTexCoord1f glad_glMultiTexCoord1f
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat* v);
+GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
+#define glMultiTexCoord1fv glad_glMultiTexCoord1fv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
+GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
+#define glMultiTexCoord1i glad_glMultiTexCoord1i
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint* v);
+GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
+#define glMultiTexCoord1iv glad_glMultiTexCoord1iv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
+GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
+#define glMultiTexCoord1s glad_glMultiTexCoord1s
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort* v);
+GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
+#define glMultiTexCoord1sv glad_glMultiTexCoord1sv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
+GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
+#define glMultiTexCoord2d glad_glMultiTexCoord2d
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble* v);
+GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
+#define glMultiTexCoord2dv glad_glMultiTexCoord2dv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
+GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
+#define glMultiTexCoord2f glad_glMultiTexCoord2f
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat* v);
+GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
+#define glMultiTexCoord2fv glad_glMultiTexCoord2fv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
+GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
+#define glMultiTexCoord2i glad_glMultiTexCoord2i
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint* v);
+GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
+#define glMultiTexCoord2iv glad_glMultiTexCoord2iv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
+GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
+#define glMultiTexCoord2s glad_glMultiTexCoord2s
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort* v);
+GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
+#define glMultiTexCoord2sv glad_glMultiTexCoord2sv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
+#define glMultiTexCoord3d glad_glMultiTexCoord3d
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble* v);
+GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
+#define glMultiTexCoord3dv glad_glMultiTexCoord3dv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
+#define glMultiTexCoord3f glad_glMultiTexCoord3f
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat* v);
+GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
+#define glMultiTexCoord3fv glad_glMultiTexCoord3fv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
+GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
+#define glMultiTexCoord3i glad_glMultiTexCoord3i
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint* v);
+GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
+#define glMultiTexCoord3iv glad_glMultiTexCoord3iv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
+#define glMultiTexCoord3s glad_glMultiTexCoord3s
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort* v);
+GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
+#define glMultiTexCoord3sv glad_glMultiTexCoord3sv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
+#define glMultiTexCoord4d glad_glMultiTexCoord4d
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble* v);
+GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
+#define glMultiTexCoord4dv glad_glMultiTexCoord4dv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
+#define glMultiTexCoord4f glad_glMultiTexCoord4f
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat* v);
+GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
+#define glMultiTexCoord4fv glad_glMultiTexCoord4fv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
+#define glMultiTexCoord4i glad_glMultiTexCoord4i
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint* v);
+GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
+#define glMultiTexCoord4iv glad_glMultiTexCoord4iv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
+#define glMultiTexCoord4s glad_glMultiTexCoord4s
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort* v);
+GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
+#define glMultiTexCoord4sv glad_glMultiTexCoord4sv
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat* m);
+GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
+#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble* m);
+GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
+#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat* m);
+GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
+#define glMultTransposeMatrixf glad_glMultTransposeMatrixf
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble* m);
+GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
+#define glMultTransposeMatrixd glad_glMultTransposeMatrixd
+#endif
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+GLAPI int GLAD_GL_VERSION_1_4;
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
+#define glBlendFuncSeparate glad_glBlendFuncSeparate
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
+GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
+#define glMultiDrawArrays glad_glMultiDrawArrays
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei* count, GLenum type, const void** indices, GLsizei drawcount);
+GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
+#define glMultiDrawElements glad_glMultiDrawElements
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
+#define glPointParameterf glad_glPointParameterf
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat* params);
+GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
+#define glPointParameterfv glad_glPointParameterfv
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
+#define glPointParameteri glad_glPointParameteri
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint* params);
+GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
+#define glPointParameteriv glad_glPointParameteriv
+typedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord);
+GLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf;
+#define glFogCoordf glad_glFogCoordf
+typedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat* coord);
+GLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
+#define glFogCoordfv glad_glFogCoordfv
+typedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord);
+GLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd;
+#define glFogCoordd glad_glFogCoordd
+typedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble* coord);
+GLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
+#define glFogCoorddv glad_glFogCoorddv
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void* pointer);
+GLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
+#define glFogCoordPointer glad_glFogCoordPointer
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
+GLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
+#define glSecondaryColor3b glad_glSecondaryColor3b
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte* v);
+GLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
+#define glSecondaryColor3bv glad_glSecondaryColor3bv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
+GLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
+#define glSecondaryColor3d glad_glSecondaryColor3d
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble* v);
+GLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
+#define glSecondaryColor3dv glad_glSecondaryColor3dv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
+GLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
+#define glSecondaryColor3f glad_glSecondaryColor3f
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat* v);
+GLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
+#define glSecondaryColor3fv glad_glSecondaryColor3fv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);
+GLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
+#define glSecondaryColor3i glad_glSecondaryColor3i
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint* v);
+GLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
+#define glSecondaryColor3iv glad_glSecondaryColor3iv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
+GLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
+#define glSecondaryColor3s glad_glSecondaryColor3s
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort* v);
+GLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
+#define glSecondaryColor3sv glad_glSecondaryColor3sv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
+GLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
+#define glSecondaryColor3ub glad_glSecondaryColor3ub
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte* v);
+GLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
+#define glSecondaryColor3ubv glad_glSecondaryColor3ubv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
+GLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
+#define glSecondaryColor3ui glad_glSecondaryColor3ui
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint* v);
+GLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
+#define glSecondaryColor3uiv glad_glSecondaryColor3uiv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
+GLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
+#define glSecondaryColor3us glad_glSecondaryColor3us
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort* v);
+GLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
+#define glSecondaryColor3usv glad_glSecondaryColor3usv
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void* pointer);
+GLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
+#define glSecondaryColorPointer glad_glSecondaryColorPointer
+typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);
+GLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
+#define glWindowPos2d glad_glWindowPos2d
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble* v);
+GLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
+#define glWindowPos2dv glad_glWindowPos2dv
+typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);
+GLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
+#define glWindowPos2f glad_glWindowPos2f
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat* v);
+GLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
+#define glWindowPos2fv glad_glWindowPos2fv
+typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);
+GLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
+#define glWindowPos2i glad_glWindowPos2i
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint* v);
+GLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
+#define glWindowPos2iv glad_glWindowPos2iv
+typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);
+GLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
+#define glWindowPos2s glad_glWindowPos2s
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort* v);
+GLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
+#define glWindowPos2sv glad_glWindowPos2sv
+typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
+#define glWindowPos3d glad_glWindowPos3d
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble* v);
+GLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
+#define glWindowPos3dv glad_glWindowPos3dv
+typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
+#define glWindowPos3f glad_glWindowPos3f
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat* v);
+GLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
+#define glWindowPos3fv glad_glWindowPos3fv
+typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);
+GLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
+#define glWindowPos3i glad_glWindowPos3i
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint* v);
+GLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
+#define glWindowPos3iv glad_glWindowPos3iv
+typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
+#define glWindowPos3s glad_glWindowPos3s
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort* v);
+GLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
+#define glWindowPos3sv glad_glWindowPos3sv
+typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;
+#define glBlendColor glad_glBlendColor
+typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
+GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
+#define glBlendEquation glad_glBlendEquation
+#endif
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+GLAPI int GLAD_GL_VERSION_1_5;
+typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint* ids);
+GLAPI PFNGLGENQUERIESPROC glad_glGenQueries;
+#define glGenQueries glad_glGenQueries
+typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint* ids);
+GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
+#define glDeleteQueries glad_glDeleteQueries
+typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);
+GLAPI PFNGLISQUERYPROC glad_glIsQuery;
+#define glIsQuery glad_glIsQuery
+typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
+GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;
+#define glBeginQuery glad_glBeginQuery
+typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
+GLAPI PFNGLENDQUERYPROC glad_glEndQuery;
+#define glEndQuery glad_glEndQuery
+typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint* params);
+GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;
+#define glGetQueryiv glad_glGetQueryiv
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint* params);
+GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
+#define glGetQueryObjectiv glad_glGetQueryObjectiv
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint* params);
+GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
+#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
+typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
+GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;
+#define glBindBuffer glad_glBindBuffer
+typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint* buffers);
+GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
+#define glDeleteBuffers glad_glDeleteBuffers
+typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint* buffers);
+GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;
+#define glGenBuffers glad_glGenBuffers
+typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
+GLAPI PFNGLISBUFFERPROC glad_glIsBuffer;
+#define glIsBuffer glad_glIsBuffer
+typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
+GLAPI PFNGLBUFFERDATAPROC glad_glBufferData;
+#define glBufferData glad_glBufferData
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
+GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
+#define glBufferSubData glad_glBufferSubData
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void* data);
+GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
+#define glGetBufferSubData glad_glGetBufferSubData
+typedef void* (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
+GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;
+#define glMapBuffer glad_glMapBuffer
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
+GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
+#define glUnmapBuffer glad_glUnmapBuffer
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
+GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
+#define glGetBufferParameteriv glad_glGetBufferParameteriv
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void** params);
+GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
+#define glGetBufferPointerv glad_glGetBufferPointerv
+#endif
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+GLAPI int GLAD_GL_VERSION_2_0;
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
+GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
+#define glBlendEquationSeparate glad_glBlendEquationSeparate
+typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum* bufs);
+GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
+#define glDrawBuffers glad_glDrawBuffers
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
+#define glStencilOpSeparate glad_glStencilOpSeparate
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
+GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
+#define glStencilFuncSeparate glad_glStencilFuncSeparate
+typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
+GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
+#define glStencilMaskSeparate glad_glStencilMaskSeparate
+typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
+GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;
+#define glAttachShader glad_glAttachShader
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar* name);
+GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
+#define glBindAttribLocation glad_glBindAttribLocation
+typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
+GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;
+#define glCompileShader glad_glCompileShader
+typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)();
+GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
+#define glCreateProgram glad_glCreateProgram
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
+GLAPI PFNGLCREATESHADERPROC glad_glCreateShader;
+#define glCreateShader glad_glCreateShader
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
+GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
+#define glDeleteProgram glad_glDeleteProgram
+typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
+GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;
+#define glDeleteShader glad_glDeleteShader
+typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
+GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;
+#define glDetachShader glad_glDetachShader
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
+#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
+#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
+#define glGetActiveAttrib glad_glGetActiveAttrib
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
+#define glGetActiveUniform glad_glGetActiveUniform
+typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
+GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
+#define glGetAttachedShaders glad_glGetAttachedShaders
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar* name);
+GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
+#define glGetAttribLocation glad_glGetAttribLocation
+typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint* params);
+GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
+#define glGetProgramiv glad_glGetProgramiv
+typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
+#define glGetProgramInfoLog glad_glGetProgramInfoLog
+typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint* params);
+GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;
+#define glGetShaderiv glad_glGetShaderiv
+typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
+#define glGetShaderInfoLog glad_glGetShaderInfoLog
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
+GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
+#define glGetShaderSource glad_glGetShaderSource
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar* name);
+GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
+#define glGetUniformLocation glad_glGetUniformLocation
+typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat* params);
+GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
+#define glGetUniformfv glad_glGetUniformfv
+typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint* params);
+GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
+#define glGetUniformiv glad_glGetUniformiv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble* params);
+GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
+#define glGetVertexAttribdv glad_glGetVertexAttribdv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat* params);
+GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
+#define glGetVertexAttribfv glad_glGetVertexAttribfv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint* params);
+GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
+#define glGetVertexAttribiv glad_glGetVertexAttribiv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void** pointer);
+GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
+#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
+GLAPI PFNGLISPROGRAMPROC glad_glIsProgram;
+#define glIsProgram glad_glIsProgram
+typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
+GLAPI PFNGLISSHADERPROC glad_glIsShader;
+#define glIsShader glad_glIsShader
+typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
+GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;
+#define glLinkProgram glad_glLinkProgram
+typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
+GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;
+#define glShaderSource glad_glShaderSource
+typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
+GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;
+#define glUseProgram glad_glUseProgram
+typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
+GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;
+#define glUniform1f glad_glUniform1f
+typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
+GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;
+#define glUniform2f glad_glUniform2f
+typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;
+#define glUniform3f glad_glUniform3f
+typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;
+#define glUniform4f glad_glUniform4f
+typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
+GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;
+#define glUniform1i glad_glUniform1i
+typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
+GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;
+#define glUniform2i glad_glUniform2i
+typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;
+#define glUniform3i glad_glUniform3i
+typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;
+#define glUniform4i glad_glUniform4i
+typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat* value);
+GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;
+#define glUniform1fv glad_glUniform1fv
+typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat* value);
+GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;
+#define glUniform2fv glad_glUniform2fv
+typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat* value);
+GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;
+#define glUniform3fv glad_glUniform3fv
+typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat* value);
+GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;
+#define glUniform4fv glad_glUniform4fv
+typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint* value);
+GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;
+#define glUniform1iv glad_glUniform1iv
+typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint* value);
+GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;
+#define glUniform2iv glad_glUniform2iv
+typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint* value);
+GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;
+#define glUniform3iv glad_glUniform3iv
+typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint* value);
+GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;
+#define glUniform4iv glad_glUniform4iv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
+#define glUniformMatrix2fv glad_glUniformMatrix2fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
+#define glUniformMatrix3fv glad_glUniformMatrix3fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
+#define glUniformMatrix4fv glad_glUniformMatrix4fv
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
+GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
+#define glValidateProgram glad_glValidateProgram
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
+GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
+#define glVertexAttrib1d glad_glVertexAttrib1d
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble* v);
+GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
+#define glVertexAttrib1dv glad_glVertexAttrib1dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
+GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
+#define glVertexAttrib1f glad_glVertexAttrib1f
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat* v);
+GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
+#define glVertexAttrib1fv glad_glVertexAttrib1fv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
+GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
+#define glVertexAttrib1s glad_glVertexAttrib1s
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort* v);
+GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
+#define glVertexAttrib1sv glad_glVertexAttrib1sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
+GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
+#define glVertexAttrib2d glad_glVertexAttrib2d
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble* v);
+GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
+#define glVertexAttrib2dv glad_glVertexAttrib2dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
+GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
+#define glVertexAttrib2f glad_glVertexAttrib2f
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat* v);
+GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
+#define glVertexAttrib2fv glad_glVertexAttrib2fv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
+GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
+#define glVertexAttrib2s glad_glVertexAttrib2s
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort* v);
+GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
+#define glVertexAttrib2sv glad_glVertexAttrib2sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
+#define glVertexAttrib3d glad_glVertexAttrib3d
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble* v);
+GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
+#define glVertexAttrib3dv glad_glVertexAttrib3dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
+#define glVertexAttrib3f glad_glVertexAttrib3f
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat* v);
+GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
+#define glVertexAttrib3fv glad_glVertexAttrib3fv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
+#define glVertexAttrib3s glad_glVertexAttrib3s
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort* v);
+GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
+#define glVertexAttrib3sv glad_glVertexAttrib3sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte* v);
+GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
+#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint* v);
+GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
+#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort* v);
+GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
+#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
+#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte* v);
+GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
+#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint* v);
+GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
+#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort* v);
+GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
+#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte* v);
+GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
+#define glVertexAttrib4bv glad_glVertexAttrib4bv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
+#define glVertexAttrib4d glad_glVertexAttrib4d
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble* v);
+GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
+#define glVertexAttrib4dv glad_glVertexAttrib4dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
+#define glVertexAttrib4f glad_glVertexAttrib4f
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat* v);
+GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
+#define glVertexAttrib4fv glad_glVertexAttrib4fv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint* v);
+GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
+#define glVertexAttrib4iv glad_glVertexAttrib4iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
+#define glVertexAttrib4s glad_glVertexAttrib4s
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort* v);
+GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
+#define glVertexAttrib4sv glad_glVertexAttrib4sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte* v);
+GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
+#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint* v);
+GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
+#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort* v);
+GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
+#define glVertexAttrib4usv glad_glVertexAttrib4usv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
+GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
+#define glVertexAttribPointer glad_glVertexAttribPointer
+#endif
+#ifndef GL_VERSION_2_1
+#define GL_VERSION_2_1 1
+GLAPI int GLAD_GL_VERSION_2_1;
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
+#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
+#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
+#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
+#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
+#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
+#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
+#endif
+#ifndef GL_VERSION_3_0
+#define GL_VERSION_3_0 1
+GLAPI int GLAD_GL_VERSION_3_0;
+typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;
+#define glColorMaski glad_glColorMaski
+typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean* data);
+GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
+#define glGetBooleani_v glad_glGetBooleani_v
+typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint* data);
+GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
+#define glGetIntegeri_v glad_glGetIntegeri_v
+typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);
+GLAPI PFNGLENABLEIPROC glad_glEnablei;
+#define glEnablei glad_glEnablei
+typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);
+GLAPI PFNGLDISABLEIPROC glad_glDisablei;
+#define glDisablei glad_glDisablei
+typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
+GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;
+#define glIsEnabledi glad_glIsEnabledi
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
+GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
+#define glBeginTransformFeedback glad_glBeginTransformFeedback
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)();
+GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
+#define glEndTransformFeedback glad_glEndTransformFeedback
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
+#define glBindBufferRange glad_glBindBufferRange
+typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
+GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
+#define glBindBufferBase glad_glBindBufferBase
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar** varyings, GLenum bufferMode);
+GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
+#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
+GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
+#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
+typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
+GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;
+#define glClampColor glad_glClampColor
+typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
+GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
+#define glBeginConditionalRender glad_glBeginConditionalRender
+typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)();
+GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
+#define glEndConditionalRender glad_glEndConditionalRender
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
+GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
+#define glVertexAttribIPointer glad_glVertexAttribIPointer
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint* params);
+GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
+#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint* params);
+GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
+#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
+GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
+#define glVertexAttribI1i glad_glVertexAttribI1i
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
+GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
+#define glVertexAttribI2i glad_glVertexAttribI2i
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
+GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
+#define glVertexAttribI3i glad_glVertexAttribI3i
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
+#define glVertexAttribI4i glad_glVertexAttribI4i
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
+GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
+#define glVertexAttribI1ui glad_glVertexAttribI1ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
+GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
+#define glVertexAttribI2ui glad_glVertexAttribI2ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
+GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
+#define glVertexAttribI3ui glad_glVertexAttribI3ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
+#define glVertexAttribI4ui glad_glVertexAttribI4ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint* v);
+GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
+#define glVertexAttribI1iv glad_glVertexAttribI1iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint* v);
+GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
+#define glVertexAttribI2iv glad_glVertexAttribI2iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint* v);
+GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
+#define glVertexAttribI3iv glad_glVertexAttribI3iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint* v);
+GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
+#define glVertexAttribI4iv glad_glVertexAttribI4iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint* v);
+GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
+#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint* v);
+GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
+#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint* v);
+GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
+#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint* v);
+GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
+#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte* v);
+GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
+#define glVertexAttribI4bv glad_glVertexAttribI4bv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort* v);
+GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
+#define glVertexAttribI4sv glad_glVertexAttribI4sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte* v);
+GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
+#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort* v);
+GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
+#define glVertexAttribI4usv glad_glVertexAttribI4usv
+typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint* params);
+GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
+#define glGetUniformuiv glad_glGetUniformuiv
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar* name);
+GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
+#define glBindFragDataLocation glad_glBindFragDataLocation
+typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar* name);
+GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
+#define glGetFragDataLocation glad_glGetFragDataLocation
+typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
+GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;
+#define glUniform1ui glad_glUniform1ui
+typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
+GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;
+#define glUniform2ui glad_glUniform2ui
+typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;
+#define glUniform3ui glad_glUniform3ui
+typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;
+#define glUniform4ui glad_glUniform4ui
+typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint* value);
+GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
+#define glUniform1uiv glad_glUniform1uiv
+typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint* value);
+GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
+#define glUniform2uiv glad_glUniform2uiv
+typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint* value);
+GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
+#define glUniform3uiv glad_glUniform3uiv
+typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint* value);
+GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
+#define glUniform4uiv glad_glUniform4uiv
+typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint* params);
+GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
+#define glTexParameterIiv glad_glTexParameterIiv
+typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint* params);
+GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
+#define glTexParameterIuiv glad_glTexParameterIuiv
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint* params);
+GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
+#define glGetTexParameterIiv glad_glGetTexParameterIiv
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint* params);
+GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
+#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
+typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint* value);
+GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
+#define glClearBufferiv glad_glClearBufferiv
+typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint* value);
+GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
+#define glClearBufferuiv glad_glClearBufferuiv
+typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat* value);
+GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
+#define glClearBufferfv glad_glClearBufferfv
+typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
+#define glClearBufferfi glad_glClearBufferfi
+typedef const GLubyte* (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
+GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;
+#define glGetStringi glad_glGetStringi
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
+GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
+#define glIsRenderbuffer glad_glIsRenderbuffer
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
+GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
+#define glBindRenderbuffer glad_glBindRenderbuffer
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint* renderbuffers);
+GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
+#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint* renderbuffers);
+GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
+#define glGenRenderbuffers glad_glGenRenderbuffers
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
+#define glRenderbufferStorage glad_glRenderbufferStorage
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
+GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
+#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
+GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
+#define glIsFramebuffer glad_glIsFramebuffer
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
+GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
+#define glBindFramebuffer glad_glBindFramebuffer
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint* framebuffers);
+GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
+#define glDeleteFramebuffers glad_glDeleteFramebuffers
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint* framebuffers);
+GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
+#define glGenFramebuffers glad_glGenFramebuffers
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
+GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
+#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
+#define glFramebufferTexture1D glad_glFramebufferTexture1D
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
+#define glFramebufferTexture2D glad_glFramebufferTexture2D
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
+#define glFramebufferTexture3D glad_glFramebufferTexture3D
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
+#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
+GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
+#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
+GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
+#define glGenerateMipmap glad_glGenerateMipmap
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
+#define glBlitFramebuffer glad_glBlitFramebuffer
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
+#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
+#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
+typedef void* (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
+#define glMapBufferRange glad_glMapBufferRange
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
+GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
+#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
+GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
+#define glBindVertexArray glad_glBindVertexArray
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint* arrays);
+GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
+#define glDeleteVertexArrays glad_glDeleteVertexArrays
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint* arrays);
+GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
+#define glGenVertexArrays glad_glGenVertexArrays
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
+GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
+#define glIsVertexArray glad_glIsVertexArray
+#endif
+#ifndef GL_VERSION_3_1
+#define GL_VERSION_3_1 1
+GLAPI int GLAD_GL_VERSION_3_1;
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
+#define glDrawArraysInstanced glad_glDrawArraysInstanced
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount);
+GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
+#define glDrawElementsInstanced glad_glDrawElementsInstanced
+typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;
+#define glTexBuffer glad_glTexBuffer
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
+GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
+#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
+typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
+#define glCopyBufferSubData glad_glCopyBufferSubData
+typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices);
+GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
+#define glGetUniformIndices glad_glGetUniformIndices
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
+#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
+GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
+#define glGetActiveUniformName glad_glGetActiveUniformName
+typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar* uniformBlockName);
+GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
+#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
+#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
+#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
+typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
+#define glUniformBlockBinding glad_glUniformBlockBinding
+#endif
+#ifndef GL_VERSION_3_2
+#define GL_VERSION_3_2 1
+GLAPI int GLAD_GL_VERSION_3_2;
+typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex);
+GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
+#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices, GLint basevertex);
+GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
+#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex);
+GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
+#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei* count, GLenum type, const void** indices, GLsizei drawcount, const GLint* basevertex);
+GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
+#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
+typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
+GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
+#define glProvokingVertex glad_glProvokingVertex
+typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
+GLAPI PFNGLFENCESYNCPROC glad_glFenceSync;
+#define glFenceSync glad_glFenceSync
+typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);
+GLAPI PFNGLISSYNCPROC glad_glIsSync;
+#define glIsSync glad_glIsSync
+typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);
+GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;
+#define glDeleteSync glad_glDeleteSync
+typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
+#define glClientWaitSync glad_glClientWaitSync
+typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLAPI PFNGLWAITSYNCPROC glad_glWaitSync;
+#define glWaitSync glad_glWaitSync
+typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64* data);
+GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
+#define glGetInteger64v glad_glGetInteger64v
+typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
+GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;
+#define glGetSynciv glad_glGetSynciv
+typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64* data);
+GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
+#define glGetInteger64i_v glad_glGetInteger64i_v
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64* params);
+GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
+#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
+#define glFramebufferTexture glad_glFramebufferTexture
+typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
+#define glTexImage2DMultisample glad_glTexImage2DMultisample
+typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
+#define glTexImage3DMultisample glad_glTexImage3DMultisample
+typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat* val);
+GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
+#define glGetMultisamplefv glad_glGetMultisamplefv
+typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
+GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
+#define glSampleMaski glad_glSampleMaski
+#endif
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
+#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
+#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+GLAPI int GLAD_GL_EXT_separate_specular_color;
+#endif
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+GLAPI int GLAD_GL_ARB_multisample;
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);
+GLAPI PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
+#define glSampleCoverageARB glad_glSampleCoverageARB
+#endif
+#ifndef GL_ARB_robustness
+#define GL_ARB_robustness 1
+GLAPI int GLAD_GL_ARB_robustness;
+typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC)();
+GLAPI PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
+#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB
+typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img);
+GLAPI PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
+#define glGetnTexImageARB glad_glGetnTexImageARB
+typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data);
+GLAPI PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
+#define glReadnPixelsARB glad_glReadnPixelsARB
+typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void* img);
+GLAPI PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
+#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB
+typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
+GLAPI PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
+#define glGetnUniformfvARB glad_glGetnUniformfvARB
+typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint* params);
+GLAPI PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
+#define glGetnUniformivARB glad_glGetnUniformivARB
+typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint* params);
+GLAPI PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
+#define glGetnUniformuivARB glad_glGetnUniformuivARB
+typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble* params);
+GLAPI PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
+#define glGetnUniformdvARB glad_glGetnUniformdvARB
+typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble* v);
+GLAPI PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
+#define glGetnMapdvARB glad_glGetnMapdvARB
+typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat* v);
+GLAPI PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
+#define glGetnMapfvARB glad_glGetnMapfvARB
+typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint* v);
+GLAPI PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
+#define glGetnMapivARB glad_glGetnMapivARB
+typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat* values);
+GLAPI PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
+#define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB
+typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint* values);
+GLAPI PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
+#define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB
+typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort* values);
+GLAPI PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
+#define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB
+typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte* pattern);
+GLAPI PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
+#define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB
+typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table);
+GLAPI PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
+#define glGetnColorTableARB glad_glGetnColorTableARB
+typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image);
+GLAPI PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
+#define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB
+typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void* column, void* span);
+GLAPI PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
+#define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB
+typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
+GLAPI PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
+#define glGetnHistogramARB glad_glGetnHistogramARB
+typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
+GLAPI PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
+#define glGetnMinmaxARB glad_glGetnMinmaxARB
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/glfw-3.2.1/deps/linmath.h b/glfw-3.2.1/deps/linmath.h
new file mode 100644
index 0000000..5732a76
--- /dev/null
+++ b/glfw-3.2.1/deps/linmath.h
@@ -0,0 +1,574 @@
+#ifndef LINMATH_H
+#define LINMATH_H
+
+#include <math.h>
+
+#ifdef _MSC_VER
+#define inline __inline
+#endif
+
+#define LINMATH_H_DEFINE_VEC(n) \
+typedef float vec##n[n]; \
+static inline void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \
+{ \
+ int i; \
+ for(i=0; i<n; ++i) \
+ r[i] = a[i] + b[i]; \
+} \
+static inline void vec##n##_sub(vec##n r, vec##n const a, vec##n const b) \
+{ \
+ int i; \
+ for(i=0; i<n; ++i) \
+ r[i] = a[i] - b[i]; \
+} \
+static inline void vec##n##_scale(vec##n r, vec##n const v, float const s) \
+{ \
+ int i; \
+ for(i=0; i<n; ++i) \
+ r[i] = v[i] * s; \
+} \
+static inline float vec##n##_mul_inner(vec##n const a, vec##n const b) \
+{ \
+ float p = 0.; \
+ int i; \
+ for(i=0; i<n; ++i) \
+ p += b[i]*a[i]; \
+ return p; \
+} \
+static inline float vec##n##_len(vec##n const v) \
+{ \
+ return (float) sqrt(vec##n##_mul_inner(v,v)); \
+} \
+static inline void vec##n##_norm(vec##n r, vec##n const v) \
+{ \
+ float k = 1.f / vec##n##_len(v); \
+ vec##n##_scale(r, v, k); \
+}
+
+LINMATH_H_DEFINE_VEC(2)
+LINMATH_H_DEFINE_VEC(3)
+LINMATH_H_DEFINE_VEC(4)
+
+static inline void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b)
+{
+ r[0] = a[1]*b[2] - a[2]*b[1];
+ r[1] = a[2]*b[0] - a[0]*b[2];
+ r[2] = a[0]*b[1] - a[1]*b[0];
+}
+
+static inline void vec3_reflect(vec3 r, vec3 const v, vec3 const n)
+{
+ float p = 2.f*vec3_mul_inner(v, n);
+ int i;
+ for(i=0;i<3;++i)
+ r[i] = v[i] - p*n[i];
+}
+
+static inline void vec4_mul_cross(vec4 r, vec4 a, vec4 b)
+{
+ r[0] = a[1]*b[2] - a[2]*b[1];
+ r[1] = a[2]*b[0] - a[0]*b[2];
+ r[2] = a[0]*b[1] - a[1]*b[0];
+ r[3] = 1.f;
+}
+
+static inline void vec4_reflect(vec4 r, vec4 v, vec4 n)
+{
+ float p = 2.f*vec4_mul_inner(v, n);
+ int i;
+ for(i=0;i<4;++i)
+ r[i] = v[i] - p*n[i];
+}
+
+typedef vec4 mat4x4[4];
+static inline void mat4x4_identity(mat4x4 M)
+{
+ int i, j;
+ for(i=0; i<4; ++i)
+ for(j=0; j<4; ++j)
+ M[i][j] = i==j ? 1.f : 0.f;
+}
+static inline void mat4x4_dup(mat4x4 M, mat4x4 N)
+{
+ int i, j;
+ for(i=0; i<4; ++i)
+ for(j=0; j<4; ++j)
+ M[i][j] = N[i][j];
+}
+static inline void mat4x4_row(vec4 r, mat4x4 M, int i)
+{
+ int k;
+ for(k=0; k<4; ++k)
+ r[k] = M[k][i];
+}
+static inline void mat4x4_col(vec4 r, mat4x4 M, int i)
+{
+ int k;
+ for(k=0; k<4; ++k)
+ r[k] = M[i][k];
+}
+static inline void mat4x4_transpose(mat4x4 M, mat4x4 N)
+{
+ int i, j;
+ for(j=0; j<4; ++j)
+ for(i=0; i<4; ++i)
+ M[i][j] = N[j][i];
+}
+static inline void mat4x4_add(mat4x4 M, mat4x4 a, mat4x4 b)
+{
+ int i;
+ for(i=0; i<4; ++i)
+ vec4_add(M[i], a[i], b[i]);
+}
+static inline void mat4x4_sub(mat4x4 M, mat4x4 a, mat4x4 b)
+{
+ int i;
+ for(i=0; i<4; ++i)
+ vec4_sub(M[i], a[i], b[i]);
+}
+static inline void mat4x4_scale(mat4x4 M, mat4x4 a, float k)
+{
+ int i;
+ for(i=0; i<4; ++i)
+ vec4_scale(M[i], a[i], k);
+}
+static inline void mat4x4_scale_aniso(mat4x4 M, mat4x4 a, float x, float y, float z)
+{
+ int i;
+ vec4_scale(M[0], a[0], x);
+ vec4_scale(M[1], a[1], y);
+ vec4_scale(M[2], a[2], z);
+ for(i = 0; i < 4; ++i) {
+ M[3][i] = a[3][i];
+ }
+}
+static inline void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
+{
+ mat4x4 temp;
+ int k, r, c;
+ for(c=0; c<4; ++c) for(r=0; r<4; ++r) {
+ temp[c][r] = 0.f;
+ for(k=0; k<4; ++k)
+ temp[c][r] += a[k][r] * b[c][k];
+ }
+ mat4x4_dup(M, temp);
+}
+static inline void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v)
+{
+ int i, j;
+ for(j=0; j<4; ++j) {
+ r[j] = 0.f;
+ for(i=0; i<4; ++i)
+ r[j] += M[i][j] * v[i];
+ }
+}
+static inline void mat4x4_translate(mat4x4 T, float x, float y, float z)
+{
+ mat4x4_identity(T);
+ T[3][0] = x;
+ T[3][1] = y;
+ T[3][2] = z;
+}
+static inline void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z)
+{
+ vec4 t = {x, y, z, 0};
+ vec4 r;
+ int i;
+ for (i = 0; i < 4; ++i) {
+ mat4x4_row(r, M, i);
+ M[3][i] += vec4_mul_inner(r, t);
+ }
+}
+static inline void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 a, vec3 b)
+{
+ int i, j;
+ for(i=0; i<4; ++i) for(j=0; j<4; ++j)
+ M[i][j] = i<3 && j<3 ? a[i] * b[j] : 0.f;
+}
+static inline void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z, float angle)
+{
+ float s = sinf(angle);
+ float c = cosf(angle);
+ vec3 u = {x, y, z};
+
+ if(vec3_len(u) > 1e-4) {
+ mat4x4 T, C, S;
+
+ vec3_norm(u, u);
+ mat4x4_from_vec3_mul_outer(T, u, u);
+
+ S[1][2] = u[0];
+ S[2][1] = -u[0];
+ S[2][0] = u[1];
+ S[0][2] = -u[1];
+ S[0][1] = u[2];
+ S[1][0] = -u[2];
+
+ mat4x4_scale(S, S, s);
+
+ mat4x4_identity(C);
+ mat4x4_sub(C, C, T);
+
+ mat4x4_scale(C, C, c);
+
+ mat4x4_add(T, T, C);
+ mat4x4_add(T, T, S);
+
+ T[3][3] = 1.;
+ mat4x4_mul(R, M, T);
+ } else {
+ mat4x4_dup(R, M);
+ }
+}
+static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle)
+{
+ float s = sinf(angle);
+ float c = cosf(angle);
+ mat4x4 R = {
+ {1.f, 0.f, 0.f, 0.f},
+ {0.f, c, s, 0.f},
+ {0.f, -s, c, 0.f},
+ {0.f, 0.f, 0.f, 1.f}
+ };
+ mat4x4_mul(Q, M, R);
+}
+static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle)
+{
+ float s = sinf(angle);
+ float c = cosf(angle);
+ mat4x4 R = {
+ { c, 0.f, s, 0.f},
+ { 0.f, 1.f, 0.f, 0.f},
+ { -s, 0.f, c, 0.f},
+ { 0.f, 0.f, 0.f, 1.f}
+ };
+ mat4x4_mul(Q, M, R);
+}
+static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle)
+{
+ float s = sinf(angle);
+ float c = cosf(angle);
+ mat4x4 R = {
+ { c, s, 0.f, 0.f},
+ { -s, c, 0.f, 0.f},
+ { 0.f, 0.f, 1.f, 0.f},
+ { 0.f, 0.f, 0.f, 1.f}
+ };
+ mat4x4_mul(Q, M, R);
+}
+static inline void mat4x4_invert(mat4x4 T, mat4x4 M)
+{
+ float idet;
+ float s[6];
+ float c[6];
+ s[0] = M[0][0]*M[1][1] - M[1][0]*M[0][1];
+ s[1] = M[0][0]*M[1][2] - M[1][0]*M[0][2];
+ s[2] = M[0][0]*M[1][3] - M[1][0]*M[0][3];
+ s[3] = M[0][1]*M[1][2] - M[1][1]*M[0][2];
+ s[4] = M[0][1]*M[1][3] - M[1][1]*M[0][3];
+ s[5] = M[0][2]*M[1][3] - M[1][2]*M[0][3];
+
+ c[0] = M[2][0]*M[3][1] - M[3][0]*M[2][1];
+ c[1] = M[2][0]*M[3][2] - M[3][0]*M[2][2];
+ c[2] = M[2][0]*M[3][3] - M[3][0]*M[2][3];
+ c[3] = M[2][1]*M[3][2] - M[3][1]*M[2][2];
+ c[4] = M[2][1]*M[3][3] - M[3][1]*M[2][3];
+ c[5] = M[2][2]*M[3][3] - M[3][2]*M[2][3];
+
+ /* Assumes it is invertible */
+ idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] );
+
+ T[0][0] = ( M[1][1] * c[5] - M[1][2] * c[4] + M[1][3] * c[3]) * idet;
+ T[0][1] = (-M[0][1] * c[5] + M[0][2] * c[4] - M[0][3] * c[3]) * idet;
+ T[0][2] = ( M[3][1] * s[5] - M[3][2] * s[4] + M[3][3] * s[3]) * idet;
+ T[0][3] = (-M[2][1] * s[5] + M[2][2] * s[4] - M[2][3] * s[3]) * idet;
+
+ T[1][0] = (-M[1][0] * c[5] + M[1][2] * c[2] - M[1][3] * c[1]) * idet;
+ T[1][1] = ( M[0][0] * c[5] - M[0][2] * c[2] + M[0][3] * c[1]) * idet;
+ T[1][2] = (-M[3][0] * s[5] + M[3][2] * s[2] - M[3][3] * s[1]) * idet;
+ T[1][3] = ( M[2][0] * s[5] - M[2][2] * s[2] + M[2][3] * s[1]) * idet;
+
+ T[2][0] = ( M[1][0] * c[4] - M[1][1] * c[2] + M[1][3] * c[0]) * idet;
+ T[2][1] = (-M[0][0] * c[4] + M[0][1] * c[2] - M[0][3] * c[0]) * idet;
+ T[2][2] = ( M[3][0] * s[4] - M[3][1] * s[2] + M[3][3] * s[0]) * idet;
+ T[2][3] = (-M[2][0] * s[4] + M[2][1] * s[2] - M[2][3] * s[0]) * idet;
+
+ T[3][0] = (-M[1][0] * c[3] + M[1][1] * c[1] - M[1][2] * c[0]) * idet;
+ T[3][1] = ( M[0][0] * c[3] - M[0][1] * c[1] + M[0][2] * c[0]) * idet;
+ T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet;
+ T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet;
+}
+static inline void mat4x4_orthonormalize(mat4x4 R, mat4x4 M)
+{
+ float s = 1.;
+ vec3 h;
+
+ mat4x4_dup(R, M);
+ vec3_norm(R[2], R[2]);
+
+ s = vec3_mul_inner(R[1], R[2]);
+ vec3_scale(h, R[2], s);
+ vec3_sub(R[1], R[1], h);
+ vec3_norm(R[2], R[2]);
+
+ s = vec3_mul_inner(R[1], R[2]);
+ vec3_scale(h, R[2], s);
+ vec3_sub(R[1], R[1], h);
+ vec3_norm(R[1], R[1]);
+
+ s = vec3_mul_inner(R[0], R[1]);
+ vec3_scale(h, R[1], s);
+ vec3_sub(R[0], R[0], h);
+ vec3_norm(R[0], R[0]);
+}
+
+static inline void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f)
+{
+ M[0][0] = 2.f*n/(r-l);
+ M[0][1] = M[0][2] = M[0][3] = 0.f;
+
+ M[1][1] = 2.f*n/(t-b);
+ M[1][0] = M[1][2] = M[1][3] = 0.f;
+
+ M[2][0] = (r+l)/(r-l);
+ M[2][1] = (t+b)/(t-b);
+ M[2][2] = -(f+n)/(f-n);
+ M[2][3] = -1.f;
+
+ M[3][2] = -2.f*(f*n)/(f-n);
+ M[3][0] = M[3][1] = M[3][3] = 0.f;
+}
+static inline void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f)
+{
+ M[0][0] = 2.f/(r-l);
+ M[0][1] = M[0][2] = M[0][3] = 0.f;
+
+ M[1][1] = 2.f/(t-b);
+ M[1][0] = M[1][2] = M[1][3] = 0.f;
+
+ M[2][2] = -2.f/(f-n);
+ M[2][0] = M[2][1] = M[2][3] = 0.f;
+
+ M[3][0] = -(r+l)/(r-l);
+ M[3][1] = -(t+b)/(t-b);
+ M[3][2] = -(f+n)/(f-n);
+ M[3][3] = 1.f;
+}
+static inline void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f)
+{
+ /* NOTE: Degrees are an unhandy unit to work with.
+ * linmath.h uses radians for everything! */
+ float const a = 1.f / (float) tan(y_fov / 2.f);
+
+ m[0][0] = a / aspect;
+ m[0][1] = 0.f;
+ m[0][2] = 0.f;
+ m[0][3] = 0.f;
+
+ m[1][0] = 0.f;
+ m[1][1] = a;
+ m[1][2] = 0.f;
+ m[1][3] = 0.f;
+
+ m[2][0] = 0.f;
+ m[2][1] = 0.f;
+ m[2][2] = -((f + n) / (f - n));
+ m[2][3] = -1.f;
+
+ m[3][0] = 0.f;
+ m[3][1] = 0.f;
+ m[3][2] = -((2.f * f * n) / (f - n));
+ m[3][3] = 0.f;
+}
+static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
+{
+ /* Adapted from Android's OpenGL Matrix.java. */
+ /* See the OpenGL GLUT documentation for gluLookAt for a description */
+ /* of the algorithm. We implement it in a straightforward way: */
+
+ /* TODO: The negation of of can be spared by swapping the order of
+ * operands in the following cross products in the right way. */
+ vec3 f;
+ vec3 s;
+ vec3 t;
+
+ vec3_sub(f, center, eye);
+ vec3_norm(f, f);
+
+ vec3_mul_cross(s, f, up);
+ vec3_norm(s, s);
+
+ vec3_mul_cross(t, s, f);
+
+ m[0][0] = s[0];
+ m[0][1] = t[0];
+ m[0][2] = -f[0];
+ m[0][3] = 0.f;
+
+ m[1][0] = s[1];
+ m[1][1] = t[1];
+ m[1][2] = -f[1];
+ m[1][3] = 0.f;
+
+ m[2][0] = s[2];
+ m[2][1] = t[2];
+ m[2][2] = -f[2];
+ m[2][3] = 0.f;
+
+ m[3][0] = 0.f;
+ m[3][1] = 0.f;
+ m[3][2] = 0.f;
+ m[3][3] = 1.f;
+
+ mat4x4_translate_in_place(m, -eye[0], -eye[1], -eye[2]);
+}
+
+typedef float quat[4];
+static inline void quat_identity(quat q)
+{
+ q[0] = q[1] = q[2] = 0.f;
+ q[3] = 1.f;
+}
+static inline void quat_add(quat r, quat a, quat b)
+{
+ int i;
+ for(i=0; i<4; ++i)
+ r[i] = a[i] + b[i];
+}
+static inline void quat_sub(quat r, quat a, quat b)
+{
+ int i;
+ for(i=0; i<4; ++i)
+ r[i] = a[i] - b[i];
+}
+static inline void quat_mul(quat r, quat p, quat q)
+{
+ vec3 w;
+ vec3_mul_cross(r, p, q);
+ vec3_scale(w, p, q[3]);
+ vec3_add(r, r, w);
+ vec3_scale(w, q, p[3]);
+ vec3_add(r, r, w);
+ r[3] = p[3]*q[3] - vec3_mul_inner(p, q);
+}
+static inline void quat_scale(quat r, quat v, float s)
+{
+ int i;
+ for(i=0; i<4; ++i)
+ r[i] = v[i] * s;
+}
+static inline float quat_inner_product(quat a, quat b)
+{
+ float p = 0.f;
+ int i;
+ for(i=0; i<4; ++i)
+ p += b[i]*a[i];
+ return p;
+}
+static inline void quat_conj(quat r, quat q)
+{
+ int i;
+ for(i=0; i<3; ++i)
+ r[i] = -q[i];
+ r[3] = q[3];
+}
+static inline void quat_rotate(quat r, float angle, vec3 axis) {
+ int i;
+ vec3 v;
+ vec3_scale(v, axis, sinf(angle / 2));
+ for(i=0; i<3; ++i)
+ r[i] = v[i];
+ r[3] = cosf(angle / 2);
+}
+#define quat_norm vec4_norm
+static inline void quat_mul_vec3(vec3 r, quat q, vec3 v)
+{
+/*
+ * Method by Fabian 'ryg' Giessen (of Farbrausch)
+t = 2 * cross(q.xyz, v)
+v' = v + q.w * t + cross(q.xyz, t)
+ */
+ vec3 t = {q[0], q[1], q[2]};
+ vec3 u = {q[0], q[1], q[2]};
+
+ vec3_mul_cross(t, t, v);
+ vec3_scale(t, t, 2);
+
+ vec3_mul_cross(u, u, t);
+ vec3_scale(t, t, q[3]);
+
+ vec3_add(r, v, t);
+ vec3_add(r, r, u);
+}
+static inline void mat4x4_from_quat(mat4x4 M, quat q)
+{
+ float a = q[3];
+ float b = q[0];
+ float c = q[1];
+ float d = q[2];
+ float a2 = a*a;
+ float b2 = b*b;
+ float c2 = c*c;
+ float d2 = d*d;
+
+ M[0][0] = a2 + b2 - c2 - d2;
+ M[0][1] = 2.f*(b*c + a*d);
+ M[0][2] = 2.f*(b*d - a*c);
+ M[0][3] = 0.f;
+
+ M[1][0] = 2*(b*c - a*d);
+ M[1][1] = a2 - b2 + c2 - d2;
+ M[1][2] = 2.f*(c*d + a*b);
+ M[1][3] = 0.f;
+
+ M[2][0] = 2.f*(b*d + a*c);
+ M[2][1] = 2.f*(c*d - a*b);
+ M[2][2] = a2 - b2 - c2 + d2;
+ M[2][3] = 0.f;
+
+ M[3][0] = M[3][1] = M[3][2] = 0.f;
+ M[3][3] = 1.f;
+}
+
+static inline void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q)
+{
+/* XXX: The way this is written only works for othogonal matrices. */
+/* TODO: Take care of non-orthogonal case. */
+ quat_mul_vec3(R[0], q, M[0]);
+ quat_mul_vec3(R[1], q, M[1]);
+ quat_mul_vec3(R[2], q, M[2]);
+
+ R[3][0] = R[3][1] = R[3][2] = 0.f;
+ R[3][3] = 1.f;
+}
+static inline void quat_from_mat4x4(quat q, mat4x4 M)
+{
+ float r=0.f;
+ int i;
+
+ int perm[] = { 0, 1, 2, 0, 1 };
+ int *p = perm;
+
+ for(i = 0; i<3; i++) {
+ float m = M[i][i];
+ if( m < r )
+ continue;
+ m = r;
+ p = &perm[i];
+ }
+
+ r = (float) sqrt(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] );
+
+ if(r < 1e-6) {
+ q[0] = 1.f;
+ q[1] = q[2] = q[3] = 0.f;
+ return;
+ }
+
+ q[0] = r/2.f;
+ q[1] = (M[p[0]][p[1]] - M[p[1]][p[0]])/(2.f*r);
+ q[2] = (M[p[2]][p[0]] - M[p[0]][p[2]])/(2.f*r);
+ q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r);
+}
+
+#endif
diff --git a/glfw-3.2.1/deps/mingw/_mingw_dxhelper.h b/glfw-3.2.1/deps/mingw/_mingw_dxhelper.h
new file mode 100644
index 0000000..849e291
--- /dev/null
+++ b/glfw-3.2.1/deps/mingw/_mingw_dxhelper.h
@@ -0,0 +1,117 @@
+/**
+ * This file has no copyright assigned and is placed in the Public Domain.
+ * This file is part of the mingw-w64 runtime package.
+ * No warranty is given; refer to the file DISCLAIMER within this package.
+ */
+
+#if defined(_MSC_VER) && !defined(_MSC_EXTENSIONS)
+#define NONAMELESSUNION 1
+#endif
+#if defined(NONAMELESSSTRUCT) && \
+ !defined(NONAMELESSUNION)
+#define NONAMELESSUNION 1
+#endif
+#if defined(NONAMELESSUNION) && \
+ !defined(NONAMELESSSTRUCT)
+#define NONAMELESSSTRUCT 1
+#endif
+#if !defined(__GNU_EXTENSION)
+#if defined(__GNUC__) || defined(__GNUG__)
+#define __GNU_EXTENSION __extension__
+#else
+#define __GNU_EXTENSION
+#endif
+#endif /* __extension__ */
+
+#ifndef __ANONYMOUS_DEFINED
+#define __ANONYMOUS_DEFINED
+#if defined(__GNUC__) || defined(__GNUG__)
+#define _ANONYMOUS_UNION __extension__
+#define _ANONYMOUS_STRUCT __extension__
+#else
+#define _ANONYMOUS_UNION
+#define _ANONYMOUS_STRUCT
+#endif
+#ifndef NONAMELESSUNION
+#define _UNION_NAME(x)
+#define _STRUCT_NAME(x)
+#else /* NONAMELESSUNION */
+#define _UNION_NAME(x) x
+#define _STRUCT_NAME(x) x
+#endif
+#endif /* __ANONYMOUS_DEFINED */
+
+#ifndef DUMMYUNIONNAME
+# ifdef NONAMELESSUNION
+# define DUMMYUNIONNAME u
+# define DUMMYUNIONNAME1 u1 /* Wine uses this variant */
+# define DUMMYUNIONNAME2 u2
+# define DUMMYUNIONNAME3 u3
+# define DUMMYUNIONNAME4 u4
+# define DUMMYUNIONNAME5 u5
+# define DUMMYUNIONNAME6 u6
+# define DUMMYUNIONNAME7 u7
+# define DUMMYUNIONNAME8 u8
+# define DUMMYUNIONNAME9 u9
+# else /* NONAMELESSUNION */
+# define DUMMYUNIONNAME
+# define DUMMYUNIONNAME1 /* Wine uses this variant */
+# define DUMMYUNIONNAME2
+# define DUMMYUNIONNAME3
+# define DUMMYUNIONNAME4
+# define DUMMYUNIONNAME5
+# define DUMMYUNIONNAME6
+# define DUMMYUNIONNAME7
+# define DUMMYUNIONNAME8
+# define DUMMYUNIONNAME9
+# endif
+#endif /* DUMMYUNIONNAME */
+
+#if !defined(DUMMYUNIONNAME1) /* MinGW does not define this one */
+# ifdef NONAMELESSUNION
+# define DUMMYUNIONNAME1 u1 /* Wine uses this variant */
+# else
+# define DUMMYUNIONNAME1 /* Wine uses this variant */
+# endif
+#endif /* DUMMYUNIONNAME1 */
+
+#ifndef DUMMYSTRUCTNAME
+# ifdef NONAMELESSUNION
+# define DUMMYSTRUCTNAME s
+# define DUMMYSTRUCTNAME1 s1 /* Wine uses this variant */
+# define DUMMYSTRUCTNAME2 s2
+# define DUMMYSTRUCTNAME3 s3
+# define DUMMYSTRUCTNAME4 s4
+# define DUMMYSTRUCTNAME5 s5
+# else
+# define DUMMYSTRUCTNAME
+# define DUMMYSTRUCTNAME1 /* Wine uses this variant */
+# define DUMMYSTRUCTNAME2
+# define DUMMYSTRUCTNAME3
+# define DUMMYSTRUCTNAME4
+# define DUMMYSTRUCTNAME5
+# endif
+#endif /* DUMMYSTRUCTNAME */
+
+/* These are for compatibility with the Wine source tree */
+
+#ifndef WINELIB_NAME_AW
+# ifdef __MINGW_NAME_AW
+# define WINELIB_NAME_AW __MINGW_NAME_AW
+# else
+# ifdef UNICODE
+# define WINELIB_NAME_AW(func) func##W
+# else
+# define WINELIB_NAME_AW(func) func##A
+# endif
+# endif
+#endif /* WINELIB_NAME_AW */
+
+#ifndef DECL_WINELIB_TYPE_AW
+# ifdef __MINGW_TYPEDEF_AW
+# define DECL_WINELIB_TYPE_AW __MINGW_TYPEDEF_AW
+# else
+# define DECL_WINELIB_TYPE_AW(type) typedef WINELIB_NAME_AW(type) type;
+# endif
+#endif /* DECL_WINELIB_TYPE_AW */
+
diff --git a/glfw-3.2.1/deps/mingw/dinput.h b/glfw-3.2.1/deps/mingw/dinput.h
new file mode 100644
index 0000000..b575480
--- /dev/null
+++ b/glfw-3.2.1/deps/mingw/dinput.h
@@ -0,0 +1,2467 @@
+/*
+ * Copyright (C) the Wine project
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __DINPUT_INCLUDED__
+#define __DINPUT_INCLUDED__
+
+#define COM_NO_WINDOWS_H
+#include <objbase.h>
+#include <_mingw_dxhelper.h>
+
+#ifndef DIRECTINPUT_VERSION
+#define DIRECTINPUT_VERSION 0x0800
+#endif
+
+/* Classes */
+DEFINE_GUID(CLSID_DirectInput, 0x25E609E0,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(CLSID_DirectInputDevice, 0x25E609E1,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+
+DEFINE_GUID(CLSID_DirectInput8, 0x25E609E4,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(CLSID_DirectInputDevice8, 0x25E609E5,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+
+/* Interfaces */
+DEFINE_GUID(IID_IDirectInputA, 0x89521360,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInputW, 0x89521361,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInput2A, 0x5944E662,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInput2W, 0x5944E663,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInput7A, 0x9A4CB684,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
+DEFINE_GUID(IID_IDirectInput7W, 0x9A4CB685,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
+DEFINE_GUID(IID_IDirectInput8A, 0xBF798030,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00);
+DEFINE_GUID(IID_IDirectInput8W, 0xBF798031,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00);
+DEFINE_GUID(IID_IDirectInputDeviceA, 0x5944E680,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInputDeviceW, 0x5944E681,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInputDevice2A, 0x5944E682,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInputDevice2W, 0x5944E683,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInputDevice7A, 0x57D7C6BC,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
+DEFINE_GUID(IID_IDirectInputDevice7W, 0x57D7C6BD,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
+DEFINE_GUID(IID_IDirectInputDevice8A, 0x54D41080,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79);
+DEFINE_GUID(IID_IDirectInputDevice8W, 0x54D41081,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79);
+DEFINE_GUID(IID_IDirectInputEffect, 0xE7E1F7C0,0x88D2,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+
+/* Predefined object types */
+DEFINE_GUID(GUID_XAxis, 0xA36D02E0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_YAxis, 0xA36D02E1,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_ZAxis, 0xA36D02E2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_RxAxis,0xA36D02F4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_RyAxis,0xA36D02F5,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_RzAxis,0xA36D02E3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_Slider,0xA36D02E4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_Button,0xA36D02F0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_Key, 0x55728220,0xD33C,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_POV, 0xA36D02F2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_Unknown,0xA36D02F3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+
+/* Predefined product GUIDs */
+DEFINE_GUID(GUID_SysMouse, 0x6F1D2B60,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_SysKeyboard, 0x6F1D2B61,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_Joystick, 0x6F1D2B70,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_SysMouseEm, 0x6F1D2B80,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_SysMouseEm2, 0x6F1D2B81,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_SysKeyboardEm, 0x6F1D2B82,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_SysKeyboardEm2,0x6F1D2B83,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+
+/* predefined forcefeedback effects */
+DEFINE_GUID(GUID_ConstantForce, 0x13541C20,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_RampForce, 0x13541C21,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Square, 0x13541C22,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Sine, 0x13541C23,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Triangle, 0x13541C24,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_SawtoothUp, 0x13541C25,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_SawtoothDown, 0x13541C26,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Spring, 0x13541C27,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Damper, 0x13541C28,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Inertia, 0x13541C29,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Friction, 0x13541C2A,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_CustomForce, 0x13541C2B,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+
+typedef struct IDirectInputA *LPDIRECTINPUTA;
+typedef struct IDirectInputW *LPDIRECTINPUTW;
+typedef struct IDirectInput2A *LPDIRECTINPUT2A;
+typedef struct IDirectInput2W *LPDIRECTINPUT2W;
+typedef struct IDirectInput7A *LPDIRECTINPUT7A;
+typedef struct IDirectInput7W *LPDIRECTINPUT7W;
+#if DIRECTINPUT_VERSION >= 0x0800
+typedef struct IDirectInput8A *LPDIRECTINPUT8A;
+typedef struct IDirectInput8W *LPDIRECTINPUT8W;
+#endif /* DI8 */
+typedef struct IDirectInputDeviceA *LPDIRECTINPUTDEVICEA;
+typedef struct IDirectInputDeviceW *LPDIRECTINPUTDEVICEW;
+#if DIRECTINPUT_VERSION >= 0x0500
+typedef struct IDirectInputDevice2A *LPDIRECTINPUTDEVICE2A;
+typedef struct IDirectInputDevice2W *LPDIRECTINPUTDEVICE2W;
+#endif /* DI5 */
+#if DIRECTINPUT_VERSION >= 0x0700
+typedef struct IDirectInputDevice7A *LPDIRECTINPUTDEVICE7A;
+typedef struct IDirectInputDevice7W *LPDIRECTINPUTDEVICE7W;
+#endif /* DI7 */
+#if DIRECTINPUT_VERSION >= 0x0800
+typedef struct IDirectInputDevice8A *LPDIRECTINPUTDEVICE8A;
+typedef struct IDirectInputDevice8W *LPDIRECTINPUTDEVICE8W;
+#endif /* DI8 */
+#if DIRECTINPUT_VERSION >= 0x0500
+typedef struct IDirectInputEffect *LPDIRECTINPUTEFFECT;
+#endif /* DI5 */
+typedef struct SysKeyboardA *LPSYSKEYBOARDA;
+typedef struct SysMouseA *LPSYSMOUSEA;
+
+#define IID_IDirectInput WINELIB_NAME_AW(IID_IDirectInput)
+#define IDirectInput WINELIB_NAME_AW(IDirectInput)
+DECL_WINELIB_TYPE_AW(LPDIRECTINPUT)
+#define IID_IDirectInput2 WINELIB_NAME_AW(IID_IDirectInput2)
+#define IDirectInput2 WINELIB_NAME_AW(IDirectInput2)
+DECL_WINELIB_TYPE_AW(LPDIRECTINPUT2)
+#define IID_IDirectInput7 WINELIB_NAME_AW(IID_IDirectInput7)
+#define IDirectInput7 WINELIB_NAME_AW(IDirectInput7)
+DECL_WINELIB_TYPE_AW(LPDIRECTINPUT7)
+#if DIRECTINPUT_VERSION >= 0x0800
+#define IID_IDirectInput8 WINELIB_NAME_AW(IID_IDirectInput8)
+#define IDirectInput8 WINELIB_NAME_AW(IDirectInput8)
+DECL_WINELIB_TYPE_AW(LPDIRECTINPUT8)
+#endif /* DI8 */
+#define IID_IDirectInputDevice WINELIB_NAME_AW(IID_IDirectInputDevice)
+#define IDirectInputDevice WINELIB_NAME_AW(IDirectInputDevice)
+DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE)
+#if DIRECTINPUT_VERSION >= 0x0500
+#define IID_IDirectInputDevice2 WINELIB_NAME_AW(IID_IDirectInputDevice2)
+#define IDirectInputDevice2 WINELIB_NAME_AW(IDirectInputDevice2)
+DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE2)
+#endif /* DI5 */
+#if DIRECTINPUT_VERSION >= 0x0700
+#define IID_IDirectInputDevice7 WINELIB_NAME_AW(IID_IDirectInputDevice7)
+#define IDirectInputDevice7 WINELIB_NAME_AW(IDirectInputDevice7)
+DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE7)
+#endif /* DI7 */
+#if DIRECTINPUT_VERSION >= 0x0800
+#define IID_IDirectInputDevice8 WINELIB_NAME_AW(IID_IDirectInputDevice8)
+#define IDirectInputDevice8 WINELIB_NAME_AW(IDirectInputDevice8)
+DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE8)
+#endif /* DI8 */
+
+#define DI_OK S_OK
+#define DI_NOTATTACHED S_FALSE
+#define DI_BUFFEROVERFLOW S_FALSE
+#define DI_PROPNOEFFECT S_FALSE
+#define DI_NOEFFECT S_FALSE
+#define DI_POLLEDDEVICE ((HRESULT)0x00000002L)
+#define DI_DOWNLOADSKIPPED ((HRESULT)0x00000003L)
+#define DI_EFFECTRESTARTED ((HRESULT)0x00000004L)
+#define DI_TRUNCATED ((HRESULT)0x00000008L)
+#define DI_SETTINGSNOTSAVED ((HRESULT)0x0000000BL)
+#define DI_TRUNCATEDANDRESTARTED ((HRESULT)0x0000000CL)
+#define DI_WRITEPROTECT ((HRESULT)0x00000013L)
+
+#define DIERR_OLDDIRECTINPUTVERSION \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_OLD_WIN_VERSION)
+#define DIERR_BETADIRECTINPUTVERSION \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_RMODE_APP)
+#define DIERR_BADDRIVERVER \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BAD_DRIVER_LEVEL)
+#define DIERR_DEVICENOTREG REGDB_E_CLASSNOTREG
+#define DIERR_NOTFOUND \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND)
+#define DIERR_OBJECTNOTFOUND \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND)
+#define DIERR_INVALIDPARAM E_INVALIDARG
+#define DIERR_NOINTERFACE E_NOINTERFACE
+#define DIERR_GENERIC E_FAIL
+#define DIERR_OUTOFMEMORY E_OUTOFMEMORY
+#define DIERR_UNSUPPORTED E_NOTIMPL
+#define DIERR_NOTINITIALIZED \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_NOT_READY)
+#define DIERR_ALREADYINITIALIZED \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_ALREADY_INITIALIZED)
+#define DIERR_NOAGGREGATION CLASS_E_NOAGGREGATION
+#define DIERR_OTHERAPPHASPRIO E_ACCESSDENIED
+#define DIERR_INPUTLOST \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_READ_FAULT)
+#define DIERR_ACQUIRED \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BUSY)
+#define DIERR_NOTACQUIRED \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_INVALID_ACCESS)
+#define DIERR_READONLY E_ACCESSDENIED
+#define DIERR_HANDLEEXISTS E_ACCESSDENIED
+#ifndef E_PENDING
+#define E_PENDING 0x8000000AL
+#endif
+#define DIERR_INSUFFICIENTPRIVS 0x80040200L
+#define DIERR_DEVICEFULL 0x80040201L
+#define DIERR_MOREDATA 0x80040202L
+#define DIERR_NOTDOWNLOADED 0x80040203L
+#define DIERR_HASEFFECTS 0x80040204L
+#define DIERR_NOTEXCLUSIVEACQUIRED 0x80040205L
+#define DIERR_INCOMPLETEEFFECT 0x80040206L
+#define DIERR_NOTBUFFERED 0x80040207L
+#define DIERR_EFFECTPLAYING 0x80040208L
+#define DIERR_UNPLUGGED 0x80040209L
+#define DIERR_REPORTFULL 0x8004020AL
+#define DIERR_MAPFILEFAIL 0x8004020BL
+
+#define DIENUM_STOP 0
+#define DIENUM_CONTINUE 1
+
+#define DIEDFL_ALLDEVICES 0x00000000
+#define DIEDFL_ATTACHEDONLY 0x00000001
+#define DIEDFL_FORCEFEEDBACK 0x00000100
+#define DIEDFL_INCLUDEALIASES 0x00010000
+#define DIEDFL_INCLUDEPHANTOMS 0x00020000
+#define DIEDFL_INCLUDEHIDDEN 0x00040000
+
+#define DIDEVTYPE_DEVICE 1
+#define DIDEVTYPE_MOUSE 2
+#define DIDEVTYPE_KEYBOARD 3
+#define DIDEVTYPE_JOYSTICK 4
+#define DIDEVTYPE_HID 0x00010000
+
+#define DI8DEVCLASS_ALL 0
+#define DI8DEVCLASS_DEVICE 1
+#define DI8DEVCLASS_POINTER 2
+#define DI8DEVCLASS_KEYBOARD 3
+#define DI8DEVCLASS_GAMECTRL 4
+
+#define DI8DEVTYPE_DEVICE 0x11
+#define DI8DEVTYPE_MOUSE 0x12
+#define DI8DEVTYPE_KEYBOARD 0x13
+#define DI8DEVTYPE_JOYSTICK 0x14
+#define DI8DEVTYPE_GAMEPAD 0x15
+#define DI8DEVTYPE_DRIVING 0x16
+#define DI8DEVTYPE_FLIGHT 0x17
+#define DI8DEVTYPE_1STPERSON 0x18
+#define DI8DEVTYPE_DEVICECTRL 0x19
+#define DI8DEVTYPE_SCREENPOINTER 0x1A
+#define DI8DEVTYPE_REMOTE 0x1B
+#define DI8DEVTYPE_SUPPLEMENTAL 0x1C
+
+#define DIDEVTYPEMOUSE_UNKNOWN 1
+#define DIDEVTYPEMOUSE_TRADITIONAL 2
+#define DIDEVTYPEMOUSE_FINGERSTICK 3
+#define DIDEVTYPEMOUSE_TOUCHPAD 4
+#define DIDEVTYPEMOUSE_TRACKBALL 5
+
+#define DIDEVTYPEKEYBOARD_UNKNOWN 0
+#define DIDEVTYPEKEYBOARD_PCXT 1
+#define DIDEVTYPEKEYBOARD_OLIVETTI 2
+#define DIDEVTYPEKEYBOARD_PCAT 3
+#define DIDEVTYPEKEYBOARD_PCENH 4
+#define DIDEVTYPEKEYBOARD_NOKIA1050 5
+#define DIDEVTYPEKEYBOARD_NOKIA9140 6
+#define DIDEVTYPEKEYBOARD_NEC98 7
+#define DIDEVTYPEKEYBOARD_NEC98LAPTOP 8
+#define DIDEVTYPEKEYBOARD_NEC98106 9
+#define DIDEVTYPEKEYBOARD_JAPAN106 10
+#define DIDEVTYPEKEYBOARD_JAPANAX 11
+#define DIDEVTYPEKEYBOARD_J3100 12
+
+#define DIDEVTYPEJOYSTICK_UNKNOWN 1
+#define DIDEVTYPEJOYSTICK_TRADITIONAL 2
+#define DIDEVTYPEJOYSTICK_FLIGHTSTICK 3
+#define DIDEVTYPEJOYSTICK_GAMEPAD 4
+#define DIDEVTYPEJOYSTICK_RUDDER 5
+#define DIDEVTYPEJOYSTICK_WHEEL 6
+#define DIDEVTYPEJOYSTICK_HEADTRACKER 7
+
+#define DI8DEVTYPEMOUSE_UNKNOWN 1
+#define DI8DEVTYPEMOUSE_TRADITIONAL 2
+#define DI8DEVTYPEMOUSE_FINGERSTICK 3
+#define DI8DEVTYPEMOUSE_TOUCHPAD 4
+#define DI8DEVTYPEMOUSE_TRACKBALL 5
+#define DI8DEVTYPEMOUSE_ABSOLUTE 6
+
+#define DI8DEVTYPEKEYBOARD_UNKNOWN 0
+#define DI8DEVTYPEKEYBOARD_PCXT 1
+#define DI8DEVTYPEKEYBOARD_OLIVETTI 2
+#define DI8DEVTYPEKEYBOARD_PCAT 3
+#define DI8DEVTYPEKEYBOARD_PCENH 4
+#define DI8DEVTYPEKEYBOARD_NOKIA1050 5
+#define DI8DEVTYPEKEYBOARD_NOKIA9140 6
+#define DI8DEVTYPEKEYBOARD_NEC98 7
+#define DI8DEVTYPEKEYBOARD_NEC98LAPTOP 8
+#define DI8DEVTYPEKEYBOARD_NEC98106 9
+#define DI8DEVTYPEKEYBOARD_JAPAN106 10
+#define DI8DEVTYPEKEYBOARD_JAPANAX 11
+#define DI8DEVTYPEKEYBOARD_J3100 12
+
+#define DI8DEVTYPE_LIMITEDGAMESUBTYPE 1
+
+#define DI8DEVTYPEJOYSTICK_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPEJOYSTICK_STANDARD 2
+
+#define DI8DEVTYPEGAMEPAD_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPEGAMEPAD_STANDARD 2
+#define DI8DEVTYPEGAMEPAD_TILT 3
+
+#define DI8DEVTYPEDRIVING_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPEDRIVING_COMBINEDPEDALS 2
+#define DI8DEVTYPEDRIVING_DUALPEDALS 3
+#define DI8DEVTYPEDRIVING_THREEPEDALS 4
+#define DI8DEVTYPEDRIVING_HANDHELD 5
+
+#define DI8DEVTYPEFLIGHT_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPEFLIGHT_STICK 2
+#define DI8DEVTYPEFLIGHT_YOKE 3
+#define DI8DEVTYPEFLIGHT_RC 4
+
+#define DI8DEVTYPE1STPERSON_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPE1STPERSON_UNKNOWN 2
+#define DI8DEVTYPE1STPERSON_SIXDOF 3
+#define DI8DEVTYPE1STPERSON_SHOOTER 4
+
+#define DI8DEVTYPESCREENPTR_UNKNOWN 2
+#define DI8DEVTYPESCREENPTR_LIGHTGUN 3
+#define DI8DEVTYPESCREENPTR_LIGHTPEN 4
+#define DI8DEVTYPESCREENPTR_TOUCH 5
+
+#define DI8DEVTYPEREMOTE_UNKNOWN 2
+
+#define DI8DEVTYPEDEVICECTRL_UNKNOWN 2
+#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION 3
+#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION_HARDWIRED 4
+
+#define DI8DEVTYPESUPPLEMENTAL_UNKNOWN 2
+#define DI8DEVTYPESUPPLEMENTAL_2NDHANDCONTROLLER 3
+#define DI8DEVTYPESUPPLEMENTAL_HEADTRACKER 4
+#define DI8DEVTYPESUPPLEMENTAL_HANDTRACKER 5
+#define DI8DEVTYPESUPPLEMENTAL_SHIFTSTICKGATE 6
+#define DI8DEVTYPESUPPLEMENTAL_SHIFTER 7
+#define DI8DEVTYPESUPPLEMENTAL_THROTTLE 8
+#define DI8DEVTYPESUPPLEMENTAL_SPLITTHROTTLE 9
+#define DI8DEVTYPESUPPLEMENTAL_COMBINEDPEDALS 10
+#define DI8DEVTYPESUPPLEMENTAL_DUALPEDALS 11
+#define DI8DEVTYPESUPPLEMENTAL_THREEPEDALS 12
+#define DI8DEVTYPESUPPLEMENTAL_RUDDERPEDALS 13
+
+#define GET_DIDEVICE_TYPE(dwDevType) LOBYTE(dwDevType)
+#define GET_DIDEVICE_SUBTYPE(dwDevType) HIBYTE(dwDevType)
+
+typedef struct DIDEVICEOBJECTINSTANCE_DX3A {
+ DWORD dwSize;
+ GUID guidType;
+ DWORD dwOfs;
+ DWORD dwType;
+ DWORD dwFlags;
+ CHAR tszName[MAX_PATH];
+} DIDEVICEOBJECTINSTANCE_DX3A, *LPDIDEVICEOBJECTINSTANCE_DX3A;
+typedef const DIDEVICEOBJECTINSTANCE_DX3A *LPCDIDEVICEOBJECTINSTANCE_DX3A;
+typedef struct DIDEVICEOBJECTINSTANCE_DX3W {
+ DWORD dwSize;
+ GUID guidType;
+ DWORD dwOfs;
+ DWORD dwType;
+ DWORD dwFlags;
+ WCHAR tszName[MAX_PATH];
+} DIDEVICEOBJECTINSTANCE_DX3W, *LPDIDEVICEOBJECTINSTANCE_DX3W;
+typedef const DIDEVICEOBJECTINSTANCE_DX3W *LPCDIDEVICEOBJECTINSTANCE_DX3W;
+
+DECL_WINELIB_TYPE_AW(DIDEVICEOBJECTINSTANCE_DX3)
+DECL_WINELIB_TYPE_AW(LPDIDEVICEOBJECTINSTANCE_DX3)
+DECL_WINELIB_TYPE_AW(LPCDIDEVICEOBJECTINSTANCE_DX3)
+
+typedef struct DIDEVICEOBJECTINSTANCEA {
+ DWORD dwSize;
+ GUID guidType;
+ DWORD dwOfs;
+ DWORD dwType;
+ DWORD dwFlags;
+ CHAR tszName[MAX_PATH];
+#if(DIRECTINPUT_VERSION >= 0x0500)
+ DWORD dwFFMaxForce;
+ DWORD dwFFForceResolution;
+ WORD wCollectionNumber;
+ WORD wDesignatorIndex;
+ WORD wUsagePage;
+ WORD wUsage;
+ DWORD dwDimension;
+ WORD wExponent;
+ WORD wReserved;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+} DIDEVICEOBJECTINSTANCEA, *LPDIDEVICEOBJECTINSTANCEA;
+typedef const DIDEVICEOBJECTINSTANCEA *LPCDIDEVICEOBJECTINSTANCEA;
+
+typedef struct DIDEVICEOBJECTINSTANCEW {
+ DWORD dwSize;
+ GUID guidType;
+ DWORD dwOfs;
+ DWORD dwType;
+ DWORD dwFlags;
+ WCHAR tszName[MAX_PATH];
+#if(DIRECTINPUT_VERSION >= 0x0500)
+ DWORD dwFFMaxForce;
+ DWORD dwFFForceResolution;
+ WORD wCollectionNumber;
+ WORD wDesignatorIndex;
+ WORD wUsagePage;
+ WORD wUsage;
+ DWORD dwDimension;
+ WORD wExponent;
+ WORD wReserved;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+} DIDEVICEOBJECTINSTANCEW, *LPDIDEVICEOBJECTINSTANCEW;
+typedef const DIDEVICEOBJECTINSTANCEW *LPCDIDEVICEOBJECTINSTANCEW;
+
+DECL_WINELIB_TYPE_AW(DIDEVICEOBJECTINSTANCE)
+DECL_WINELIB_TYPE_AW(LPDIDEVICEOBJECTINSTANCE)
+DECL_WINELIB_TYPE_AW(LPCDIDEVICEOBJECTINSTANCE)
+
+typedef struct DIDEVICEINSTANCE_DX3A {
+ DWORD dwSize;
+ GUID guidInstance;
+ GUID guidProduct;
+ DWORD dwDevType;
+ CHAR tszInstanceName[MAX_PATH];
+ CHAR tszProductName[MAX_PATH];
+} DIDEVICEINSTANCE_DX3A, *LPDIDEVICEINSTANCE_DX3A;
+typedef const DIDEVICEINSTANCE_DX3A *LPCDIDEVICEINSTANCE_DX3A;
+typedef struct DIDEVICEINSTANCE_DX3W {
+ DWORD dwSize;
+ GUID guidInstance;
+ GUID guidProduct;
+ DWORD dwDevType;
+ WCHAR tszInstanceName[MAX_PATH];
+ WCHAR tszProductName[MAX_PATH];
+} DIDEVICEINSTANCE_DX3W, *LPDIDEVICEINSTANCE_DX3W;
+typedef const DIDEVICEINSTANCE_DX3W *LPCDIDEVICEINSTANCE_DX3W;
+
+DECL_WINELIB_TYPE_AW(DIDEVICEINSTANCE_DX3)
+DECL_WINELIB_TYPE_AW(LPDIDEVICEINSTANCE_DX3)
+DECL_WINELIB_TYPE_AW(LPCDIDEVICEINSTANCE_DX3)
+
+typedef struct DIDEVICEINSTANCEA {
+ DWORD dwSize;
+ GUID guidInstance;
+ GUID guidProduct;
+ DWORD dwDevType;
+ CHAR tszInstanceName[MAX_PATH];
+ CHAR tszProductName[MAX_PATH];
+#if(DIRECTINPUT_VERSION >= 0x0500)
+ GUID guidFFDriver;
+ WORD wUsagePage;
+ WORD wUsage;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+} DIDEVICEINSTANCEA, *LPDIDEVICEINSTANCEA;
+typedef const DIDEVICEINSTANCEA *LPCDIDEVICEINSTANCEA;
+
+typedef struct DIDEVICEINSTANCEW {
+ DWORD dwSize;
+ GUID guidInstance;
+ GUID guidProduct;
+ DWORD dwDevType;
+ WCHAR tszInstanceName[MAX_PATH];
+ WCHAR tszProductName[MAX_PATH];
+#if(DIRECTINPUT_VERSION >= 0x0500)
+ GUID guidFFDriver;
+ WORD wUsagePage;
+ WORD wUsage;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+} DIDEVICEINSTANCEW, *LPDIDEVICEINSTANCEW;
+typedef const DIDEVICEINSTANCEW *LPCDIDEVICEINSTANCEW;
+
+DECL_WINELIB_TYPE_AW(DIDEVICEINSTANCE)
+DECL_WINELIB_TYPE_AW(LPDIDEVICEINSTANCE)
+DECL_WINELIB_TYPE_AW(LPCDIDEVICEINSTANCE)
+
+typedef BOOL (CALLBACK *LPDIENUMDEVICESCALLBACKA)(LPCDIDEVICEINSTANCEA,LPVOID);
+typedef BOOL (CALLBACK *LPDIENUMDEVICESCALLBACKW)(LPCDIDEVICEINSTANCEW,LPVOID);
+DECL_WINELIB_TYPE_AW(LPDIENUMDEVICESCALLBACK)
+
+#define DIEDBS_MAPPEDPRI1 0x00000001
+#define DIEDBS_MAPPEDPRI2 0x00000002
+#define DIEDBS_RECENTDEVICE 0x00000010
+#define DIEDBS_NEWDEVICE 0x00000020
+
+#define DIEDBSFL_ATTACHEDONLY 0x00000000
+#define DIEDBSFL_THISUSER 0x00000010
+#define DIEDBSFL_FORCEFEEDBACK DIEDFL_FORCEFEEDBACK
+#define DIEDBSFL_AVAILABLEDEVICES 0x00001000
+#define DIEDBSFL_MULTIMICEKEYBOARDS 0x00002000
+#define DIEDBSFL_NONGAMINGDEVICES 0x00004000
+#define DIEDBSFL_VALID 0x00007110
+
+#if DIRECTINPUT_VERSION >= 0x0800
+typedef BOOL (CALLBACK *LPDIENUMDEVICESBYSEMANTICSCBA)(LPCDIDEVICEINSTANCEA,LPDIRECTINPUTDEVICE8A,DWORD,DWORD,LPVOID);
+typedef BOOL (CALLBACK *LPDIENUMDEVICESBYSEMANTICSCBW)(LPCDIDEVICEINSTANCEW,LPDIRECTINPUTDEVICE8W,DWORD,DWORD,LPVOID);
+DECL_WINELIB_TYPE_AW(LPDIENUMDEVICESBYSEMANTICSCB)
+#endif
+
+typedef BOOL (CALLBACK *LPDICONFIGUREDEVICESCALLBACK)(LPUNKNOWN,LPVOID);
+
+typedef BOOL (CALLBACK *LPDIENUMDEVICEOBJECTSCALLBACKA)(LPCDIDEVICEOBJECTINSTANCEA,LPVOID);
+typedef BOOL (CALLBACK *LPDIENUMDEVICEOBJECTSCALLBACKW)(LPCDIDEVICEOBJECTINSTANCEW,LPVOID);
+DECL_WINELIB_TYPE_AW(LPDIENUMDEVICEOBJECTSCALLBACK)
+
+#if DIRECTINPUT_VERSION >= 0x0500
+typedef BOOL (CALLBACK *LPDIENUMCREATEDEFFECTOBJECTSCALLBACK)(LPDIRECTINPUTEFFECT, LPVOID);
+#endif
+
+#define DIK_ESCAPE 0x01
+#define DIK_1 0x02
+#define DIK_2 0x03
+#define DIK_3 0x04
+#define DIK_4 0x05
+#define DIK_5 0x06
+#define DIK_6 0x07
+#define DIK_7 0x08
+#define DIK_8 0x09
+#define DIK_9 0x0A
+#define DIK_0 0x0B
+#define DIK_MINUS 0x0C /* - on main keyboard */
+#define DIK_EQUALS 0x0D
+#define DIK_BACK 0x0E /* backspace */
+#define DIK_TAB 0x0F
+#define DIK_Q 0x10
+#define DIK_W 0x11
+#define DIK_E 0x12
+#define DIK_R 0x13
+#define DIK_T 0x14
+#define DIK_Y 0x15
+#define DIK_U 0x16
+#define DIK_I 0x17
+#define DIK_O 0x18
+#define DIK_P 0x19
+#define DIK_LBRACKET 0x1A
+#define DIK_RBRACKET 0x1B
+#define DIK_RETURN 0x1C /* Enter on main keyboard */
+#define DIK_LCONTROL 0x1D
+#define DIK_A 0x1E
+#define DIK_S 0x1F
+#define DIK_D 0x20
+#define DIK_F 0x21
+#define DIK_G 0x22
+#define DIK_H 0x23
+#define DIK_J 0x24
+#define DIK_K 0x25
+#define DIK_L 0x26
+#define DIK_SEMICOLON 0x27
+#define DIK_APOSTROPHE 0x28
+#define DIK_GRAVE 0x29 /* accent grave */
+#define DIK_LSHIFT 0x2A
+#define DIK_BACKSLASH 0x2B
+#define DIK_Z 0x2C
+#define DIK_X 0x2D
+#define DIK_C 0x2E
+#define DIK_V 0x2F
+#define DIK_B 0x30
+#define DIK_N 0x31
+#define DIK_M 0x32
+#define DIK_COMMA 0x33
+#define DIK_PERIOD 0x34 /* . on main keyboard */
+#define DIK_SLASH 0x35 /* / on main keyboard */
+#define DIK_RSHIFT 0x36
+#define DIK_MULTIPLY 0x37 /* * on numeric keypad */
+#define DIK_LMENU 0x38 /* left Alt */
+#define DIK_SPACE 0x39
+#define DIK_CAPITAL 0x3A
+#define DIK_F1 0x3B
+#define DIK_F2 0x3C
+#define DIK_F3 0x3D
+#define DIK_F4 0x3E
+#define DIK_F5 0x3F
+#define DIK_F6 0x40
+#define DIK_F7 0x41
+#define DIK_F8 0x42
+#define DIK_F9 0x43
+#define DIK_F10 0x44
+#define DIK_NUMLOCK 0x45
+#define DIK_SCROLL 0x46 /* Scroll Lock */
+#define DIK_NUMPAD7 0x47
+#define DIK_NUMPAD8 0x48
+#define DIK_NUMPAD9 0x49
+#define DIK_SUBTRACT 0x4A /* - on numeric keypad */
+#define DIK_NUMPAD4 0x4B
+#define DIK_NUMPAD5 0x4C
+#define DIK_NUMPAD6 0x4D
+#define DIK_ADD 0x4E /* + on numeric keypad */
+#define DIK_NUMPAD1 0x4F
+#define DIK_NUMPAD2 0x50
+#define DIK_NUMPAD3 0x51
+#define DIK_NUMPAD0 0x52
+#define DIK_DECIMAL 0x53 /* . on numeric keypad */
+#define DIK_OEM_102 0x56 /* < > | on UK/Germany keyboards */
+#define DIK_F11 0x57
+#define DIK_F12 0x58
+#define DIK_F13 0x64 /* (NEC PC98) */
+#define DIK_F14 0x65 /* (NEC PC98) */
+#define DIK_F15 0x66 /* (NEC PC98) */
+#define DIK_KANA 0x70 /* (Japanese keyboard) */
+#define DIK_ABNT_C1 0x73 /* / ? on Portugese (Brazilian) keyboards */
+#define DIK_CONVERT 0x79 /* (Japanese keyboard) */
+#define DIK_NOCONVERT 0x7B /* (Japanese keyboard) */
+#define DIK_YEN 0x7D /* (Japanese keyboard) */
+#define DIK_ABNT_C2 0x7E /* Numpad . on Portugese (Brazilian) keyboards */
+#define DIK_NUMPADEQUALS 0x8D /* = on numeric keypad (NEC PC98) */
+#define DIK_CIRCUMFLEX 0x90 /* (Japanese keyboard) */
+#define DIK_AT 0x91 /* (NEC PC98) */
+#define DIK_COLON 0x92 /* (NEC PC98) */
+#define DIK_UNDERLINE 0x93 /* (NEC PC98) */
+#define DIK_KANJI 0x94 /* (Japanese keyboard) */
+#define DIK_STOP 0x95 /* (NEC PC98) */
+#define DIK_AX 0x96 /* (Japan AX) */
+#define DIK_UNLABELED 0x97 /* (J3100) */
+#define DIK_NEXTTRACK 0x99 /* Next Track */
+#define DIK_NUMPADENTER 0x9C /* Enter on numeric keypad */
+#define DIK_RCONTROL 0x9D
+#define DIK_MUTE 0xA0 /* Mute */
+#define DIK_CALCULATOR 0xA1 /* Calculator */
+#define DIK_PLAYPAUSE 0xA2 /* Play / Pause */
+#define DIK_MEDIASTOP 0xA4 /* Media Stop */
+#define DIK_VOLUMEDOWN 0xAE /* Volume - */
+#define DIK_VOLUMEUP 0xB0 /* Volume + */
+#define DIK_WEBHOME 0xB2 /* Web home */
+#define DIK_NUMPADCOMMA 0xB3 /* , on numeric keypad (NEC PC98) */
+#define DIK_DIVIDE 0xB5 /* / on numeric keypad */
+#define DIK_SYSRQ 0xB7
+#define DIK_RMENU 0xB8 /* right Alt */
+#define DIK_PAUSE 0xC5 /* Pause */
+#define DIK_HOME 0xC7 /* Home on arrow keypad */
+#define DIK_UP 0xC8 /* UpArrow on arrow keypad */
+#define DIK_PRIOR 0xC9 /* PgUp on arrow keypad */
+#define DIK_LEFT 0xCB /* LeftArrow on arrow keypad */
+#define DIK_RIGHT 0xCD /* RightArrow on arrow keypad */
+#define DIK_END 0xCF /* End on arrow keypad */
+#define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */
+#define DIK_NEXT 0xD1 /* PgDn on arrow keypad */
+#define DIK_INSERT 0xD2 /* Insert on arrow keypad */
+#define DIK_DELETE 0xD3 /* Delete on arrow keypad */
+#define DIK_LWIN 0xDB /* Left Windows key */
+#define DIK_RWIN 0xDC /* Right Windows key */
+#define DIK_APPS 0xDD /* AppMenu key */
+#define DIK_POWER 0xDE
+#define DIK_SLEEP 0xDF
+#define DIK_WAKE 0xE3 /* System Wake */
+#define DIK_WEBSEARCH 0xE5 /* Web Search */
+#define DIK_WEBFAVORITES 0xE6 /* Web Favorites */
+#define DIK_WEBREFRESH 0xE7 /* Web Refresh */
+#define DIK_WEBSTOP 0xE8 /* Web Stop */
+#define DIK_WEBFORWARD 0xE9 /* Web Forward */
+#define DIK_WEBBACK 0xEA /* Web Back */
+#define DIK_MYCOMPUTER 0xEB /* My Computer */
+#define DIK_MAIL 0xEC /* Mail */
+#define DIK_MEDIASELECT 0xED /* Media Select */
+
+#define DIK_BACKSPACE DIK_BACK /* backspace */
+#define DIK_NUMPADSTAR DIK_MULTIPLY /* * on numeric keypad */
+#define DIK_LALT DIK_LMENU /* left Alt */
+#define DIK_CAPSLOCK DIK_CAPITAL /* CapsLock */
+#define DIK_NUMPADMINUS DIK_SUBTRACT /* - on numeric keypad */
+#define DIK_NUMPADPLUS DIK_ADD /* + on numeric keypad */
+#define DIK_NUMPADPERIOD DIK_DECIMAL /* . on numeric keypad */
+#define DIK_NUMPADSLASH DIK_DIVIDE /* / on numeric keypad */
+#define DIK_RALT DIK_RMENU /* right Alt */
+#define DIK_UPARROW DIK_UP /* UpArrow on arrow keypad */
+#define DIK_PGUP DIK_PRIOR /* PgUp on arrow keypad */
+#define DIK_LEFTARROW DIK_LEFT /* LeftArrow on arrow keypad */
+#define DIK_RIGHTARROW DIK_RIGHT /* RightArrow on arrow keypad */
+#define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */
+#define DIK_PGDN DIK_NEXT /* PgDn on arrow keypad */
+
+#define DIDFT_ALL 0x00000000
+#define DIDFT_RELAXIS 0x00000001
+#define DIDFT_ABSAXIS 0x00000002
+#define DIDFT_AXIS 0x00000003
+#define DIDFT_PSHBUTTON 0x00000004
+#define DIDFT_TGLBUTTON 0x00000008
+#define DIDFT_BUTTON 0x0000000C
+#define DIDFT_POV 0x00000010
+#define DIDFT_COLLECTION 0x00000040
+#define DIDFT_NODATA 0x00000080
+#define DIDFT_ANYINSTANCE 0x00FFFF00
+#define DIDFT_INSTANCEMASK DIDFT_ANYINSTANCE
+#define DIDFT_MAKEINSTANCE(n) ((WORD)(n) << 8)
+#define DIDFT_GETTYPE(n) LOBYTE(n)
+#define DIDFT_GETINSTANCE(n) LOWORD((n) >> 8)
+#define DIDFT_FFACTUATOR 0x01000000
+#define DIDFT_FFEFFECTTRIGGER 0x02000000
+#if DIRECTINPUT_VERSION >= 0x050a
+#define DIDFT_OUTPUT 0x10000000
+#define DIDFT_VENDORDEFINED 0x04000000
+#define DIDFT_ALIAS 0x08000000
+#endif /* DI5a */
+#ifndef DIDFT_OPTIONAL
+#define DIDFT_OPTIONAL 0x80000000
+#endif
+#define DIDFT_ENUMCOLLECTION(n) ((WORD)(n) << 8)
+#define DIDFT_NOCOLLECTION 0x00FFFF00
+
+#define DIDF_ABSAXIS 0x00000001
+#define DIDF_RELAXIS 0x00000002
+
+#define DIGDD_PEEK 0x00000001
+
+#define DISEQUENCE_COMPARE(dwSq1,cmp,dwSq2) ((int)((dwSq1) - (dwSq2)) cmp 0)
+
+typedef struct DIDEVICEOBJECTDATA_DX3 {
+ DWORD dwOfs;
+ DWORD dwData;
+ DWORD dwTimeStamp;
+ DWORD dwSequence;
+} DIDEVICEOBJECTDATA_DX3,*LPDIDEVICEOBJECTDATA_DX3;
+typedef const DIDEVICEOBJECTDATA_DX3 *LPCDIDEVICEOBJECTDATA_DX3;
+
+typedef struct DIDEVICEOBJECTDATA {
+ DWORD dwOfs;
+ DWORD dwData;
+ DWORD dwTimeStamp;
+ DWORD dwSequence;
+#if(DIRECTINPUT_VERSION >= 0x0800)
+ UINT_PTR uAppData;
+#endif /* DIRECTINPUT_VERSION >= 0x0800 */
+} DIDEVICEOBJECTDATA, *LPDIDEVICEOBJECTDATA;
+typedef const DIDEVICEOBJECTDATA *LPCDIDEVICEOBJECTDATA;
+
+typedef struct _DIOBJECTDATAFORMAT {
+ const GUID *pguid;
+ DWORD dwOfs;
+ DWORD dwType;
+ DWORD dwFlags;
+} DIOBJECTDATAFORMAT, *LPDIOBJECTDATAFORMAT;
+typedef const DIOBJECTDATAFORMAT *LPCDIOBJECTDATAFORMAT;
+
+typedef struct _DIDATAFORMAT {
+ DWORD dwSize;
+ DWORD dwObjSize;
+ DWORD dwFlags;
+ DWORD dwDataSize;
+ DWORD dwNumObjs;
+ LPDIOBJECTDATAFORMAT rgodf;
+} DIDATAFORMAT, *LPDIDATAFORMAT;
+typedef const DIDATAFORMAT *LPCDIDATAFORMAT;
+
+#if DIRECTINPUT_VERSION >= 0x0500
+#define DIDOI_FFACTUATOR 0x00000001
+#define DIDOI_FFEFFECTTRIGGER 0x00000002
+#define DIDOI_POLLED 0x00008000
+#define DIDOI_ASPECTPOSITION 0x00000100
+#define DIDOI_ASPECTVELOCITY 0x00000200
+#define DIDOI_ASPECTACCEL 0x00000300
+#define DIDOI_ASPECTFORCE 0x00000400
+#define DIDOI_ASPECTMASK 0x00000F00
+#endif /* DI5 */
+#if DIRECTINPUT_VERSION >= 0x050a
+#define DIDOI_GUIDISUSAGE 0x00010000
+#endif /* DI5a */
+
+typedef struct DIPROPHEADER {
+ DWORD dwSize;
+ DWORD dwHeaderSize;
+ DWORD dwObj;
+ DWORD dwHow;
+} DIPROPHEADER,*LPDIPROPHEADER;
+typedef const DIPROPHEADER *LPCDIPROPHEADER;
+
+#define DIPH_DEVICE 0
+#define DIPH_BYOFFSET 1
+#define DIPH_BYID 2
+#if DIRECTINPUT_VERSION >= 0x050a
+#define DIPH_BYUSAGE 3
+
+#define DIMAKEUSAGEDWORD(UsagePage, Usage) (DWORD)MAKELONG(Usage, UsagePage)
+#endif /* DI5a */
+
+typedef struct DIPROPDWORD {
+ DIPROPHEADER diph;
+ DWORD dwData;
+} DIPROPDWORD, *LPDIPROPDWORD;
+typedef const DIPROPDWORD *LPCDIPROPDWORD;
+
+typedef struct DIPROPRANGE {
+ DIPROPHEADER diph;
+ LONG lMin;
+ LONG lMax;
+} DIPROPRANGE, *LPDIPROPRANGE;
+typedef const DIPROPRANGE *LPCDIPROPRANGE;
+
+#define DIPROPRANGE_NOMIN ((LONG)0x80000000)
+#define DIPROPRANGE_NOMAX ((LONG)0x7FFFFFFF)
+
+#if DIRECTINPUT_VERSION >= 0x050a
+typedef struct DIPROPCAL {
+ DIPROPHEADER diph;
+ LONG lMin;
+ LONG lCenter;
+ LONG lMax;
+} DIPROPCAL, *LPDIPROPCAL;
+typedef const DIPROPCAL *LPCDIPROPCAL;
+
+typedef struct DIPROPCALPOV {
+ DIPROPHEADER diph;
+ LONG lMin[5];
+ LONG lMax[5];
+} DIPROPCALPOV, *LPDIPROPCALPOV;
+typedef const DIPROPCALPOV *LPCDIPROPCALPOV;
+
+typedef struct DIPROPGUIDANDPATH {
+ DIPROPHEADER diph;
+ GUID guidClass;
+ WCHAR wszPath[MAX_PATH];
+} DIPROPGUIDANDPATH, *LPDIPROPGUIDANDPATH;
+typedef const DIPROPGUIDANDPATH *LPCDIPROPGUIDANDPATH;
+
+typedef struct DIPROPSTRING {
+ DIPROPHEADER diph;
+ WCHAR wsz[MAX_PATH];
+} DIPROPSTRING, *LPDIPROPSTRING;
+typedef const DIPROPSTRING *LPCDIPROPSTRING;
+#endif /* DI5a */
+
+#if DIRECTINPUT_VERSION >= 0x0800
+typedef struct DIPROPPOINTER {
+ DIPROPHEADER diph;
+ UINT_PTR uData;
+} DIPROPPOINTER, *LPDIPROPPOINTER;
+typedef const DIPROPPOINTER *LPCDIPROPPOINTER;
+#endif /* DI8 */
+
+/* special property GUIDs */
+#ifdef __cplusplus
+#define MAKEDIPROP(prop) (*(const GUID *)(prop))
+#else
+#define MAKEDIPROP(prop) ((REFGUID)(prop))
+#endif
+#define DIPROP_BUFFERSIZE MAKEDIPROP(1)
+#define DIPROP_AXISMODE MAKEDIPROP(2)
+
+#define DIPROPAXISMODE_ABS 0
+#define DIPROPAXISMODE_REL 1
+
+#define DIPROP_GRANULARITY MAKEDIPROP(3)
+#define DIPROP_RANGE MAKEDIPROP(4)
+#define DIPROP_DEADZONE MAKEDIPROP(5)
+#define DIPROP_SATURATION MAKEDIPROP(6)
+#define DIPROP_FFGAIN MAKEDIPROP(7)
+#define DIPROP_FFLOAD MAKEDIPROP(8)
+#define DIPROP_AUTOCENTER MAKEDIPROP(9)
+
+#define DIPROPAUTOCENTER_OFF 0
+#define DIPROPAUTOCENTER_ON 1
+
+#define DIPROP_CALIBRATIONMODE MAKEDIPROP(10)
+
+#define DIPROPCALIBRATIONMODE_COOKED 0
+#define DIPROPCALIBRATIONMODE_RAW 1
+
+#if DIRECTINPUT_VERSION >= 0x050a
+#define DIPROP_CALIBRATION MAKEDIPROP(11)
+#define DIPROP_GUIDANDPATH MAKEDIPROP(12)
+#define DIPROP_INSTANCENAME MAKEDIPROP(13)
+#define DIPROP_PRODUCTNAME MAKEDIPROP(14)
+#endif
+
+#if DIRECTINPUT_VERSION >= 0x5B2
+#define DIPROP_JOYSTICKID MAKEDIPROP(15)
+#define DIPROP_GETPORTDISPLAYNAME MAKEDIPROP(16)
+#endif
+
+#if DIRECTINPUT_VERSION >= 0x0700
+#define DIPROP_PHYSICALRANGE MAKEDIPROP(18)
+#define DIPROP_LOGICALRANGE MAKEDIPROP(19)
+#endif
+
+#if(DIRECTINPUT_VERSION >= 0x0800)
+#define DIPROP_KEYNAME MAKEDIPROP(20)
+#define DIPROP_CPOINTS MAKEDIPROP(21)
+#define DIPROP_APPDATA MAKEDIPROP(22)
+#define DIPROP_SCANCODE MAKEDIPROP(23)
+#define DIPROP_VIDPID MAKEDIPROP(24)
+#define DIPROP_USERNAME MAKEDIPROP(25)
+#define DIPROP_TYPENAME MAKEDIPROP(26)
+
+#define MAXCPOINTSNUM 8
+
+typedef struct _CPOINT {
+ LONG lP;
+ DWORD dwLog;
+} CPOINT, *PCPOINT;
+
+typedef struct DIPROPCPOINTS {
+ DIPROPHEADER diph;
+ DWORD dwCPointsNum;
+ CPOINT cp[MAXCPOINTSNUM];
+} DIPROPCPOINTS, *LPDIPROPCPOINTS;
+typedef const DIPROPCPOINTS *LPCDIPROPCPOINTS;
+#endif /* DI8 */
+
+
+typedef struct DIDEVCAPS_DX3 {
+ DWORD dwSize;
+ DWORD dwFlags;
+ DWORD dwDevType;
+ DWORD dwAxes;
+ DWORD dwButtons;
+ DWORD dwPOVs;
+} DIDEVCAPS_DX3, *LPDIDEVCAPS_DX3;
+
+typedef struct DIDEVCAPS {
+ DWORD dwSize;
+ DWORD dwFlags;
+ DWORD dwDevType;
+ DWORD dwAxes;
+ DWORD dwButtons;
+ DWORD dwPOVs;
+#if(DIRECTINPUT_VERSION >= 0x0500)
+ DWORD dwFFSamplePeriod;
+ DWORD dwFFMinTimeResolution;
+ DWORD dwFirmwareRevision;
+ DWORD dwHardwareRevision;
+ DWORD dwFFDriverVersion;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+} DIDEVCAPS,*LPDIDEVCAPS;
+
+#define DIDC_ATTACHED 0x00000001
+#define DIDC_POLLEDDEVICE 0x00000002
+#define DIDC_EMULATED 0x00000004
+#define DIDC_POLLEDDATAFORMAT 0x00000008
+#define DIDC_FORCEFEEDBACK 0x00000100
+#define DIDC_FFATTACK 0x00000200
+#define DIDC_FFFADE 0x00000400
+#define DIDC_SATURATION 0x00000800
+#define DIDC_POSNEGCOEFFICIENTS 0x00001000
+#define DIDC_POSNEGSATURATION 0x00002000
+#define DIDC_DEADBAND 0x00004000
+#define DIDC_STARTDELAY 0x00008000
+#define DIDC_ALIAS 0x00010000
+#define DIDC_PHANTOM 0x00020000
+#define DIDC_HIDDEN 0x00040000
+
+
+/* SetCooperativeLevel dwFlags */
+#define DISCL_EXCLUSIVE 0x00000001
+#define DISCL_NONEXCLUSIVE 0x00000002
+#define DISCL_FOREGROUND 0x00000004
+#define DISCL_BACKGROUND 0x00000008
+#define DISCL_NOWINKEY 0x00000010
+
+#if (DIRECTINPUT_VERSION >= 0x0500)
+/* Device FF flags */
+#define DISFFC_RESET 0x00000001
+#define DISFFC_STOPALL 0x00000002
+#define DISFFC_PAUSE 0x00000004
+#define DISFFC_CONTINUE 0x00000008
+#define DISFFC_SETACTUATORSON 0x00000010
+#define DISFFC_SETACTUATORSOFF 0x00000020
+
+#define DIGFFS_EMPTY 0x00000001
+#define DIGFFS_STOPPED 0x00000002
+#define DIGFFS_PAUSED 0x00000004
+#define DIGFFS_ACTUATORSON 0x00000010
+#define DIGFFS_ACTUATORSOFF 0x00000020
+#define DIGFFS_POWERON 0x00000040
+#define DIGFFS_POWEROFF 0x00000080
+#define DIGFFS_SAFETYSWITCHON 0x00000100
+#define DIGFFS_SAFETYSWITCHOFF 0x00000200
+#define DIGFFS_USERFFSWITCHON 0x00000400
+#define DIGFFS_USERFFSWITCHOFF 0x00000800
+#define DIGFFS_DEVICELOST 0x80000000
+
+/* Effect flags */
+#define DIEFT_ALL 0x00000000
+
+#define DIEFT_CONSTANTFORCE 0x00000001
+#define DIEFT_RAMPFORCE 0x00000002
+#define DIEFT_PERIODIC 0x00000003
+#define DIEFT_CONDITION 0x00000004
+#define DIEFT_CUSTOMFORCE 0x00000005
+#define DIEFT_HARDWARE 0x000000FF
+#define DIEFT_FFATTACK 0x00000200
+#define DIEFT_FFFADE 0x00000400
+#define DIEFT_SATURATION 0x00000800
+#define DIEFT_POSNEGCOEFFICIENTS 0x00001000
+#define DIEFT_POSNEGSATURATION 0x00002000
+#define DIEFT_DEADBAND 0x00004000
+#define DIEFT_STARTDELAY 0x00008000
+#define DIEFT_GETTYPE(n) LOBYTE(n)
+
+#define DIEFF_OBJECTIDS 0x00000001
+#define DIEFF_OBJECTOFFSETS 0x00000002
+#define DIEFF_CARTESIAN 0x00000010
+#define DIEFF_POLAR 0x00000020
+#define DIEFF_SPHERICAL 0x00000040
+
+#define DIEP_DURATION 0x00000001
+#define DIEP_SAMPLEPERIOD 0x00000002
+#define DIEP_GAIN 0x00000004
+#define DIEP_TRIGGERBUTTON 0x00000008
+#define DIEP_TRIGGERREPEATINTERVAL 0x00000010
+#define DIEP_AXES 0x00000020
+#define DIEP_DIRECTION 0x00000040
+#define DIEP_ENVELOPE 0x00000080
+#define DIEP_TYPESPECIFICPARAMS 0x00000100
+#if(DIRECTINPUT_VERSION >= 0x0600)
+#define DIEP_STARTDELAY 0x00000200
+#define DIEP_ALLPARAMS_DX5 0x000001FF
+#define DIEP_ALLPARAMS 0x000003FF
+#else
+#define DIEP_ALLPARAMS 0x000001FF
+#endif /* DIRECTINPUT_VERSION >= 0x0600 */
+#define DIEP_START 0x20000000
+#define DIEP_NORESTART 0x40000000
+#define DIEP_NODOWNLOAD 0x80000000
+#define DIEB_NOTRIGGER 0xFFFFFFFF
+
+#define DIES_SOLO 0x00000001
+#define DIES_NODOWNLOAD 0x80000000
+
+#define DIEGES_PLAYING 0x00000001
+#define DIEGES_EMULATED 0x00000002
+
+#define DI_DEGREES 100
+#define DI_FFNOMINALMAX 10000
+#define DI_SECONDS 1000000
+
+typedef struct DICONSTANTFORCE {
+ LONG lMagnitude;
+} DICONSTANTFORCE, *LPDICONSTANTFORCE;
+typedef const DICONSTANTFORCE *LPCDICONSTANTFORCE;
+
+typedef struct DIRAMPFORCE {
+ LONG lStart;
+ LONG lEnd;
+} DIRAMPFORCE, *LPDIRAMPFORCE;
+typedef const DIRAMPFORCE *LPCDIRAMPFORCE;
+
+typedef struct DIPERIODIC {
+ DWORD dwMagnitude;
+ LONG lOffset;
+ DWORD dwPhase;
+ DWORD dwPeriod;
+} DIPERIODIC, *LPDIPERIODIC;
+typedef const DIPERIODIC *LPCDIPERIODIC;
+
+typedef struct DICONDITION {
+ LONG lOffset;
+ LONG lPositiveCoefficient;
+ LONG lNegativeCoefficient;
+ DWORD dwPositiveSaturation;
+ DWORD dwNegativeSaturation;
+ LONG lDeadBand;
+} DICONDITION, *LPDICONDITION;
+typedef const DICONDITION *LPCDICONDITION;
+
+typedef struct DICUSTOMFORCE {
+ DWORD cChannels;
+ DWORD dwSamplePeriod;
+ DWORD cSamples;
+ LPLONG rglForceData;
+} DICUSTOMFORCE, *LPDICUSTOMFORCE;
+typedef const DICUSTOMFORCE *LPCDICUSTOMFORCE;
+
+typedef struct DIENVELOPE {
+ DWORD dwSize;
+ DWORD dwAttackLevel;
+ DWORD dwAttackTime;
+ DWORD dwFadeLevel;
+ DWORD dwFadeTime;
+} DIENVELOPE, *LPDIENVELOPE;
+typedef const DIENVELOPE *LPCDIENVELOPE;
+
+typedef struct DIEFFECT_DX5 {
+ DWORD dwSize;
+ DWORD dwFlags;
+ DWORD dwDuration;
+ DWORD dwSamplePeriod;
+ DWORD dwGain;
+ DWORD dwTriggerButton;
+ DWORD dwTriggerRepeatInterval;
+ DWORD cAxes;
+ LPDWORD rgdwAxes;
+ LPLONG rglDirection;
+ LPDIENVELOPE lpEnvelope;
+ DWORD cbTypeSpecificParams;
+ LPVOID lpvTypeSpecificParams;
+} DIEFFECT_DX5, *LPDIEFFECT_DX5;
+typedef const DIEFFECT_DX5 *LPCDIEFFECT_DX5;
+
+typedef struct DIEFFECT {
+ DWORD dwSize;
+ DWORD dwFlags;
+ DWORD dwDuration;
+ DWORD dwSamplePeriod;
+ DWORD dwGain;
+ DWORD dwTriggerButton;
+ DWORD dwTriggerRepeatInterval;
+ DWORD cAxes;
+ LPDWORD rgdwAxes;
+ LPLONG rglDirection;
+ LPDIENVELOPE lpEnvelope;
+ DWORD cbTypeSpecificParams;
+ LPVOID lpvTypeSpecificParams;
+#if(DIRECTINPUT_VERSION >= 0x0600)
+ DWORD dwStartDelay;
+#endif /* DIRECTINPUT_VERSION >= 0x0600 */
+} DIEFFECT, *LPDIEFFECT;
+typedef const DIEFFECT *LPCDIEFFECT;
+typedef DIEFFECT DIEFFECT_DX6;
+typedef LPDIEFFECT LPDIEFFECT_DX6;
+
+typedef struct DIEFFECTINFOA {
+ DWORD dwSize;
+ GUID guid;
+ DWORD dwEffType;
+ DWORD dwStaticParams;
+ DWORD dwDynamicParams;
+ CHAR tszName[MAX_PATH];
+} DIEFFECTINFOA, *LPDIEFFECTINFOA;
+typedef const DIEFFECTINFOA *LPCDIEFFECTINFOA;
+
+typedef struct DIEFFECTINFOW {
+ DWORD dwSize;
+ GUID guid;
+ DWORD dwEffType;
+ DWORD dwStaticParams;
+ DWORD dwDynamicParams;
+ WCHAR tszName[MAX_PATH];
+} DIEFFECTINFOW, *LPDIEFFECTINFOW;
+typedef const DIEFFECTINFOW *LPCDIEFFECTINFOW;
+
+DECL_WINELIB_TYPE_AW(DIEFFECTINFO)
+DECL_WINELIB_TYPE_AW(LPDIEFFECTINFO)
+DECL_WINELIB_TYPE_AW(LPCDIEFFECTINFO)
+
+typedef BOOL (CALLBACK *LPDIENUMEFFECTSCALLBACKA)(LPCDIEFFECTINFOA, LPVOID);
+typedef BOOL (CALLBACK *LPDIENUMEFFECTSCALLBACKW)(LPCDIEFFECTINFOW, LPVOID);
+
+typedef struct DIEFFESCAPE {
+ DWORD dwSize;
+ DWORD dwCommand;
+ LPVOID lpvInBuffer;
+ DWORD cbInBuffer;
+ LPVOID lpvOutBuffer;
+ DWORD cbOutBuffer;
+} DIEFFESCAPE, *LPDIEFFESCAPE;
+
+typedef struct DIJOYSTATE {
+ LONG lX;
+ LONG lY;
+ LONG lZ;
+ LONG lRx;
+ LONG lRy;
+ LONG lRz;
+ LONG rglSlider[2];
+ DWORD rgdwPOV[4];
+ BYTE rgbButtons[32];
+} DIJOYSTATE, *LPDIJOYSTATE;
+
+typedef struct DIJOYSTATE2 {
+ LONG lX;
+ LONG lY;
+ LONG lZ;
+ LONG lRx;
+ LONG lRy;
+ LONG lRz;
+ LONG rglSlider[2];
+ DWORD rgdwPOV[4];
+ BYTE rgbButtons[128];
+ LONG lVX; /* 'v' as in velocity */
+ LONG lVY;
+ LONG lVZ;
+ LONG lVRx;
+ LONG lVRy;
+ LONG lVRz;
+ LONG rglVSlider[2];
+ LONG lAX; /* 'a' as in acceleration */
+ LONG lAY;
+ LONG lAZ;
+ LONG lARx;
+ LONG lARy;
+ LONG lARz;
+ LONG rglASlider[2];
+ LONG lFX; /* 'f' as in force */
+ LONG lFY;
+ LONG lFZ;
+ LONG lFRx; /* 'fr' as in rotational force aka torque */
+ LONG lFRy;
+ LONG lFRz;
+ LONG rglFSlider[2];
+} DIJOYSTATE2, *LPDIJOYSTATE2;
+
+#define DIJOFS_X FIELD_OFFSET(DIJOYSTATE, lX)
+#define DIJOFS_Y FIELD_OFFSET(DIJOYSTATE, lY)
+#define DIJOFS_Z FIELD_OFFSET(DIJOYSTATE, lZ)
+#define DIJOFS_RX FIELD_OFFSET(DIJOYSTATE, lRx)
+#define DIJOFS_RY FIELD_OFFSET(DIJOYSTATE, lRy)
+#define DIJOFS_RZ FIELD_OFFSET(DIJOYSTATE, lRz)
+#define DIJOFS_SLIDER(n) (FIELD_OFFSET(DIJOYSTATE, rglSlider) + \
+ (n) * sizeof(LONG))
+#define DIJOFS_POV(n) (FIELD_OFFSET(DIJOYSTATE, rgdwPOV) + \
+ (n) * sizeof(DWORD))
+#define DIJOFS_BUTTON(n) (FIELD_OFFSET(DIJOYSTATE, rgbButtons) + (n))
+#define DIJOFS_BUTTON0 DIJOFS_BUTTON(0)
+#define DIJOFS_BUTTON1 DIJOFS_BUTTON(1)
+#define DIJOFS_BUTTON2 DIJOFS_BUTTON(2)
+#define DIJOFS_BUTTON3 DIJOFS_BUTTON(3)
+#define DIJOFS_BUTTON4 DIJOFS_BUTTON(4)
+#define DIJOFS_BUTTON5 DIJOFS_BUTTON(5)
+#define DIJOFS_BUTTON6 DIJOFS_BUTTON(6)
+#define DIJOFS_BUTTON7 DIJOFS_BUTTON(7)
+#define DIJOFS_BUTTON8 DIJOFS_BUTTON(8)
+#define DIJOFS_BUTTON9 DIJOFS_BUTTON(9)
+#define DIJOFS_BUTTON10 DIJOFS_BUTTON(10)
+#define DIJOFS_BUTTON11 DIJOFS_BUTTON(11)
+#define DIJOFS_BUTTON12 DIJOFS_BUTTON(12)
+#define DIJOFS_BUTTON13 DIJOFS_BUTTON(13)
+#define DIJOFS_BUTTON14 DIJOFS_BUTTON(14)
+#define DIJOFS_BUTTON15 DIJOFS_BUTTON(15)
+#define DIJOFS_BUTTON16 DIJOFS_BUTTON(16)
+#define DIJOFS_BUTTON17 DIJOFS_BUTTON(17)
+#define DIJOFS_BUTTON18 DIJOFS_BUTTON(18)
+#define DIJOFS_BUTTON19 DIJOFS_BUTTON(19)
+#define DIJOFS_BUTTON20 DIJOFS_BUTTON(20)
+#define DIJOFS_BUTTON21 DIJOFS_BUTTON(21)
+#define DIJOFS_BUTTON22 DIJOFS_BUTTON(22)
+#define DIJOFS_BUTTON23 DIJOFS_BUTTON(23)
+#define DIJOFS_BUTTON24 DIJOFS_BUTTON(24)
+#define DIJOFS_BUTTON25 DIJOFS_BUTTON(25)
+#define DIJOFS_BUTTON26 DIJOFS_BUTTON(26)
+#define DIJOFS_BUTTON27 DIJOFS_BUTTON(27)
+#define DIJOFS_BUTTON28 DIJOFS_BUTTON(28)
+#define DIJOFS_BUTTON29 DIJOFS_BUTTON(29)
+#define DIJOFS_BUTTON30 DIJOFS_BUTTON(30)
+#define DIJOFS_BUTTON31 DIJOFS_BUTTON(31)
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+
+/* DInput 7 structures, types */
+#if(DIRECTINPUT_VERSION >= 0x0700)
+typedef struct DIFILEEFFECT {
+ DWORD dwSize;
+ GUID GuidEffect;
+ LPCDIEFFECT lpDiEffect;
+ CHAR szFriendlyName[MAX_PATH];
+} DIFILEEFFECT, *LPDIFILEEFFECT;
+
+typedef const DIFILEEFFECT *LPCDIFILEEFFECT;
+typedef BOOL (CALLBACK *LPDIENUMEFFECTSINFILECALLBACK)(LPCDIFILEEFFECT , LPVOID);
+#endif /* DIRECTINPUT_VERSION >= 0x0700 */
+
+/* DInput 8 structures and types */
+#if DIRECTINPUT_VERSION >= 0x0800
+typedef struct _DIACTIONA {
+ UINT_PTR uAppData;
+ DWORD dwSemantic;
+ DWORD dwFlags;
+ __GNU_EXTENSION union {
+ LPCSTR lptszActionName;
+ UINT uResIdString;
+ } DUMMYUNIONNAME;
+ GUID guidInstance;
+ DWORD dwObjID;
+ DWORD dwHow;
+} DIACTIONA, *LPDIACTIONA;
+typedef const DIACTIONA *LPCDIACTIONA;
+
+typedef struct _DIACTIONW {
+ UINT_PTR uAppData;
+ DWORD dwSemantic;
+ DWORD dwFlags;
+ __GNU_EXTENSION union {
+ LPCWSTR lptszActionName;
+ UINT uResIdString;
+ } DUMMYUNIONNAME;
+ GUID guidInstance;
+ DWORD dwObjID;
+ DWORD dwHow;
+} DIACTIONW, *LPDIACTIONW;
+typedef const DIACTIONW *LPCDIACTIONW;
+
+DECL_WINELIB_TYPE_AW(DIACTION)
+DECL_WINELIB_TYPE_AW(LPDIACTION)
+DECL_WINELIB_TYPE_AW(LPCDIACTION)
+
+#define DIA_FORCEFEEDBACK 0x00000001
+#define DIA_APPMAPPED 0x00000002
+#define DIA_APPNOMAP 0x00000004
+#define DIA_NORANGE 0x00000008
+#define DIA_APPFIXED 0x00000010
+
+#define DIAH_UNMAPPED 0x00000000
+#define DIAH_USERCONFIG 0x00000001
+#define DIAH_APPREQUESTED 0x00000002
+#define DIAH_HWAPP 0x00000004
+#define DIAH_HWDEFAULT 0x00000008
+#define DIAH_DEFAULT 0x00000020
+#define DIAH_ERROR 0x80000000
+
+typedef struct _DIACTIONFORMATA {
+ DWORD dwSize;
+ DWORD dwActionSize;
+ DWORD dwDataSize;
+ DWORD dwNumActions;
+ LPDIACTIONA rgoAction;
+ GUID guidActionMap;
+ DWORD dwGenre;
+ DWORD dwBufferSize;
+ LONG lAxisMin;
+ LONG lAxisMax;
+ HINSTANCE hInstString;
+ FILETIME ftTimeStamp;
+ DWORD dwCRC;
+ CHAR tszActionMap[MAX_PATH];
+} DIACTIONFORMATA, *LPDIACTIONFORMATA;
+typedef const DIACTIONFORMATA *LPCDIACTIONFORMATA;
+
+typedef struct _DIACTIONFORMATW {
+ DWORD dwSize;
+ DWORD dwActionSize;
+ DWORD dwDataSize;
+ DWORD dwNumActions;
+ LPDIACTIONW rgoAction;
+ GUID guidActionMap;
+ DWORD dwGenre;
+ DWORD dwBufferSize;
+ LONG lAxisMin;
+ LONG lAxisMax;
+ HINSTANCE hInstString;
+ FILETIME ftTimeStamp;
+ DWORD dwCRC;
+ WCHAR tszActionMap[MAX_PATH];
+} DIACTIONFORMATW, *LPDIACTIONFORMATW;
+typedef const DIACTIONFORMATW *LPCDIACTIONFORMATW;
+
+DECL_WINELIB_TYPE_AW(DIACTIONFORMAT)
+DECL_WINELIB_TYPE_AW(LPDIACTIONFORMAT)
+DECL_WINELIB_TYPE_AW(LPCDIACTIONFORMAT)
+
+#define DIAFTS_NEWDEVICELOW 0xFFFFFFFF
+#define DIAFTS_NEWDEVICEHIGH 0xFFFFFFFF
+#define DIAFTS_UNUSEDDEVICELOW 0x00000000
+#define DIAFTS_UNUSEDDEVICEHIGH 0x00000000
+
+#define DIDBAM_DEFAULT 0x00000000
+#define DIDBAM_PRESERVE 0x00000001
+#define DIDBAM_INITIALIZE 0x00000002
+#define DIDBAM_HWDEFAULTS 0x00000004
+
+#define DIDSAM_DEFAULT 0x00000000
+#define DIDSAM_NOUSER 0x00000001
+#define DIDSAM_FORCESAVE 0x00000002
+
+#define DICD_DEFAULT 0x00000000
+#define DICD_EDIT 0x00000001
+
+#ifndef D3DCOLOR_DEFINED
+typedef DWORD D3DCOLOR;
+#define D3DCOLOR_DEFINED
+#endif
+
+typedef struct _DICOLORSET {
+ DWORD dwSize;
+ D3DCOLOR cTextFore;
+ D3DCOLOR cTextHighlight;
+ D3DCOLOR cCalloutLine;
+ D3DCOLOR cCalloutHighlight;
+ D3DCOLOR cBorder;
+ D3DCOLOR cControlFill;
+ D3DCOLOR cHighlightFill;
+ D3DCOLOR cAreaFill;
+} DICOLORSET, *LPDICOLORSET;
+typedef const DICOLORSET *LPCDICOLORSET;
+
+typedef struct _DICONFIGUREDEVICESPARAMSA {
+ DWORD dwSize;
+ DWORD dwcUsers;
+ LPSTR lptszUserNames;
+ DWORD dwcFormats;
+ LPDIACTIONFORMATA lprgFormats;
+ HWND hwnd;
+ DICOLORSET dics;
+ LPUNKNOWN lpUnkDDSTarget;
+} DICONFIGUREDEVICESPARAMSA, *LPDICONFIGUREDEVICESPARAMSA;
+typedef const DICONFIGUREDEVICESPARAMSA *LPCDICONFIGUREDEVICESPARAMSA;
+
+typedef struct _DICONFIGUREDEVICESPARAMSW {
+ DWORD dwSize;
+ DWORD dwcUsers;
+ LPWSTR lptszUserNames;
+ DWORD dwcFormats;
+ LPDIACTIONFORMATW lprgFormats;
+ HWND hwnd;
+ DICOLORSET dics;
+ LPUNKNOWN lpUnkDDSTarget;
+} DICONFIGUREDEVICESPARAMSW, *LPDICONFIGUREDEVICESPARAMSW;
+typedef const DICONFIGUREDEVICESPARAMSW *LPCDICONFIGUREDEVICESPARAMSW;
+
+DECL_WINELIB_TYPE_AW(DICONFIGUREDEVICESPARAMS)
+DECL_WINELIB_TYPE_AW(LPDICONFIGUREDEVICESPARAMS)
+DECL_WINELIB_TYPE_AW(LPCDICONFIGUREDEVICESPARAMS)
+
+#define DIDIFT_CONFIGURATION 0x00000001
+#define DIDIFT_OVERLAY 0x00000002
+
+#define DIDAL_CENTERED 0x00000000
+#define DIDAL_LEFTALIGNED 0x00000001
+#define DIDAL_RIGHTALIGNED 0x00000002
+#define DIDAL_MIDDLE 0x00000000
+#define DIDAL_TOPALIGNED 0x00000004
+#define DIDAL_BOTTOMALIGNED 0x00000008
+
+typedef struct _DIDEVICEIMAGEINFOA {
+ CHAR tszImagePath[MAX_PATH];
+ DWORD dwFlags;
+ DWORD dwViewID;
+ RECT rcOverlay;
+ DWORD dwObjID;
+ DWORD dwcValidPts;
+ POINT rgptCalloutLine[5];
+ RECT rcCalloutRect;
+ DWORD dwTextAlign;
+} DIDEVICEIMAGEINFOA, *LPDIDEVICEIMAGEINFOA;
+typedef const DIDEVICEIMAGEINFOA *LPCDIDEVICEIMAGEINFOA;
+
+typedef struct _DIDEVICEIMAGEINFOW {
+ WCHAR tszImagePath[MAX_PATH];
+ DWORD dwFlags;
+ DWORD dwViewID;
+ RECT rcOverlay;
+ DWORD dwObjID;
+ DWORD dwcValidPts;
+ POINT rgptCalloutLine[5];
+ RECT rcCalloutRect;
+ DWORD dwTextAlign;
+} DIDEVICEIMAGEINFOW, *LPDIDEVICEIMAGEINFOW;
+typedef const DIDEVICEIMAGEINFOW *LPCDIDEVICEIMAGEINFOW;
+
+DECL_WINELIB_TYPE_AW(DIDEVICEIMAGEINFO)
+DECL_WINELIB_TYPE_AW(LPDIDEVICEIMAGEINFO)
+DECL_WINELIB_TYPE_AW(LPCDIDEVICEIMAGEINFO)
+
+typedef struct _DIDEVICEIMAGEINFOHEADERA {
+ DWORD dwSize;
+ DWORD dwSizeImageInfo;
+ DWORD dwcViews;
+ DWORD dwcButtons;
+ DWORD dwcAxes;
+ DWORD dwcPOVs;
+ DWORD dwBufferSize;
+ DWORD dwBufferUsed;
+ LPDIDEVICEIMAGEINFOA lprgImageInfoArray;
+} DIDEVICEIMAGEINFOHEADERA, *LPDIDEVICEIMAGEINFOHEADERA;
+typedef const DIDEVICEIMAGEINFOHEADERA *LPCDIDEVICEIMAGEINFOHEADERA;
+
+typedef struct _DIDEVICEIMAGEINFOHEADERW {
+ DWORD dwSize;
+ DWORD dwSizeImageInfo;
+ DWORD dwcViews;
+ DWORD dwcButtons;
+ DWORD dwcAxes;
+ DWORD dwcPOVs;
+ DWORD dwBufferSize;
+ DWORD dwBufferUsed;
+ LPDIDEVICEIMAGEINFOW lprgImageInfoArray;
+} DIDEVICEIMAGEINFOHEADERW, *LPDIDEVICEIMAGEINFOHEADERW;
+typedef const DIDEVICEIMAGEINFOHEADERW *LPCDIDEVICEIMAGEINFOHEADERW;
+
+DECL_WINELIB_TYPE_AW(DIDEVICEIMAGEINFOHEADER)
+DECL_WINELIB_TYPE_AW(LPDIDEVICEIMAGEINFOHEADER)
+DECL_WINELIB_TYPE_AW(LPCDIDEVICEIMAGEINFOHEADER)
+
+#endif /* DI8 */
+
+
+/*****************************************************************************
+ * IDirectInputEffect interface
+ */
+#if (DIRECTINPUT_VERSION >= 0x0500)
+#undef INTERFACE
+#define INTERFACE IDirectInputEffect
+DECLARE_INTERFACE_(IDirectInputEffect,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputEffect methods ***/
+ STDMETHOD(Initialize)(THIS_ HINSTANCE, DWORD, REFGUID) PURE;
+ STDMETHOD(GetEffectGuid)(THIS_ LPGUID) PURE;
+ STDMETHOD(GetParameters)(THIS_ LPDIEFFECT, DWORD) PURE;
+ STDMETHOD(SetParameters)(THIS_ LPCDIEFFECT, DWORD) PURE;
+ STDMETHOD(Start)(THIS_ DWORD, DWORD) PURE;
+ STDMETHOD(Stop)(THIS) PURE;
+ STDMETHOD(GetEffectStatus)(THIS_ LPDWORD) PURE;
+ STDMETHOD(Download)(THIS) PURE;
+ STDMETHOD(Unload)(THIS) PURE;
+ STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirectInputEffect_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInputEffect_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInputEffect_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirectInputEffect methods ***/
+#define IDirectInputEffect_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
+#define IDirectInputEffect_GetEffectGuid(p,a) (p)->lpVtbl->GetEffectGuid(p,a)
+#define IDirectInputEffect_GetParameters(p,a,b) (p)->lpVtbl->GetParameters(p,a,b)
+#define IDirectInputEffect_SetParameters(p,a,b) (p)->lpVtbl->SetParameters(p,a,b)
+#define IDirectInputEffect_Start(p,a,b) (p)->lpVtbl->Start(p,a,b)
+#define IDirectInputEffect_Stop(p) (p)->lpVtbl->Stop(p)
+#define IDirectInputEffect_GetEffectStatus(p,a) (p)->lpVtbl->GetEffectStatus(p,a)
+#define IDirectInputEffect_Download(p) (p)->lpVtbl->Download(p)
+#define IDirectInputEffect_Unload(p) (p)->lpVtbl->Unload(p)
+#define IDirectInputEffect_Escape(p,a) (p)->lpVtbl->Escape(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirectInputEffect_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInputEffect_AddRef(p) (p)->AddRef()
+#define IDirectInputEffect_Release(p) (p)->Release()
+/*** IDirectInputEffect methods ***/
+#define IDirectInputEffect_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
+#define IDirectInputEffect_GetEffectGuid(p,a) (p)->GetEffectGuid(a)
+#define IDirectInputEffect_GetParameters(p,a,b) (p)->GetParameters(a,b)
+#define IDirectInputEffect_SetParameters(p,a,b) (p)->SetParameters(a,b)
+#define IDirectInputEffect_Start(p,a,b) (p)->Start(a,b)
+#define IDirectInputEffect_Stop(p) (p)->Stop()
+#define IDirectInputEffect_GetEffectStatus(p,a) (p)->GetEffectStatus(a)
+#define IDirectInputEffect_Download(p) (p)->Download()
+#define IDirectInputEffect_Unload(p) (p)->Unload()
+#define IDirectInputEffect_Escape(p,a) (p)->Escape(a)
+#endif
+
+#endif /* DI5 */
+
+
+/*****************************************************************************
+ * IDirectInputDeviceA interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputDeviceA
+DECLARE_INTERFACE_(IDirectInputDeviceA,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputDeviceA methods ***/
+ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
+ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
+ STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
+ STDMETHOD(Acquire)(THIS) PURE;
+ STDMETHOD(Unacquire)(THIS) PURE;
+ STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
+ STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
+ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
+ STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
+ STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
+ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE;
+ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
+};
+
+/*****************************************************************************
+ * IDirectInputDeviceW interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputDeviceW
+DECLARE_INTERFACE_(IDirectInputDeviceW,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputDeviceW methods ***/
+ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
+ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
+ STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
+ STDMETHOD(Acquire)(THIS) PURE;
+ STDMETHOD(Unacquire)(THIS) PURE;
+ STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
+ STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
+ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
+ STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
+ STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
+ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE;
+ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirectInputDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInputDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInputDevice_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirectInputDevice methods ***/
+#define IDirectInputDevice_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
+#define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
+#define IDirectInputDevice_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
+#define IDirectInputDevice_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
+#define IDirectInputDevice_Acquire(p) (p)->lpVtbl->Acquire(p)
+#define IDirectInputDevice_Unacquire(p) (p)->lpVtbl->Unacquire(p)
+#define IDirectInputDevice_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
+#define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
+#define IDirectInputDevice_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
+#define IDirectInputDevice_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
+#define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
+#define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
+#define IDirectInputDevice_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
+#define IDirectInputDevice_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInputDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
+#else
+/*** IUnknown methods ***/
+#define IDirectInputDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInputDevice_AddRef(p) (p)->AddRef()
+#define IDirectInputDevice_Release(p) (p)->Release()
+/*** IDirectInputDevice methods ***/
+#define IDirectInputDevice_GetCapabilities(p,a) (p)->GetCapabilities(a)
+#define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
+#define IDirectInputDevice_GetProperty(p,a,b) (p)->GetProperty(a,b)
+#define IDirectInputDevice_SetProperty(p,a,b) (p)->SetProperty(a,b)
+#define IDirectInputDevice_Acquire(p) (p)->Acquire()
+#define IDirectInputDevice_Unacquire(p) (p)->Unacquire()
+#define IDirectInputDevice_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
+#define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
+#define IDirectInputDevice_SetDataFormat(p,a) (p)->SetDataFormat(a)
+#define IDirectInputDevice_SetEventNotification(p,a) (p)->SetEventNotification(a)
+#define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
+#define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
+#define IDirectInputDevice_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
+#define IDirectInputDevice_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInputDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
+#endif
+
+
+#if (DIRECTINPUT_VERSION >= 0x0500)
+/*****************************************************************************
+ * IDirectInputDevice2A interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice2A
+DECLARE_INTERFACE_(IDirectInputDevice2A,IDirectInputDeviceA)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputDeviceA methods ***/
+ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
+ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
+ STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
+ STDMETHOD(Acquire)(THIS) PURE;
+ STDMETHOD(Unacquire)(THIS) PURE;
+ STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
+ STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
+ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
+ STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
+ STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
+ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE;
+ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
+ /*** IDirectInputDevice2A methods ***/
+ STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE;
+ STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwEffType) PURE;
+ STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA pdei, REFGUID rguid) PURE;
+ STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE;
+ STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE;
+ STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE;
+ STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE;
+ STDMETHOD(Poll)(THIS) PURE;
+ STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE;
+};
+
+/*****************************************************************************
+ * IDirectInputDevice2W interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice2W
+DECLARE_INTERFACE_(IDirectInputDevice2W,IDirectInputDeviceW)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputDeviceW methods ***/
+ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
+ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
+ STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
+ STDMETHOD(Acquire)(THIS) PURE;
+ STDMETHOD(Unacquire)(THIS) PURE;
+ STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
+ STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
+ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
+ STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
+ STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
+ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE;
+ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
+ /*** IDirectInputDevice2W methods ***/
+ STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE;
+ STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwEffType) PURE;
+ STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW pdei, REFGUID rguid) PURE;
+ STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE;
+ STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE;
+ STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE;
+ STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE;
+ STDMETHOD(Poll)(THIS) PURE;
+ STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirectInputDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInputDevice2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInputDevice2_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirectInputDevice methods ***/
+#define IDirectInputDevice2_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
+#define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
+#define IDirectInputDevice2_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
+#define IDirectInputDevice2_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
+#define IDirectInputDevice2_Acquire(p) (p)->lpVtbl->Acquire(p)
+#define IDirectInputDevice2_Unacquire(p) (p)->lpVtbl->Unacquire(p)
+#define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
+#define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
+#define IDirectInputDevice2_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
+#define IDirectInputDevice2_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
+#define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
+#define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
+#define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
+#define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInputDevice2_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
+/*** IDirectInputDevice2 methods ***/
+#define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
+#define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
+#define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
+#define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
+#define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
+#define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
+#define IDirectInputDevice2_Escape(p,a) (p)->lpVtbl->Escape(p,a)
+#define IDirectInputDevice2_Poll(p) (p)->lpVtbl->Poll(p)
+#define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
+#else
+/*** IUnknown methods ***/
+#define IDirectInputDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInputDevice2_AddRef(p) (p)->AddRef()
+#define IDirectInputDevice2_Release(p) (p)->Release()
+/*** IDirectInputDevice methods ***/
+#define IDirectInputDevice2_GetCapabilities(p,a) (p)->GetCapabilities(a)
+#define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
+#define IDirectInputDevice2_GetProperty(p,a,b) (p)->GetProperty(a,b)
+#define IDirectInputDevice2_SetProperty(p,a,b) (p)->SetProperty(a,b)
+#define IDirectInputDevice2_Acquire(p) (p)->Acquire()
+#define IDirectInputDevice2_Unacquire(p) (p)->Unacquire()
+#define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
+#define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
+#define IDirectInputDevice2_SetDataFormat(p,a) (p)->SetDataFormat(a)
+#define IDirectInputDevice2_SetEventNotification(p,a) (p)->SetEventNotification(a)
+#define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
+#define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
+#define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
+#define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInputDevice2_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
+/*** IDirectInputDevice2 methods ***/
+#define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
+#define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
+#define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
+#define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
+#define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
+#define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
+#define IDirectInputDevice2_Escape(p,a) (p)->Escape(a)
+#define IDirectInputDevice2_Poll(p) (p)->Poll()
+#define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
+#endif
+#endif /* DI5 */
+
+#if DIRECTINPUT_VERSION >= 0x0700
+/*****************************************************************************
+ * IDirectInputDevice7A interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice7A
+DECLARE_INTERFACE_(IDirectInputDevice7A,IDirectInputDevice2A)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputDeviceA methods ***/
+ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
+ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
+ STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
+ STDMETHOD(Acquire)(THIS) PURE;
+ STDMETHOD(Unacquire)(THIS) PURE;
+ STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
+ STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
+ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
+ STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
+ STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
+ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE;
+ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
+ /*** IDirectInputDevice2A methods ***/
+ STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE;
+ STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwEffType) PURE;
+ STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA pdei, REFGUID rguid) PURE;
+ STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE;
+ STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE;
+ STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE;
+ STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE;
+ STDMETHOD(Poll)(THIS) PURE;
+ STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE;
+ /*** IDirectInputDevice7A methods ***/
+ STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE;
+ STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE;
+};
+
+/*****************************************************************************
+ * IDirectInputDevice7W interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice7W
+DECLARE_INTERFACE_(IDirectInputDevice7W,IDirectInputDevice2W)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputDeviceW methods ***/
+ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
+ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
+ STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
+ STDMETHOD(Acquire)(THIS) PURE;
+ STDMETHOD(Unacquire)(THIS) PURE;
+ STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
+ STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
+ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
+ STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
+ STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
+ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE;
+ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
+ /*** IDirectInputDevice2W methods ***/
+ STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE;
+ STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwEffType) PURE;
+ STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW pdei, REFGUID rguid) PURE;
+ STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE;
+ STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE;
+ STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE;
+ STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE;
+ STDMETHOD(Poll)(THIS) PURE;
+ STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE;
+ /*** IDirectInputDevice7W methods ***/
+ STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE;
+ STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirectInputDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInputDevice7_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInputDevice7_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirectInputDevice methods ***/
+#define IDirectInputDevice7_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
+#define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
+#define IDirectInputDevice7_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
+#define IDirectInputDevice7_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
+#define IDirectInputDevice7_Acquire(p) (p)->lpVtbl->Acquire(p)
+#define IDirectInputDevice7_Unacquire(p) (p)->lpVtbl->Unacquire(p)
+#define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
+#define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
+#define IDirectInputDevice7_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
+#define IDirectInputDevice7_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
+#define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
+#define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
+#define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
+#define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInputDevice7_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
+/*** IDirectInputDevice2 methods ***/
+#define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
+#define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
+#define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
+#define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
+#define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
+#define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
+#define IDirectInputDevice7_Escape(p,a) (p)->lpVtbl->Escape(p,a)
+#define IDirectInputDevice7_Poll(p) (p)->lpVtbl->Poll(p)
+#define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
+/*** IDirectInputDevice7 methods ***/
+#define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d)
+#define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d)
+#else
+/*** IUnknown methods ***/
+#define IDirectInputDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInputDevice7_AddRef(p) (p)->AddRef()
+#define IDirectInputDevice7_Release(p) (p)->Release()
+/*** IDirectInputDevice methods ***/
+#define IDirectInputDevice7_GetCapabilities(p,a) (p)->GetCapabilities(a)
+#define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
+#define IDirectInputDevice7_GetProperty(p,a,b) (p)->GetProperty(a,b)
+#define IDirectInputDevice7_SetProperty(p,a,b) (p)->SetProperty(a,b)
+#define IDirectInputDevice7_Acquire(p) (p)->Acquire()
+#define IDirectInputDevice7_Unacquire(p) (p)->Unacquire()
+#define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
+#define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
+#define IDirectInputDevice7_SetDataFormat(p,a) (p)->SetDataFormat(a)
+#define IDirectInputDevice7_SetEventNotification(p,a) (p)->SetEventNotification(a)
+#define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
+#define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
+#define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
+#define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInputDevice7_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
+/*** IDirectInputDevice2 methods ***/
+#define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
+#define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
+#define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
+#define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
+#define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
+#define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
+#define IDirectInputDevice7_Escape(p,a) (p)->Escape(a)
+#define IDirectInputDevice7_Poll(p) (p)->Poll()
+#define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
+/*** IDirectInputDevice7 methods ***/
+#define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d)
+#define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d)
+#endif
+
+#endif /* DI7 */
+
+#if DIRECTINPUT_VERSION >= 0x0800
+/*****************************************************************************
+ * IDirectInputDevice8A interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice8A
+DECLARE_INTERFACE_(IDirectInputDevice8A,IDirectInputDevice7A)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputDeviceA methods ***/
+ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
+ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
+ STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
+ STDMETHOD(Acquire)(THIS) PURE;
+ STDMETHOD(Unacquire)(THIS) PURE;
+ STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
+ STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
+ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
+ STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
+ STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
+ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE;
+ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
+ /*** IDirectInputDevice2A methods ***/
+ STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE;
+ STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwEffType) PURE;
+ STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA pdei, REFGUID rguid) PURE;
+ STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE;
+ STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE;
+ STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE;
+ STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE;
+ STDMETHOD(Poll)(THIS) PURE;
+ STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE;
+ /*** IDirectInputDevice7A methods ***/
+ STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE;
+ STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE;
+ /*** IDirectInputDevice8A methods ***/
+ STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATA lpdiaf, LPCSTR lpszUserName, DWORD dwFlags) PURE;
+ STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATA lpdiaf, LPCSTR lpszUserName, DWORD dwFlags) PURE;
+ STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERA lpdiDevImageInfoHeader) PURE;
+};
+
+/*****************************************************************************
+ * IDirectInputDevice8W interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice8W
+DECLARE_INTERFACE_(IDirectInputDevice8W,IDirectInputDevice7W)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputDeviceW methods ***/
+ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
+ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
+ STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
+ STDMETHOD(Acquire)(THIS) PURE;
+ STDMETHOD(Unacquire)(THIS) PURE;
+ STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
+ STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
+ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
+ STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
+ STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
+ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE;
+ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
+ /*** IDirectInputDevice2W methods ***/
+ STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE;
+ STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwEffType) PURE;
+ STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW pdei, REFGUID rguid) PURE;
+ STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE;
+ STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE;
+ STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE;
+ STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE;
+ STDMETHOD(Poll)(THIS) PURE;
+ STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE;
+ /*** IDirectInputDevice7W methods ***/
+ STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE;
+ STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE;
+ /*** IDirectInputDevice8W methods ***/
+ STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATW lpdiaf, LPCWSTR lpszUserName, DWORD dwFlags) PURE;
+ STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATW lpdiaf, LPCWSTR lpszUserName, DWORD dwFlags) PURE;
+ STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERW lpdiDevImageInfoHeader) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirectInputDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInputDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInputDevice8_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirectInputDevice methods ***/
+#define IDirectInputDevice8_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
+#define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
+#define IDirectInputDevice8_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
+#define IDirectInputDevice8_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
+#define IDirectInputDevice8_Acquire(p) (p)->lpVtbl->Acquire(p)
+#define IDirectInputDevice8_Unacquire(p) (p)->lpVtbl->Unacquire(p)
+#define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
+#define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
+#define IDirectInputDevice8_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
+#define IDirectInputDevice8_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
+#define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
+#define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
+#define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
+#define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInputDevice8_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
+/*** IDirectInputDevice2 methods ***/
+#define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
+#define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
+#define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
+#define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
+#define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
+#define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
+#define IDirectInputDevice8_Escape(p,a) (p)->lpVtbl->Escape(p,a)
+#define IDirectInputDevice8_Poll(p) (p)->lpVtbl->Poll(p)
+#define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
+/*** IDirectInputDevice7 methods ***/
+#define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d)
+#define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d)
+/*** IDirectInputDevice8 methods ***/
+#define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->lpVtbl->BuildActionMap(p,a,b,c)
+#define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->lpVtbl->SetActionMap(p,a,b,c)
+#define IDirectInputDevice8_GetImageInfo(p,a) (p)->lpVtbl->GetImageInfo(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirectInputDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInputDevice8_AddRef(p) (p)->AddRef()
+#define IDirectInputDevice8_Release(p) (p)->Release()
+/*** IDirectInputDevice methods ***/
+#define IDirectInputDevice8_GetCapabilities(p,a) (p)->GetCapabilities(a)
+#define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
+#define IDirectInputDevice8_GetProperty(p,a,b) (p)->GetProperty(a,b)
+#define IDirectInputDevice8_SetProperty(p,a,b) (p)->SetProperty(a,b)
+#define IDirectInputDevice8_Acquire(p) (p)->Acquire()
+#define IDirectInputDevice8_Unacquire(p) (p)->Unacquire()
+#define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
+#define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
+#define IDirectInputDevice8_SetDataFormat(p,a) (p)->SetDataFormat(a)
+#define IDirectInputDevice8_SetEventNotification(p,a) (p)->SetEventNotification(a)
+#define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
+#define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
+#define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
+#define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInputDevice8_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
+/*** IDirectInputDevice2 methods ***/
+#define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
+#define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
+#define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
+#define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
+#define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
+#define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
+#define IDirectInputDevice8_Escape(p,a) (p)->Escape(a)
+#define IDirectInputDevice8_Poll(p) (p)->Poll()
+#define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
+/*** IDirectInputDevice7 methods ***/
+#define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d)
+#define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d)
+/*** IDirectInputDevice8 methods ***/
+#define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->BuildActionMap(a,b,c)
+#define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->SetActionMap(a,b,c)
+#define IDirectInputDevice8_GetImageInfo(p,a) (p)->GetImageInfo(a)
+#endif
+
+#endif /* DI8 */
+
+/* "Standard" Mouse report... */
+typedef struct DIMOUSESTATE {
+ LONG lX;
+ LONG lY;
+ LONG lZ;
+ BYTE rgbButtons[4];
+} DIMOUSESTATE;
+
+#if DIRECTINPUT_VERSION >= 0x0700
+/* "Standard" Mouse report for DInput 7... */
+typedef struct DIMOUSESTATE2 {
+ LONG lX;
+ LONG lY;
+ LONG lZ;
+ BYTE rgbButtons[8];
+} DIMOUSESTATE2;
+#endif /* DI7 */
+
+#define DIMOFS_X FIELD_OFFSET(DIMOUSESTATE, lX)
+#define DIMOFS_Y FIELD_OFFSET(DIMOUSESTATE, lY)
+#define DIMOFS_Z FIELD_OFFSET(DIMOUSESTATE, lZ)
+#define DIMOFS_BUTTON0 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 0)
+#define DIMOFS_BUTTON1 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 1)
+#define DIMOFS_BUTTON2 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 2)
+#define DIMOFS_BUTTON3 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 3)
+#if DIRECTINPUT_VERSION >= 0x0700
+#define DIMOFS_BUTTON4 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 4)
+#define DIMOFS_BUTTON5 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 5)
+#define DIMOFS_BUTTON6 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 6)
+#define DIMOFS_BUTTON7 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 7)
+#endif /* DI7 */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+extern const DIDATAFORMAT c_dfDIMouse;
+#if DIRECTINPUT_VERSION >= 0x0700
+extern const DIDATAFORMAT c_dfDIMouse2; /* DX 7 */
+#endif /* DI7 */
+extern const DIDATAFORMAT c_dfDIKeyboard;
+#if DIRECTINPUT_VERSION >= 0x0500
+extern const DIDATAFORMAT c_dfDIJoystick;
+extern const DIDATAFORMAT c_dfDIJoystick2;
+#endif /* DI5 */
+#ifdef __cplusplus
+};
+#endif
+
+/*****************************************************************************
+ * IDirectInputA interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputA
+DECLARE_INTERFACE_(IDirectInputA,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputA methods ***/
+ STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEA *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
+ STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
+};
+
+/*****************************************************************************
+ * IDirectInputW interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputW
+DECLARE_INTERFACE_(IDirectInputW,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputW methods ***/
+ STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEW *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
+ STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirectInput_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInput_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInput_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirectInput methods ***/
+#define IDirectInput_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirectInput_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
+#define IDirectInput_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
+#define IDirectInput_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInput_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirectInput_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInput_AddRef(p) (p)->AddRef()
+#define IDirectInput_Release(p) (p)->Release()
+/*** IDirectInput methods ***/
+#define IDirectInput_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
+#define IDirectInput_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
+#define IDirectInput_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
+#define IDirectInput_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInput_Initialize(p,a,b) (p)->Initialize(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirectInput2A interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInput2A
+DECLARE_INTERFACE_(IDirectInput2A,IDirectInputA)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputA methods ***/
+ STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEA *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
+ STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
+ /*** IDirectInput2A methods ***/
+ STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCSTR pszName, LPGUID pguidInstance) PURE;
+};
+
+/*****************************************************************************
+ * IDirectInput2W interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInput2W
+DECLARE_INTERFACE_(IDirectInput2W,IDirectInputW)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputW methods ***/
+ STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEW *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
+ STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
+ /*** IDirectInput2W methods ***/
+ STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCWSTR pszName, LPGUID pguidInstance) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirectInput2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInput2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInput2_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirectInput methods ***/
+#define IDirectInput2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
+#define IDirectInput2_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
+#define IDirectInput2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInput2_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
+/*** IDirectInput2 methods ***/
+#define IDirectInput2_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
+#else
+/*** IUnknown methods ***/
+#define IDirectInput2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInput2_AddRef(p) (p)->AddRef()
+#define IDirectInput2_Release(p) (p)->Release()
+/*** IDirectInput methods ***/
+#define IDirectInput2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
+#define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
+#define IDirectInput2_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
+#define IDirectInput2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInput2_Initialize(p,a,b) (p)->Initialize(a,b)
+/*** IDirectInput2 methods ***/
+#define IDirectInput2_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
+#endif
+
+/*****************************************************************************
+ * IDirectInput7A interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInput7A
+DECLARE_INTERFACE_(IDirectInput7A,IDirectInput2A)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputA methods ***/
+ STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEA *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
+ STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
+ /*** IDirectInput2A methods ***/
+ STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCSTR pszName, LPGUID pguidInstance) PURE;
+ /*** IDirectInput7A methods ***/
+ STDMETHOD(CreateDeviceEx)(THIS_ REFGUID rguid, REFIID riid, LPVOID *pvOut, LPUNKNOWN lpUnknownOuter) PURE;
+};
+
+/*****************************************************************************
+ * IDirectInput7W interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInput7W
+DECLARE_INTERFACE_(IDirectInput7W,IDirectInput2W)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputW methods ***/
+ STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEW *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
+ STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
+ /*** IDirectInput2W methods ***/
+ STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCWSTR pszName, LPGUID pguidInstance) PURE;
+ /*** IDirectInput7W methods ***/
+ STDMETHOD(CreateDeviceEx)(THIS_ REFGUID rguid, REFIID riid, LPVOID *pvOut, LPUNKNOWN lpUnknownOuter) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirectInput7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInput7_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInput7_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirectInput methods ***/
+#define IDirectInput7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
+#define IDirectInput7_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
+#define IDirectInput7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInput7_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
+/*** IDirectInput2 methods ***/
+#define IDirectInput7_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
+/*** IDirectInput7 methods ***/
+#define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d)
+#else
+/*** IUnknown methods ***/
+#define IDirectInput7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInput7_AddRef(p) (p)->AddRef()
+#define IDirectInput7_Release(p) (p)->Release()
+/*** IDirectInput methods ***/
+#define IDirectInput7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
+#define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
+#define IDirectInput7_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
+#define IDirectInput7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInput7_Initialize(p,a,b) (p)->Initialize(a,b)
+/*** IDirectInput2 methods ***/
+#define IDirectInput7_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
+/*** IDirectInput7 methods ***/
+#define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->CreateDeviceEx(a,b,c,d)
+#endif
+
+
+#if DIRECTINPUT_VERSION >= 0x0800
+/*****************************************************************************
+ * IDirectInput8A interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInput8A
+DECLARE_INTERFACE_(IDirectInput8A,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInput8A methods ***/
+ STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICE8A *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
+ STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
+ STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCSTR pszName, LPGUID pguidInstance) PURE;
+ STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCSTR ptszUserName, LPDIACTIONFORMATA lpdiActionFormat, LPDIENUMDEVICESBYSEMANTICSCBA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK lpdiCallback, LPDICONFIGUREDEVICESPARAMSA lpdiCDParams, DWORD dwFlags, LPVOID pvRefData) PURE;
+};
+
+/*****************************************************************************
+ * IDirectInput8W interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInput8W
+DECLARE_INTERFACE_(IDirectInput8W,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInput8W methods ***/
+ STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICE8W *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
+ STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
+ STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCWSTR pszName, LPGUID pguidInstance) PURE;
+ STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCWSTR ptszUserName, LPDIACTIONFORMATW lpdiActionFormat, LPDIENUMDEVICESBYSEMANTICSCBW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK lpdiCallback, LPDICONFIGUREDEVICESPARAMSW lpdiCDParams, DWORD dwFlags, LPVOID pvRefData) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirectInput8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInput8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInput8_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirectInput8 methods ***/
+#define IDirectInput8_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
+#define IDirectInput8_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
+#define IDirectInput8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInput8_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
+#define IDirectInput8_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
+#define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->lpVtbl->EnumDevicesBySemantics(p,a,b,c,d,e)
+#define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->lpVtbl->ConfigureDevices(p,a,b,c,d)
+#else
+/*** IUnknown methods ***/
+#define IDirectInput8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInput8_AddRef(p) (p)->AddRef()
+#define IDirectInput8_Release(p) (p)->Release()
+/*** IDirectInput8 methods ***/
+#define IDirectInput8_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
+#define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
+#define IDirectInput8_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
+#define IDirectInput8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInput8_Initialize(p,a,b) (p)->Initialize(a,b)
+#define IDirectInput8_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
+#define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->EnumDevicesBySemantics(a,b,c,d,e)
+#define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->ConfigureDevices(a,b,c,d)
+#endif
+
+#endif /* DI8 */
+
+/* Export functions */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#if DIRECTINPUT_VERSION >= 0x0800
+HRESULT WINAPI DirectInput8Create(HINSTANCE,DWORD,REFIID,LPVOID *,LPUNKNOWN);
+#else /* DI < 8 */
+HRESULT WINAPI DirectInputCreateA(HINSTANCE,DWORD,LPDIRECTINPUTA *,LPUNKNOWN);
+HRESULT WINAPI DirectInputCreateW(HINSTANCE,DWORD,LPDIRECTINPUTW *,LPUNKNOWN);
+#define DirectInputCreate WINELIB_NAME_AW(DirectInputCreate)
+
+HRESULT WINAPI DirectInputCreateEx(HINSTANCE,DWORD,REFIID,LPVOID *,LPUNKNOWN);
+#endif /* DI8 */
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif /* __DINPUT_INCLUDED__ */
diff --git a/glfw-3.2.1/deps/mingw/xinput.h b/glfw-3.2.1/deps/mingw/xinput.h
new file mode 100644
index 0000000..d3ca726
--- /dev/null
+++ b/glfw-3.2.1/deps/mingw/xinput.h
@@ -0,0 +1,239 @@
+/*
+ * The Wine project - Xinput Joystick Library
+ * Copyright 2008 Andrew Fenn
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_XINPUT_H
+#define __WINE_XINPUT_H
+
+#include <windef.h>
+
+/*
+ * Bitmasks for the joysticks buttons, determines what has
+ * been pressed on the joystick, these need to be mapped
+ * to whatever device you're using instead of an xbox 360
+ * joystick
+ */
+
+#define XINPUT_GAMEPAD_DPAD_UP 0x0001
+#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
+#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
+#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
+#define XINPUT_GAMEPAD_START 0x0010
+#define XINPUT_GAMEPAD_BACK 0x0020
+#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
+#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
+#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
+#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
+#define XINPUT_GAMEPAD_A 0x1000
+#define XINPUT_GAMEPAD_B 0x2000
+#define XINPUT_GAMEPAD_X 0x4000
+#define XINPUT_GAMEPAD_Y 0x8000
+
+/*
+ * Defines the flags used to determine if the user is pushing
+ * down on a button, not holding a button, etc
+ */
+
+#define XINPUT_KEYSTROKE_KEYDOWN 0x0001
+#define XINPUT_KEYSTROKE_KEYUP 0x0002
+#define XINPUT_KEYSTROKE_REPEAT 0x0004
+
+/*
+ * Defines the codes which are returned by XInputGetKeystroke
+ */
+
+#define VK_PAD_A 0x5800
+#define VK_PAD_B 0x5801
+#define VK_PAD_X 0x5802
+#define VK_PAD_Y 0x5803
+#define VK_PAD_RSHOULDER 0x5804
+#define VK_PAD_LSHOULDER 0x5805
+#define VK_PAD_LTRIGGER 0x5806
+#define VK_PAD_RTRIGGER 0x5807
+#define VK_PAD_DPAD_UP 0x5810
+#define VK_PAD_DPAD_DOWN 0x5811
+#define VK_PAD_DPAD_LEFT 0x5812
+#define VK_PAD_DPAD_RIGHT 0x5813
+#define VK_PAD_START 0x5814
+#define VK_PAD_BACK 0x5815
+#define VK_PAD_LTHUMB_PRESS 0x5816
+#define VK_PAD_RTHUMB_PRESS 0x5817
+#define VK_PAD_LTHUMB_UP 0x5820
+#define VK_PAD_LTHUMB_DOWN 0x5821
+#define VK_PAD_LTHUMB_RIGHT 0x5822
+#define VK_PAD_LTHUMB_LEFT 0x5823
+#define VK_PAD_LTHUMB_UPLEFT 0x5824
+#define VK_PAD_LTHUMB_UPRIGHT 0x5825
+#define VK_PAD_LTHUMB_DOWNRIGHT 0x5826
+#define VK_PAD_LTHUMB_DOWNLEFT 0x5827
+#define VK_PAD_RTHUMB_UP 0x5830
+#define VK_PAD_RTHUMB_DOWN 0x5831
+#define VK_PAD_RTHUMB_RIGHT 0x5832
+#define VK_PAD_RTHUMB_LEFT 0x5833
+#define VK_PAD_RTHUMB_UPLEFT 0x5834
+#define VK_PAD_RTHUMB_UPRIGHT 0x5835
+#define VK_PAD_RTHUMB_DOWNRIGHT 0x5836
+#define VK_PAD_RTHUMB_DOWNLEFT 0x5837
+
+/*
+ * Deadzones are for analogue joystick controls on the joypad
+ * which determine when input should be assumed to be in the
+ * middle of the pad. This is a threshold to stop a joypad
+ * controlling the game when the player isn't touching the
+ * controls.
+ */
+
+#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
+#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
+#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
+
+
+/*
+ * Defines what type of abilities the type of joystick has
+ * DEVTYPE_GAMEPAD is available for all joysticks, however
+ * there may be more specific identifiers for other joysticks
+ * which are being used.
+ */
+
+#define XINPUT_DEVTYPE_GAMEPAD 0x01
+#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
+#define XINPUT_DEVSUBTYPE_WHEEL 0x02
+#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
+#define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04
+#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
+#define XINPUT_DEVSUBTYPE_GUITAR 0x06
+#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
+
+/*
+ * These are used with the XInputGetCapabilities function to
+ * determine the abilities to the joystick which has been
+ * plugged in.
+ */
+
+#define XINPUT_CAPS_VOICE_SUPPORTED 0x0004
+#define XINPUT_FLAG_GAMEPAD 0x00000001
+
+/*
+ * Defines the status of the battery if one is used in the
+ * attached joystick. The first two define if the joystick
+ * supports a battery. Disconnected means that the joystick
+ * isn't connected. Wired shows that the joystick is a wired
+ * joystick.
+ */
+
+#define BATTERY_DEVTYPE_GAMEPAD 0x00
+#define BATTERY_DEVTYPE_HEADSET 0x01
+#define BATTERY_TYPE_DISCONNECTED 0x00
+#define BATTERY_TYPE_WIRED 0x01
+#define BATTERY_TYPE_ALKALINE 0x02
+#define BATTERY_TYPE_NIMH 0x03
+#define BATTERY_TYPE_UNKNOWN 0xFF
+#define BATTERY_LEVEL_EMPTY 0x00
+#define BATTERY_LEVEL_LOW 0x01
+#define BATTERY_LEVEL_MEDIUM 0x02
+#define BATTERY_LEVEL_FULL 0x03
+
+/*
+ * How many joysticks can be used with this library. Games that
+ * use the xinput library will not go over this number.
+ */
+
+#define XUSER_MAX_COUNT 4
+#define XUSER_INDEX_ANY 0x000000FF
+
+/*
+ * Defines the structure of an xbox 360 joystick.
+ */
+
+typedef struct _XINPUT_GAMEPAD {
+ WORD wButtons;
+ BYTE bLeftTrigger;
+ BYTE bRightTrigger;
+ SHORT sThumbLX;
+ SHORT sThumbLY;
+ SHORT sThumbRX;
+ SHORT sThumbRY;
+} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
+
+typedef struct _XINPUT_STATE {
+ DWORD dwPacketNumber;
+ XINPUT_GAMEPAD Gamepad;
+} XINPUT_STATE, *PXINPUT_STATE;
+
+/*
+ * Defines the structure of how much vibration is set on both the
+ * right and left motors in a joystick. If you're not using a 360
+ * joystick you will have to map these to your device.
+ */
+
+typedef struct _XINPUT_VIBRATION {
+ WORD wLeftMotorSpeed;
+ WORD wRightMotorSpeed;
+} XINPUT_VIBRATION, *PXINPUT_VIBRATION;
+
+/*
+ * Defines the structure for what kind of abilities the joystick has
+ * such abilities are things such as if the joystick has the ability
+ * to send and receive audio, if the joystick is in fact a driving
+ * wheel or perhaps if the joystick is some kind of dance pad or
+ * guitar.
+ */
+
+typedef struct _XINPUT_CAPABILITIES {
+ BYTE Type;
+ BYTE SubType;
+ WORD Flags;
+ XINPUT_GAMEPAD Gamepad;
+ XINPUT_VIBRATION Vibration;
+} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
+
+/*
+ * Defines the structure for a joystick input event which is
+ * retrieved using the function XInputGetKeystroke
+ */
+typedef struct _XINPUT_KEYSTROKE {
+ WORD VirtualKey;
+ WCHAR Unicode;
+ WORD Flags;
+ BYTE UserIndex;
+ BYTE HidCode;
+} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;
+
+typedef struct _XINPUT_BATTERY_INFORMATION
+{
+ BYTE BatteryType;
+ BYTE BatteryLevel;
+} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void WINAPI XInputEnable(WINBOOL);
+DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*);
+DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*);
+DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE);
+DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*);
+DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*);
+DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __WINE_XINPUT_H */
diff --git a/glfw-3.2.1/deps/tinycthread.c b/glfw-3.2.1/deps/tinycthread.c
new file mode 100644
index 0000000..ddb86d9
--- /dev/null
+++ b/glfw-3.2.1/deps/tinycthread.c
@@ -0,0 +1,594 @@
+/* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*-
+Copyright (c) 2012 Marcus Geelnard
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+
+ 3. This notice may not be removed or altered from any source
+ distribution.
+*/
+
+/* 2013-01-06 Camilla Berglund <elmindreda@glfw.org>
+ *
+ * Added casts from time_t to DWORD to avoid warnings on VC++.
+ * Fixed time retrieval on POSIX systems.
+ */
+
+#include "tinycthread.h"
+#include <stdlib.h>
+
+/* Platform specific includes */
+#if defined(_TTHREAD_POSIX_)
+ #include <signal.h>
+ #include <sched.h>
+ #include <unistd.h>
+ #include <sys/time.h>
+ #include <errno.h>
+#elif defined(_TTHREAD_WIN32_)
+ #include <process.h>
+ #include <sys/timeb.h>
+#endif
+
+/* Standard, good-to-have defines */
+#ifndef NULL
+ #define NULL (void*)0
+#endif
+#ifndef TRUE
+ #define TRUE 1
+#endif
+#ifndef FALSE
+ #define FALSE 0
+#endif
+
+int mtx_init(mtx_t *mtx, int type)
+{
+#if defined(_TTHREAD_WIN32_)
+ mtx->mAlreadyLocked = FALSE;
+ mtx->mRecursive = type & mtx_recursive;
+ InitializeCriticalSection(&mtx->mHandle);
+ return thrd_success;
+#else
+ int ret;
+ pthread_mutexattr_t attr;
+ pthread_mutexattr_init(&attr);
+ if (type & mtx_recursive)
+ {
+ pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
+ }
+ ret = pthread_mutex_init(mtx, &attr);
+ pthread_mutexattr_destroy(&attr);
+ return ret == 0 ? thrd_success : thrd_error;
+#endif
+}
+
+void mtx_destroy(mtx_t *mtx)
+{
+#if defined(_TTHREAD_WIN32_)
+ DeleteCriticalSection(&mtx->mHandle);
+#else
+ pthread_mutex_destroy(mtx);
+#endif
+}
+
+int mtx_lock(mtx_t *mtx)
+{
+#if defined(_TTHREAD_WIN32_)
+ EnterCriticalSection(&mtx->mHandle);
+ if (!mtx->mRecursive)
+ {
+ while(mtx->mAlreadyLocked) Sleep(1000); /* Simulate deadlock... */
+ mtx->mAlreadyLocked = TRUE;
+ }
+ return thrd_success;
+#else
+ return pthread_mutex_lock(mtx) == 0 ? thrd_success : thrd_error;
+#endif
+}
+
+int mtx_timedlock(mtx_t *mtx, const struct timespec *ts)
+{
+ /* FIXME! */
+ (void)mtx;
+ (void)ts;
+ return thrd_error;
+}
+
+int mtx_trylock(mtx_t *mtx)
+{
+#if defined(_TTHREAD_WIN32_)
+ int ret = TryEnterCriticalSection(&mtx->mHandle) ? thrd_success : thrd_busy;
+ if ((!mtx->mRecursive) && (ret == thrd_success) && mtx->mAlreadyLocked)
+ {
+ LeaveCriticalSection(&mtx->mHandle);
+ ret = thrd_busy;
+ }
+ return ret;
+#else
+ return (pthread_mutex_trylock(mtx) == 0) ? thrd_success : thrd_busy;
+#endif
+}
+
+int mtx_unlock(mtx_t *mtx)
+{
+#if defined(_TTHREAD_WIN32_)
+ mtx->mAlreadyLocked = FALSE;
+ LeaveCriticalSection(&mtx->mHandle);
+ return thrd_success;
+#else
+ return pthread_mutex_unlock(mtx) == 0 ? thrd_success : thrd_error;;
+#endif
+}
+
+#if defined(_TTHREAD_WIN32_)
+#define _CONDITION_EVENT_ONE 0
+#define _CONDITION_EVENT_ALL 1
+#endif
+
+int cnd_init(cnd_t *cond)
+{
+#if defined(_TTHREAD_WIN32_)
+ cond->mWaitersCount = 0;
+
+ /* Init critical section */
+ InitializeCriticalSection(&cond->mWaitersCountLock);
+
+ /* Init events */
+ cond->mEvents[_CONDITION_EVENT_ONE] = CreateEvent(NULL, FALSE, FALSE, NULL);
+ if (cond->mEvents[_CONDITION_EVENT_ONE] == NULL)
+ {
+ cond->mEvents[_CONDITION_EVENT_ALL] = NULL;
+ return thrd_error;
+ }
+ cond->mEvents[_CONDITION_EVENT_ALL] = CreateEvent(NULL, TRUE, FALSE, NULL);
+ if (cond->mEvents[_CONDITION_EVENT_ALL] == NULL)
+ {
+ CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]);
+ cond->mEvents[_CONDITION_EVENT_ONE] = NULL;
+ return thrd_error;
+ }
+
+ return thrd_success;
+#else
+ return pthread_cond_init(cond, NULL) == 0 ? thrd_success : thrd_error;
+#endif
+}
+
+void cnd_destroy(cnd_t *cond)
+{
+#if defined(_TTHREAD_WIN32_)
+ if (cond->mEvents[_CONDITION_EVENT_ONE] != NULL)
+ {
+ CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]);
+ }
+ if (cond->mEvents[_CONDITION_EVENT_ALL] != NULL)
+ {
+ CloseHandle(cond->mEvents[_CONDITION_EVENT_ALL]);
+ }
+ DeleteCriticalSection(&cond->mWaitersCountLock);
+#else
+ pthread_cond_destroy(cond);
+#endif
+}
+
+int cnd_signal(cnd_t *cond)
+{
+#if defined(_TTHREAD_WIN32_)
+ int haveWaiters;
+
+ /* Are there any waiters? */
+ EnterCriticalSection(&cond->mWaitersCountLock);
+ haveWaiters = (cond->mWaitersCount > 0);
+ LeaveCriticalSection(&cond->mWaitersCountLock);
+
+ /* If we have any waiting threads, send them a signal */
+ if(haveWaiters)
+ {
+ if (SetEvent(cond->mEvents[_CONDITION_EVENT_ONE]) == 0)
+ {
+ return thrd_error;
+ }
+ }
+
+ return thrd_success;
+#else
+ return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error;
+#endif
+}
+
+int cnd_broadcast(cnd_t *cond)
+{
+#if defined(_TTHREAD_WIN32_)
+ int haveWaiters;
+
+ /* Are there any waiters? */
+ EnterCriticalSection(&cond->mWaitersCountLock);
+ haveWaiters = (cond->mWaitersCount > 0);
+ LeaveCriticalSection(&cond->mWaitersCountLock);
+
+ /* If we have any waiting threads, send them a signal */
+ if(haveWaiters)
+ {
+ if (SetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0)
+ {
+ return thrd_error;
+ }
+ }
+
+ return thrd_success;
+#else
+ return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error;
+#endif
+}
+
+#if defined(_TTHREAD_WIN32_)
+static int _cnd_timedwait_win32(cnd_t *cond, mtx_t *mtx, DWORD timeout)
+{
+ int result, lastWaiter;
+
+ /* Increment number of waiters */
+ EnterCriticalSection(&cond->mWaitersCountLock);
+ ++ cond->mWaitersCount;
+ LeaveCriticalSection(&cond->mWaitersCountLock);
+
+ /* Release the mutex while waiting for the condition (will decrease
+ the number of waiters when done)... */
+ mtx_unlock(mtx);
+
+ /* Wait for either event to become signaled due to cnd_signal() or
+ cnd_broadcast() being called */
+ result = WaitForMultipleObjects(2, cond->mEvents, FALSE, timeout);
+ if (result == WAIT_TIMEOUT)
+ {
+ return thrd_timeout;
+ }
+ else if (result == (int)WAIT_FAILED)
+ {
+ return thrd_error;
+ }
+
+ /* Check if we are the last waiter */
+ EnterCriticalSection(&cond->mWaitersCountLock);
+ -- cond->mWaitersCount;
+ lastWaiter = (result == (WAIT_OBJECT_0 + _CONDITION_EVENT_ALL)) &&
+ (cond->mWaitersCount == 0);
+ LeaveCriticalSection(&cond->mWaitersCountLock);
+
+ /* If we are the last waiter to be notified to stop waiting, reset the event */
+ if (lastWaiter)
+ {
+ if (ResetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0)
+ {
+ return thrd_error;
+ }
+ }
+
+ /* Re-acquire the mutex */
+ mtx_lock(mtx);
+
+ return thrd_success;
+}
+#endif
+
+int cnd_wait(cnd_t *cond, mtx_t *mtx)
+{
+#if defined(_TTHREAD_WIN32_)
+ return _cnd_timedwait_win32(cond, mtx, INFINITE);
+#else
+ return pthread_cond_wait(cond, mtx) == 0 ? thrd_success : thrd_error;
+#endif
+}
+
+int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts)
+{
+#if defined(_TTHREAD_WIN32_)
+ struct timespec now;
+ if (clock_gettime(CLOCK_REALTIME, &now) == 0)
+ {
+ DWORD delta = (DWORD) ((ts->tv_sec - now.tv_sec) * 1000 +
+ (ts->tv_nsec - now.tv_nsec + 500000) / 1000000);
+ return _cnd_timedwait_win32(cond, mtx, delta);
+ }
+ else
+ return thrd_error;
+#else
+ int ret;
+ ret = pthread_cond_timedwait(cond, mtx, ts);
+ if (ret == ETIMEDOUT)
+ {
+ return thrd_timeout;
+ }
+ return ret == 0 ? thrd_success : thrd_error;
+#endif
+}
+
+
+/** Information to pass to the new thread (what to run). */
+typedef struct {
+ thrd_start_t mFunction; /**< Pointer to the function to be executed. */
+ void * mArg; /**< Function argument for the thread function. */
+} _thread_start_info;
+
+/* Thread wrapper function. */
+#if defined(_TTHREAD_WIN32_)
+static unsigned WINAPI _thrd_wrapper_function(void * aArg)
+#elif defined(_TTHREAD_POSIX_)
+static void * _thrd_wrapper_function(void * aArg)
+#endif
+{
+ thrd_start_t fun;
+ void *arg;
+ int res;
+#if defined(_TTHREAD_POSIX_)
+ void *pres;
+#endif
+
+ /* Get thread startup information */
+ _thread_start_info *ti = (_thread_start_info *) aArg;
+ fun = ti->mFunction;
+ arg = ti->mArg;
+
+ /* The thread is responsible for freeing the startup information */
+ free((void *)ti);
+
+ /* Call the actual client thread function */
+ res = fun(arg);
+
+#if defined(_TTHREAD_WIN32_)
+ return res;
+#else
+ pres = malloc(sizeof(int));
+ if (pres != NULL)
+ {
+ *(int*)pres = res;
+ }
+ return pres;
+#endif
+}
+
+int thrd_create(thrd_t *thr, thrd_start_t func, void *arg)
+{
+ /* Fill out the thread startup information (passed to the thread wrapper,
+ which will eventually free it) */
+ _thread_start_info* ti = (_thread_start_info*)malloc(sizeof(_thread_start_info));
+ if (ti == NULL)
+ {
+ return thrd_nomem;
+ }
+ ti->mFunction = func;
+ ti->mArg = arg;
+
+ /* Create the thread */
+#if defined(_TTHREAD_WIN32_)
+ *thr = (HANDLE)_beginthreadex(NULL, 0, _thrd_wrapper_function, (void *)ti, 0, NULL);
+#elif defined(_TTHREAD_POSIX_)
+ if(pthread_create(thr, NULL, _thrd_wrapper_function, (void *)ti) != 0)
+ {
+ *thr = 0;
+ }
+#endif
+
+ /* Did we fail to create the thread? */
+ if(!*thr)
+ {
+ free(ti);
+ return thrd_error;
+ }
+
+ return thrd_success;
+}
+
+thrd_t thrd_current(void)
+{
+#if defined(_TTHREAD_WIN32_)
+ return GetCurrentThread();
+#else
+ return pthread_self();
+#endif
+}
+
+int thrd_detach(thrd_t thr)
+{
+ /* FIXME! */
+ (void)thr;
+ return thrd_error;
+}
+
+int thrd_equal(thrd_t thr0, thrd_t thr1)
+{
+#if defined(_TTHREAD_WIN32_)
+ return thr0 == thr1;
+#else
+ return pthread_equal(thr0, thr1);
+#endif
+}
+
+void thrd_exit(int res)
+{
+#if defined(_TTHREAD_WIN32_)
+ ExitThread(res);
+#else
+ void *pres = malloc(sizeof(int));
+ if (pres != NULL)
+ {
+ *(int*)pres = res;
+ }
+ pthread_exit(pres);
+#endif
+}
+
+int thrd_join(thrd_t thr, int *res)
+{
+#if defined(_TTHREAD_WIN32_)
+ if (WaitForSingleObject(thr, INFINITE) == WAIT_FAILED)
+ {
+ return thrd_error;
+ }
+ if (res != NULL)
+ {
+ DWORD dwRes;
+ GetExitCodeThread(thr, &dwRes);
+ *res = dwRes;
+ }
+#elif defined(_TTHREAD_POSIX_)
+ void *pres;
+ int ires = 0;
+ if (pthread_join(thr, &pres) != 0)
+ {
+ return thrd_error;
+ }
+ if (pres != NULL)
+ {
+ ires = *(int*)pres;
+ free(pres);
+ }
+ if (res != NULL)
+ {
+ *res = ires;
+ }
+#endif
+ return thrd_success;
+}
+
+int thrd_sleep(const struct timespec *time_point, struct timespec *remaining)
+{
+ struct timespec now;
+#if defined(_TTHREAD_WIN32_)
+ DWORD delta;
+#else
+ long delta;
+#endif
+
+ /* Get the current time */
+ if (clock_gettime(CLOCK_REALTIME, &now) != 0)
+ return -2; // FIXME: Some specific error code?
+
+#if defined(_TTHREAD_WIN32_)
+ /* Delta in milliseconds */
+ delta = (DWORD) ((time_point->tv_sec - now.tv_sec) * 1000 +
+ (time_point->tv_nsec - now.tv_nsec + 500000) / 1000000);
+ if (delta > 0)
+ {
+ Sleep(delta);
+ }
+#else
+ /* Delta in microseconds */
+ delta = (time_point->tv_sec - now.tv_sec) * 1000000L +
+ (time_point->tv_nsec - now.tv_nsec + 500L) / 1000L;
+
+ /* On some systems, the usleep argument must be < 1000000 */
+ while (delta > 999999L)
+ {
+ usleep(999999);
+ delta -= 999999L;
+ }
+ if (delta > 0L)
+ {
+ usleep((useconds_t)delta);
+ }
+#endif
+
+ /* We don't support waking up prematurely (yet) */
+ if (remaining)
+ {
+ remaining->tv_sec = 0;
+ remaining->tv_nsec = 0;
+ }
+ return 0;
+}
+
+void thrd_yield(void)
+{
+#if defined(_TTHREAD_WIN32_)
+ Sleep(0);
+#else
+ sched_yield();
+#endif
+}
+
+int tss_create(tss_t *key, tss_dtor_t dtor)
+{
+#if defined(_TTHREAD_WIN32_)
+ /* FIXME: The destructor function is not supported yet... */
+ if (dtor != NULL)
+ {
+ return thrd_error;
+ }
+ *key = TlsAlloc();
+ if (*key == TLS_OUT_OF_INDEXES)
+ {
+ return thrd_error;
+ }
+#else
+ if (pthread_key_create(key, dtor) != 0)
+ {
+ return thrd_error;
+ }
+#endif
+ return thrd_success;
+}
+
+void tss_delete(tss_t key)
+{
+#if defined(_TTHREAD_WIN32_)
+ TlsFree(key);
+#else
+ pthread_key_delete(key);
+#endif
+}
+
+void *tss_get(tss_t key)
+{
+#if defined(_TTHREAD_WIN32_)
+ return TlsGetValue(key);
+#else
+ return pthread_getspecific(key);
+#endif
+}
+
+int tss_set(tss_t key, void *val)
+{
+#if defined(_TTHREAD_WIN32_)
+ if (TlsSetValue(key, val) == 0)
+ {
+ return thrd_error;
+ }
+#else
+ if (pthread_setspecific(key, val) != 0)
+ {
+ return thrd_error;
+ }
+#endif
+ return thrd_success;
+}
+
+#if defined(_TTHREAD_EMULATE_CLOCK_GETTIME_)
+int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts)
+{
+#if defined(_TTHREAD_WIN32_)
+ struct _timeb tb;
+ _ftime(&tb);
+ ts->tv_sec = (time_t)tb.time;
+ ts->tv_nsec = 1000000L * (long)tb.millitm;
+#else
+ struct timeval tv;
+ gettimeofday(&tv, NULL);
+ ts->tv_sec = (time_t)tv.tv_sec;
+ ts->tv_nsec = 1000L * (long)tv.tv_usec;
+#endif
+ return 0;
+}
+#endif // _TTHREAD_EMULATE_CLOCK_GETTIME_
+
diff --git a/glfw-3.2.1/deps/tinycthread.h b/glfw-3.2.1/deps/tinycthread.h
new file mode 100644
index 0000000..6da30d7
--- /dev/null
+++ b/glfw-3.2.1/deps/tinycthread.h
@@ -0,0 +1,441 @@
+/* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*-
+Copyright (c) 2012 Marcus Geelnard
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+
+ 3. This notice may not be removed or altered from any source
+ distribution.
+*/
+
+#ifndef _TINYCTHREAD_H_
+#define _TINYCTHREAD_H_
+
+/**
+* @file
+* @mainpage TinyCThread API Reference
+*
+* @section intro_sec Introduction
+* TinyCThread is a minimal, portable implementation of basic threading
+* classes for C.
+*
+* They closely mimic the functionality and naming of the C11 standard, and
+* should be easily replaceable with the corresponding standard variants.
+*
+* @section port_sec Portability
+* The Win32 variant uses the native Win32 API for implementing the thread
+* classes, while for other systems, the POSIX threads API (pthread) is used.
+*
+* @section misc_sec Miscellaneous
+* The following special keywords are available: #_Thread_local.
+*
+* For more detailed information, browse the different sections of this
+* documentation. A good place to start is:
+* tinycthread.h.
+*/
+
+/* Which platform are we on? */
+#if !defined(_TTHREAD_PLATFORM_DEFINED_)
+ #if defined(_WIN32) || defined(__WIN32__) || defined(__WINDOWS__)
+ #define _TTHREAD_WIN32_
+ #else
+ #define _TTHREAD_POSIX_
+ #endif
+ #define _TTHREAD_PLATFORM_DEFINED_
+#endif
+
+/* Activate some POSIX functionality (e.g. clock_gettime and recursive mutexes) */
+#if defined(_TTHREAD_POSIX_)
+ #undef _FEATURES_H
+ #if !defined(_GNU_SOURCE)
+ #define _GNU_SOURCE
+ #endif
+ #if !defined(_POSIX_C_SOURCE) || ((_POSIX_C_SOURCE - 0) < 199309L)
+ #undef _POSIX_C_SOURCE
+ #define _POSIX_C_SOURCE 199309L
+ #endif
+ #if !defined(_XOPEN_SOURCE) || ((_XOPEN_SOURCE - 0) < 500)
+ #undef _XOPEN_SOURCE
+ #define _XOPEN_SOURCE 500
+ #endif
+#endif
+
+/* Generic includes */
+#include <time.h>
+
+/* Platform specific includes */
+#if defined(_TTHREAD_POSIX_)
+ #include <sys/time.h>
+ #include <pthread.h>
+#elif defined(_TTHREAD_WIN32_)
+ #ifndef WIN32_LEAN_AND_MEAN
+ #define WIN32_LEAN_AND_MEAN
+ #define __UNDEF_LEAN_AND_MEAN
+ #endif
+ #include <windows.h>
+ #ifdef __UNDEF_LEAN_AND_MEAN
+ #undef WIN32_LEAN_AND_MEAN
+ #undef __UNDEF_LEAN_AND_MEAN
+ #endif
+#endif
+
+/* Workaround for missing TIME_UTC: If time.h doesn't provide TIME_UTC,
+ it's quite likely that libc does not support it either. Hence, fall back to
+ the only other supported time specifier: CLOCK_REALTIME (and if that fails,
+ we're probably emulating clock_gettime anyway, so anything goes). */
+#ifndef TIME_UTC
+ #ifdef CLOCK_REALTIME
+ #define TIME_UTC CLOCK_REALTIME
+ #else
+ #define TIME_UTC 0
+ #endif
+#endif
+
+/* Workaround for missing clock_gettime (most Windows compilers, afaik) */
+#if defined(_TTHREAD_WIN32_) || defined(__APPLE_CC__)
+#define _TTHREAD_EMULATE_CLOCK_GETTIME_
+/* Emulate struct timespec */
+#if defined(_TTHREAD_WIN32_)
+struct _ttherad_timespec {
+ time_t tv_sec;
+ long tv_nsec;
+};
+#define timespec _ttherad_timespec
+#endif
+
+/* Emulate clockid_t */
+typedef int _tthread_clockid_t;
+#define clockid_t _tthread_clockid_t
+
+/* Emulate clock_gettime */
+int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts);
+#define clock_gettime _tthread_clock_gettime
+#define CLOCK_REALTIME 0
+#endif
+
+
+/** TinyCThread version (major number). */
+#define TINYCTHREAD_VERSION_MAJOR 1
+/** TinyCThread version (minor number). */
+#define TINYCTHREAD_VERSION_MINOR 1
+/** TinyCThread version (full version). */
+#define TINYCTHREAD_VERSION (TINYCTHREAD_VERSION_MAJOR * 100 + TINYCTHREAD_VERSION_MINOR)
+
+/**
+* @def _Thread_local
+* Thread local storage keyword.
+* A variable that is declared with the @c _Thread_local keyword makes the
+* value of the variable local to each thread (known as thread-local storage,
+* or TLS). Example usage:
+* @code
+* // This variable is local to each thread.
+* _Thread_local int variable;
+* @endcode
+* @note The @c _Thread_local keyword is a macro that maps to the corresponding
+* compiler directive (e.g. @c __declspec(thread)).
+* @note This directive is currently not supported on Mac OS X (it will give
+* a compiler error), since compile-time TLS is not supported in the Mac OS X
+* executable format. Also, some older versions of MinGW (before GCC 4.x) do
+* not support this directive.
+* @hideinitializer
+*/
+
+/* FIXME: Check for a PROPER value of __STDC_VERSION__ to know if we have C11 */
+#if !(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201102L)) && !defined(_Thread_local)
+ #if defined(__GNUC__) || defined(__INTEL_COMPILER) || defined(__SUNPRO_CC) || defined(__IBMCPP__)
+ #define _Thread_local __thread
+ #else
+ #define _Thread_local __declspec(thread)
+ #endif
+#endif
+
+/* Macros */
+#define TSS_DTOR_ITERATIONS 0
+
+/* Function return values */
+#define thrd_error 0 /**< The requested operation failed */
+#define thrd_success 1 /**< The requested operation succeeded */
+#define thrd_timeout 2 /**< The time specified in the call was reached without acquiring the requested resource */
+#define thrd_busy 3 /**< The requested operation failed because a tesource requested by a test and return function is already in use */
+#define thrd_nomem 4 /**< The requested operation failed because it was unable to allocate memory */
+
+/* Mutex types */
+#define mtx_plain 1
+#define mtx_timed 2
+#define mtx_try 4
+#define mtx_recursive 8
+
+/* Mutex */
+#if defined(_TTHREAD_WIN32_)
+typedef struct {
+ CRITICAL_SECTION mHandle; /* Critical section handle */
+ int mAlreadyLocked; /* TRUE if the mutex is already locked */
+ int mRecursive; /* TRUE if the mutex is recursive */
+} mtx_t;
+#else
+typedef pthread_mutex_t mtx_t;
+#endif
+
+/** Create a mutex object.
+* @param mtx A mutex object.
+* @param type Bit-mask that must have one of the following six values:
+* @li @c mtx_plain for a simple non-recursive mutex
+* @li @c mtx_timed for a non-recursive mutex that supports timeout
+* @li @c mtx_try for a non-recursive mutex that supports test and return
+* @li @c mtx_plain | @c mtx_recursive (same as @c mtx_plain, but recursive)
+* @li @c mtx_timed | @c mtx_recursive (same as @c mtx_timed, but recursive)
+* @li @c mtx_try | @c mtx_recursive (same as @c mtx_try, but recursive)
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+*/
+int mtx_init(mtx_t *mtx, int type);
+
+/** Release any resources used by the given mutex.
+* @param mtx A mutex object.
+*/
+void mtx_destroy(mtx_t *mtx);
+
+/** Lock the given mutex.
+* Blocks until the given mutex can be locked. If the mutex is non-recursive, and
+* the calling thread already has a lock on the mutex, this call will block
+* forever.
+* @param mtx A mutex object.
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+*/
+int mtx_lock(mtx_t *mtx);
+
+/** NOT YET IMPLEMENTED.
+*/
+int mtx_timedlock(mtx_t *mtx, const struct timespec *ts);
+
+/** Try to lock the given mutex.
+* The specified mutex shall support either test and return or timeout. If the
+* mutex is already locked, the function returns without blocking.
+* @param mtx A mutex object.
+* @return @ref thrd_success on success, or @ref thrd_busy if the resource
+* requested is already in use, or @ref thrd_error if the request could not be
+* honored.
+*/
+int mtx_trylock(mtx_t *mtx);
+
+/** Unlock the given mutex.
+* @param mtx A mutex object.
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+*/
+int mtx_unlock(mtx_t *mtx);
+
+/* Condition variable */
+#if defined(_TTHREAD_WIN32_)
+typedef struct {
+ HANDLE mEvents[2]; /* Signal and broadcast event HANDLEs. */
+ unsigned int mWaitersCount; /* Count of the number of waiters. */
+ CRITICAL_SECTION mWaitersCountLock; /* Serialize access to mWaitersCount. */
+} cnd_t;
+#else
+typedef pthread_cond_t cnd_t;
+#endif
+
+/** Create a condition variable object.
+* @param cond A condition variable object.
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+*/
+int cnd_init(cnd_t *cond);
+
+/** Release any resources used by the given condition variable.
+* @param cond A condition variable object.
+*/
+void cnd_destroy(cnd_t *cond);
+
+/** Signal a condition variable.
+* Unblocks one of the threads that are blocked on the given condition variable
+* at the time of the call. If no threads are blocked on the condition variable
+* at the time of the call, the function does nothing and return success.
+* @param cond A condition variable object.
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+*/
+int cnd_signal(cnd_t *cond);
+
+/** Broadcast a condition variable.
+* Unblocks all of the threads that are blocked on the given condition variable
+* at the time of the call. If no threads are blocked on the condition variable
+* at the time of the call, the function does nothing and return success.
+* @param cond A condition variable object.
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+*/
+int cnd_broadcast(cnd_t *cond);
+
+/** Wait for a condition variable to become signaled.
+* The function atomically unlocks the given mutex and endeavors to block until
+* the given condition variable is signaled by a call to cnd_signal or to
+* cnd_broadcast. When the calling thread becomes unblocked it locks the mutex
+* before it returns.
+* @param cond A condition variable object.
+* @param mtx A mutex object.
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+*/
+int cnd_wait(cnd_t *cond, mtx_t *mtx);
+
+/** Wait for a condition variable to become signaled.
+* The function atomically unlocks the given mutex and endeavors to block until
+* the given condition variable is signaled by a call to cnd_signal or to
+* cnd_broadcast, or until after the specified time. When the calling thread
+* becomes unblocked it locks the mutex before it returns.
+* @param cond A condition variable object.
+* @param mtx A mutex object.
+* @param xt A point in time at which the request will time out (absolute time).
+* @return @ref thrd_success upon success, or @ref thrd_timeout if the time
+* specified in the call was reached without acquiring the requested resource, or
+* @ref thrd_error if the request could not be honored.
+*/
+int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts);
+
+/* Thread */
+#if defined(_TTHREAD_WIN32_)
+typedef HANDLE thrd_t;
+#else
+typedef pthread_t thrd_t;
+#endif
+
+/** Thread start function.
+* Any thread that is started with the @ref thrd_create() function must be
+* started through a function of this type.
+* @param arg The thread argument (the @c arg argument of the corresponding
+* @ref thrd_create() call).
+* @return The thread return value, which can be obtained by another thread
+* by using the @ref thrd_join() function.
+*/
+typedef int (*thrd_start_t)(void *arg);
+
+/** Create a new thread.
+* @param thr Identifier of the newly created thread.
+* @param func A function pointer to the function that will be executed in
+* the new thread.
+* @param arg An argument to the thread function.
+* @return @ref thrd_success on success, or @ref thrd_nomem if no memory could
+* be allocated for the thread requested, or @ref thrd_error if the request
+* could not be honored.
+* @note A thread’s identifier may be reused for a different thread once the
+* original thread has exited and either been detached or joined to another
+* thread.
+*/
+int thrd_create(thrd_t *thr, thrd_start_t func, void *arg);
+
+/** Identify the calling thread.
+* @return The identifier of the calling thread.
+*/
+thrd_t thrd_current(void);
+
+/** NOT YET IMPLEMENTED.
+*/
+int thrd_detach(thrd_t thr);
+
+/** Compare two thread identifiers.
+* The function determines if two thread identifiers refer to the same thread.
+* @return Zero if the two thread identifiers refer to different threads.
+* Otherwise a nonzero value is returned.
+*/
+int thrd_equal(thrd_t thr0, thrd_t thr1);
+
+/** Terminate execution of the calling thread.
+* @param res Result code of the calling thread.
+*/
+void thrd_exit(int res);
+
+/** Wait for a thread to terminate.
+* The function joins the given thread with the current thread by blocking
+* until the other thread has terminated.
+* @param thr The thread to join with.
+* @param res If this pointer is not NULL, the function will store the result
+* code of the given thread in the integer pointed to by @c res.
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+*/
+int thrd_join(thrd_t thr, int *res);
+
+/** Put the calling thread to sleep.
+* Suspend execution of the calling thread.
+* @param time_point A point in time at which the thread will resume (absolute time).
+* @param remaining If non-NULL, this parameter will hold the remaining time until
+* time_point upon return. This will typically be zero, but if
+* the thread was woken up by a signal that is not ignored before
+* time_point was reached @c remaining will hold a positive
+* time.
+* @return 0 (zero) on successful sleep, or -1 if an interrupt occurred.
+*/
+int thrd_sleep(const struct timespec *time_point, struct timespec *remaining);
+
+/** Yield execution to another thread.
+* Permit other threads to run, even if the current thread would ordinarily
+* continue to run.
+*/
+void thrd_yield(void);
+
+/* Thread local storage */
+#if defined(_TTHREAD_WIN32_)
+typedef DWORD tss_t;
+#else
+typedef pthread_key_t tss_t;
+#endif
+
+/** Destructor function for a thread-specific storage.
+* @param val The value of the destructed thread-specific storage.
+*/
+typedef void (*tss_dtor_t)(void *val);
+
+/** Create a thread-specific storage.
+* @param key The unique key identifier that will be set if the function is
+* successful.
+* @param dtor Destructor function. This can be NULL.
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+* @note The destructor function is not supported under Windows. If @c dtor is
+* not NULL when calling this function under Windows, the function will fail
+* and return @ref thrd_error.
+*/
+int tss_create(tss_t *key, tss_dtor_t dtor);
+
+/** Delete a thread-specific storage.
+* The function releases any resources used by the given thread-specific
+* storage.
+* @param key The key that shall be deleted.
+*/
+void tss_delete(tss_t key);
+
+/** Get the value for a thread-specific storage.
+* @param key The thread-specific storage identifier.
+* @return The value for the current thread held in the given thread-specific
+* storage.
+*/
+void *tss_get(tss_t key);
+
+/** Set the value for a thread-specific storage.
+* @param key The thread-specific storage identifier.
+* @param val The value of the thread-specific storage to set for the current
+* thread.
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+*/
+int tss_set(tss_t key, void *val);
+
+
+#endif /* _TINYTHREAD_H_ */
+
diff --git a/glfw-3.2.1/deps/vulkan/vk_platform.h b/glfw-3.2.1/deps/vulkan/vk_platform.h
new file mode 100644
index 0000000..5d0fc76
--- /dev/null
+++ b/glfw-3.2.1/deps/vulkan/vk_platform.h
@@ -0,0 +1,120 @@
+//
+// File: vk_platform.h
+//
+/*
+** Copyright (c) 2014-2015 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+
+#ifndef VK_PLATFORM_H_
+#define VK_PLATFORM_H_
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif // __cplusplus
+
+/*
+***************************************************************************************************
+* Platform-specific directives and type declarations
+***************************************************************************************************
+*/
+
+/* Platform-specific calling convention macros.
+ *
+ * Platforms should define these so that Vulkan clients call Vulkan commands
+ * with the same calling conventions that the Vulkan implementation expects.
+ *
+ * VKAPI_ATTR - Placed before the return type in function declarations.
+ * Useful for C++11 and GCC/Clang-style function attribute syntax.
+ * VKAPI_CALL - Placed after the return type in function declarations.
+ * Useful for MSVC-style calling convention syntax.
+ * VKAPI_PTR - Placed between the '(' and '*' in function pointer types.
+ *
+ * Function declaration: VKAPI_ATTR void VKAPI_CALL vkCommand(void);
+ * Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void);
+ */
+#if defined(_WIN32)
+ // On Windows, Vulkan commands use the stdcall convention
+ #define VKAPI_ATTR
+ #define VKAPI_CALL __stdcall
+ #define VKAPI_PTR VKAPI_CALL
+#elif defined(__ANDROID__) && defined(__ARM_EABI__) && !defined(__ARM_ARCH_7A__)
+ // Android does not support Vulkan in native code using the "armeabi" ABI.
+ #error "Vulkan requires the 'armeabi-v7a' or 'armeabi-v7a-hard' ABI on 32-bit ARM CPUs"
+#elif defined(__ANDROID__) && defined(__ARM_ARCH_7A__)
+ // On Android/ARMv7a, Vulkan functions use the armeabi-v7a-hard calling
+ // convention, even if the application's native code is compiled with the
+ // armeabi-v7a calling convention.
+ #define VKAPI_ATTR __attribute__((pcs("aapcs-vfp")))
+ #define VKAPI_CALL
+ #define VKAPI_PTR VKAPI_ATTR
+#else
+ // On other platforms, use the default calling convention
+ #define VKAPI_ATTR
+ #define VKAPI_CALL
+ #define VKAPI_PTR
+#endif
+
+#include <stddef.h>
+
+#if !defined(VK_NO_STDINT_H)
+ #if defined(_MSC_VER) && (_MSC_VER < 1600)
+ typedef signed __int8 int8_t;
+ typedef unsigned __int8 uint8_t;
+ typedef signed __int16 int16_t;
+ typedef unsigned __int16 uint16_t;
+ typedef signed __int32 int32_t;
+ typedef unsigned __int32 uint32_t;
+ typedef signed __int64 int64_t;
+ typedef unsigned __int64 uint64_t;
+ #else
+ #include <stdint.h>
+ #endif
+#endif // !defined(VK_NO_STDINT_H)
+
+#ifdef __cplusplus
+} // extern "C"
+#endif // __cplusplus
+
+// Platform-specific headers required by platform window system extensions.
+// These are enabled prior to #including "vulkan.h". The same enable then
+// controls inclusion of the extension interfaces in vulkan.h.
+
+#ifdef VK_USE_PLATFORM_ANDROID_KHR
+#include <android/native_window.h>
+#endif
+
+#ifdef VK_USE_PLATFORM_MIR_KHR
+#include <mir_toolkit/client_types.h>
+#endif
+
+#ifdef VK_USE_PLATFORM_WAYLAND_KHR
+#include <wayland-client.h>
+#endif
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+#include <windows.h>
+#endif
+
+#ifdef VK_USE_PLATFORM_XLIB_KHR
+#include <X11/Xlib.h>
+#endif
+
+#ifdef VK_USE_PLATFORM_XCB_KHR
+#include <xcb/xcb.h>
+#endif
+
+#endif
diff --git a/glfw-3.2.1/deps/vulkan/vulkan.h b/glfw-3.2.1/deps/vulkan/vulkan.h
new file mode 100644
index 0000000..eb8343e
--- /dev/null
+++ b/glfw-3.2.1/deps/vulkan/vulkan.h
@@ -0,0 +1,3835 @@
+#ifndef VULKAN_H_
+#define VULKAN_H_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2015-2016 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#define VK_VERSION_1_0 1
+#include "vk_platform.h"
+
+#define VK_MAKE_VERSION(major, minor, patch) \
+ (((major) << 22) | ((minor) << 12) | (patch))
+
+// DEPRECATED: This define has been removed. Specific version defines (e.g. VK_API_VERSION_1_0), or the VK_MAKE_VERSION macro, should be used instead.
+//#define VK_API_VERSION VK_MAKE_VERSION(1, 0, 0)
+
+// Vulkan 1.0 version number
+#define VK_API_VERSION_1_0 VK_MAKE_VERSION(1, 0, 0)
+
+#define VK_VERSION_MAJOR(version) ((uint32_t)(version) >> 22)
+#define VK_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3ff)
+#define VK_VERSION_PATCH(version) ((uint32_t)(version) & 0xfff)
+// Version of this file
+#define VK_HEADER_VERSION 11
+
+
+#define VK_NULL_HANDLE 0
+
+
+
+#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
+
+
+#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
+ #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
+#else
+ #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
+#endif
+
+
+
+typedef uint32_t VkFlags;
+typedef uint32_t VkBool32;
+typedef uint64_t VkDeviceSize;
+typedef uint32_t VkSampleMask;
+
+VK_DEFINE_HANDLE(VkInstance)
+VK_DEFINE_HANDLE(VkPhysicalDevice)
+VK_DEFINE_HANDLE(VkDevice)
+VK_DEFINE_HANDLE(VkQueue)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphore)
+VK_DEFINE_HANDLE(VkCommandBuffer)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkEvent)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorPool)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSet)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFramebuffer)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool)
+
+#define VK_LOD_CLAMP_NONE 1000.0f
+#define VK_REMAINING_MIP_LEVELS (~0U)
+#define VK_REMAINING_ARRAY_LAYERS (~0U)
+#define VK_WHOLE_SIZE (~0ULL)
+#define VK_ATTACHMENT_UNUSED (~0U)
+#define VK_TRUE 1
+#define VK_FALSE 0
+#define VK_QUEUE_FAMILY_IGNORED (~0U)
+#define VK_SUBPASS_EXTERNAL (~0U)
+#define VK_MAX_PHYSICAL_DEVICE_NAME_SIZE 256
+#define VK_UUID_SIZE 16
+#define VK_MAX_MEMORY_TYPES 32
+#define VK_MAX_MEMORY_HEAPS 16
+#define VK_MAX_EXTENSION_NAME_SIZE 256
+#define VK_MAX_DESCRIPTION_SIZE 256
+
+
+typedef enum VkPipelineCacheHeaderVersion {
+ VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1,
+ VK_PIPELINE_CACHE_HEADER_VERSION_BEGIN_RANGE = VK_PIPELINE_CACHE_HEADER_VERSION_ONE,
+ VK_PIPELINE_CACHE_HEADER_VERSION_END_RANGE = VK_PIPELINE_CACHE_HEADER_VERSION_ONE,
+ VK_PIPELINE_CACHE_HEADER_VERSION_RANGE_SIZE = (VK_PIPELINE_CACHE_HEADER_VERSION_ONE - VK_PIPELINE_CACHE_HEADER_VERSION_ONE + 1),
+ VK_PIPELINE_CACHE_HEADER_VERSION_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineCacheHeaderVersion;
+
+typedef enum VkResult {
+ VK_SUCCESS = 0,
+ VK_NOT_READY = 1,
+ VK_TIMEOUT = 2,
+ VK_EVENT_SET = 3,
+ VK_EVENT_RESET = 4,
+ VK_INCOMPLETE = 5,
+ VK_ERROR_OUT_OF_HOST_MEMORY = -1,
+ VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
+ VK_ERROR_INITIALIZATION_FAILED = -3,
+ VK_ERROR_DEVICE_LOST = -4,
+ VK_ERROR_MEMORY_MAP_FAILED = -5,
+ VK_ERROR_LAYER_NOT_PRESENT = -6,
+ VK_ERROR_EXTENSION_NOT_PRESENT = -7,
+ VK_ERROR_FEATURE_NOT_PRESENT = -8,
+ VK_ERROR_INCOMPATIBLE_DRIVER = -9,
+ VK_ERROR_TOO_MANY_OBJECTS = -10,
+ VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
+ VK_ERROR_SURFACE_LOST_KHR = -1000000000,
+ VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
+ VK_SUBOPTIMAL_KHR = 1000001003,
+ VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
+ VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
+ VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
+ VK_ERROR_INVALID_SHADER_NV = -1000012000,
+ VK_RESULT_BEGIN_RANGE = VK_ERROR_FORMAT_NOT_SUPPORTED,
+ VK_RESULT_END_RANGE = VK_INCOMPLETE,
+ VK_RESULT_RANGE_SIZE = (VK_INCOMPLETE - VK_ERROR_FORMAT_NOT_SUPPORTED + 1),
+ VK_RESULT_MAX_ENUM = 0x7FFFFFFF
+} VkResult;
+
+typedef enum VkStructureType {
+ VK_STRUCTURE_TYPE_APPLICATION_INFO = 0,
+ VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1,
+ VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2,
+ VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3,
+ VK_STRUCTURE_TYPE_SUBMIT_INFO = 4,
+ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 5,
+ VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE = 6,
+ VK_STRUCTURE_TYPE_BIND_SPARSE_INFO = 7,
+ VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 8,
+ VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 9,
+ VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 10,
+ VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 11,
+ VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 12,
+ VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 13,
+ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 14,
+ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 15,
+ VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 16,
+ VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO = 17,
+ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 18,
+ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 19,
+ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 20,
+ VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 21,
+ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 22,
+ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 23,
+ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 24,
+ VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 25,
+ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 26,
+ VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 27,
+ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 28,
+ VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 29,
+ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 30,
+ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 31,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 32,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 33,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO = 34,
+ VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 35,
+ VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 36,
+ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 37,
+ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 38,
+ VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO = 39,
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO = 40,
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO = 41,
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO = 42,
+ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43,
+ VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 44,
+ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 45,
+ VK_STRUCTURE_TYPE_MEMORY_BARRIER = 46,
+ VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO = 47,
+ VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO = 48,
+ VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR = 1000001000,
+ VK_STRUCTURE_TYPE_PRESENT_INFO_KHR = 1000001001,
+ VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR = 1000002000,
+ VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR = 1000002001,
+ VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR = 1000003000,
+ VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
+ VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
+ VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
+ VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR = 1000007000,
+ VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR = 1000008000,
+ VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
+ VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT = 1000011000,
+ VK_STRUCTURE_TYPE_BEGIN_RANGE = VK_STRUCTURE_TYPE_APPLICATION_INFO,
+ VK_STRUCTURE_TYPE_END_RANGE = VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO,
+ VK_STRUCTURE_TYPE_RANGE_SIZE = (VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO - VK_STRUCTURE_TYPE_APPLICATION_INFO + 1),
+ VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkStructureType;
+
+typedef enum VkSystemAllocationScope {
+ VK_SYSTEM_ALLOCATION_SCOPE_COMMAND = 0,
+ VK_SYSTEM_ALLOCATION_SCOPE_OBJECT = 1,
+ VK_SYSTEM_ALLOCATION_SCOPE_CACHE = 2,
+ VK_SYSTEM_ALLOCATION_SCOPE_DEVICE = 3,
+ VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE = 4,
+ VK_SYSTEM_ALLOCATION_SCOPE_BEGIN_RANGE = VK_SYSTEM_ALLOCATION_SCOPE_COMMAND,
+ VK_SYSTEM_ALLOCATION_SCOPE_END_RANGE = VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE,
+ VK_SYSTEM_ALLOCATION_SCOPE_RANGE_SIZE = (VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE - VK_SYSTEM_ALLOCATION_SCOPE_COMMAND + 1),
+ VK_SYSTEM_ALLOCATION_SCOPE_MAX_ENUM = 0x7FFFFFFF
+} VkSystemAllocationScope;
+
+typedef enum VkInternalAllocationType {
+ VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE = 0,
+ VK_INTERNAL_ALLOCATION_TYPE_BEGIN_RANGE = VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE,
+ VK_INTERNAL_ALLOCATION_TYPE_END_RANGE = VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE,
+ VK_INTERNAL_ALLOCATION_TYPE_RANGE_SIZE = (VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE - VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE + 1),
+ VK_INTERNAL_ALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkInternalAllocationType;
+
+typedef enum VkFormat {
+ VK_FORMAT_UNDEFINED = 0,
+ VK_FORMAT_R4G4_UNORM_PACK8 = 1,
+ VK_FORMAT_R4G4B4A4_UNORM_PACK16 = 2,
+ VK_FORMAT_B4G4R4A4_UNORM_PACK16 = 3,
+ VK_FORMAT_R5G6B5_UNORM_PACK16 = 4,
+ VK_FORMAT_B5G6R5_UNORM_PACK16 = 5,
+ VK_FORMAT_R5G5B5A1_UNORM_PACK16 = 6,
+ VK_FORMAT_B5G5R5A1_UNORM_PACK16 = 7,
+ VK_FORMAT_A1R5G5B5_UNORM_PACK16 = 8,
+ VK_FORMAT_R8_UNORM = 9,
+ VK_FORMAT_R8_SNORM = 10,
+ VK_FORMAT_R8_USCALED = 11,
+ VK_FORMAT_R8_SSCALED = 12,
+ VK_FORMAT_R8_UINT = 13,
+ VK_FORMAT_R8_SINT = 14,
+ VK_FORMAT_R8_SRGB = 15,
+ VK_FORMAT_R8G8_UNORM = 16,
+ VK_FORMAT_R8G8_SNORM = 17,
+ VK_FORMAT_R8G8_USCALED = 18,
+ VK_FORMAT_R8G8_SSCALED = 19,
+ VK_FORMAT_R8G8_UINT = 20,
+ VK_FORMAT_R8G8_SINT = 21,
+ VK_FORMAT_R8G8_SRGB = 22,
+ VK_FORMAT_R8G8B8_UNORM = 23,
+ VK_FORMAT_R8G8B8_SNORM = 24,
+ VK_FORMAT_R8G8B8_USCALED = 25,
+ VK_FORMAT_R8G8B8_SSCALED = 26,
+ VK_FORMAT_R8G8B8_UINT = 27,
+ VK_FORMAT_R8G8B8_SINT = 28,
+ VK_FORMAT_R8G8B8_SRGB = 29,
+ VK_FORMAT_B8G8R8_UNORM = 30,
+ VK_FORMAT_B8G8R8_SNORM = 31,
+ VK_FORMAT_B8G8R8_USCALED = 32,
+ VK_FORMAT_B8G8R8_SSCALED = 33,
+ VK_FORMAT_B8G8R8_UINT = 34,
+ VK_FORMAT_B8G8R8_SINT = 35,
+ VK_FORMAT_B8G8R8_SRGB = 36,
+ VK_FORMAT_R8G8B8A8_UNORM = 37,
+ VK_FORMAT_R8G8B8A8_SNORM = 38,
+ VK_FORMAT_R8G8B8A8_USCALED = 39,
+ VK_FORMAT_R8G8B8A8_SSCALED = 40,
+ VK_FORMAT_R8G8B8A8_UINT = 41,
+ VK_FORMAT_R8G8B8A8_SINT = 42,
+ VK_FORMAT_R8G8B8A8_SRGB = 43,
+ VK_FORMAT_B8G8R8A8_UNORM = 44,
+ VK_FORMAT_B8G8R8A8_SNORM = 45,
+ VK_FORMAT_B8G8R8A8_USCALED = 46,
+ VK_FORMAT_B8G8R8A8_SSCALED = 47,
+ VK_FORMAT_B8G8R8A8_UINT = 48,
+ VK_FORMAT_B8G8R8A8_SINT = 49,
+ VK_FORMAT_B8G8R8A8_SRGB = 50,
+ VK_FORMAT_A8B8G8R8_UNORM_PACK32 = 51,
+ VK_FORMAT_A8B8G8R8_SNORM_PACK32 = 52,
+ VK_FORMAT_A8B8G8R8_USCALED_PACK32 = 53,
+ VK_FORMAT_A8B8G8R8_SSCALED_PACK32 = 54,
+ VK_FORMAT_A8B8G8R8_UINT_PACK32 = 55,
+ VK_FORMAT_A8B8G8R8_SINT_PACK32 = 56,
+ VK_FORMAT_A8B8G8R8_SRGB_PACK32 = 57,
+ VK_FORMAT_A2R10G10B10_UNORM_PACK32 = 58,
+ VK_FORMAT_A2R10G10B10_SNORM_PACK32 = 59,
+ VK_FORMAT_A2R10G10B10_USCALED_PACK32 = 60,
+ VK_FORMAT_A2R10G10B10_SSCALED_PACK32 = 61,
+ VK_FORMAT_A2R10G10B10_UINT_PACK32 = 62,
+ VK_FORMAT_A2R10G10B10_SINT_PACK32 = 63,
+ VK_FORMAT_A2B10G10R10_UNORM_PACK32 = 64,
+ VK_FORMAT_A2B10G10R10_SNORM_PACK32 = 65,
+ VK_FORMAT_A2B10G10R10_USCALED_PACK32 = 66,
+ VK_FORMAT_A2B10G10R10_SSCALED_PACK32 = 67,
+ VK_FORMAT_A2B10G10R10_UINT_PACK32 = 68,
+ VK_FORMAT_A2B10G10R10_SINT_PACK32 = 69,
+ VK_FORMAT_R16_UNORM = 70,
+ VK_FORMAT_R16_SNORM = 71,
+ VK_FORMAT_R16_USCALED = 72,
+ VK_FORMAT_R16_SSCALED = 73,
+ VK_FORMAT_R16_UINT = 74,
+ VK_FORMAT_R16_SINT = 75,
+ VK_FORMAT_R16_SFLOAT = 76,
+ VK_FORMAT_R16G16_UNORM = 77,
+ VK_FORMAT_R16G16_SNORM = 78,
+ VK_FORMAT_R16G16_USCALED = 79,
+ VK_FORMAT_R16G16_SSCALED = 80,
+ VK_FORMAT_R16G16_UINT = 81,
+ VK_FORMAT_R16G16_SINT = 82,
+ VK_FORMAT_R16G16_SFLOAT = 83,
+ VK_FORMAT_R16G16B16_UNORM = 84,
+ VK_FORMAT_R16G16B16_SNORM = 85,
+ VK_FORMAT_R16G16B16_USCALED = 86,
+ VK_FORMAT_R16G16B16_SSCALED = 87,
+ VK_FORMAT_R16G16B16_UINT = 88,
+ VK_FORMAT_R16G16B16_SINT = 89,
+ VK_FORMAT_R16G16B16_SFLOAT = 90,
+ VK_FORMAT_R16G16B16A16_UNORM = 91,
+ VK_FORMAT_R16G16B16A16_SNORM = 92,
+ VK_FORMAT_R16G16B16A16_USCALED = 93,
+ VK_FORMAT_R16G16B16A16_SSCALED = 94,
+ VK_FORMAT_R16G16B16A16_UINT = 95,
+ VK_FORMAT_R16G16B16A16_SINT = 96,
+ VK_FORMAT_R16G16B16A16_SFLOAT = 97,
+ VK_FORMAT_R32_UINT = 98,
+ VK_FORMAT_R32_SINT = 99,
+ VK_FORMAT_R32_SFLOAT = 100,
+ VK_FORMAT_R32G32_UINT = 101,
+ VK_FORMAT_R32G32_SINT = 102,
+ VK_FORMAT_R32G32_SFLOAT = 103,
+ VK_FORMAT_R32G32B32_UINT = 104,
+ VK_FORMAT_R32G32B32_SINT = 105,
+ VK_FORMAT_R32G32B32_SFLOAT = 106,
+ VK_FORMAT_R32G32B32A32_UINT = 107,
+ VK_FORMAT_R32G32B32A32_SINT = 108,
+ VK_FORMAT_R32G32B32A32_SFLOAT = 109,
+ VK_FORMAT_R64_UINT = 110,
+ VK_FORMAT_R64_SINT = 111,
+ VK_FORMAT_R64_SFLOAT = 112,
+ VK_FORMAT_R64G64_UINT = 113,
+ VK_FORMAT_R64G64_SINT = 114,
+ VK_FORMAT_R64G64_SFLOAT = 115,
+ VK_FORMAT_R64G64B64_UINT = 116,
+ VK_FORMAT_R64G64B64_SINT = 117,
+ VK_FORMAT_R64G64B64_SFLOAT = 118,
+ VK_FORMAT_R64G64B64A64_UINT = 119,
+ VK_FORMAT_R64G64B64A64_SINT = 120,
+ VK_FORMAT_R64G64B64A64_SFLOAT = 121,
+ VK_FORMAT_B10G11R11_UFLOAT_PACK32 = 122,
+ VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 = 123,
+ VK_FORMAT_D16_UNORM = 124,
+ VK_FORMAT_X8_D24_UNORM_PACK32 = 125,
+ VK_FORMAT_D32_SFLOAT = 126,
+ VK_FORMAT_S8_UINT = 127,
+ VK_FORMAT_D16_UNORM_S8_UINT = 128,
+ VK_FORMAT_D24_UNORM_S8_UINT = 129,
+ VK_FORMAT_D32_SFLOAT_S8_UINT = 130,
+ VK_FORMAT_BC1_RGB_UNORM_BLOCK = 131,
+ VK_FORMAT_BC1_RGB_SRGB_BLOCK = 132,
+ VK_FORMAT_BC1_RGBA_UNORM_BLOCK = 133,
+ VK_FORMAT_BC1_RGBA_SRGB_BLOCK = 134,
+ VK_FORMAT_BC2_UNORM_BLOCK = 135,
+ VK_FORMAT_BC2_SRGB_BLOCK = 136,
+ VK_FORMAT_BC3_UNORM_BLOCK = 137,
+ VK_FORMAT_BC3_SRGB_BLOCK = 138,
+ VK_FORMAT_BC4_UNORM_BLOCK = 139,
+ VK_FORMAT_BC4_SNORM_BLOCK = 140,
+ VK_FORMAT_BC5_UNORM_BLOCK = 141,
+ VK_FORMAT_BC5_SNORM_BLOCK = 142,
+ VK_FORMAT_BC6H_UFLOAT_BLOCK = 143,
+ VK_FORMAT_BC6H_SFLOAT_BLOCK = 144,
+ VK_FORMAT_BC7_UNORM_BLOCK = 145,
+ VK_FORMAT_BC7_SRGB_BLOCK = 146,
+ VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK = 147,
+ VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK = 148,
+ VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK = 149,
+ VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK = 150,
+ VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK = 151,
+ VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK = 152,
+ VK_FORMAT_EAC_R11_UNORM_BLOCK = 153,
+ VK_FORMAT_EAC_R11_SNORM_BLOCK = 154,
+ VK_FORMAT_EAC_R11G11_UNORM_BLOCK = 155,
+ VK_FORMAT_EAC_R11G11_SNORM_BLOCK = 156,
+ VK_FORMAT_ASTC_4x4_UNORM_BLOCK = 157,
+ VK_FORMAT_ASTC_4x4_SRGB_BLOCK = 158,
+ VK_FORMAT_ASTC_5x4_UNORM_BLOCK = 159,
+ VK_FORMAT_ASTC_5x4_SRGB_BLOCK = 160,
+ VK_FORMAT_ASTC_5x5_UNORM_BLOCK = 161,
+ VK_FORMAT_ASTC_5x5_SRGB_BLOCK = 162,
+ VK_FORMAT_ASTC_6x5_UNORM_BLOCK = 163,
+ VK_FORMAT_ASTC_6x5_SRGB_BLOCK = 164,
+ VK_FORMAT_ASTC_6x6_UNORM_BLOCK = 165,
+ VK_FORMAT_ASTC_6x6_SRGB_BLOCK = 166,
+ VK_FORMAT_ASTC_8x5_UNORM_BLOCK = 167,
+ VK_FORMAT_ASTC_8x5_SRGB_BLOCK = 168,
+ VK_FORMAT_ASTC_8x6_UNORM_BLOCK = 169,
+ VK_FORMAT_ASTC_8x6_SRGB_BLOCK = 170,
+ VK_FORMAT_ASTC_8x8_UNORM_BLOCK = 171,
+ VK_FORMAT_ASTC_8x8_SRGB_BLOCK = 172,
+ VK_FORMAT_ASTC_10x5_UNORM_BLOCK = 173,
+ VK_FORMAT_ASTC_10x5_SRGB_BLOCK = 174,
+ VK_FORMAT_ASTC_10x6_UNORM_BLOCK = 175,
+ VK_FORMAT_ASTC_10x6_SRGB_BLOCK = 176,
+ VK_FORMAT_ASTC_10x8_UNORM_BLOCK = 177,
+ VK_FORMAT_ASTC_10x8_SRGB_BLOCK = 178,
+ VK_FORMAT_ASTC_10x10_UNORM_BLOCK = 179,
+ VK_FORMAT_ASTC_10x10_SRGB_BLOCK = 180,
+ VK_FORMAT_ASTC_12x10_UNORM_BLOCK = 181,
+ VK_FORMAT_ASTC_12x10_SRGB_BLOCK = 182,
+ VK_FORMAT_ASTC_12x12_UNORM_BLOCK = 183,
+ VK_FORMAT_ASTC_12x12_SRGB_BLOCK = 184,
+ VK_FORMAT_BEGIN_RANGE = VK_FORMAT_UNDEFINED,
+ VK_FORMAT_END_RANGE = VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
+ VK_FORMAT_RANGE_SIZE = (VK_FORMAT_ASTC_12x12_SRGB_BLOCK - VK_FORMAT_UNDEFINED + 1),
+ VK_FORMAT_MAX_ENUM = 0x7FFFFFFF
+} VkFormat;
+
+typedef enum VkImageType {
+ VK_IMAGE_TYPE_1D = 0,
+ VK_IMAGE_TYPE_2D = 1,
+ VK_IMAGE_TYPE_3D = 2,
+ VK_IMAGE_TYPE_BEGIN_RANGE = VK_IMAGE_TYPE_1D,
+ VK_IMAGE_TYPE_END_RANGE = VK_IMAGE_TYPE_3D,
+ VK_IMAGE_TYPE_RANGE_SIZE = (VK_IMAGE_TYPE_3D - VK_IMAGE_TYPE_1D + 1),
+ VK_IMAGE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkImageType;
+
+typedef enum VkImageTiling {
+ VK_IMAGE_TILING_OPTIMAL = 0,
+ VK_IMAGE_TILING_LINEAR = 1,
+ VK_IMAGE_TILING_BEGIN_RANGE = VK_IMAGE_TILING_OPTIMAL,
+ VK_IMAGE_TILING_END_RANGE = VK_IMAGE_TILING_LINEAR,
+ VK_IMAGE_TILING_RANGE_SIZE = (VK_IMAGE_TILING_LINEAR - VK_IMAGE_TILING_OPTIMAL + 1),
+ VK_IMAGE_TILING_MAX_ENUM = 0x7FFFFFFF
+} VkImageTiling;
+
+typedef enum VkPhysicalDeviceType {
+ VK_PHYSICAL_DEVICE_TYPE_OTHER = 0,
+ VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1,
+ VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2,
+ VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3,
+ VK_PHYSICAL_DEVICE_TYPE_CPU = 4,
+ VK_PHYSICAL_DEVICE_TYPE_BEGIN_RANGE = VK_PHYSICAL_DEVICE_TYPE_OTHER,
+ VK_PHYSICAL_DEVICE_TYPE_END_RANGE = VK_PHYSICAL_DEVICE_TYPE_CPU,
+ VK_PHYSICAL_DEVICE_TYPE_RANGE_SIZE = (VK_PHYSICAL_DEVICE_TYPE_CPU - VK_PHYSICAL_DEVICE_TYPE_OTHER + 1),
+ VK_PHYSICAL_DEVICE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkPhysicalDeviceType;
+
+typedef enum VkQueryType {
+ VK_QUERY_TYPE_OCCLUSION = 0,
+ VK_QUERY_TYPE_PIPELINE_STATISTICS = 1,
+ VK_QUERY_TYPE_TIMESTAMP = 2,
+ VK_QUERY_TYPE_BEGIN_RANGE = VK_QUERY_TYPE_OCCLUSION,
+ VK_QUERY_TYPE_END_RANGE = VK_QUERY_TYPE_TIMESTAMP,
+ VK_QUERY_TYPE_RANGE_SIZE = (VK_QUERY_TYPE_TIMESTAMP - VK_QUERY_TYPE_OCCLUSION + 1),
+ VK_QUERY_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkQueryType;
+
+typedef enum VkSharingMode {
+ VK_SHARING_MODE_EXCLUSIVE = 0,
+ VK_SHARING_MODE_CONCURRENT = 1,
+ VK_SHARING_MODE_BEGIN_RANGE = VK_SHARING_MODE_EXCLUSIVE,
+ VK_SHARING_MODE_END_RANGE = VK_SHARING_MODE_CONCURRENT,
+ VK_SHARING_MODE_RANGE_SIZE = (VK_SHARING_MODE_CONCURRENT - VK_SHARING_MODE_EXCLUSIVE + 1),
+ VK_SHARING_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkSharingMode;
+
+typedef enum VkImageLayout {
+ VK_IMAGE_LAYOUT_UNDEFINED = 0,
+ VK_IMAGE_LAYOUT_GENERAL = 1,
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2,
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3,
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4,
+ VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5,
+ VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6,
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7,
+ VK_IMAGE_LAYOUT_PREINITIALIZED = 8,
+ VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002,
+ VK_IMAGE_LAYOUT_BEGIN_RANGE = VK_IMAGE_LAYOUT_UNDEFINED,
+ VK_IMAGE_LAYOUT_END_RANGE = VK_IMAGE_LAYOUT_PREINITIALIZED,
+ VK_IMAGE_LAYOUT_RANGE_SIZE = (VK_IMAGE_LAYOUT_PREINITIALIZED - VK_IMAGE_LAYOUT_UNDEFINED + 1),
+ VK_IMAGE_LAYOUT_MAX_ENUM = 0x7FFFFFFF
+} VkImageLayout;
+
+typedef enum VkImageViewType {
+ VK_IMAGE_VIEW_TYPE_1D = 0,
+ VK_IMAGE_VIEW_TYPE_2D = 1,
+ VK_IMAGE_VIEW_TYPE_3D = 2,
+ VK_IMAGE_VIEW_TYPE_CUBE = 3,
+ VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4,
+ VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5,
+ VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6,
+ VK_IMAGE_VIEW_TYPE_BEGIN_RANGE = VK_IMAGE_VIEW_TYPE_1D,
+ VK_IMAGE_VIEW_TYPE_END_RANGE = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
+ VK_IMAGE_VIEW_TYPE_RANGE_SIZE = (VK_IMAGE_VIEW_TYPE_CUBE_ARRAY - VK_IMAGE_VIEW_TYPE_1D + 1),
+ VK_IMAGE_VIEW_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkImageViewType;
+
+typedef enum VkComponentSwizzle {
+ VK_COMPONENT_SWIZZLE_IDENTITY = 0,
+ VK_COMPONENT_SWIZZLE_ZERO = 1,
+ VK_COMPONENT_SWIZZLE_ONE = 2,
+ VK_COMPONENT_SWIZZLE_R = 3,
+ VK_COMPONENT_SWIZZLE_G = 4,
+ VK_COMPONENT_SWIZZLE_B = 5,
+ VK_COMPONENT_SWIZZLE_A = 6,
+ VK_COMPONENT_SWIZZLE_BEGIN_RANGE = VK_COMPONENT_SWIZZLE_IDENTITY,
+ VK_COMPONENT_SWIZZLE_END_RANGE = VK_COMPONENT_SWIZZLE_A,
+ VK_COMPONENT_SWIZZLE_RANGE_SIZE = (VK_COMPONENT_SWIZZLE_A - VK_COMPONENT_SWIZZLE_IDENTITY + 1),
+ VK_COMPONENT_SWIZZLE_MAX_ENUM = 0x7FFFFFFF
+} VkComponentSwizzle;
+
+typedef enum VkVertexInputRate {
+ VK_VERTEX_INPUT_RATE_VERTEX = 0,
+ VK_VERTEX_INPUT_RATE_INSTANCE = 1,
+ VK_VERTEX_INPUT_RATE_BEGIN_RANGE = VK_VERTEX_INPUT_RATE_VERTEX,
+ VK_VERTEX_INPUT_RATE_END_RANGE = VK_VERTEX_INPUT_RATE_INSTANCE,
+ VK_VERTEX_INPUT_RATE_RANGE_SIZE = (VK_VERTEX_INPUT_RATE_INSTANCE - VK_VERTEX_INPUT_RATE_VERTEX + 1),
+ VK_VERTEX_INPUT_RATE_MAX_ENUM = 0x7FFFFFFF
+} VkVertexInputRate;
+
+typedef enum VkPrimitiveTopology {
+ VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0,
+ VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1,
+ VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5,
+ VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6,
+ VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9,
+ VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10,
+ VK_PRIMITIVE_TOPOLOGY_BEGIN_RANGE = VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
+ VK_PRIMITIVE_TOPOLOGY_END_RANGE = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST,
+ VK_PRIMITIVE_TOPOLOGY_RANGE_SIZE = (VK_PRIMITIVE_TOPOLOGY_PATCH_LIST - VK_PRIMITIVE_TOPOLOGY_POINT_LIST + 1),
+ VK_PRIMITIVE_TOPOLOGY_MAX_ENUM = 0x7FFFFFFF
+} VkPrimitiveTopology;
+
+typedef enum VkPolygonMode {
+ VK_POLYGON_MODE_FILL = 0,
+ VK_POLYGON_MODE_LINE = 1,
+ VK_POLYGON_MODE_POINT = 2,
+ VK_POLYGON_MODE_BEGIN_RANGE = VK_POLYGON_MODE_FILL,
+ VK_POLYGON_MODE_END_RANGE = VK_POLYGON_MODE_POINT,
+ VK_POLYGON_MODE_RANGE_SIZE = (VK_POLYGON_MODE_POINT - VK_POLYGON_MODE_FILL + 1),
+ VK_POLYGON_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkPolygonMode;
+
+typedef enum VkFrontFace {
+ VK_FRONT_FACE_COUNTER_CLOCKWISE = 0,
+ VK_FRONT_FACE_CLOCKWISE = 1,
+ VK_FRONT_FACE_BEGIN_RANGE = VK_FRONT_FACE_COUNTER_CLOCKWISE,
+ VK_FRONT_FACE_END_RANGE = VK_FRONT_FACE_CLOCKWISE,
+ VK_FRONT_FACE_RANGE_SIZE = (VK_FRONT_FACE_CLOCKWISE - VK_FRONT_FACE_COUNTER_CLOCKWISE + 1),
+ VK_FRONT_FACE_MAX_ENUM = 0x7FFFFFFF
+} VkFrontFace;
+
+typedef enum VkCompareOp {
+ VK_COMPARE_OP_NEVER = 0,
+ VK_COMPARE_OP_LESS = 1,
+ VK_COMPARE_OP_EQUAL = 2,
+ VK_COMPARE_OP_LESS_OR_EQUAL = 3,
+ VK_COMPARE_OP_GREATER = 4,
+ VK_COMPARE_OP_NOT_EQUAL = 5,
+ VK_COMPARE_OP_GREATER_OR_EQUAL = 6,
+ VK_COMPARE_OP_ALWAYS = 7,
+ VK_COMPARE_OP_BEGIN_RANGE = VK_COMPARE_OP_NEVER,
+ VK_COMPARE_OP_END_RANGE = VK_COMPARE_OP_ALWAYS,
+ VK_COMPARE_OP_RANGE_SIZE = (VK_COMPARE_OP_ALWAYS - VK_COMPARE_OP_NEVER + 1),
+ VK_COMPARE_OP_MAX_ENUM = 0x7FFFFFFF
+} VkCompareOp;
+
+typedef enum VkStencilOp {
+ VK_STENCIL_OP_KEEP = 0,
+ VK_STENCIL_OP_ZERO = 1,
+ VK_STENCIL_OP_REPLACE = 2,
+ VK_STENCIL_OP_INCREMENT_AND_CLAMP = 3,
+ VK_STENCIL_OP_DECREMENT_AND_CLAMP = 4,
+ VK_STENCIL_OP_INVERT = 5,
+ VK_STENCIL_OP_INCREMENT_AND_WRAP = 6,
+ VK_STENCIL_OP_DECREMENT_AND_WRAP = 7,
+ VK_STENCIL_OP_BEGIN_RANGE = VK_STENCIL_OP_KEEP,
+ VK_STENCIL_OP_END_RANGE = VK_STENCIL_OP_DECREMENT_AND_WRAP,
+ VK_STENCIL_OP_RANGE_SIZE = (VK_STENCIL_OP_DECREMENT_AND_WRAP - VK_STENCIL_OP_KEEP + 1),
+ VK_STENCIL_OP_MAX_ENUM = 0x7FFFFFFF
+} VkStencilOp;
+
+typedef enum VkLogicOp {
+ VK_LOGIC_OP_CLEAR = 0,
+ VK_LOGIC_OP_AND = 1,
+ VK_LOGIC_OP_AND_REVERSE = 2,
+ VK_LOGIC_OP_COPY = 3,
+ VK_LOGIC_OP_AND_INVERTED = 4,
+ VK_LOGIC_OP_NO_OP = 5,
+ VK_LOGIC_OP_XOR = 6,
+ VK_LOGIC_OP_OR = 7,
+ VK_LOGIC_OP_NOR = 8,
+ VK_LOGIC_OP_EQUIVALENT = 9,
+ VK_LOGIC_OP_INVERT = 10,
+ VK_LOGIC_OP_OR_REVERSE = 11,
+ VK_LOGIC_OP_COPY_INVERTED = 12,
+ VK_LOGIC_OP_OR_INVERTED = 13,
+ VK_LOGIC_OP_NAND = 14,
+ VK_LOGIC_OP_SET = 15,
+ VK_LOGIC_OP_BEGIN_RANGE = VK_LOGIC_OP_CLEAR,
+ VK_LOGIC_OP_END_RANGE = VK_LOGIC_OP_SET,
+ VK_LOGIC_OP_RANGE_SIZE = (VK_LOGIC_OP_SET - VK_LOGIC_OP_CLEAR + 1),
+ VK_LOGIC_OP_MAX_ENUM = 0x7FFFFFFF
+} VkLogicOp;
+
+typedef enum VkBlendFactor {
+ VK_BLEND_FACTOR_ZERO = 0,
+ VK_BLEND_FACTOR_ONE = 1,
+ VK_BLEND_FACTOR_SRC_COLOR = 2,
+ VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR = 3,
+ VK_BLEND_FACTOR_DST_COLOR = 4,
+ VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR = 5,
+ VK_BLEND_FACTOR_SRC_ALPHA = 6,
+ VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA = 7,
+ VK_BLEND_FACTOR_DST_ALPHA = 8,
+ VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA = 9,
+ VK_BLEND_FACTOR_CONSTANT_COLOR = 10,
+ VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 11,
+ VK_BLEND_FACTOR_CONSTANT_ALPHA = 12,
+ VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 13,
+ VK_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14,
+ VK_BLEND_FACTOR_SRC1_COLOR = 15,
+ VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR = 16,
+ VK_BLEND_FACTOR_SRC1_ALPHA = 17,
+ VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18,
+ VK_BLEND_FACTOR_BEGIN_RANGE = VK_BLEND_FACTOR_ZERO,
+ VK_BLEND_FACTOR_END_RANGE = VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA,
+ VK_BLEND_FACTOR_RANGE_SIZE = (VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA - VK_BLEND_FACTOR_ZERO + 1),
+ VK_BLEND_FACTOR_MAX_ENUM = 0x7FFFFFFF
+} VkBlendFactor;
+
+typedef enum VkBlendOp {
+ VK_BLEND_OP_ADD = 0,
+ VK_BLEND_OP_SUBTRACT = 1,
+ VK_BLEND_OP_REVERSE_SUBTRACT = 2,
+ VK_BLEND_OP_MIN = 3,
+ VK_BLEND_OP_MAX = 4,
+ VK_BLEND_OP_BEGIN_RANGE = VK_BLEND_OP_ADD,
+ VK_BLEND_OP_END_RANGE = VK_BLEND_OP_MAX,
+ VK_BLEND_OP_RANGE_SIZE = (VK_BLEND_OP_MAX - VK_BLEND_OP_ADD + 1),
+ VK_BLEND_OP_MAX_ENUM = 0x7FFFFFFF
+} VkBlendOp;
+
+typedef enum VkDynamicState {
+ VK_DYNAMIC_STATE_VIEWPORT = 0,
+ VK_DYNAMIC_STATE_SCISSOR = 1,
+ VK_DYNAMIC_STATE_LINE_WIDTH = 2,
+ VK_DYNAMIC_STATE_DEPTH_BIAS = 3,
+ VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4,
+ VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5,
+ VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6,
+ VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7,
+ VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8,
+ VK_DYNAMIC_STATE_BEGIN_RANGE = VK_DYNAMIC_STATE_VIEWPORT,
+ VK_DYNAMIC_STATE_END_RANGE = VK_DYNAMIC_STATE_STENCIL_REFERENCE,
+ VK_DYNAMIC_STATE_RANGE_SIZE = (VK_DYNAMIC_STATE_STENCIL_REFERENCE - VK_DYNAMIC_STATE_VIEWPORT + 1),
+ VK_DYNAMIC_STATE_MAX_ENUM = 0x7FFFFFFF
+} VkDynamicState;
+
+typedef enum VkFilter {
+ VK_FILTER_NEAREST = 0,
+ VK_FILTER_LINEAR = 1,
+ VK_FILTER_CUBIC_IMG = 1000015000,
+ VK_FILTER_BEGIN_RANGE = VK_FILTER_NEAREST,
+ VK_FILTER_END_RANGE = VK_FILTER_LINEAR,
+ VK_FILTER_RANGE_SIZE = (VK_FILTER_LINEAR - VK_FILTER_NEAREST + 1),
+ VK_FILTER_MAX_ENUM = 0x7FFFFFFF
+} VkFilter;
+
+typedef enum VkSamplerMipmapMode {
+ VK_SAMPLER_MIPMAP_MODE_NEAREST = 0,
+ VK_SAMPLER_MIPMAP_MODE_LINEAR = 1,
+ VK_SAMPLER_MIPMAP_MODE_BEGIN_RANGE = VK_SAMPLER_MIPMAP_MODE_NEAREST,
+ VK_SAMPLER_MIPMAP_MODE_END_RANGE = VK_SAMPLER_MIPMAP_MODE_LINEAR,
+ VK_SAMPLER_MIPMAP_MODE_RANGE_SIZE = (VK_SAMPLER_MIPMAP_MODE_LINEAR - VK_SAMPLER_MIPMAP_MODE_NEAREST + 1),
+ VK_SAMPLER_MIPMAP_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerMipmapMode;
+
+typedef enum VkSamplerAddressMode {
+ VK_SAMPLER_ADDRESS_MODE_REPEAT = 0,
+ VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT = 1,
+ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE = 2,
+ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3,
+ VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE = 4,
+ VK_SAMPLER_ADDRESS_MODE_BEGIN_RANGE = VK_SAMPLER_ADDRESS_MODE_REPEAT,
+ VK_SAMPLER_ADDRESS_MODE_END_RANGE = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
+ VK_SAMPLER_ADDRESS_MODE_RANGE_SIZE = (VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER - VK_SAMPLER_ADDRESS_MODE_REPEAT + 1),
+ VK_SAMPLER_ADDRESS_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerAddressMode;
+
+typedef enum VkBorderColor {
+ VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0,
+ VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 1,
+ VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2,
+ VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3,
+ VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4,
+ VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5,
+ VK_BORDER_COLOR_BEGIN_RANGE = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
+ VK_BORDER_COLOR_END_RANGE = VK_BORDER_COLOR_INT_OPAQUE_WHITE,
+ VK_BORDER_COLOR_RANGE_SIZE = (VK_BORDER_COLOR_INT_OPAQUE_WHITE - VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK + 1),
+ VK_BORDER_COLOR_MAX_ENUM = 0x7FFFFFFF
+} VkBorderColor;
+
+typedef enum VkDescriptorType {
+ VK_DESCRIPTOR_TYPE_SAMPLER = 0,
+ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1,
+ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2,
+ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3,
+ VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4,
+ VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5,
+ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6,
+ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7,
+ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8,
+ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9,
+ VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10,
+ VK_DESCRIPTOR_TYPE_BEGIN_RANGE = VK_DESCRIPTOR_TYPE_SAMPLER,
+ VK_DESCRIPTOR_TYPE_END_RANGE = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
+ VK_DESCRIPTOR_TYPE_RANGE_SIZE = (VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT - VK_DESCRIPTOR_TYPE_SAMPLER + 1),
+ VK_DESCRIPTOR_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkDescriptorType;
+
+typedef enum VkAttachmentLoadOp {
+ VK_ATTACHMENT_LOAD_OP_LOAD = 0,
+ VK_ATTACHMENT_LOAD_OP_CLEAR = 1,
+ VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2,
+ VK_ATTACHMENT_LOAD_OP_BEGIN_RANGE = VK_ATTACHMENT_LOAD_OP_LOAD,
+ VK_ATTACHMENT_LOAD_OP_END_RANGE = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
+ VK_ATTACHMENT_LOAD_OP_RANGE_SIZE = (VK_ATTACHMENT_LOAD_OP_DONT_CARE - VK_ATTACHMENT_LOAD_OP_LOAD + 1),
+ VK_ATTACHMENT_LOAD_OP_MAX_ENUM = 0x7FFFFFFF
+} VkAttachmentLoadOp;
+
+typedef enum VkAttachmentStoreOp {
+ VK_ATTACHMENT_STORE_OP_STORE = 0,
+ VK_ATTACHMENT_STORE_OP_DONT_CARE = 1,
+ VK_ATTACHMENT_STORE_OP_BEGIN_RANGE = VK_ATTACHMENT_STORE_OP_STORE,
+ VK_ATTACHMENT_STORE_OP_END_RANGE = VK_ATTACHMENT_STORE_OP_DONT_CARE,
+ VK_ATTACHMENT_STORE_OP_RANGE_SIZE = (VK_ATTACHMENT_STORE_OP_DONT_CARE - VK_ATTACHMENT_STORE_OP_STORE + 1),
+ VK_ATTACHMENT_STORE_OP_MAX_ENUM = 0x7FFFFFFF
+} VkAttachmentStoreOp;
+
+typedef enum VkPipelineBindPoint {
+ VK_PIPELINE_BIND_POINT_GRAPHICS = 0,
+ VK_PIPELINE_BIND_POINT_COMPUTE = 1,
+ VK_PIPELINE_BIND_POINT_BEGIN_RANGE = VK_PIPELINE_BIND_POINT_GRAPHICS,
+ VK_PIPELINE_BIND_POINT_END_RANGE = VK_PIPELINE_BIND_POINT_COMPUTE,
+ VK_PIPELINE_BIND_POINT_RANGE_SIZE = (VK_PIPELINE_BIND_POINT_COMPUTE - VK_PIPELINE_BIND_POINT_GRAPHICS + 1),
+ VK_PIPELINE_BIND_POINT_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineBindPoint;
+
+typedef enum VkCommandBufferLevel {
+ VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0,
+ VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1,
+ VK_COMMAND_BUFFER_LEVEL_BEGIN_RANGE = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
+ VK_COMMAND_BUFFER_LEVEL_END_RANGE = VK_COMMAND_BUFFER_LEVEL_SECONDARY,
+ VK_COMMAND_BUFFER_LEVEL_RANGE_SIZE = (VK_COMMAND_BUFFER_LEVEL_SECONDARY - VK_COMMAND_BUFFER_LEVEL_PRIMARY + 1),
+ VK_COMMAND_BUFFER_LEVEL_MAX_ENUM = 0x7FFFFFFF
+} VkCommandBufferLevel;
+
+typedef enum VkIndexType {
+ VK_INDEX_TYPE_UINT16 = 0,
+ VK_INDEX_TYPE_UINT32 = 1,
+ VK_INDEX_TYPE_BEGIN_RANGE = VK_INDEX_TYPE_UINT16,
+ VK_INDEX_TYPE_END_RANGE = VK_INDEX_TYPE_UINT32,
+ VK_INDEX_TYPE_RANGE_SIZE = (VK_INDEX_TYPE_UINT32 - VK_INDEX_TYPE_UINT16 + 1),
+ VK_INDEX_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkIndexType;
+
+typedef enum VkSubpassContents {
+ VK_SUBPASS_CONTENTS_INLINE = 0,
+ VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1,
+ VK_SUBPASS_CONTENTS_BEGIN_RANGE = VK_SUBPASS_CONTENTS_INLINE,
+ VK_SUBPASS_CONTENTS_END_RANGE = VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS,
+ VK_SUBPASS_CONTENTS_RANGE_SIZE = (VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS - VK_SUBPASS_CONTENTS_INLINE + 1),
+ VK_SUBPASS_CONTENTS_MAX_ENUM = 0x7FFFFFFF
+} VkSubpassContents;
+
+typedef VkFlags VkInstanceCreateFlags;
+
+typedef enum VkFormatFeatureFlagBits {
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = 0x00000001,
+ VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT = 0x00000002,
+ VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT = 0x00000004,
+ VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000008,
+ VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT = 0x00000010,
+ VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 0x00000020,
+ VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT = 0x00000040,
+ VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT = 0x00000080,
+ VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT = 0x00000100,
+ VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000200,
+ VK_FORMAT_FEATURE_BLIT_SRC_BIT = 0x00000400,
+ VK_FORMAT_FEATURE_BLIT_DST_BIT = 0x00000800,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 0x00001000,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG = 0x00002000,
+ VK_FORMAT_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkFormatFeatureFlagBits;
+typedef VkFlags VkFormatFeatureFlags;
+
+typedef enum VkImageUsageFlagBits {
+ VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 0x00000001,
+ VK_IMAGE_USAGE_TRANSFER_DST_BIT = 0x00000002,
+ VK_IMAGE_USAGE_SAMPLED_BIT = 0x00000004,
+ VK_IMAGE_USAGE_STORAGE_BIT = 0x00000008,
+ VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000010,
+ VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000020,
+ VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000040,
+ VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 0x00000080,
+ VK_IMAGE_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkImageUsageFlagBits;
+typedef VkFlags VkImageUsageFlags;
+
+typedef enum VkImageCreateFlagBits {
+ VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 0x00000001,
+ VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
+ VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
+ VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 0x00000008,
+ VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 0x00000010,
+ VK_IMAGE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkImageCreateFlagBits;
+typedef VkFlags VkImageCreateFlags;
+
+typedef enum VkSampleCountFlagBits {
+ VK_SAMPLE_COUNT_1_BIT = 0x00000001,
+ VK_SAMPLE_COUNT_2_BIT = 0x00000002,
+ VK_SAMPLE_COUNT_4_BIT = 0x00000004,
+ VK_SAMPLE_COUNT_8_BIT = 0x00000008,
+ VK_SAMPLE_COUNT_16_BIT = 0x00000010,
+ VK_SAMPLE_COUNT_32_BIT = 0x00000020,
+ VK_SAMPLE_COUNT_64_BIT = 0x00000040,
+ VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSampleCountFlagBits;
+typedef VkFlags VkSampleCountFlags;
+
+typedef enum VkQueueFlagBits {
+ VK_QUEUE_GRAPHICS_BIT = 0x00000001,
+ VK_QUEUE_COMPUTE_BIT = 0x00000002,
+ VK_QUEUE_TRANSFER_BIT = 0x00000004,
+ VK_QUEUE_SPARSE_BINDING_BIT = 0x00000008,
+ VK_QUEUE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkQueueFlagBits;
+typedef VkFlags VkQueueFlags;
+
+typedef enum VkMemoryPropertyFlagBits {
+ VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 0x00000001,
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 0x00000002,
+ VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 0x00000004,
+ VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 0x00000008,
+ VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 0x00000010,
+ VK_MEMORY_PROPERTY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkMemoryPropertyFlagBits;
+typedef VkFlags VkMemoryPropertyFlags;
+
+typedef enum VkMemoryHeapFlagBits {
+ VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 0x00000001,
+ VK_MEMORY_HEAP_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkMemoryHeapFlagBits;
+typedef VkFlags VkMemoryHeapFlags;
+typedef VkFlags VkDeviceCreateFlags;
+typedef VkFlags VkDeviceQueueCreateFlags;
+
+typedef enum VkPipelineStageFlagBits {
+ VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 0x00000001,
+ VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 0x00000002,
+ VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 0x00000004,
+ VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 0x00000008,
+ VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010,
+ VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020,
+ VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 0x00000040,
+ VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 0x00000080,
+ VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 0x00000100,
+ VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 0x00000200,
+ VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400,
+ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 0x00000800,
+ VK_PIPELINE_STAGE_TRANSFER_BIT = 0x00001000,
+ VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 0x00002000,
+ VK_PIPELINE_STAGE_HOST_BIT = 0x00004000,
+ VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 0x00008000,
+ VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 0x00010000,
+ VK_PIPELINE_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineStageFlagBits;
+typedef VkFlags VkPipelineStageFlags;
+typedef VkFlags VkMemoryMapFlags;
+
+typedef enum VkImageAspectFlagBits {
+ VK_IMAGE_ASPECT_COLOR_BIT = 0x00000001,
+ VK_IMAGE_ASPECT_DEPTH_BIT = 0x00000002,
+ VK_IMAGE_ASPECT_STENCIL_BIT = 0x00000004,
+ VK_IMAGE_ASPECT_METADATA_BIT = 0x00000008,
+ VK_IMAGE_ASPECT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkImageAspectFlagBits;
+typedef VkFlags VkImageAspectFlags;
+
+typedef enum VkSparseImageFormatFlagBits {
+ VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT = 0x00000001,
+ VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT = 0x00000002,
+ VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT = 0x00000004,
+ VK_SPARSE_IMAGE_FORMAT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSparseImageFormatFlagBits;
+typedef VkFlags VkSparseImageFormatFlags;
+
+typedef enum VkSparseMemoryBindFlagBits {
+ VK_SPARSE_MEMORY_BIND_METADATA_BIT = 0x00000001,
+ VK_SPARSE_MEMORY_BIND_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSparseMemoryBindFlagBits;
+typedef VkFlags VkSparseMemoryBindFlags;
+
+typedef enum VkFenceCreateFlagBits {
+ VK_FENCE_CREATE_SIGNALED_BIT = 0x00000001,
+ VK_FENCE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkFenceCreateFlagBits;
+typedef VkFlags VkFenceCreateFlags;
+typedef VkFlags VkSemaphoreCreateFlags;
+typedef VkFlags VkEventCreateFlags;
+typedef VkFlags VkQueryPoolCreateFlags;
+
+typedef enum VkQueryPipelineStatisticFlagBits {
+ VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 0x00000001,
+ VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT = 0x00000002,
+ VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT = 0x00000004,
+ VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT = 0x00000008,
+ VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT = 0x00000010,
+ VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT = 0x00000020,
+ VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT = 0x00000040,
+ VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 0x00000080,
+ VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 0x00000100,
+ VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 0x00000200,
+ VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 0x00000400,
+ VK_QUERY_PIPELINE_STATISTIC_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkQueryPipelineStatisticFlagBits;
+typedef VkFlags VkQueryPipelineStatisticFlags;
+
+typedef enum VkQueryResultFlagBits {
+ VK_QUERY_RESULT_64_BIT = 0x00000001,
+ VK_QUERY_RESULT_WAIT_BIT = 0x00000002,
+ VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 0x00000004,
+ VK_QUERY_RESULT_PARTIAL_BIT = 0x00000008,
+ VK_QUERY_RESULT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkQueryResultFlagBits;
+typedef VkFlags VkQueryResultFlags;
+
+typedef enum VkBufferCreateFlagBits {
+ VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 0x00000001,
+ VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
+ VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
+ VK_BUFFER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkBufferCreateFlagBits;
+typedef VkFlags VkBufferCreateFlags;
+
+typedef enum VkBufferUsageFlagBits {
+ VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 0x00000001,
+ VK_BUFFER_USAGE_TRANSFER_DST_BIT = 0x00000002,
+ VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000004,
+ VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 0x00000008,
+ VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 0x00000010,
+ VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 0x00000020,
+ VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 0x00000040,
+ VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 0x00000080,
+ VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 0x00000100,
+ VK_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkBufferUsageFlagBits;
+typedef VkFlags VkBufferUsageFlags;
+typedef VkFlags VkBufferViewCreateFlags;
+typedef VkFlags VkImageViewCreateFlags;
+typedef VkFlags VkShaderModuleCreateFlags;
+typedef VkFlags VkPipelineCacheCreateFlags;
+
+typedef enum VkPipelineCreateFlagBits {
+ VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001,
+ VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 0x00000002,
+ VK_PIPELINE_CREATE_DERIVATIVE_BIT = 0x00000004,
+ VK_PIPELINE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineCreateFlagBits;
+typedef VkFlags VkPipelineCreateFlags;
+typedef VkFlags VkPipelineShaderStageCreateFlags;
+
+typedef enum VkShaderStageFlagBits {
+ VK_SHADER_STAGE_VERTEX_BIT = 0x00000001,
+ VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002,
+ VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004,
+ VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008,
+ VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010,
+ VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020,
+ VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
+ VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
+ VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkShaderStageFlagBits;
+typedef VkFlags VkPipelineVertexInputStateCreateFlags;
+typedef VkFlags VkPipelineInputAssemblyStateCreateFlags;
+typedef VkFlags VkPipelineTessellationStateCreateFlags;
+typedef VkFlags VkPipelineViewportStateCreateFlags;
+typedef VkFlags VkPipelineRasterizationStateCreateFlags;
+
+typedef enum VkCullModeFlagBits {
+ VK_CULL_MODE_NONE = 0,
+ VK_CULL_MODE_FRONT_BIT = 0x00000001,
+ VK_CULL_MODE_BACK_BIT = 0x00000002,
+ VK_CULL_MODE_FRONT_AND_BACK = 0x00000003,
+ VK_CULL_MODE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCullModeFlagBits;
+typedef VkFlags VkCullModeFlags;
+typedef VkFlags VkPipelineMultisampleStateCreateFlags;
+typedef VkFlags VkPipelineDepthStencilStateCreateFlags;
+typedef VkFlags VkPipelineColorBlendStateCreateFlags;
+
+typedef enum VkColorComponentFlagBits {
+ VK_COLOR_COMPONENT_R_BIT = 0x00000001,
+ VK_COLOR_COMPONENT_G_BIT = 0x00000002,
+ VK_COLOR_COMPONENT_B_BIT = 0x00000004,
+ VK_COLOR_COMPONENT_A_BIT = 0x00000008,
+ VK_COLOR_COMPONENT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkColorComponentFlagBits;
+typedef VkFlags VkColorComponentFlags;
+typedef VkFlags VkPipelineDynamicStateCreateFlags;
+typedef VkFlags VkPipelineLayoutCreateFlags;
+typedef VkFlags VkShaderStageFlags;
+typedef VkFlags VkSamplerCreateFlags;
+typedef VkFlags VkDescriptorSetLayoutCreateFlags;
+
+typedef enum VkDescriptorPoolCreateFlagBits {
+ VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 0x00000001,
+ VK_DESCRIPTOR_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkDescriptorPoolCreateFlagBits;
+typedef VkFlags VkDescriptorPoolCreateFlags;
+typedef VkFlags VkDescriptorPoolResetFlags;
+typedef VkFlags VkFramebufferCreateFlags;
+typedef VkFlags VkRenderPassCreateFlags;
+
+typedef enum VkAttachmentDescriptionFlagBits {
+ VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 0x00000001,
+ VK_ATTACHMENT_DESCRIPTION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkAttachmentDescriptionFlagBits;
+typedef VkFlags VkAttachmentDescriptionFlags;
+typedef VkFlags VkSubpassDescriptionFlags;
+
+typedef enum VkAccessFlagBits {
+ VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 0x00000001,
+ VK_ACCESS_INDEX_READ_BIT = 0x00000002,
+ VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004,
+ VK_ACCESS_UNIFORM_READ_BIT = 0x00000008,
+ VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 0x00000010,
+ VK_ACCESS_SHADER_READ_BIT = 0x00000020,
+ VK_ACCESS_SHADER_WRITE_BIT = 0x00000040,
+ VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 0x00000080,
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100,
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200,
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400,
+ VK_ACCESS_TRANSFER_READ_BIT = 0x00000800,
+ VK_ACCESS_TRANSFER_WRITE_BIT = 0x00001000,
+ VK_ACCESS_HOST_READ_BIT = 0x00002000,
+ VK_ACCESS_HOST_WRITE_BIT = 0x00004000,
+ VK_ACCESS_MEMORY_READ_BIT = 0x00008000,
+ VK_ACCESS_MEMORY_WRITE_BIT = 0x00010000,
+ VK_ACCESS_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkAccessFlagBits;
+typedef VkFlags VkAccessFlags;
+
+typedef enum VkDependencyFlagBits {
+ VK_DEPENDENCY_BY_REGION_BIT = 0x00000001,
+ VK_DEPENDENCY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkDependencyFlagBits;
+typedef VkFlags VkDependencyFlags;
+
+typedef enum VkCommandPoolCreateFlagBits {
+ VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 0x00000001,
+ VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 0x00000002,
+ VK_COMMAND_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCommandPoolCreateFlagBits;
+typedef VkFlags VkCommandPoolCreateFlags;
+
+typedef enum VkCommandPoolResetFlagBits {
+ VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
+ VK_COMMAND_POOL_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCommandPoolResetFlagBits;
+typedef VkFlags VkCommandPoolResetFlags;
+
+typedef enum VkCommandBufferUsageFlagBits {
+ VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 0x00000001,
+ VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 0x00000002,
+ VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 0x00000004,
+ VK_COMMAND_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCommandBufferUsageFlagBits;
+typedef VkFlags VkCommandBufferUsageFlags;
+
+typedef enum VkQueryControlFlagBits {
+ VK_QUERY_CONTROL_PRECISE_BIT = 0x00000001,
+ VK_QUERY_CONTROL_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkQueryControlFlagBits;
+typedef VkFlags VkQueryControlFlags;
+
+typedef enum VkCommandBufferResetFlagBits {
+ VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
+ VK_COMMAND_BUFFER_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCommandBufferResetFlagBits;
+typedef VkFlags VkCommandBufferResetFlags;
+
+typedef enum VkStencilFaceFlagBits {
+ VK_STENCIL_FACE_FRONT_BIT = 0x00000001,
+ VK_STENCIL_FACE_BACK_BIT = 0x00000002,
+ VK_STENCIL_FRONT_AND_BACK = 0x00000003,
+ VK_STENCIL_FACE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkStencilFaceFlagBits;
+typedef VkFlags VkStencilFaceFlags;
+
+typedef void* (VKAPI_PTR *PFN_vkAllocationFunction)(
+ void* pUserData,
+ size_t size,
+ size_t alignment,
+ VkSystemAllocationScope allocationScope);
+
+typedef void* (VKAPI_PTR *PFN_vkReallocationFunction)(
+ void* pUserData,
+ void* pOriginal,
+ size_t size,
+ size_t alignment,
+ VkSystemAllocationScope allocationScope);
+
+typedef void (VKAPI_PTR *PFN_vkFreeFunction)(
+ void* pUserData,
+ void* pMemory);
+
+typedef void (VKAPI_PTR *PFN_vkInternalAllocationNotification)(
+ void* pUserData,
+ size_t size,
+ VkInternalAllocationType allocationType,
+ VkSystemAllocationScope allocationScope);
+
+typedef void (VKAPI_PTR *PFN_vkInternalFreeNotification)(
+ void* pUserData,
+ size_t size,
+ VkInternalAllocationType allocationType,
+ VkSystemAllocationScope allocationScope);
+
+typedef void (VKAPI_PTR *PFN_vkVoidFunction)(void);
+
+typedef struct VkApplicationInfo {
+ VkStructureType sType;
+ const void* pNext;
+ const char* pApplicationName;
+ uint32_t applicationVersion;
+ const char* pEngineName;
+ uint32_t engineVersion;
+ uint32_t apiVersion;
+} VkApplicationInfo;
+
+typedef struct VkInstanceCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkInstanceCreateFlags flags;
+ const VkApplicationInfo* pApplicationInfo;
+ uint32_t enabledLayerCount;
+ const char* const* ppEnabledLayerNames;
+ uint32_t enabledExtensionCount;
+ const char* const* ppEnabledExtensionNames;
+} VkInstanceCreateInfo;
+
+typedef struct VkAllocationCallbacks {
+ void* pUserData;
+ PFN_vkAllocationFunction pfnAllocation;
+ PFN_vkReallocationFunction pfnReallocation;
+ PFN_vkFreeFunction pfnFree;
+ PFN_vkInternalAllocationNotification pfnInternalAllocation;
+ PFN_vkInternalFreeNotification pfnInternalFree;
+} VkAllocationCallbacks;
+
+typedef struct VkPhysicalDeviceFeatures {
+ VkBool32 robustBufferAccess;
+ VkBool32 fullDrawIndexUint32;
+ VkBool32 imageCubeArray;
+ VkBool32 independentBlend;
+ VkBool32 geometryShader;
+ VkBool32 tessellationShader;
+ VkBool32 sampleRateShading;
+ VkBool32 dualSrcBlend;
+ VkBool32 logicOp;
+ VkBool32 multiDrawIndirect;
+ VkBool32 drawIndirectFirstInstance;
+ VkBool32 depthClamp;
+ VkBool32 depthBiasClamp;
+ VkBool32 fillModeNonSolid;
+ VkBool32 depthBounds;
+ VkBool32 wideLines;
+ VkBool32 largePoints;
+ VkBool32 alphaToOne;
+ VkBool32 multiViewport;
+ VkBool32 samplerAnisotropy;
+ VkBool32 textureCompressionETC2;
+ VkBool32 textureCompressionASTC_LDR;
+ VkBool32 textureCompressionBC;
+ VkBool32 occlusionQueryPrecise;
+ VkBool32 pipelineStatisticsQuery;
+ VkBool32 vertexPipelineStoresAndAtomics;
+ VkBool32 fragmentStoresAndAtomics;
+ VkBool32 shaderTessellationAndGeometryPointSize;
+ VkBool32 shaderImageGatherExtended;
+ VkBool32 shaderStorageImageExtendedFormats;
+ VkBool32 shaderStorageImageMultisample;
+ VkBool32 shaderStorageImageReadWithoutFormat;
+ VkBool32 shaderStorageImageWriteWithoutFormat;
+ VkBool32 shaderUniformBufferArrayDynamicIndexing;
+ VkBool32 shaderSampledImageArrayDynamicIndexing;
+ VkBool32 shaderStorageBufferArrayDynamicIndexing;
+ VkBool32 shaderStorageImageArrayDynamicIndexing;
+ VkBool32 shaderClipDistance;
+ VkBool32 shaderCullDistance;
+ VkBool32 shaderFloat64;
+ VkBool32 shaderInt64;
+ VkBool32 shaderInt16;
+ VkBool32 shaderResourceResidency;
+ VkBool32 shaderResourceMinLod;
+ VkBool32 sparseBinding;
+ VkBool32 sparseResidencyBuffer;
+ VkBool32 sparseResidencyImage2D;
+ VkBool32 sparseResidencyImage3D;
+ VkBool32 sparseResidency2Samples;
+ VkBool32 sparseResidency4Samples;
+ VkBool32 sparseResidency8Samples;
+ VkBool32 sparseResidency16Samples;
+ VkBool32 sparseResidencyAliased;
+ VkBool32 variableMultisampleRate;
+ VkBool32 inheritedQueries;
+} VkPhysicalDeviceFeatures;
+
+typedef struct VkFormatProperties {
+ VkFormatFeatureFlags linearTilingFeatures;
+ VkFormatFeatureFlags optimalTilingFeatures;
+ VkFormatFeatureFlags bufferFeatures;
+} VkFormatProperties;
+
+typedef struct VkExtent3D {
+ uint32_t width;
+ uint32_t height;
+ uint32_t depth;
+} VkExtent3D;
+
+typedef struct VkImageFormatProperties {
+ VkExtent3D maxExtent;
+ uint32_t maxMipLevels;
+ uint32_t maxArrayLayers;
+ VkSampleCountFlags sampleCounts;
+ VkDeviceSize maxResourceSize;
+} VkImageFormatProperties;
+
+typedef struct VkPhysicalDeviceLimits {
+ uint32_t maxImageDimension1D;
+ uint32_t maxImageDimension2D;
+ uint32_t maxImageDimension3D;
+ uint32_t maxImageDimensionCube;
+ uint32_t maxImageArrayLayers;
+ uint32_t maxTexelBufferElements;
+ uint32_t maxUniformBufferRange;
+ uint32_t maxStorageBufferRange;
+ uint32_t maxPushConstantsSize;
+ uint32_t maxMemoryAllocationCount;
+ uint32_t maxSamplerAllocationCount;
+ VkDeviceSize bufferImageGranularity;
+ VkDeviceSize sparseAddressSpaceSize;
+ uint32_t maxBoundDescriptorSets;
+ uint32_t maxPerStageDescriptorSamplers;
+ uint32_t maxPerStageDescriptorUniformBuffers;
+ uint32_t maxPerStageDescriptorStorageBuffers;
+ uint32_t maxPerStageDescriptorSampledImages;
+ uint32_t maxPerStageDescriptorStorageImages;
+ uint32_t maxPerStageDescriptorInputAttachments;
+ uint32_t maxPerStageResources;
+ uint32_t maxDescriptorSetSamplers;
+ uint32_t maxDescriptorSetUniformBuffers;
+ uint32_t maxDescriptorSetUniformBuffersDynamic;
+ uint32_t maxDescriptorSetStorageBuffers;
+ uint32_t maxDescriptorSetStorageBuffersDynamic;
+ uint32_t maxDescriptorSetSampledImages;
+ uint32_t maxDescriptorSetStorageImages;
+ uint32_t maxDescriptorSetInputAttachments;
+ uint32_t maxVertexInputAttributes;
+ uint32_t maxVertexInputBindings;
+ uint32_t maxVertexInputAttributeOffset;
+ uint32_t maxVertexInputBindingStride;
+ uint32_t maxVertexOutputComponents;
+ uint32_t maxTessellationGenerationLevel;
+ uint32_t maxTessellationPatchSize;
+ uint32_t maxTessellationControlPerVertexInputComponents;
+ uint32_t maxTessellationControlPerVertexOutputComponents;
+ uint32_t maxTessellationControlPerPatchOutputComponents;
+ uint32_t maxTessellationControlTotalOutputComponents;
+ uint32_t maxTessellationEvaluationInputComponents;
+ uint32_t maxTessellationEvaluationOutputComponents;
+ uint32_t maxGeometryShaderInvocations;
+ uint32_t maxGeometryInputComponents;
+ uint32_t maxGeometryOutputComponents;
+ uint32_t maxGeometryOutputVertices;
+ uint32_t maxGeometryTotalOutputComponents;
+ uint32_t maxFragmentInputComponents;
+ uint32_t maxFragmentOutputAttachments;
+ uint32_t maxFragmentDualSrcAttachments;
+ uint32_t maxFragmentCombinedOutputResources;
+ uint32_t maxComputeSharedMemorySize;
+ uint32_t maxComputeWorkGroupCount[3];
+ uint32_t maxComputeWorkGroupInvocations;
+ uint32_t maxComputeWorkGroupSize[3];
+ uint32_t subPixelPrecisionBits;
+ uint32_t subTexelPrecisionBits;
+ uint32_t mipmapPrecisionBits;
+ uint32_t maxDrawIndexedIndexValue;
+ uint32_t maxDrawIndirectCount;
+ float maxSamplerLodBias;
+ float maxSamplerAnisotropy;
+ uint32_t maxViewports;
+ uint32_t maxViewportDimensions[2];
+ float viewportBoundsRange[2];
+ uint32_t viewportSubPixelBits;
+ size_t minMemoryMapAlignment;
+ VkDeviceSize minTexelBufferOffsetAlignment;
+ VkDeviceSize minUniformBufferOffsetAlignment;
+ VkDeviceSize minStorageBufferOffsetAlignment;
+ int32_t minTexelOffset;
+ uint32_t maxTexelOffset;
+ int32_t minTexelGatherOffset;
+ uint32_t maxTexelGatherOffset;
+ float minInterpolationOffset;
+ float maxInterpolationOffset;
+ uint32_t subPixelInterpolationOffsetBits;
+ uint32_t maxFramebufferWidth;
+ uint32_t maxFramebufferHeight;
+ uint32_t maxFramebufferLayers;
+ VkSampleCountFlags framebufferColorSampleCounts;
+ VkSampleCountFlags framebufferDepthSampleCounts;
+ VkSampleCountFlags framebufferStencilSampleCounts;
+ VkSampleCountFlags framebufferNoAttachmentsSampleCounts;
+ uint32_t maxColorAttachments;
+ VkSampleCountFlags sampledImageColorSampleCounts;
+ VkSampleCountFlags sampledImageIntegerSampleCounts;
+ VkSampleCountFlags sampledImageDepthSampleCounts;
+ VkSampleCountFlags sampledImageStencilSampleCounts;
+ VkSampleCountFlags storageImageSampleCounts;
+ uint32_t maxSampleMaskWords;
+ VkBool32 timestampComputeAndGraphics;
+ float timestampPeriod;
+ uint32_t maxClipDistances;
+ uint32_t maxCullDistances;
+ uint32_t maxCombinedClipAndCullDistances;
+ uint32_t discreteQueuePriorities;
+ float pointSizeRange[2];
+ float lineWidthRange[2];
+ float pointSizeGranularity;
+ float lineWidthGranularity;
+ VkBool32 strictLines;
+ VkBool32 standardSampleLocations;
+ VkDeviceSize optimalBufferCopyOffsetAlignment;
+ VkDeviceSize optimalBufferCopyRowPitchAlignment;
+ VkDeviceSize nonCoherentAtomSize;
+} VkPhysicalDeviceLimits;
+
+typedef struct VkPhysicalDeviceSparseProperties {
+ VkBool32 residencyStandard2DBlockShape;
+ VkBool32 residencyStandard2DMultisampleBlockShape;
+ VkBool32 residencyStandard3DBlockShape;
+ VkBool32 residencyAlignedMipSize;
+ VkBool32 residencyNonResidentStrict;
+} VkPhysicalDeviceSparseProperties;
+
+typedef struct VkPhysicalDeviceProperties {
+ uint32_t apiVersion;
+ uint32_t driverVersion;
+ uint32_t vendorID;
+ uint32_t deviceID;
+ VkPhysicalDeviceType deviceType;
+ char deviceName[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE];
+ uint8_t pipelineCacheUUID[VK_UUID_SIZE];
+ VkPhysicalDeviceLimits limits;
+ VkPhysicalDeviceSparseProperties sparseProperties;
+} VkPhysicalDeviceProperties;
+
+typedef struct VkQueueFamilyProperties {
+ VkQueueFlags queueFlags;
+ uint32_t queueCount;
+ uint32_t timestampValidBits;
+ VkExtent3D minImageTransferGranularity;
+} VkQueueFamilyProperties;
+
+typedef struct VkMemoryType {
+ VkMemoryPropertyFlags propertyFlags;
+ uint32_t heapIndex;
+} VkMemoryType;
+
+typedef struct VkMemoryHeap {
+ VkDeviceSize size;
+ VkMemoryHeapFlags flags;
+} VkMemoryHeap;
+
+typedef struct VkPhysicalDeviceMemoryProperties {
+ uint32_t memoryTypeCount;
+ VkMemoryType memoryTypes[VK_MAX_MEMORY_TYPES];
+ uint32_t memoryHeapCount;
+ VkMemoryHeap memoryHeaps[VK_MAX_MEMORY_HEAPS];
+} VkPhysicalDeviceMemoryProperties;
+
+typedef struct VkDeviceQueueCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkDeviceQueueCreateFlags flags;
+ uint32_t queueFamilyIndex;
+ uint32_t queueCount;
+ const float* pQueuePriorities;
+} VkDeviceQueueCreateInfo;
+
+typedef struct VkDeviceCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkDeviceCreateFlags flags;
+ uint32_t queueCreateInfoCount;
+ const VkDeviceQueueCreateInfo* pQueueCreateInfos;
+ uint32_t enabledLayerCount;
+ const char* const* ppEnabledLayerNames;
+ uint32_t enabledExtensionCount;
+ const char* const* ppEnabledExtensionNames;
+ const VkPhysicalDeviceFeatures* pEnabledFeatures;
+} VkDeviceCreateInfo;
+
+typedef struct VkExtensionProperties {
+ char extensionName[VK_MAX_EXTENSION_NAME_SIZE];
+ uint32_t specVersion;
+} VkExtensionProperties;
+
+typedef struct VkLayerProperties {
+ char layerName[VK_MAX_EXTENSION_NAME_SIZE];
+ uint32_t specVersion;
+ uint32_t implementationVersion;
+ char description[VK_MAX_DESCRIPTION_SIZE];
+} VkLayerProperties;
+
+typedef struct VkSubmitInfo {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t waitSemaphoreCount;
+ const VkSemaphore* pWaitSemaphores;
+ const VkPipelineStageFlags* pWaitDstStageMask;
+ uint32_t commandBufferCount;
+ const VkCommandBuffer* pCommandBuffers;
+ uint32_t signalSemaphoreCount;
+ const VkSemaphore* pSignalSemaphores;
+} VkSubmitInfo;
+
+typedef struct VkMemoryAllocateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkDeviceSize allocationSize;
+ uint32_t memoryTypeIndex;
+} VkMemoryAllocateInfo;
+
+typedef struct VkMappedMemoryRange {
+ VkStructureType sType;
+ const void* pNext;
+ VkDeviceMemory memory;
+ VkDeviceSize offset;
+ VkDeviceSize size;
+} VkMappedMemoryRange;
+
+typedef struct VkMemoryRequirements {
+ VkDeviceSize size;
+ VkDeviceSize alignment;
+ uint32_t memoryTypeBits;
+} VkMemoryRequirements;
+
+typedef struct VkSparseImageFormatProperties {
+ VkImageAspectFlags aspectMask;
+ VkExtent3D imageGranularity;
+ VkSparseImageFormatFlags flags;
+} VkSparseImageFormatProperties;
+
+typedef struct VkSparseImageMemoryRequirements {
+ VkSparseImageFormatProperties formatProperties;
+ uint32_t imageMipTailFirstLod;
+ VkDeviceSize imageMipTailSize;
+ VkDeviceSize imageMipTailOffset;
+ VkDeviceSize imageMipTailStride;
+} VkSparseImageMemoryRequirements;
+
+typedef struct VkSparseMemoryBind {
+ VkDeviceSize resourceOffset;
+ VkDeviceSize size;
+ VkDeviceMemory memory;
+ VkDeviceSize memoryOffset;
+ VkSparseMemoryBindFlags flags;
+} VkSparseMemoryBind;
+
+typedef struct VkSparseBufferMemoryBindInfo {
+ VkBuffer buffer;
+ uint32_t bindCount;
+ const VkSparseMemoryBind* pBinds;
+} VkSparseBufferMemoryBindInfo;
+
+typedef struct VkSparseImageOpaqueMemoryBindInfo {
+ VkImage image;
+ uint32_t bindCount;
+ const VkSparseMemoryBind* pBinds;
+} VkSparseImageOpaqueMemoryBindInfo;
+
+typedef struct VkImageSubresource {
+ VkImageAspectFlags aspectMask;
+ uint32_t mipLevel;
+ uint32_t arrayLayer;
+} VkImageSubresource;
+
+typedef struct VkOffset3D {
+ int32_t x;
+ int32_t y;
+ int32_t z;
+} VkOffset3D;
+
+typedef struct VkSparseImageMemoryBind {
+ VkImageSubresource subresource;
+ VkOffset3D offset;
+ VkExtent3D extent;
+ VkDeviceMemory memory;
+ VkDeviceSize memoryOffset;
+ VkSparseMemoryBindFlags flags;
+} VkSparseImageMemoryBind;
+
+typedef struct VkSparseImageMemoryBindInfo {
+ VkImage image;
+ uint32_t bindCount;
+ const VkSparseImageMemoryBind* pBinds;
+} VkSparseImageMemoryBindInfo;
+
+typedef struct VkBindSparseInfo {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t waitSemaphoreCount;
+ const VkSemaphore* pWaitSemaphores;
+ uint32_t bufferBindCount;
+ const VkSparseBufferMemoryBindInfo* pBufferBinds;
+ uint32_t imageOpaqueBindCount;
+ const VkSparseImageOpaqueMemoryBindInfo* pImageOpaqueBinds;
+ uint32_t imageBindCount;
+ const VkSparseImageMemoryBindInfo* pImageBinds;
+ uint32_t signalSemaphoreCount;
+ const VkSemaphore* pSignalSemaphores;
+} VkBindSparseInfo;
+
+typedef struct VkFenceCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkFenceCreateFlags flags;
+} VkFenceCreateInfo;
+
+typedef struct VkSemaphoreCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkSemaphoreCreateFlags flags;
+} VkSemaphoreCreateInfo;
+
+typedef struct VkEventCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkEventCreateFlags flags;
+} VkEventCreateInfo;
+
+typedef struct VkQueryPoolCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkQueryPoolCreateFlags flags;
+ VkQueryType queryType;
+ uint32_t queryCount;
+ VkQueryPipelineStatisticFlags pipelineStatistics;
+} VkQueryPoolCreateInfo;
+
+typedef struct VkBufferCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkBufferCreateFlags flags;
+ VkDeviceSize size;
+ VkBufferUsageFlags usage;
+ VkSharingMode sharingMode;
+ uint32_t queueFamilyIndexCount;
+ const uint32_t* pQueueFamilyIndices;
+} VkBufferCreateInfo;
+
+typedef struct VkBufferViewCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkBufferViewCreateFlags flags;
+ VkBuffer buffer;
+ VkFormat format;
+ VkDeviceSize offset;
+ VkDeviceSize range;
+} VkBufferViewCreateInfo;
+
+typedef struct VkImageCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkImageCreateFlags flags;
+ VkImageType imageType;
+ VkFormat format;
+ VkExtent3D extent;
+ uint32_t mipLevels;
+ uint32_t arrayLayers;
+ VkSampleCountFlagBits samples;
+ VkImageTiling tiling;
+ VkImageUsageFlags usage;
+ VkSharingMode sharingMode;
+ uint32_t queueFamilyIndexCount;
+ const uint32_t* pQueueFamilyIndices;
+ VkImageLayout initialLayout;
+} VkImageCreateInfo;
+
+typedef struct VkSubresourceLayout {
+ VkDeviceSize offset;
+ VkDeviceSize size;
+ VkDeviceSize rowPitch;
+ VkDeviceSize arrayPitch;
+ VkDeviceSize depthPitch;
+} VkSubresourceLayout;
+
+typedef struct VkComponentMapping {
+ VkComponentSwizzle r;
+ VkComponentSwizzle g;
+ VkComponentSwizzle b;
+ VkComponentSwizzle a;
+} VkComponentMapping;
+
+typedef struct VkImageSubresourceRange {
+ VkImageAspectFlags aspectMask;
+ uint32_t baseMipLevel;
+ uint32_t levelCount;
+ uint32_t baseArrayLayer;
+ uint32_t layerCount;
+} VkImageSubresourceRange;
+
+typedef struct VkImageViewCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkImageViewCreateFlags flags;
+ VkImage image;
+ VkImageViewType viewType;
+ VkFormat format;
+ VkComponentMapping components;
+ VkImageSubresourceRange subresourceRange;
+} VkImageViewCreateInfo;
+
+typedef struct VkShaderModuleCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkShaderModuleCreateFlags flags;
+ size_t codeSize;
+ const uint32_t* pCode;
+} VkShaderModuleCreateInfo;
+
+typedef struct VkPipelineCacheCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineCacheCreateFlags flags;
+ size_t initialDataSize;
+ const void* pInitialData;
+} VkPipelineCacheCreateInfo;
+
+typedef struct VkSpecializationMapEntry {
+ uint32_t constantID;
+ uint32_t offset;
+ size_t size;
+} VkSpecializationMapEntry;
+
+typedef struct VkSpecializationInfo {
+ uint32_t mapEntryCount;
+ const VkSpecializationMapEntry* pMapEntries;
+ size_t dataSize;
+ const void* pData;
+} VkSpecializationInfo;
+
+typedef struct VkPipelineShaderStageCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineShaderStageCreateFlags flags;
+ VkShaderStageFlagBits stage;
+ VkShaderModule module;
+ const char* pName;
+ const VkSpecializationInfo* pSpecializationInfo;
+} VkPipelineShaderStageCreateInfo;
+
+typedef struct VkVertexInputBindingDescription {
+ uint32_t binding;
+ uint32_t stride;
+ VkVertexInputRate inputRate;
+} VkVertexInputBindingDescription;
+
+typedef struct VkVertexInputAttributeDescription {
+ uint32_t location;
+ uint32_t binding;
+ VkFormat format;
+ uint32_t offset;
+} VkVertexInputAttributeDescription;
+
+typedef struct VkPipelineVertexInputStateCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineVertexInputStateCreateFlags flags;
+ uint32_t vertexBindingDescriptionCount;
+ const VkVertexInputBindingDescription* pVertexBindingDescriptions;
+ uint32_t vertexAttributeDescriptionCount;
+ const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
+} VkPipelineVertexInputStateCreateInfo;
+
+typedef struct VkPipelineInputAssemblyStateCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineInputAssemblyStateCreateFlags flags;
+ VkPrimitiveTopology topology;
+ VkBool32 primitiveRestartEnable;
+} VkPipelineInputAssemblyStateCreateInfo;
+
+typedef struct VkPipelineTessellationStateCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineTessellationStateCreateFlags flags;
+ uint32_t patchControlPoints;
+} VkPipelineTessellationStateCreateInfo;
+
+typedef struct VkViewport {
+ float x;
+ float y;
+ float width;
+ float height;
+ float minDepth;
+ float maxDepth;
+} VkViewport;
+
+typedef struct VkOffset2D {
+ int32_t x;
+ int32_t y;
+} VkOffset2D;
+
+typedef struct VkExtent2D {
+ uint32_t width;
+ uint32_t height;
+} VkExtent2D;
+
+typedef struct VkRect2D {
+ VkOffset2D offset;
+ VkExtent2D extent;
+} VkRect2D;
+
+typedef struct VkPipelineViewportStateCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineViewportStateCreateFlags flags;
+ uint32_t viewportCount;
+ const VkViewport* pViewports;
+ uint32_t scissorCount;
+ const VkRect2D* pScissors;
+} VkPipelineViewportStateCreateInfo;
+
+typedef struct VkPipelineRasterizationStateCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineRasterizationStateCreateFlags flags;
+ VkBool32 depthClampEnable;
+ VkBool32 rasterizerDiscardEnable;
+ VkPolygonMode polygonMode;
+ VkCullModeFlags cullMode;
+ VkFrontFace frontFace;
+ VkBool32 depthBiasEnable;
+ float depthBiasConstantFactor;
+ float depthBiasClamp;
+ float depthBiasSlopeFactor;
+ float lineWidth;
+} VkPipelineRasterizationStateCreateInfo;
+
+typedef struct VkPipelineMultisampleStateCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineMultisampleStateCreateFlags flags;
+ VkSampleCountFlagBits rasterizationSamples;
+ VkBool32 sampleShadingEnable;
+ float minSampleShading;
+ const VkSampleMask* pSampleMask;
+ VkBool32 alphaToCoverageEnable;
+ VkBool32 alphaToOneEnable;
+} VkPipelineMultisampleStateCreateInfo;
+
+typedef struct VkStencilOpState {
+ VkStencilOp failOp;
+ VkStencilOp passOp;
+ VkStencilOp depthFailOp;
+ VkCompareOp compareOp;
+ uint32_t compareMask;
+ uint32_t writeMask;
+ uint32_t reference;
+} VkStencilOpState;
+
+typedef struct VkPipelineDepthStencilStateCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineDepthStencilStateCreateFlags flags;
+ VkBool32 depthTestEnable;
+ VkBool32 depthWriteEnable;
+ VkCompareOp depthCompareOp;
+ VkBool32 depthBoundsTestEnable;
+ VkBool32 stencilTestEnable;
+ VkStencilOpState front;
+ VkStencilOpState back;
+ float minDepthBounds;
+ float maxDepthBounds;
+} VkPipelineDepthStencilStateCreateInfo;
+
+typedef struct VkPipelineColorBlendAttachmentState {
+ VkBool32 blendEnable;
+ VkBlendFactor srcColorBlendFactor;
+ VkBlendFactor dstColorBlendFactor;
+ VkBlendOp colorBlendOp;
+ VkBlendFactor srcAlphaBlendFactor;
+ VkBlendFactor dstAlphaBlendFactor;
+ VkBlendOp alphaBlendOp;
+ VkColorComponentFlags colorWriteMask;
+} VkPipelineColorBlendAttachmentState;
+
+typedef struct VkPipelineColorBlendStateCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineColorBlendStateCreateFlags flags;
+ VkBool32 logicOpEnable;
+ VkLogicOp logicOp;
+ uint32_t attachmentCount;
+ const VkPipelineColorBlendAttachmentState* pAttachments;
+ float blendConstants[4];
+} VkPipelineColorBlendStateCreateInfo;
+
+typedef struct VkPipelineDynamicStateCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineDynamicStateCreateFlags flags;
+ uint32_t dynamicStateCount;
+ const VkDynamicState* pDynamicStates;
+} VkPipelineDynamicStateCreateInfo;
+
+typedef struct VkGraphicsPipelineCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineCreateFlags flags;
+ uint32_t stageCount;
+ const VkPipelineShaderStageCreateInfo* pStages;
+ const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
+ const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
+ const VkPipelineTessellationStateCreateInfo* pTessellationState;
+ const VkPipelineViewportStateCreateInfo* pViewportState;
+ const VkPipelineRasterizationStateCreateInfo* pRasterizationState;
+ const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
+ const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
+ const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
+ const VkPipelineDynamicStateCreateInfo* pDynamicState;
+ VkPipelineLayout layout;
+ VkRenderPass renderPass;
+ uint32_t subpass;
+ VkPipeline basePipelineHandle;
+ int32_t basePipelineIndex;
+} VkGraphicsPipelineCreateInfo;
+
+typedef struct VkComputePipelineCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineCreateFlags flags;
+ VkPipelineShaderStageCreateInfo stage;
+ VkPipelineLayout layout;
+ VkPipeline basePipelineHandle;
+ int32_t basePipelineIndex;
+} VkComputePipelineCreateInfo;
+
+typedef struct VkPushConstantRange {
+ VkShaderStageFlags stageFlags;
+ uint32_t offset;
+ uint32_t size;
+} VkPushConstantRange;
+
+typedef struct VkPipelineLayoutCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineLayoutCreateFlags flags;
+ uint32_t setLayoutCount;
+ const VkDescriptorSetLayout* pSetLayouts;
+ uint32_t pushConstantRangeCount;
+ const VkPushConstantRange* pPushConstantRanges;
+} VkPipelineLayoutCreateInfo;
+
+typedef struct VkSamplerCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkSamplerCreateFlags flags;
+ VkFilter magFilter;
+ VkFilter minFilter;
+ VkSamplerMipmapMode mipmapMode;
+ VkSamplerAddressMode addressModeU;
+ VkSamplerAddressMode addressModeV;
+ VkSamplerAddressMode addressModeW;
+ float mipLodBias;
+ VkBool32 anisotropyEnable;
+ float maxAnisotropy;
+ VkBool32 compareEnable;
+ VkCompareOp compareOp;
+ float minLod;
+ float maxLod;
+ VkBorderColor borderColor;
+ VkBool32 unnormalizedCoordinates;
+} VkSamplerCreateInfo;
+
+typedef struct VkDescriptorSetLayoutBinding {
+ uint32_t binding;
+ VkDescriptorType descriptorType;
+ uint32_t descriptorCount;
+ VkShaderStageFlags stageFlags;
+ const VkSampler* pImmutableSamplers;
+} VkDescriptorSetLayoutBinding;
+
+typedef struct VkDescriptorSetLayoutCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkDescriptorSetLayoutCreateFlags flags;
+ uint32_t bindingCount;
+ const VkDescriptorSetLayoutBinding* pBindings;
+} VkDescriptorSetLayoutCreateInfo;
+
+typedef struct VkDescriptorPoolSize {
+ VkDescriptorType type;
+ uint32_t descriptorCount;
+} VkDescriptorPoolSize;
+
+typedef struct VkDescriptorPoolCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkDescriptorPoolCreateFlags flags;
+ uint32_t maxSets;
+ uint32_t poolSizeCount;
+ const VkDescriptorPoolSize* pPoolSizes;
+} VkDescriptorPoolCreateInfo;
+
+typedef struct VkDescriptorSetAllocateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkDescriptorPool descriptorPool;
+ uint32_t descriptorSetCount;
+ const VkDescriptorSetLayout* pSetLayouts;
+} VkDescriptorSetAllocateInfo;
+
+typedef struct VkDescriptorImageInfo {
+ VkSampler sampler;
+ VkImageView imageView;
+ VkImageLayout imageLayout;
+} VkDescriptorImageInfo;
+
+typedef struct VkDescriptorBufferInfo {
+ VkBuffer buffer;
+ VkDeviceSize offset;
+ VkDeviceSize range;
+} VkDescriptorBufferInfo;
+
+typedef struct VkWriteDescriptorSet {
+ VkStructureType sType;
+ const void* pNext;
+ VkDescriptorSet dstSet;
+ uint32_t dstBinding;
+ uint32_t dstArrayElement;
+ uint32_t descriptorCount;
+ VkDescriptorType descriptorType;
+ const VkDescriptorImageInfo* pImageInfo;
+ const VkDescriptorBufferInfo* pBufferInfo;
+ const VkBufferView* pTexelBufferView;
+} VkWriteDescriptorSet;
+
+typedef struct VkCopyDescriptorSet {
+ VkStructureType sType;
+ const void* pNext;
+ VkDescriptorSet srcSet;
+ uint32_t srcBinding;
+ uint32_t srcArrayElement;
+ VkDescriptorSet dstSet;
+ uint32_t dstBinding;
+ uint32_t dstArrayElement;
+ uint32_t descriptorCount;
+} VkCopyDescriptorSet;
+
+typedef struct VkFramebufferCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkFramebufferCreateFlags flags;
+ VkRenderPass renderPass;
+ uint32_t attachmentCount;
+ const VkImageView* pAttachments;
+ uint32_t width;
+ uint32_t height;
+ uint32_t layers;
+} VkFramebufferCreateInfo;
+
+typedef struct VkAttachmentDescription {
+ VkAttachmentDescriptionFlags flags;
+ VkFormat format;
+ VkSampleCountFlagBits samples;
+ VkAttachmentLoadOp loadOp;
+ VkAttachmentStoreOp storeOp;
+ VkAttachmentLoadOp stencilLoadOp;
+ VkAttachmentStoreOp stencilStoreOp;
+ VkImageLayout initialLayout;
+ VkImageLayout finalLayout;
+} VkAttachmentDescription;
+
+typedef struct VkAttachmentReference {
+ uint32_t attachment;
+ VkImageLayout layout;
+} VkAttachmentReference;
+
+typedef struct VkSubpassDescription {
+ VkSubpassDescriptionFlags flags;
+ VkPipelineBindPoint pipelineBindPoint;
+ uint32_t inputAttachmentCount;
+ const VkAttachmentReference* pInputAttachments;
+ uint32_t colorAttachmentCount;
+ const VkAttachmentReference* pColorAttachments;
+ const VkAttachmentReference* pResolveAttachments;
+ const VkAttachmentReference* pDepthStencilAttachment;
+ uint32_t preserveAttachmentCount;
+ const uint32_t* pPreserveAttachments;
+} VkSubpassDescription;
+
+typedef struct VkSubpassDependency {
+ uint32_t srcSubpass;
+ uint32_t dstSubpass;
+ VkPipelineStageFlags srcStageMask;
+ VkPipelineStageFlags dstStageMask;
+ VkAccessFlags srcAccessMask;
+ VkAccessFlags dstAccessMask;
+ VkDependencyFlags dependencyFlags;
+} VkSubpassDependency;
+
+typedef struct VkRenderPassCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkRenderPassCreateFlags flags;
+ uint32_t attachmentCount;
+ const VkAttachmentDescription* pAttachments;
+ uint32_t subpassCount;
+ const VkSubpassDescription* pSubpasses;
+ uint32_t dependencyCount;
+ const VkSubpassDependency* pDependencies;
+} VkRenderPassCreateInfo;
+
+typedef struct VkCommandPoolCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkCommandPoolCreateFlags flags;
+ uint32_t queueFamilyIndex;
+} VkCommandPoolCreateInfo;
+
+typedef struct VkCommandBufferAllocateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkCommandPool commandPool;
+ VkCommandBufferLevel level;
+ uint32_t commandBufferCount;
+} VkCommandBufferAllocateInfo;
+
+typedef struct VkCommandBufferInheritanceInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkRenderPass renderPass;
+ uint32_t subpass;
+ VkFramebuffer framebuffer;
+ VkBool32 occlusionQueryEnable;
+ VkQueryControlFlags queryFlags;
+ VkQueryPipelineStatisticFlags pipelineStatistics;
+} VkCommandBufferInheritanceInfo;
+
+typedef struct VkCommandBufferBeginInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkCommandBufferUsageFlags flags;
+ const VkCommandBufferInheritanceInfo* pInheritanceInfo;
+} VkCommandBufferBeginInfo;
+
+typedef struct VkBufferCopy {
+ VkDeviceSize srcOffset;
+ VkDeviceSize dstOffset;
+ VkDeviceSize size;
+} VkBufferCopy;
+
+typedef struct VkImageSubresourceLayers {
+ VkImageAspectFlags aspectMask;
+ uint32_t mipLevel;
+ uint32_t baseArrayLayer;
+ uint32_t layerCount;
+} VkImageSubresourceLayers;
+
+typedef struct VkImageCopy {
+ VkImageSubresourceLayers srcSubresource;
+ VkOffset3D srcOffset;
+ VkImageSubresourceLayers dstSubresource;
+ VkOffset3D dstOffset;
+ VkExtent3D extent;
+} VkImageCopy;
+
+typedef struct VkImageBlit {
+ VkImageSubresourceLayers srcSubresource;
+ VkOffset3D srcOffsets[2];
+ VkImageSubresourceLayers dstSubresource;
+ VkOffset3D dstOffsets[2];
+} VkImageBlit;
+
+typedef struct VkBufferImageCopy {
+ VkDeviceSize bufferOffset;
+ uint32_t bufferRowLength;
+ uint32_t bufferImageHeight;
+ VkImageSubresourceLayers imageSubresource;
+ VkOffset3D imageOffset;
+ VkExtent3D imageExtent;
+} VkBufferImageCopy;
+
+typedef union VkClearColorValue {
+ float float32[4];
+ int32_t int32[4];
+ uint32_t uint32[4];
+} VkClearColorValue;
+
+typedef struct VkClearDepthStencilValue {
+ float depth;
+ uint32_t stencil;
+} VkClearDepthStencilValue;
+
+typedef union VkClearValue {
+ VkClearColorValue color;
+ VkClearDepthStencilValue depthStencil;
+} VkClearValue;
+
+typedef struct VkClearAttachment {
+ VkImageAspectFlags aspectMask;
+ uint32_t colorAttachment;
+ VkClearValue clearValue;
+} VkClearAttachment;
+
+typedef struct VkClearRect {
+ VkRect2D rect;
+ uint32_t baseArrayLayer;
+ uint32_t layerCount;
+} VkClearRect;
+
+typedef struct VkImageResolve {
+ VkImageSubresourceLayers srcSubresource;
+ VkOffset3D srcOffset;
+ VkImageSubresourceLayers dstSubresource;
+ VkOffset3D dstOffset;
+ VkExtent3D extent;
+} VkImageResolve;
+
+typedef struct VkMemoryBarrier {
+ VkStructureType sType;
+ const void* pNext;
+ VkAccessFlags srcAccessMask;
+ VkAccessFlags dstAccessMask;
+} VkMemoryBarrier;
+
+typedef struct VkBufferMemoryBarrier {
+ VkStructureType sType;
+ const void* pNext;
+ VkAccessFlags srcAccessMask;
+ VkAccessFlags dstAccessMask;
+ uint32_t srcQueueFamilyIndex;
+ uint32_t dstQueueFamilyIndex;
+ VkBuffer buffer;
+ VkDeviceSize offset;
+ VkDeviceSize size;
+} VkBufferMemoryBarrier;
+
+typedef struct VkImageMemoryBarrier {
+ VkStructureType sType;
+ const void* pNext;
+ VkAccessFlags srcAccessMask;
+ VkAccessFlags dstAccessMask;
+ VkImageLayout oldLayout;
+ VkImageLayout newLayout;
+ uint32_t srcQueueFamilyIndex;
+ uint32_t dstQueueFamilyIndex;
+ VkImage image;
+ VkImageSubresourceRange subresourceRange;
+} VkImageMemoryBarrier;
+
+typedef struct VkRenderPassBeginInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkRenderPass renderPass;
+ VkFramebuffer framebuffer;
+ VkRect2D renderArea;
+ uint32_t clearValueCount;
+ const VkClearValue* pClearValues;
+} VkRenderPassBeginInfo;
+
+typedef struct VkDispatchIndirectCommand {
+ uint32_t x;
+ uint32_t y;
+ uint32_t z;
+} VkDispatchIndirectCommand;
+
+typedef struct VkDrawIndexedIndirectCommand {
+ uint32_t indexCount;
+ uint32_t instanceCount;
+ uint32_t firstIndex;
+ int32_t vertexOffset;
+ uint32_t firstInstance;
+} VkDrawIndexedIndirectCommand;
+
+typedef struct VkDrawIndirectCommand {
+ uint32_t vertexCount;
+ uint32_t instanceCount;
+ uint32_t firstVertex;
+ uint32_t firstInstance;
+} VkDrawIndirectCommand;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateInstance)(const VkInstanceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkInstance* pInstance);
+typedef void (VKAPI_PTR *PFN_vkDestroyInstance)(VkInstance instance, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDevices)(VkInstance instance, uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures* pFeatures);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties* pFormatProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkImageFormatProperties* pImageFormatProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties* pProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties* pQueueFamilyProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties* pMemoryProperties);
+typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetInstanceProcAddr)(VkInstance instance, const char* pName);
+typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetDeviceProcAddr)(VkDevice device, const char* pName);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDevice)(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDevice* pDevice);
+typedef void (VKAPI_PTR *PFN_vkDestroyDevice)(VkDevice device, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceExtensionProperties)(const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceExtensionProperties)(VkPhysicalDevice physicalDevice, const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceLayerProperties)(uint32_t* pPropertyCount, VkLayerProperties* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceLayerProperties)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkLayerProperties* pProperties);
+typedef void (VKAPI_PTR *PFN_vkGetDeviceQueue)(VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue* pQueue);
+typedef VkResult (VKAPI_PTR *PFN_vkQueueSubmit)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence);
+typedef VkResult (VKAPI_PTR *PFN_vkQueueWaitIdle)(VkQueue queue);
+typedef VkResult (VKAPI_PTR *PFN_vkDeviceWaitIdle)(VkDevice device);
+typedef VkResult (VKAPI_PTR *PFN_vkAllocateMemory)(VkDevice device, const VkMemoryAllocateInfo* pAllocateInfo, const VkAllocationCallbacks* pAllocator, VkDeviceMemory* pMemory);
+typedef void (VKAPI_PTR *PFN_vkFreeMemory)(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkMapMemory)(VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void** ppData);
+typedef void (VKAPI_PTR *PFN_vkUnmapMemory)(VkDevice device, VkDeviceMemory memory);
+typedef VkResult (VKAPI_PTR *PFN_vkFlushMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges);
+typedef VkResult (VKAPI_PTR *PFN_vkInvalidateMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges);
+typedef void (VKAPI_PTR *PFN_vkGetDeviceMemoryCommitment)(VkDevice device, VkDeviceMemory memory, VkDeviceSize* pCommittedMemoryInBytes);
+typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory)(VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize memoryOffset);
+typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory)(VkDevice device, VkImage image, VkDeviceMemory memory, VkDeviceSize memoryOffset);
+typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements)(VkDevice device, VkBuffer buffer, VkMemoryRequirements* pMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements)(VkDevice device, VkImage image, VkMemoryRequirements* pMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements)(VkDevice device, VkImage image, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements* pSparseMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkSampleCountFlagBits samples, VkImageUsageFlags usage, VkImageTiling tiling, uint32_t* pPropertyCount, VkSparseImageFormatProperties* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkQueueBindSparse)(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo* pBindInfo, VkFence fence);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence);
+typedef void (VKAPI_PTR *PFN_vkDestroyFence)(VkDevice device, VkFence fence, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences);
+typedef VkResult (VKAPI_PTR *PFN_vkGetFenceStatus)(VkDevice device, VkFence fence);
+typedef VkResult (VKAPI_PTR *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences, VkBool32 waitAll, uint64_t timeout);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSemaphore* pSemaphore);
+typedef void (VKAPI_PTR *PFN_vkDestroySemaphore)(VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateEvent)(VkDevice device, const VkEventCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkEvent* pEvent);
+typedef void (VKAPI_PTR *PFN_vkDestroyEvent)(VkDevice device, VkEvent event, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetEventStatus)(VkDevice device, VkEvent event);
+typedef VkResult (VKAPI_PTR *PFN_vkSetEvent)(VkDevice device, VkEvent event);
+typedef VkResult (VKAPI_PTR *PFN_vkResetEvent)(VkDevice device, VkEvent event);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateQueryPool)(VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkQueryPool* pQueryPool);
+typedef void (VKAPI_PTR *PFN_vkDestroyQueryPool)(VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetQueryPoolResults)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void* pData, VkDeviceSize stride, VkQueryResultFlags flags);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateBuffer)(VkDevice device, const VkBufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBuffer* pBuffer);
+typedef void (VKAPI_PTR *PFN_vkDestroyBuffer)(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateBufferView)(VkDevice device, const VkBufferViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBufferView* pView);
+typedef void (VKAPI_PTR *PFN_vkDestroyBufferView)(VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateImage)(VkDevice device, const VkImageCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImage* pImage);
+typedef void (VKAPI_PTR *PFN_vkDestroyImage)(VkDevice device, VkImage image, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkGetImageSubresourceLayout)(VkDevice device, VkImage image, const VkImageSubresource* pSubresource, VkSubresourceLayout* pLayout);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateImageView)(VkDevice device, const VkImageViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImageView* pView);
+typedef void (VKAPI_PTR *PFN_vkDestroyImageView)(VkDevice device, VkImageView imageView, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateShaderModule)(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule);
+typedef void (VKAPI_PTR *PFN_vkDestroyShaderModule)(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineCache)(VkDevice device, const VkPipelineCacheCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineCache* pPipelineCache);
+typedef void (VKAPI_PTR *PFN_vkDestroyPipelineCache)(VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPipelineCacheData)(VkDevice device, VkPipelineCache pipelineCache, size_t* pDataSize, void* pData);
+typedef VkResult (VKAPI_PTR *PFN_vkMergePipelineCaches)(VkDevice device, VkPipelineCache dstCache, uint32_t srcCacheCount, const VkPipelineCache* pSrcCaches);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateGraphicsPipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateComputePipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines);
+typedef void (VKAPI_PTR *PFN_vkDestroyPipeline)(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineLayout)(VkDevice device, const VkPipelineLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineLayout* pPipelineLayout);
+typedef void (VKAPI_PTR *PFN_vkDestroyPipelineLayout)(VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSampler)(VkDevice device, const VkSamplerCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSampler* pSampler);
+typedef void (VKAPI_PTR *PFN_vkDestroySampler)(VkDevice device, VkSampler sampler, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorSetLayout)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorSetLayout* pSetLayout);
+typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorSetLayout)(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorPool)(VkDevice device, const VkDescriptorPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorPool* pDescriptorPool);
+typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkResetDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags);
+typedef VkResult (VKAPI_PTR *PFN_vkAllocateDescriptorSets)(VkDevice device, const VkDescriptorSetAllocateInfo* pAllocateInfo, VkDescriptorSet* pDescriptorSets);
+typedef VkResult (VKAPI_PTR *PFN_vkFreeDescriptorSets)(VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets);
+typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSets)(VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet* pDescriptorCopies);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateFramebuffer)(VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFramebuffer* pFramebuffer);
+typedef void (VKAPI_PTR *PFN_vkDestroyFramebuffer)(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass);
+typedef void (VKAPI_PTR *PFN_vkDestroyRenderPass)(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkGetRenderAreaGranularity)(VkDevice device, VkRenderPass renderPass, VkExtent2D* pGranularity);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateCommandPool)(VkDevice device, const VkCommandPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkCommandPool* pCommandPool);
+typedef void (VKAPI_PTR *PFN_vkDestroyCommandPool)(VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkResetCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags);
+typedef VkResult (VKAPI_PTR *PFN_vkAllocateCommandBuffers)(VkDevice device, const VkCommandBufferAllocateInfo* pAllocateInfo, VkCommandBuffer* pCommandBuffers);
+typedef void (VKAPI_PTR *PFN_vkFreeCommandBuffers)(VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers);
+typedef VkResult (VKAPI_PTR *PFN_vkBeginCommandBuffer)(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo* pBeginInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkEndCommandBuffer)(VkCommandBuffer commandBuffer);
+typedef VkResult (VKAPI_PTR *PFN_vkResetCommandBuffer)(VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags);
+typedef void (VKAPI_PTR *PFN_vkCmdBindPipeline)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline);
+typedef void (VKAPI_PTR *PFN_vkCmdSetViewport)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports);
+typedef void (VKAPI_PTR *PFN_vkCmdSetScissor)(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors);
+typedef void (VKAPI_PTR *PFN_vkCmdSetLineWidth)(VkCommandBuffer commandBuffer, float lineWidth);
+typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBias)(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor);
+typedef void (VKAPI_PTR *PFN_vkCmdSetBlendConstants)(VkCommandBuffer commandBuffer, const float blendConstants[4]);
+typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBounds)(VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds);
+typedef void (VKAPI_PTR *PFN_vkCmdSetStencilCompareMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask);
+typedef void (VKAPI_PTR *PFN_vkCmdSetStencilWriteMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask);
+typedef void (VKAPI_PTR *PFN_vkCmdSetStencilReference)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference);
+typedef void (VKAPI_PTR *PFN_vkCmdBindDescriptorSets)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets);
+typedef void (VKAPI_PTR *PFN_vkCmdBindIndexBuffer)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType);
+typedef void (VKAPI_PTR *PFN_vkCmdBindVertexBuffers)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets);
+typedef void (VKAPI_PTR *PFN_vkCmdDraw)(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexed)(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
+typedef void (VKAPI_PTR *PFN_vkCmdDispatch)(VkCommandBuffer commandBuffer, uint32_t x, uint32_t y, uint32_t z);
+typedef void (VKAPI_PTR *PFN_vkCmdDispatchIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyBuffer)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdBlitImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyBufferToImage)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyImageToBuffer)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdUpdateBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const uint32_t* pData);
+typedef void (VKAPI_PTR *PFN_vkCmdFillBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data);
+typedef void (VKAPI_PTR *PFN_vkCmdClearColorImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges);
+typedef void (VKAPI_PTR *PFN_vkCmdClearDepthStencilImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges);
+typedef void (VKAPI_PTR *PFN_vkCmdClearAttachments)(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment* pAttachments, uint32_t rectCount, const VkClearRect* pRects);
+typedef void (VKAPI_PTR *PFN_vkCmdResolveImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdSetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask);
+typedef void (VKAPI_PTR *PFN_vkCmdResetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask);
+typedef void (VKAPI_PTR *PFN_vkCmdWaitEvents)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers);
+typedef void (VKAPI_PTR *PFN_vkCmdPipelineBarrier)(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers);
+typedef void (VKAPI_PTR *PFN_vkCmdBeginQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags);
+typedef void (VKAPI_PTR *PFN_vkCmdEndQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query);
+typedef void (VKAPI_PTR *PFN_vkCmdResetQueryPool)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount);
+typedef void (VKAPI_PTR *PFN_vkCmdWriteTimestamp)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyQueryPoolResults)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags);
+typedef void (VKAPI_PTR *PFN_vkCmdPushConstants)(VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues);
+typedef void (VKAPI_PTR *PFN_vkCmdBeginRenderPass)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents);
+typedef void (VKAPI_PTR *PFN_vkCmdNextSubpass)(VkCommandBuffer commandBuffer, VkSubpassContents contents);
+typedef void (VKAPI_PTR *PFN_vkCmdEndRenderPass)(VkCommandBuffer commandBuffer);
+typedef void (VKAPI_PTR *PFN_vkCmdExecuteCommands)(VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateInstance(
+ const VkInstanceCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkInstance* pInstance);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyInstance(
+ VkInstance instance,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDevices(
+ VkInstance instance,
+ uint32_t* pPhysicalDeviceCount,
+ VkPhysicalDevice* pPhysicalDevices);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures(
+ VkPhysicalDevice physicalDevice,
+ VkPhysicalDeviceFeatures* pFeatures);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties(
+ VkPhysicalDevice physicalDevice,
+ VkFormat format,
+ VkFormatProperties* pFormatProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties(
+ VkPhysicalDevice physicalDevice,
+ VkFormat format,
+ VkImageType type,
+ VkImageTiling tiling,
+ VkImageUsageFlags usage,
+ VkImageCreateFlags flags,
+ VkImageFormatProperties* pImageFormatProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties(
+ VkPhysicalDevice physicalDevice,
+ VkPhysicalDeviceProperties* pProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties(
+ VkPhysicalDevice physicalDevice,
+ uint32_t* pQueueFamilyPropertyCount,
+ VkQueueFamilyProperties* pQueueFamilyProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties(
+ VkPhysicalDevice physicalDevice,
+ VkPhysicalDeviceMemoryProperties* pMemoryProperties);
+
+VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetInstanceProcAddr(
+ VkInstance instance,
+ const char* pName);
+
+VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetDeviceProcAddr(
+ VkDevice device,
+ const char* pName);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDevice(
+ VkPhysicalDevice physicalDevice,
+ const VkDeviceCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkDevice* pDevice);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDevice(
+ VkDevice device,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceExtensionProperties(
+ const char* pLayerName,
+ uint32_t* pPropertyCount,
+ VkExtensionProperties* pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceExtensionProperties(
+ VkPhysicalDevice physicalDevice,
+ const char* pLayerName,
+ uint32_t* pPropertyCount,
+ VkExtensionProperties* pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceLayerProperties(
+ uint32_t* pPropertyCount,
+ VkLayerProperties* pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceLayerProperties(
+ VkPhysicalDevice physicalDevice,
+ uint32_t* pPropertyCount,
+ VkLayerProperties* pProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetDeviceQueue(
+ VkDevice device,
+ uint32_t queueFamilyIndex,
+ uint32_t queueIndex,
+ VkQueue* pQueue);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkQueueSubmit(
+ VkQueue queue,
+ uint32_t submitCount,
+ const VkSubmitInfo* pSubmits,
+ VkFence fence);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkQueueWaitIdle(
+ VkQueue queue);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkDeviceWaitIdle(
+ VkDevice device);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAllocateMemory(
+ VkDevice device,
+ const VkMemoryAllocateInfo* pAllocateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkDeviceMemory* pMemory);
+
+VKAPI_ATTR void VKAPI_CALL vkFreeMemory(
+ VkDevice device,
+ VkDeviceMemory memory,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkMapMemory(
+ VkDevice device,
+ VkDeviceMemory memory,
+ VkDeviceSize offset,
+ VkDeviceSize size,
+ VkMemoryMapFlags flags,
+ void** ppData);
+
+VKAPI_ATTR void VKAPI_CALL vkUnmapMemory(
+ VkDevice device,
+ VkDeviceMemory memory);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkFlushMappedMemoryRanges(
+ VkDevice device,
+ uint32_t memoryRangeCount,
+ const VkMappedMemoryRange* pMemoryRanges);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkInvalidateMappedMemoryRanges(
+ VkDevice device,
+ uint32_t memoryRangeCount,
+ const VkMappedMemoryRange* pMemoryRanges);
+
+VKAPI_ATTR void VKAPI_CALL vkGetDeviceMemoryCommitment(
+ VkDevice device,
+ VkDeviceMemory memory,
+ VkDeviceSize* pCommittedMemoryInBytes);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory(
+ VkDevice device,
+ VkBuffer buffer,
+ VkDeviceMemory memory,
+ VkDeviceSize memoryOffset);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory(
+ VkDevice device,
+ VkImage image,
+ VkDeviceMemory memory,
+ VkDeviceSize memoryOffset);
+
+VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements(
+ VkDevice device,
+ VkBuffer buffer,
+ VkMemoryRequirements* pMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements(
+ VkDevice device,
+ VkImage image,
+ VkMemoryRequirements* pMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements(
+ VkDevice device,
+ VkImage image,
+ uint32_t* pSparseMemoryRequirementCount,
+ VkSparseImageMemoryRequirements* pSparseMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties(
+ VkPhysicalDevice physicalDevice,
+ VkFormat format,
+ VkImageType type,
+ VkSampleCountFlagBits samples,
+ VkImageUsageFlags usage,
+ VkImageTiling tiling,
+ uint32_t* pPropertyCount,
+ VkSparseImageFormatProperties* pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkQueueBindSparse(
+ VkQueue queue,
+ uint32_t bindInfoCount,
+ const VkBindSparseInfo* pBindInfo,
+ VkFence fence);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateFence(
+ VkDevice device,
+ const VkFenceCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkFence* pFence);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyFence(
+ VkDevice device,
+ VkFence fence,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetFences(
+ VkDevice device,
+ uint32_t fenceCount,
+ const VkFence* pFences);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceStatus(
+ VkDevice device,
+ VkFence fence);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkWaitForFences(
+ VkDevice device,
+ uint32_t fenceCount,
+ const VkFence* pFences,
+ VkBool32 waitAll,
+ uint64_t timeout);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSemaphore(
+ VkDevice device,
+ const VkSemaphoreCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkSemaphore* pSemaphore);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroySemaphore(
+ VkDevice device,
+ VkSemaphore semaphore,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateEvent(
+ VkDevice device,
+ const VkEventCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkEvent* pEvent);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyEvent(
+ VkDevice device,
+ VkEvent event,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetEventStatus(
+ VkDevice device,
+ VkEvent event);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkSetEvent(
+ VkDevice device,
+ VkEvent event);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetEvent(
+ VkDevice device,
+ VkEvent event);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateQueryPool(
+ VkDevice device,
+ const VkQueryPoolCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkQueryPool* pQueryPool);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyQueryPool(
+ VkDevice device,
+ VkQueryPool queryPool,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetQueryPoolResults(
+ VkDevice device,
+ VkQueryPool queryPool,
+ uint32_t firstQuery,
+ uint32_t queryCount,
+ size_t dataSize,
+ void* pData,
+ VkDeviceSize stride,
+ VkQueryResultFlags flags);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateBuffer(
+ VkDevice device,
+ const VkBufferCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkBuffer* pBuffer);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyBuffer(
+ VkDevice device,
+ VkBuffer buffer,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateBufferView(
+ VkDevice device,
+ const VkBufferViewCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkBufferView* pView);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyBufferView(
+ VkDevice device,
+ VkBufferView bufferView,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateImage(
+ VkDevice device,
+ const VkImageCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkImage* pImage);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyImage(
+ VkDevice device,
+ VkImage image,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkGetImageSubresourceLayout(
+ VkDevice device,
+ VkImage image,
+ const VkImageSubresource* pSubresource,
+ VkSubresourceLayout* pLayout);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateImageView(
+ VkDevice device,
+ const VkImageViewCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkImageView* pView);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyImageView(
+ VkDevice device,
+ VkImageView imageView,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateShaderModule(
+ VkDevice device,
+ const VkShaderModuleCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkShaderModule* pShaderModule);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyShaderModule(
+ VkDevice device,
+ VkShaderModule shaderModule,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineCache(
+ VkDevice device,
+ const VkPipelineCacheCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkPipelineCache* pPipelineCache);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineCache(
+ VkDevice device,
+ VkPipelineCache pipelineCache,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPipelineCacheData(
+ VkDevice device,
+ VkPipelineCache pipelineCache,
+ size_t* pDataSize,
+ void* pData);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkMergePipelineCaches(
+ VkDevice device,
+ VkPipelineCache dstCache,
+ uint32_t srcCacheCount,
+ const VkPipelineCache* pSrcCaches);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateGraphicsPipelines(
+ VkDevice device,
+ VkPipelineCache pipelineCache,
+ uint32_t createInfoCount,
+ const VkGraphicsPipelineCreateInfo* pCreateInfos,
+ const VkAllocationCallbacks* pAllocator,
+ VkPipeline* pPipelines);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateComputePipelines(
+ VkDevice device,
+ VkPipelineCache pipelineCache,
+ uint32_t createInfoCount,
+ const VkComputePipelineCreateInfo* pCreateInfos,
+ const VkAllocationCallbacks* pAllocator,
+ VkPipeline* pPipelines);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyPipeline(
+ VkDevice device,
+ VkPipeline pipeline,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineLayout(
+ VkDevice device,
+ const VkPipelineLayoutCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkPipelineLayout* pPipelineLayout);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineLayout(
+ VkDevice device,
+ VkPipelineLayout pipelineLayout,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSampler(
+ VkDevice device,
+ const VkSamplerCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkSampler* pSampler);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroySampler(
+ VkDevice device,
+ VkSampler sampler,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorSetLayout(
+ VkDevice device,
+ const VkDescriptorSetLayoutCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkDescriptorSetLayout* pSetLayout);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorSetLayout(
+ VkDevice device,
+ VkDescriptorSetLayout descriptorSetLayout,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorPool(
+ VkDevice device,
+ const VkDescriptorPoolCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkDescriptorPool* pDescriptorPool);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorPool(
+ VkDevice device,
+ VkDescriptorPool descriptorPool,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetDescriptorPool(
+ VkDevice device,
+ VkDescriptorPool descriptorPool,
+ VkDescriptorPoolResetFlags flags);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAllocateDescriptorSets(
+ VkDevice device,
+ const VkDescriptorSetAllocateInfo* pAllocateInfo,
+ VkDescriptorSet* pDescriptorSets);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkFreeDescriptorSets(
+ VkDevice device,
+ VkDescriptorPool descriptorPool,
+ uint32_t descriptorSetCount,
+ const VkDescriptorSet* pDescriptorSets);
+
+VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSets(
+ VkDevice device,
+ uint32_t descriptorWriteCount,
+ const VkWriteDescriptorSet* pDescriptorWrites,
+ uint32_t descriptorCopyCount,
+ const VkCopyDescriptorSet* pDescriptorCopies);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateFramebuffer(
+ VkDevice device,
+ const VkFramebufferCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkFramebuffer* pFramebuffer);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyFramebuffer(
+ VkDevice device,
+ VkFramebuffer framebuffer,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass(
+ VkDevice device,
+ const VkRenderPassCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkRenderPass* pRenderPass);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyRenderPass(
+ VkDevice device,
+ VkRenderPass renderPass,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkGetRenderAreaGranularity(
+ VkDevice device,
+ VkRenderPass renderPass,
+ VkExtent2D* pGranularity);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateCommandPool(
+ VkDevice device,
+ const VkCommandPoolCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkCommandPool* pCommandPool);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyCommandPool(
+ VkDevice device,
+ VkCommandPool commandPool,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandPool(
+ VkDevice device,
+ VkCommandPool commandPool,
+ VkCommandPoolResetFlags flags);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAllocateCommandBuffers(
+ VkDevice device,
+ const VkCommandBufferAllocateInfo* pAllocateInfo,
+ VkCommandBuffer* pCommandBuffers);
+
+VKAPI_ATTR void VKAPI_CALL vkFreeCommandBuffers(
+ VkDevice device,
+ VkCommandPool commandPool,
+ uint32_t commandBufferCount,
+ const VkCommandBuffer* pCommandBuffers);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBeginCommandBuffer(
+ VkCommandBuffer commandBuffer,
+ const VkCommandBufferBeginInfo* pBeginInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEndCommandBuffer(
+ VkCommandBuffer commandBuffer);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandBuffer(
+ VkCommandBuffer commandBuffer,
+ VkCommandBufferResetFlags flags);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBindPipeline(
+ VkCommandBuffer commandBuffer,
+ VkPipelineBindPoint pipelineBindPoint,
+ VkPipeline pipeline);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetViewport(
+ VkCommandBuffer commandBuffer,
+ uint32_t firstViewport,
+ uint32_t viewportCount,
+ const VkViewport* pViewports);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetScissor(
+ VkCommandBuffer commandBuffer,
+ uint32_t firstScissor,
+ uint32_t scissorCount,
+ const VkRect2D* pScissors);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetLineWidth(
+ VkCommandBuffer commandBuffer,
+ float lineWidth);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBias(
+ VkCommandBuffer commandBuffer,
+ float depthBiasConstantFactor,
+ float depthBiasClamp,
+ float depthBiasSlopeFactor);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetBlendConstants(
+ VkCommandBuffer commandBuffer,
+ const float blendConstants[4]);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBounds(
+ VkCommandBuffer commandBuffer,
+ float minDepthBounds,
+ float maxDepthBounds);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilCompareMask(
+ VkCommandBuffer commandBuffer,
+ VkStencilFaceFlags faceMask,
+ uint32_t compareMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilWriteMask(
+ VkCommandBuffer commandBuffer,
+ VkStencilFaceFlags faceMask,
+ uint32_t writeMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilReference(
+ VkCommandBuffer commandBuffer,
+ VkStencilFaceFlags faceMask,
+ uint32_t reference);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBindDescriptorSets(
+ VkCommandBuffer commandBuffer,
+ VkPipelineBindPoint pipelineBindPoint,
+ VkPipelineLayout layout,
+ uint32_t firstSet,
+ uint32_t descriptorSetCount,
+ const VkDescriptorSet* pDescriptorSets,
+ uint32_t dynamicOffsetCount,
+ const uint32_t* pDynamicOffsets);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBindIndexBuffer(
+ VkCommandBuffer commandBuffer,
+ VkBuffer buffer,
+ VkDeviceSize offset,
+ VkIndexType indexType);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBindVertexBuffers(
+ VkCommandBuffer commandBuffer,
+ uint32_t firstBinding,
+ uint32_t bindingCount,
+ const VkBuffer* pBuffers,
+ const VkDeviceSize* pOffsets);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDraw(
+ VkCommandBuffer commandBuffer,
+ uint32_t vertexCount,
+ uint32_t instanceCount,
+ uint32_t firstVertex,
+ uint32_t firstInstance);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexed(
+ VkCommandBuffer commandBuffer,
+ uint32_t indexCount,
+ uint32_t instanceCount,
+ uint32_t firstIndex,
+ int32_t vertexOffset,
+ uint32_t firstInstance);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirect(
+ VkCommandBuffer commandBuffer,
+ VkBuffer buffer,
+ VkDeviceSize offset,
+ uint32_t drawCount,
+ uint32_t stride);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirect(
+ VkCommandBuffer commandBuffer,
+ VkBuffer buffer,
+ VkDeviceSize offset,
+ uint32_t drawCount,
+ uint32_t stride);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDispatch(
+ VkCommandBuffer commandBuffer,
+ uint32_t x,
+ uint32_t y,
+ uint32_t z);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDispatchIndirect(
+ VkCommandBuffer commandBuffer,
+ VkBuffer buffer,
+ VkDeviceSize offset);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyBuffer(
+ VkCommandBuffer commandBuffer,
+ VkBuffer srcBuffer,
+ VkBuffer dstBuffer,
+ uint32_t regionCount,
+ const VkBufferCopy* pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyImage(
+ VkCommandBuffer commandBuffer,
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkImage dstImage,
+ VkImageLayout dstImageLayout,
+ uint32_t regionCount,
+ const VkImageCopy* pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBlitImage(
+ VkCommandBuffer commandBuffer,
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkImage dstImage,
+ VkImageLayout dstImageLayout,
+ uint32_t regionCount,
+ const VkImageBlit* pRegions,
+ VkFilter filter);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyBufferToImage(
+ VkCommandBuffer commandBuffer,
+ VkBuffer srcBuffer,
+ VkImage dstImage,
+ VkImageLayout dstImageLayout,
+ uint32_t regionCount,
+ const VkBufferImageCopy* pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyImageToBuffer(
+ VkCommandBuffer commandBuffer,
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkBuffer dstBuffer,
+ uint32_t regionCount,
+ const VkBufferImageCopy* pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdUpdateBuffer(
+ VkCommandBuffer commandBuffer,
+ VkBuffer dstBuffer,
+ VkDeviceSize dstOffset,
+ VkDeviceSize dataSize,
+ const uint32_t* pData);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdFillBuffer(
+ VkCommandBuffer commandBuffer,
+ VkBuffer dstBuffer,
+ VkDeviceSize dstOffset,
+ VkDeviceSize size,
+ uint32_t data);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdClearColorImage(
+ VkCommandBuffer commandBuffer,
+ VkImage image,
+ VkImageLayout imageLayout,
+ const VkClearColorValue* pColor,
+ uint32_t rangeCount,
+ const VkImageSubresourceRange* pRanges);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdClearDepthStencilImage(
+ VkCommandBuffer commandBuffer,
+ VkImage image,
+ VkImageLayout imageLayout,
+ const VkClearDepthStencilValue* pDepthStencil,
+ uint32_t rangeCount,
+ const VkImageSubresourceRange* pRanges);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdClearAttachments(
+ VkCommandBuffer commandBuffer,
+ uint32_t attachmentCount,
+ const VkClearAttachment* pAttachments,
+ uint32_t rectCount,
+ const VkClearRect* pRects);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdResolveImage(
+ VkCommandBuffer commandBuffer,
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkImage dstImage,
+ VkImageLayout dstImageLayout,
+ uint32_t regionCount,
+ const VkImageResolve* pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetEvent(
+ VkCommandBuffer commandBuffer,
+ VkEvent event,
+ VkPipelineStageFlags stageMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdResetEvent(
+ VkCommandBuffer commandBuffer,
+ VkEvent event,
+ VkPipelineStageFlags stageMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdWaitEvents(
+ VkCommandBuffer commandBuffer,
+ uint32_t eventCount,
+ const VkEvent* pEvents,
+ VkPipelineStageFlags srcStageMask,
+ VkPipelineStageFlags dstStageMask,
+ uint32_t memoryBarrierCount,
+ const VkMemoryBarrier* pMemoryBarriers,
+ uint32_t bufferMemoryBarrierCount,
+ const VkBufferMemoryBarrier* pBufferMemoryBarriers,
+ uint32_t imageMemoryBarrierCount,
+ const VkImageMemoryBarrier* pImageMemoryBarriers);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdPipelineBarrier(
+ VkCommandBuffer commandBuffer,
+ VkPipelineStageFlags srcStageMask,
+ VkPipelineStageFlags dstStageMask,
+ VkDependencyFlags dependencyFlags,
+ uint32_t memoryBarrierCount,
+ const VkMemoryBarrier* pMemoryBarriers,
+ uint32_t bufferMemoryBarrierCount,
+ const VkBufferMemoryBarrier* pBufferMemoryBarriers,
+ uint32_t imageMemoryBarrierCount,
+ const VkImageMemoryBarrier* pImageMemoryBarriers);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBeginQuery(
+ VkCommandBuffer commandBuffer,
+ VkQueryPool queryPool,
+ uint32_t query,
+ VkQueryControlFlags flags);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdEndQuery(
+ VkCommandBuffer commandBuffer,
+ VkQueryPool queryPool,
+ uint32_t query);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdResetQueryPool(
+ VkCommandBuffer commandBuffer,
+ VkQueryPool queryPool,
+ uint32_t firstQuery,
+ uint32_t queryCount);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdWriteTimestamp(
+ VkCommandBuffer commandBuffer,
+ VkPipelineStageFlagBits pipelineStage,
+ VkQueryPool queryPool,
+ uint32_t query);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyQueryPoolResults(
+ VkCommandBuffer commandBuffer,
+ VkQueryPool queryPool,
+ uint32_t firstQuery,
+ uint32_t queryCount,
+ VkBuffer dstBuffer,
+ VkDeviceSize dstOffset,
+ VkDeviceSize stride,
+ VkQueryResultFlags flags);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdPushConstants(
+ VkCommandBuffer commandBuffer,
+ VkPipelineLayout layout,
+ VkShaderStageFlags stageFlags,
+ uint32_t offset,
+ uint32_t size,
+ const void* pValues);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderPass(
+ VkCommandBuffer commandBuffer,
+ const VkRenderPassBeginInfo* pRenderPassBegin,
+ VkSubpassContents contents);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdNextSubpass(
+ VkCommandBuffer commandBuffer,
+ VkSubpassContents contents);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderPass(
+ VkCommandBuffer commandBuffer);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdExecuteCommands(
+ VkCommandBuffer commandBuffer,
+ uint32_t commandBufferCount,
+ const VkCommandBuffer* pCommandBuffers);
+#endif
+
+#define VK_KHR_surface 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
+
+#define VK_KHR_SURFACE_SPEC_VERSION 25
+#define VK_KHR_SURFACE_EXTENSION_NAME "VK_KHR_surface"
+
+
+typedef enum VkColorSpaceKHR {
+ VK_COLORSPACE_SRGB_NONLINEAR_KHR = 0,
+ VK_COLOR_SPACE_BEGIN_RANGE_KHR = VK_COLORSPACE_SRGB_NONLINEAR_KHR,
+ VK_COLOR_SPACE_END_RANGE_KHR = VK_COLORSPACE_SRGB_NONLINEAR_KHR,
+ VK_COLOR_SPACE_RANGE_SIZE_KHR = (VK_COLORSPACE_SRGB_NONLINEAR_KHR - VK_COLORSPACE_SRGB_NONLINEAR_KHR + 1),
+ VK_COLOR_SPACE_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkColorSpaceKHR;
+
+typedef enum VkPresentModeKHR {
+ VK_PRESENT_MODE_IMMEDIATE_KHR = 0,
+ VK_PRESENT_MODE_MAILBOX_KHR = 1,
+ VK_PRESENT_MODE_FIFO_KHR = 2,
+ VK_PRESENT_MODE_FIFO_RELAXED_KHR = 3,
+ VK_PRESENT_MODE_BEGIN_RANGE_KHR = VK_PRESENT_MODE_IMMEDIATE_KHR,
+ VK_PRESENT_MODE_END_RANGE_KHR = VK_PRESENT_MODE_FIFO_RELAXED_KHR,
+ VK_PRESENT_MODE_RANGE_SIZE_KHR = (VK_PRESENT_MODE_FIFO_RELAXED_KHR - VK_PRESENT_MODE_IMMEDIATE_KHR + 1),
+ VK_PRESENT_MODE_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkPresentModeKHR;
+
+
+typedef enum VkSurfaceTransformFlagBitsKHR {
+ VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR = 0x00000001,
+ VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR = 0x00000002,
+ VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR = 0x00000004,
+ VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR = 0x00000008,
+ VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR = 0x00000010,
+ VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR = 0x00000020,
+ VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR = 0x00000040,
+ VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR = 0x00000080,
+ VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR = 0x00000100,
+ VK_SURFACE_TRANSFORM_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkSurfaceTransformFlagBitsKHR;
+typedef VkFlags VkSurfaceTransformFlagsKHR;
+
+typedef enum VkCompositeAlphaFlagBitsKHR {
+ VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR = 0x00000001,
+ VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR = 0x00000002,
+ VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR = 0x00000004,
+ VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR = 0x00000008,
+ VK_COMPOSITE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkCompositeAlphaFlagBitsKHR;
+typedef VkFlags VkCompositeAlphaFlagsKHR;
+
+typedef struct VkSurfaceCapabilitiesKHR {
+ uint32_t minImageCount;
+ uint32_t maxImageCount;
+ VkExtent2D currentExtent;
+ VkExtent2D minImageExtent;
+ VkExtent2D maxImageExtent;
+ uint32_t maxImageArrayLayers;
+ VkSurfaceTransformFlagsKHR supportedTransforms;
+ VkSurfaceTransformFlagBitsKHR currentTransform;
+ VkCompositeAlphaFlagsKHR supportedCompositeAlpha;
+ VkImageUsageFlags supportedUsageFlags;
+} VkSurfaceCapabilitiesKHR;
+
+typedef struct VkSurfaceFormatKHR {
+ VkFormat format;
+ VkColorSpaceKHR colorSpace;
+} VkSurfaceFormatKHR;
+
+
+typedef void (VKAPI_PTR *PFN_vkDestroySurfaceKHR)(VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, VkSurfaceKHR surface, VkBool32* pSupported);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilitiesKHR* pSurfaceCapabilities);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceFormatsKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pSurfaceFormatCount, VkSurfaceFormatKHR* pSurfaceFormats);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfacePresentModesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pPresentModeCount, VkPresentModeKHR* pPresentModes);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkDestroySurfaceKHR(
+ VkInstance instance,
+ VkSurfaceKHR surface,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceSupportKHR(
+ VkPhysicalDevice physicalDevice,
+ uint32_t queueFamilyIndex,
+ VkSurfaceKHR surface,
+ VkBool32* pSupported);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilitiesKHR(
+ VkPhysicalDevice physicalDevice,
+ VkSurfaceKHR surface,
+ VkSurfaceCapabilitiesKHR* pSurfaceCapabilities);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceFormatsKHR(
+ VkPhysicalDevice physicalDevice,
+ VkSurfaceKHR surface,
+ uint32_t* pSurfaceFormatCount,
+ VkSurfaceFormatKHR* pSurfaceFormats);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfacePresentModesKHR(
+ VkPhysicalDevice physicalDevice,
+ VkSurfaceKHR surface,
+ uint32_t* pPresentModeCount,
+ VkPresentModeKHR* pPresentModes);
+#endif
+
+#define VK_KHR_swapchain 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSwapchainKHR)
+
+#define VK_KHR_SWAPCHAIN_SPEC_VERSION 68
+#define VK_KHR_SWAPCHAIN_EXTENSION_NAME "VK_KHR_swapchain"
+
+typedef VkFlags VkSwapchainCreateFlagsKHR;
+
+typedef struct VkSwapchainCreateInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkSwapchainCreateFlagsKHR flags;
+ VkSurfaceKHR surface;
+ uint32_t minImageCount;
+ VkFormat imageFormat;
+ VkColorSpaceKHR imageColorSpace;
+ VkExtent2D imageExtent;
+ uint32_t imageArrayLayers;
+ VkImageUsageFlags imageUsage;
+ VkSharingMode imageSharingMode;
+ uint32_t queueFamilyIndexCount;
+ const uint32_t* pQueueFamilyIndices;
+ VkSurfaceTransformFlagBitsKHR preTransform;
+ VkCompositeAlphaFlagBitsKHR compositeAlpha;
+ VkPresentModeKHR presentMode;
+ VkBool32 clipped;
+ VkSwapchainKHR oldSwapchain;
+} VkSwapchainCreateInfoKHR;
+
+typedef struct VkPresentInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t waitSemaphoreCount;
+ const VkSemaphore* pWaitSemaphores;
+ uint32_t swapchainCount;
+ const VkSwapchainKHR* pSwapchains;
+ const uint32_t* pImageIndices;
+ VkResult* pResults;
+} VkPresentInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSwapchainKHR)(VkDevice device, const VkSwapchainCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchain);
+typedef void (VKAPI_PTR *PFN_vkDestroySwapchainKHR)(VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainImagesKHR)(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pSwapchainImageCount, VkImage* pSwapchainImages);
+typedef VkResult (VKAPI_PTR *PFN_vkAcquireNextImageKHR)(VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t* pImageIndex);
+typedef VkResult (VKAPI_PTR *PFN_vkQueuePresentKHR)(VkQueue queue, const VkPresentInfoKHR* pPresentInfo);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSwapchainKHR(
+ VkDevice device,
+ const VkSwapchainCreateInfoKHR* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkSwapchainKHR* pSwapchain);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroySwapchainKHR(
+ VkDevice device,
+ VkSwapchainKHR swapchain,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainImagesKHR(
+ VkDevice device,
+ VkSwapchainKHR swapchain,
+ uint32_t* pSwapchainImageCount,
+ VkImage* pSwapchainImages);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAcquireNextImageKHR(
+ VkDevice device,
+ VkSwapchainKHR swapchain,
+ uint64_t timeout,
+ VkSemaphore semaphore,
+ VkFence fence,
+ uint32_t* pImageIndex);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkQueuePresentKHR(
+ VkQueue queue,
+ const VkPresentInfoKHR* pPresentInfo);
+#endif
+
+#define VK_KHR_display 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayKHR)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayModeKHR)
+
+#define VK_KHR_DISPLAY_SPEC_VERSION 21
+#define VK_KHR_DISPLAY_EXTENSION_NAME "VK_KHR_display"
+
+
+typedef enum VkDisplayPlaneAlphaFlagBitsKHR {
+ VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR = 0x00000001,
+ VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR = 0x00000002,
+ VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR = 0x00000004,
+ VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_PREMULTIPLIED_BIT_KHR = 0x00000008,
+ VK_DISPLAY_PLANE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkDisplayPlaneAlphaFlagBitsKHR;
+typedef VkFlags VkDisplayPlaneAlphaFlagsKHR;
+typedef VkFlags VkDisplayModeCreateFlagsKHR;
+typedef VkFlags VkDisplaySurfaceCreateFlagsKHR;
+
+typedef struct VkDisplayPropertiesKHR {
+ VkDisplayKHR display;
+ const char* displayName;
+ VkExtent2D physicalDimensions;
+ VkExtent2D physicalResolution;
+ VkSurfaceTransformFlagsKHR supportedTransforms;
+ VkBool32 planeReorderPossible;
+ VkBool32 persistentContent;
+} VkDisplayPropertiesKHR;
+
+typedef struct VkDisplayModeParametersKHR {
+ VkExtent2D visibleRegion;
+ uint32_t refreshRate;
+} VkDisplayModeParametersKHR;
+
+typedef struct VkDisplayModePropertiesKHR {
+ VkDisplayModeKHR displayMode;
+ VkDisplayModeParametersKHR parameters;
+} VkDisplayModePropertiesKHR;
+
+typedef struct VkDisplayModeCreateInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkDisplayModeCreateFlagsKHR flags;
+ VkDisplayModeParametersKHR parameters;
+} VkDisplayModeCreateInfoKHR;
+
+typedef struct VkDisplayPlaneCapabilitiesKHR {
+ VkDisplayPlaneAlphaFlagsKHR supportedAlpha;
+ VkOffset2D minSrcPosition;
+ VkOffset2D maxSrcPosition;
+ VkExtent2D minSrcExtent;
+ VkExtent2D maxSrcExtent;
+ VkOffset2D minDstPosition;
+ VkOffset2D maxDstPosition;
+ VkExtent2D minDstExtent;
+ VkExtent2D maxDstExtent;
+} VkDisplayPlaneCapabilitiesKHR;
+
+typedef struct VkDisplayPlanePropertiesKHR {
+ VkDisplayKHR currentDisplay;
+ uint32_t currentStackIndex;
+} VkDisplayPlanePropertiesKHR;
+
+typedef struct VkDisplaySurfaceCreateInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkDisplaySurfaceCreateFlagsKHR flags;
+ VkDisplayModeKHR displayMode;
+ uint32_t planeIndex;
+ uint32_t planeStackIndex;
+ VkSurfaceTransformFlagBitsKHR transform;
+ float globalAlpha;
+ VkDisplayPlaneAlphaFlagBitsKHR alphaMode;
+ VkExtent2D imageExtent;
+} VkDisplaySurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPropertiesKHR* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPlanePropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlanePropertiesKHR* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneSupportedDisplaysKHR)(VkPhysicalDevice physicalDevice, uint32_t planeIndex, uint32_t* pDisplayCount, VkDisplayKHR* pDisplays);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayModePropertiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, uint32_t* pPropertyCount, VkDisplayModePropertiesKHR* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayModeKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, const VkDisplayModeCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDisplayModeKHR* pMode);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayModeKHR mode, uint32_t planeIndex, VkDisplayPlaneCapabilitiesKHR* pCapabilities);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayPlaneSurfaceKHR)(VkInstance instance, const VkDisplaySurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPropertiesKHR(
+ VkPhysicalDevice physicalDevice,
+ uint32_t* pPropertyCount,
+ VkDisplayPropertiesKHR* pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPlanePropertiesKHR(
+ VkPhysicalDevice physicalDevice,
+ uint32_t* pPropertyCount,
+ VkDisplayPlanePropertiesKHR* pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneSupportedDisplaysKHR(
+ VkPhysicalDevice physicalDevice,
+ uint32_t planeIndex,
+ uint32_t* pDisplayCount,
+ VkDisplayKHR* pDisplays);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayModePropertiesKHR(
+ VkPhysicalDevice physicalDevice,
+ VkDisplayKHR display,
+ uint32_t* pPropertyCount,
+ VkDisplayModePropertiesKHR* pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayModeKHR(
+ VkPhysicalDevice physicalDevice,
+ VkDisplayKHR display,
+ const VkDisplayModeCreateInfoKHR* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkDisplayModeKHR* pMode);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneCapabilitiesKHR(
+ VkPhysicalDevice physicalDevice,
+ VkDisplayModeKHR mode,
+ uint32_t planeIndex,
+ VkDisplayPlaneCapabilitiesKHR* pCapabilities);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayPlaneSurfaceKHR(
+ VkInstance instance,
+ const VkDisplaySurfaceCreateInfoKHR* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkSurfaceKHR* pSurface);
+#endif
+
+#define VK_KHR_display_swapchain 1
+#define VK_KHR_DISPLAY_SWAPCHAIN_SPEC_VERSION 9
+#define VK_KHR_DISPLAY_SWAPCHAIN_EXTENSION_NAME "VK_KHR_display_swapchain"
+
+typedef struct VkDisplayPresentInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkRect2D srcRect;
+ VkRect2D dstRect;
+ VkBool32 persistent;
+} VkDisplayPresentInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSharedSwapchainsKHR)(VkDevice device, uint32_t swapchainCount, const VkSwapchainCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchains);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSharedSwapchainsKHR(
+ VkDevice device,
+ uint32_t swapchainCount,
+ const VkSwapchainCreateInfoKHR* pCreateInfos,
+ const VkAllocationCallbacks* pAllocator,
+ VkSwapchainKHR* pSwapchains);
+#endif
+
+#ifdef VK_USE_PLATFORM_XLIB_KHR
+#define VK_KHR_xlib_surface 1
+#include <X11/Xlib.h>
+
+#define VK_KHR_XLIB_SURFACE_SPEC_VERSION 6
+#define VK_KHR_XLIB_SURFACE_EXTENSION_NAME "VK_KHR_xlib_surface"
+
+typedef VkFlags VkXlibSurfaceCreateFlagsKHR;
+
+typedef struct VkXlibSurfaceCreateInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkXlibSurfaceCreateFlagsKHR flags;
+ Display* dpy;
+ Window window;
+} VkXlibSurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateXlibSurfaceKHR)(VkInstance instance, const VkXlibSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, Display* dpy, VisualID visualID);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateXlibSurfaceKHR(
+ VkInstance instance,
+ const VkXlibSurfaceCreateInfoKHR* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkSurfaceKHR* pSurface);
+
+VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXlibPresentationSupportKHR(
+ VkPhysicalDevice physicalDevice,
+ uint32_t queueFamilyIndex,
+ Display* dpy,
+ VisualID visualID);
+#endif
+#endif /* VK_USE_PLATFORM_XLIB_KHR */
+
+#ifdef VK_USE_PLATFORM_XCB_KHR
+#define VK_KHR_xcb_surface 1
+#include <xcb/xcb.h>
+
+#define VK_KHR_XCB_SURFACE_SPEC_VERSION 6
+#define VK_KHR_XCB_SURFACE_EXTENSION_NAME "VK_KHR_xcb_surface"
+
+typedef VkFlags VkXcbSurfaceCreateFlagsKHR;
+
+typedef struct VkXcbSurfaceCreateInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkXcbSurfaceCreateFlagsKHR flags;
+ xcb_connection_t* connection;
+ xcb_window_t window;
+} VkXcbSurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateXcbSurfaceKHR)(VkInstance instance, const VkXcbSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, xcb_connection_t* connection, xcb_visualid_t visual_id);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateXcbSurfaceKHR(
+ VkInstance instance,
+ const VkXcbSurfaceCreateInfoKHR* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkSurfaceKHR* pSurface);
+
+VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXcbPresentationSupportKHR(
+ VkPhysicalDevice physicalDevice,
+ uint32_t queueFamilyIndex,
+ xcb_connection_t* connection,
+ xcb_visualid_t visual_id);
+#endif
+#endif /* VK_USE_PLATFORM_XCB_KHR */
+
+#ifdef VK_USE_PLATFORM_WAYLAND_KHR
+#define VK_KHR_wayland_surface 1
+#include <wayland-client.h>
+
+#define VK_KHR_WAYLAND_SURFACE_SPEC_VERSION 5
+#define VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME "VK_KHR_wayland_surface"
+
+typedef VkFlags VkWaylandSurfaceCreateFlagsKHR;
+
+typedef struct VkWaylandSurfaceCreateInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkWaylandSurfaceCreateFlagsKHR flags;
+ struct wl_display* display;
+ struct wl_surface* surface;
+} VkWaylandSurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateWaylandSurfaceKHR)(VkInstance instance, const VkWaylandSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, struct wl_display* display);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateWaylandSurfaceKHR(
+ VkInstance instance,
+ const VkWaylandSurfaceCreateInfoKHR* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkSurfaceKHR* pSurface);
+
+VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWaylandPresentationSupportKHR(
+ VkPhysicalDevice physicalDevice,
+ uint32_t queueFamilyIndex,
+ struct wl_display* display);
+#endif
+#endif /* VK_USE_PLATFORM_WAYLAND_KHR */
+
+#ifdef VK_USE_PLATFORM_MIR_KHR
+#define VK_KHR_mir_surface 1
+#include <mir_toolkit/client_types.h>
+
+#define VK_KHR_MIR_SURFACE_SPEC_VERSION 4
+#define VK_KHR_MIR_SURFACE_EXTENSION_NAME "VK_KHR_mir_surface"
+
+typedef VkFlags VkMirSurfaceCreateFlagsKHR;
+
+typedef struct VkMirSurfaceCreateInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkMirSurfaceCreateFlagsKHR flags;
+ MirConnection* connection;
+ MirSurface* mirSurface;
+} VkMirSurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateMirSurfaceKHR)(VkInstance instance, const VkMirSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, MirConnection* connection);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateMirSurfaceKHR(
+ VkInstance instance,
+ const VkMirSurfaceCreateInfoKHR* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkSurfaceKHR* pSurface);
+
+VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceMirPresentationSupportKHR(
+ VkPhysicalDevice physicalDevice,
+ uint32_t queueFamilyIndex,
+ MirConnection* connection);
+#endif
+#endif /* VK_USE_PLATFORM_MIR_KHR */
+
+#ifdef VK_USE_PLATFORM_ANDROID_KHR
+#define VK_KHR_android_surface 1
+#include <android/native_window.h>
+
+#define VK_KHR_ANDROID_SURFACE_SPEC_VERSION 6
+#define VK_KHR_ANDROID_SURFACE_EXTENSION_NAME "VK_KHR_android_surface"
+
+typedef VkFlags VkAndroidSurfaceCreateFlagsKHR;
+
+typedef struct VkAndroidSurfaceCreateInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkAndroidSurfaceCreateFlagsKHR flags;
+ ANativeWindow* window;
+} VkAndroidSurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateAndroidSurfaceKHR)(VkInstance instance, const VkAndroidSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateAndroidSurfaceKHR(
+ VkInstance instance,
+ const VkAndroidSurfaceCreateInfoKHR* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkSurfaceKHR* pSurface);
+#endif
+#endif /* VK_USE_PLATFORM_ANDROID_KHR */
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+#define VK_KHR_win32_surface 1
+#include <windows.h>
+
+#define VK_KHR_WIN32_SURFACE_SPEC_VERSION 5
+#define VK_KHR_WIN32_SURFACE_EXTENSION_NAME "VK_KHR_win32_surface"
+
+typedef VkFlags VkWin32SurfaceCreateFlagsKHR;
+
+typedef struct VkWin32SurfaceCreateInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkWin32SurfaceCreateFlagsKHR flags;
+ HINSTANCE hinstance;
+ HWND hwnd;
+} VkWin32SurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateWin32SurfaceKHR)(VkInstance instance, const VkWin32SurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateWin32SurfaceKHR(
+ VkInstance instance,
+ const VkWin32SurfaceCreateInfoKHR* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkSurfaceKHR* pSurface);
+
+VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWin32PresentationSupportKHR(
+ VkPhysicalDevice physicalDevice,
+ uint32_t queueFamilyIndex);
+#endif
+#endif /* VK_USE_PLATFORM_WIN32_KHR */
+
+#define VK_KHR_sampler_mirror_clamp_to_edge 1
+#define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_SPEC_VERSION 1
+#define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME "VK_KHR_sampler_mirror_clamp_to_edge"
+
+
+#define VK_EXT_debug_report 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugReportCallbackEXT)
+
+#define VK_EXT_DEBUG_REPORT_SPEC_VERSION 2
+#define VK_EXT_DEBUG_REPORT_EXTENSION_NAME "VK_EXT_debug_report"
+#define VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT
+
+
+typedef enum VkDebugReportObjectTypeEXT {
+ VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT = 0,
+ VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT = 1,
+ VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT = 2,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT = 3,
+ VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT = 4,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT = 5,
+ VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT = 6,
+ VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT = 7,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT = 8,
+ VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT = 9,
+ VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT = 10,
+ VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT = 11,
+ VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT = 12,
+ VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT = 13,
+ VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT = 14,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT = 15,
+ VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT = 16,
+ VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT = 17,
+ VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT = 18,
+ VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT = 19,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT = 20,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT = 21,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT = 22,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT = 23,
+ VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT = 24,
+ VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT = 25,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT = 26,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT = 27,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT = 28,
+ VK_DEBUG_REPORT_OBJECT_TYPE_BEGIN_RANGE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT,
+ VK_DEBUG_REPORT_OBJECT_TYPE_END_RANGE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT,
+ VK_DEBUG_REPORT_OBJECT_TYPE_RANGE_SIZE_EXT = (VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT - VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT + 1),
+ VK_DEBUG_REPORT_OBJECT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDebugReportObjectTypeEXT;
+
+typedef enum VkDebugReportErrorEXT {
+ VK_DEBUG_REPORT_ERROR_NONE_EXT = 0,
+ VK_DEBUG_REPORT_ERROR_CALLBACK_REF_EXT = 1,
+ VK_DEBUG_REPORT_ERROR_BEGIN_RANGE_EXT = VK_DEBUG_REPORT_ERROR_NONE_EXT,
+ VK_DEBUG_REPORT_ERROR_END_RANGE_EXT = VK_DEBUG_REPORT_ERROR_CALLBACK_REF_EXT,
+ VK_DEBUG_REPORT_ERROR_RANGE_SIZE_EXT = (VK_DEBUG_REPORT_ERROR_CALLBACK_REF_EXT - VK_DEBUG_REPORT_ERROR_NONE_EXT + 1),
+ VK_DEBUG_REPORT_ERROR_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDebugReportErrorEXT;
+
+
+typedef enum VkDebugReportFlagBitsEXT {
+ VK_DEBUG_REPORT_INFORMATION_BIT_EXT = 0x00000001,
+ VK_DEBUG_REPORT_WARNING_BIT_EXT = 0x00000002,
+ VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT = 0x00000004,
+ VK_DEBUG_REPORT_ERROR_BIT_EXT = 0x00000008,
+ VK_DEBUG_REPORT_DEBUG_BIT_EXT = 0x00000010,
+ VK_DEBUG_REPORT_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDebugReportFlagBitsEXT;
+typedef VkFlags VkDebugReportFlagsEXT;
+
+typedef VkBool32 (VKAPI_PTR *PFN_vkDebugReportCallbackEXT)(
+ VkDebugReportFlagsEXT flags,
+ VkDebugReportObjectTypeEXT objectType,
+ uint64_t object,
+ size_t location,
+ int32_t messageCode,
+ const char* pLayerPrefix,
+ const char* pMessage,
+ void* pUserData);
+
+
+typedef struct VkDebugReportCallbackCreateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkDebugReportFlagsEXT flags;
+ PFN_vkDebugReportCallbackEXT pfnCallback;
+ void* pUserData;
+} VkDebugReportCallbackCreateInfoEXT;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDebugReportCallbackEXT)(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugReportCallbackEXT* pCallback);
+typedef void (VKAPI_PTR *PFN_vkDestroyDebugReportCallbackEXT)(VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkDebugReportMessageEXT)(VkInstance instance, VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDebugReportCallbackEXT(
+ VkInstance instance,
+ const VkDebugReportCallbackCreateInfoEXT* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkDebugReportCallbackEXT* pCallback);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDebugReportCallbackEXT(
+ VkInstance instance,
+ VkDebugReportCallbackEXT callback,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkDebugReportMessageEXT(
+ VkInstance instance,
+ VkDebugReportFlagsEXT flags,
+ VkDebugReportObjectTypeEXT objectType,
+ uint64_t object,
+ size_t location,
+ int32_t messageCode,
+ const char* pLayerPrefix,
+ const char* pMessage);
+#endif
+
+#define VK_NV_glsl_shader 1
+#define VK_NV_GLSL_SHADER_SPEC_VERSION 1
+#define VK_NV_GLSL_SHADER_EXTENSION_NAME "VK_NV_glsl_shader"
+
+
+#define VK_IMG_filter_cubic 1
+#define VK_IMG_FILTER_CUBIC_SPEC_VERSION 1
+#define VK_IMG_FILTER_CUBIC_EXTENSION_NAME "VK_IMG_filter_cubic"
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif