aboutsummaryrefslogtreecommitdiff
Commit message (Expand)AuthorAgeFilesLines
* Increase image area slightlyHEADmasterAndreas Grois2018-03-252-4/+4
* More excluded circles.Andreas Grois2018-03-231-5/+36
* Initial benchmark support.Andreas Grois2018-03-213-6/+26
* Fix build error regarding debug log clockv0.0.3½-speedAndreas Grois2018-03-181-1/+1
* Undo splitting of buffers in three. Makes buffer access much fasterAndreas Grois2018-03-184-51/+21
* Move totaliterations calculation to CPU. This frees 4 VGPRs.Andreas Grois2018-03-182-5/+5
* Undo change to directly work on buffer. Causes about 30% slowdown...Andreas Grois2018-03-182-21/+25
* Add option to skip short orbits. Add option to print debug output.Andreas Grois2018-03-184-4/+24
* Adjust default workgroup sizes to better match recommended values.Andreas Grois2018-03-172-9/+9
* Remove layout specifier from struct. Seems it's not allowed after all.v0.0.3-adaptive-iterationsAndreas Grois2018-03-171-1/+0
* Properly calculate required buffer size. I'm starting to think that std140 wo...Andreas Grois2018-03-171-3/+8
* Fix memory allocation for state buffer. How could that ever work?Andreas Grois2018-03-172-2/+11
* Seems vec2 needs 16 bytes on nVidia...Andreas Grois2018-03-171-1/+1
* Correct line endings.Andreas Grois2018-03-178-1077/+1077
* Again, cleaned code a bitAndreas Grois2018-03-171-1/+1
* Clean code a bitAndreas Grois2018-03-171-57/+57
* Workers now directly operate on their state buffer.Andreas Grois2018-03-171-52/+28
* Change PID controller to use frame numbers as time, and time only as controll...Andreas Grois2018-03-171-2/+2
* Fix y-value being always the same if only one worker is usedAndreas Grois2018-03-171-1/+1
* Fix a few warnings spit out by MSVC compiler:Andreas Grois2018-03-171-3/+4
* Remove unneededAndreas Grois2018-03-171-2/+1
* Improve parallelization by not storing the offset, but instead re-calculating...Andreas Grois2018-03-172-22/+22
* Change starting value code to just jump to next orbit if in main bulb orAndreas Grois2018-03-161-21/+19
* Fix wrong iteration per frame codeAndreas Grois2018-03-161-9/+9
* minorAndreas Grois2018-03-161-2/+1
* Merge branch 'master' into feature/01-PausabilityAndreas Grois2018-03-161-1/+1
|\
| * Fix wrong seed calculation, now I've had some sleep.Andreas Grois2018-03-161-2/+1
* | Comment out debug outputAndreas Grois2018-03-161-1/+1
* | Tweak PID a bitAndreas Grois2018-03-161-2/+2
* | Fix endless loop in shader and make framerate adaptiveAndreas Grois2018-03-154-12/+53
* | Force starting values to be outside main cardioid and bulb, and add storage s...Andreas Grois2018-03-152-22/+21
* | OopsAndreas Grois2018-03-151-9/+9
* | Prevent even more waiting by storing a more complete stateAndreas Grois2018-03-153-35/+43
* | Speed up computation tremendously, by having each worker (nearly)Andreas Grois2018-03-152-81/+70
* | First commit with compute pausabilityAndreas Grois2018-03-144-37/+133
|/
* Split buffer in three, one per color (as OpenGL guarantees that one can at le...Andreas Grois2018-03-115-28/+61
* minorAndreas Grois2018-03-111-1/+1
* Use long for command line validity checks.v0.0.2-kindaWorkingBetterAndreas Grois2018-03-111-4/+2
* Another warning fixedv0.0.1-kindaworkingAndreas Grois2018-03-111-1/+1
* Fix lots of warnings output by visual studio...Andreas Grois2018-03-111-11/+12
* Replace std::cout with std::cerr for actual error messages. Remove someAndreas Grois2018-03-112-13/+13
* Disable vsync. Not needed, and causing the rendering to be slower thanAndreas Grois2018-03-111-0/+3
* Instead of using the yDecoupler value directly, the code's now using theAndreas Grois2018-03-111-1/+1
* Clarify help output regarding image sizeAndreas Grois2018-03-111-2/+2
* Make preview window scale if being resized.Andreas Grois2018-03-111-0/+8
* Decouple y and x value based on iteration. Should approximately squareAndreas Grois2018-03-112-21/+22
* Update readme with stuff that might be necessary, as the repo includes glfw.Andreas Grois2018-03-101-0/+4
* Rename READMEAndreas Grois2018-03-101-0/+0
* Add ReadmeAndreas Grois2018-03-101-0/+9
* Fix wrong max pixel output. Forgot to update this when I reduced the buffer s...Andreas Grois2018-03-101-1/+1