Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'master' into feature/04-zoomability | Andreas Grois | 2018-03-25 | 1 | -1/+0 |
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| * | Increase image area slightlyHEADmaster | Andreas Grois | 2018-03-25 | 1 | -1/+1 |
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* | | Make preview use color scale and gamma | Andreas Grois | 2018-03-22 | 1 | -1/+3 |
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* | | Get occupancy back up good by exploiting shared memory. | Andreas Grois | 2018-03-22 | 1 | -3/+3 |
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* | | Initial commit for better brightness. | Andreas Grois | 2018-03-22 | 1 | -1/+4 |
|/ | | | | | Needs more work, uses too many VGPRs. Also, maybe work on a single shared variable? | ||||
* | Undo splitting of buffers in three. Makes buffer access much faster | Andreas Grois | 2018-03-18 | 1 | -11/+3 |
| | | | | | Not kidding here. For the default parameters this increased the maximum pixel brightness in the image by a factor of 2.25. This has the drawback that the maximum possible image size got reduced, but hey, there's a command line switch to ignore all size limits ;-) | ||||
* | Correct line endings. | Andreas Grois | 2018-03-17 | 1 | -37/+37 |
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* | Force starting values to be outside main cardioid and bulb, and add storage ↵ | Andreas Grois | 2018-03-15 | 1 | -6/+6 |
| | | | | specifiers to buffers. | ||||
* | Split buffer in three, one per color (as OpenGL guarantees that one can at ↵ | Andreas Grois | 2018-03-11 | 1 | -4/+12 |
| | | | | | | | | least have 8 SSBOs), to allow three times larger images. Also make it possible to ignore maximum buffer size reported by the driver. The maximum buffer size limitation is rather strict on radeonsi, so I decided to split the buffer in three, effectively increasing the maximum image size by a factor of three. While doing so I realized that at least on radeonsi the reported maximum buffer size seems to be off. For this reason I added a new command line switch, that allows to ignore the maximum buffer size check. For those curious: radeonsi reports a maximum buffer size of 128 MB, but I had no problems when using three buffers of 1098 MB each. | ||||
* | Remove useless mirror code in fragment shader. Buffer is already mirrored now. | Andreas Grois | 2018-03-10 | 1 | -1/+1 |
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* | Move buffer dimensions out of buffer into uniforms. No longer odd -2 | Andreas Grois | 2018-03-10 | 1 | -2/+3 |
| | | | | everywhere. | ||||
* | Reduce buffer size by a factor of 2 (image is symmetric) | Andreas Grois | 2018-03-10 | 1 | -1/+1 |
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* | Initial Commit | Andreas Grois | 2018-03-09 | 1 | -0/+28 |