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author | Andreas Grois <andi@grois.info> | 2018-03-15 22:34:52 +0100 |
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committer | Andreas Grois <andi@grois.info> | 2018-03-15 22:34:52 +0100 |
commit | bb9b7d23a1ca8e2afa8c8636d7312adc700d9a34 (patch) | |
tree | b30bc01efe728a8b7887061b02af8e4a5af9f770 /glfw-3.2.1/src/x11_init.c | |
parent | af0d5f4988bf94c4bf918b306f72f8604395715b (diff) |
Fix endless loop in shader and make framerate adaptive
It seems forcing points outside the cardioid and bulb with a bad random
generator can take really long...
Also, now framerate adjusts based on time it takes to render frames.
Diffstat (limited to 'glfw-3.2.1/src/x11_init.c')
0 files changed, 0 insertions, 0 deletions