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-rw-r--r--glfw-3.2.1/tests/title.c78
1 files changed, 78 insertions, 0 deletions
diff --git a/glfw-3.2.1/tests/title.c b/glfw-3.2.1/tests/title.c
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+++ b/glfw-3.2.1/tests/title.c
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+//========================================================================
+// UTF-8 window title test
+// Copyright (c) Camilla Berglund <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+//
+// This test sets a UTF-8 window title
+//
+//========================================================================
+
+#include <glad/glad.h>
+#include <GLFW/glfw3.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
+{
+ glViewport(0, 0, width, height);
+}
+
+int main(void)
+{
+ GLFWwindow* window;
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ window = glfwCreateWindow(400, 400, "English 日本語 русский язык 官話", NULL, NULL);
+ if (!window)
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ glfwMakeContextCurrent(window);
+ gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
+ glfwSwapInterval(1);
+
+ glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
+
+ while (!glfwWindowShouldClose(window))
+ {
+ glClear(GL_COLOR_BUFFER_BIT);
+ glfwSwapBuffers(window);
+ glfwWaitEvents();
+ }
+
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+}
+