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authorAndreas Grois <andi@grois.info>2018-03-09 21:36:10 +0100
committerAndreas Grois <andi@grois.info>2018-03-09 21:36:10 +0100
commit3b734f0d6b9e28c1f2c4ae54e3f46e573e02f4a5 (patch)
tree444542870666e41594e7b493f625ade81d64f885 /glfw-3.2.1/tests/msaa.c
Initial Commit
Diffstat (limited to 'glfw-3.2.1/tests/msaa.c')
-rw-r--r--glfw-3.2.1/tests/msaa.c163
1 files changed, 163 insertions, 0 deletions
diff --git a/glfw-3.2.1/tests/msaa.c b/glfw-3.2.1/tests/msaa.c
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+++ b/glfw-3.2.1/tests/msaa.c
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+//========================================================================
+// Multisample anti-aliasing test
+// Copyright (c) Camilla Berglund <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+//
+// This test renders two high contrast, slowly rotating quads, one aliased
+// and one (hopefully) anti-aliased, thus allowing for visual verification
+// of whether MSAA is indeed enabled
+//
+//========================================================================
+
+#include <glad/glad.h>
+#include <GLFW/glfw3.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "getopt.h"
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
+{
+ glViewport(0, 0, width, height);
+}
+
+static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ if (action != GLFW_PRESS)
+ return;
+
+ switch (key)
+ {
+ case GLFW_KEY_SPACE:
+ glfwSetTime(0.0);
+ break;
+ }
+}
+
+static void usage(void)
+{
+ printf("Usage: msaa [-h] [-s SAMPLES]\n");
+}
+
+int main(int argc, char** argv)
+{
+ int ch, samples = 4;
+ GLFWwindow* window;
+
+ while ((ch = getopt(argc, argv, "hs:")) != -1)
+ {
+ switch (ch)
+ {
+ case 'h':
+ usage();
+ exit(EXIT_SUCCESS);
+ case 's':
+ samples = atoi(optarg);
+ break;
+ default:
+ usage();
+ exit(EXIT_FAILURE);
+ }
+ }
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ if (samples)
+ printf("Requesting MSAA with %i samples\n", samples);
+ else
+ printf("Requesting that MSAA not be available\n");
+
+ glfwWindowHint(GLFW_SAMPLES, samples);
+ glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
+
+ window = glfwCreateWindow(800, 400, "Aliasing Detector", NULL, NULL);
+ if (!window)
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ glfwSetKeyCallback(window, key_callback);
+ glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
+
+ glfwMakeContextCurrent(window);
+ gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
+ glfwSwapInterval(1);
+
+ if (!GLAD_GL_ARB_multisample && !GLAD_GL_VERSION_1_3)
+ {
+ printf("Multisampling is not supported\n");
+
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ glfwShowWindow(window);
+
+ glGetIntegerv(GL_SAMPLES, &samples);
+ if (samples)
+ printf("Context reports MSAA is available with %i samples\n", samples);
+ else
+ printf("Context reports MSAA is unavailable\n");
+
+ glMatrixMode(GL_PROJECTION);
+ glOrtho(0.f, 1.f, 0.f, 0.5f, 0.f, 1.f);
+ glMatrixMode(GL_MODELVIEW);
+
+ while (!glfwWindowShouldClose(window))
+ {
+ GLfloat time = (GLfloat) glfwGetTime();
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glLoadIdentity();
+ glTranslatef(0.25f, 0.25f, 0.f);
+ glRotatef(time, 0.f, 0.f, 1.f);
+
+ glDisable(GL_MULTISAMPLE_ARB);
+ glRectf(-0.15f, -0.15f, 0.15f, 0.15f);
+
+ glLoadIdentity();
+ glTranslatef(0.75f, 0.25f, 0.f);
+ glRotatef(time, 0.f, 0.f, 1.f);
+
+ glEnable(GL_MULTISAMPLE_ARB);
+ glRectf(-0.15f, -0.15f, 0.15f, 0.15f);
+
+ glfwSwapBuffers(window);
+ glfwPollEvents();
+ }
+
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+}
+