diff options
author | Andreas Grois <andi@grois.info> | 2018-03-09 21:36:10 +0100 |
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committer | Andreas Grois <andi@grois.info> | 2018-03-09 21:36:10 +0100 |
commit | 3b734f0d6b9e28c1f2c4ae54e3f46e573e02f4a5 (patch) | |
tree | 444542870666e41594e7b493f625ade81d64f885 /glfw-3.2.1/tests/sharing.c |
Initial Commit
Diffstat (limited to 'glfw-3.2.1/tests/sharing.c')
-rw-r--r-- | glfw-3.2.1/tests/sharing.c | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/glfw-3.2.1/tests/sharing.c b/glfw-3.2.1/tests/sharing.c new file mode 100644 index 0000000..a7f1a31 --- /dev/null +++ b/glfw-3.2.1/tests/sharing.c @@ -0,0 +1,186 @@ +//======================================================================== +// Context sharing test program +// Copyright (c) Camilla Berglund <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// +// This program is used to test sharing of objects between contexts +// +//======================================================================== + +#include <glad/glad.h> +#include <GLFW/glfw3.h> + +#include <stdio.h> +#include <stdlib.h> + +#define WIDTH 400 +#define HEIGHT 400 +#define OFFSET 50 + +static GLFWwindow* windows[2]; + +static void error_callback(int error, const char* description) +{ + fprintf(stderr, "Error: %s\n", description); +} + +static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) +{ + if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE) + glfwSetWindowShouldClose(window, GLFW_TRUE); +} + +static GLFWwindow* open_window(const char* title, GLFWwindow* share, int posX, int posY) +{ + GLFWwindow* window; + + glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); + window = glfwCreateWindow(WIDTH, HEIGHT, title, NULL, share); + if (!window) + return NULL; + + glfwMakeContextCurrent(window); + gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); + glfwSwapInterval(1); + glfwSetWindowPos(window, posX, posY); + glfwShowWindow(window); + + glfwSetKeyCallback(window, key_callback); + + return window; +} + +static GLuint create_texture(void) +{ + int x, y; + char pixels[256 * 256]; + GLuint texture; + + glGenTextures(1, &texture); + glBindTexture(GL_TEXTURE_2D, texture); + + for (y = 0; y < 256; y++) + { + for (x = 0; x < 256; x++) + pixels[y * 256 + x] = rand() % 256; + } + + glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 256, 256, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, pixels); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + return texture; +} + +static void draw_quad(GLuint texture) +{ + int width, height; + glfwGetFramebufferSize(glfwGetCurrentContext(), &width, &height); + + glViewport(0, 0, width, height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0.f, 1.f, 0.f, 1.f, 0.f, 1.f); + + glEnable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, texture); + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + + glBegin(GL_QUADS); + + glTexCoord2f(0.f, 0.f); + glVertex2f(0.f, 0.f); + + glTexCoord2f(1.f, 0.f); + glVertex2f(1.f, 0.f); + + glTexCoord2f(1.f, 1.f); + glVertex2f(1.f, 1.f); + + glTexCoord2f(0.f, 1.f); + glVertex2f(0.f, 1.f); + + glEnd(); +} + +int main(int argc, char** argv) +{ + int x, y, width; + GLuint texture; + + glfwSetErrorCallback(error_callback); + + if (!glfwInit()) + exit(EXIT_FAILURE); + + windows[0] = open_window("First", NULL, OFFSET, OFFSET); + if (!windows[0]) + { + glfwTerminate(); + exit(EXIT_FAILURE); + } + + // This is the one and only time we create a texture + // It is created inside the first context, created above + // It will then be shared with the second context, created below + texture = create_texture(); + + glfwGetWindowPos(windows[0], &x, &y); + glfwGetWindowSize(windows[0], &width, NULL); + + // Put the second window to the right of the first one + windows[1] = open_window("Second", windows[0], x + width + OFFSET, y); + if (!windows[1]) + { + glfwTerminate(); + exit(EXIT_FAILURE); + } + + // Set drawing color for both contexts + glfwMakeContextCurrent(windows[0]); + glColor3f(0.6f, 0.f, 0.6f); + glfwMakeContextCurrent(windows[1]); + glColor3f(0.6f, 0.6f, 0.f); + + glfwMakeContextCurrent(windows[0]); + + while (!glfwWindowShouldClose(windows[0]) && + !glfwWindowShouldClose(windows[1])) + { + glfwMakeContextCurrent(windows[0]); + draw_quad(texture); + + glfwMakeContextCurrent(windows[1]); + draw_quad(texture); + + glfwSwapBuffers(windows[0]); + glfwSwapBuffers(windows[1]); + + glfwWaitEvents(); + } + + glfwTerminate(); + exit(EXIT_SUCCESS); +} + |