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author | Andreas Grois <andi@grois.info> | 2018-03-22 00:05:59 +0100 |
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committer | Andreas Grois <andi@grois.info> | 2018-03-22 00:05:59 +0100 |
commit | fa76d77be61ad3f0b295a87236e74f150597751f (patch) | |
tree | df7aa409cf1d7c1955e8f89c08c771b3289527c7 /BuddhaTest/Shaders/BuddhaFragment.glsl | |
parent | cca3254becdf793b9335a1f21bcda2c0909f4d1a (diff) |
Initial commit for better brightness.
Needs more work, uses too many VGPRs. Also, maybe work on a single
shared variable?
Diffstat (limited to 'BuddhaTest/Shaders/BuddhaFragment.glsl')
-rw-r--r-- | BuddhaTest/Shaders/BuddhaFragment.glsl | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/BuddhaTest/Shaders/BuddhaFragment.glsl b/BuddhaTest/Shaders/BuddhaFragment.glsl index 449aa29..16d25f2 100644 --- a/BuddhaTest/Shaders/BuddhaFragment.glsl +++ b/BuddhaTest/Shaders/BuddhaFragment.glsl @@ -8,6 +8,10 @@ layout(std430, binding=2) restrict readonly buffer renderedDataRed { restrict readonly uint counts_SSBO[]; }; +layout(std430, binding=3) restrict readonly buffer brightnessData +{ + restrict readonly uvec3 brightness; +}; uniform uint width; uniform uint height; @@ -22,7 +26,6 @@ uvec3 getColorAt(vec2 fragCoord) void main(){ uvec3 totalCount = getColorAt(uv); - uvec3 brightness = getColorAt(vec2(-0.2390625,0)); vec3 scaled = vec3(totalCount)/max(length(vec3(brightness)),1.0); color = scaled; |