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BuddhaShader
feature/05-importancemap-unusable
feature/06-better-preview
master
First steps with OpenGL: A compute shader that renders a BuddhaBrot to an SSBO. Can also save the result to PNG for future viewing pleasure.
Andreas Grois
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BuddhaTest
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Shaders
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*
Initial commit for better brightness.
Andreas Grois
2018-03-22
2
-4
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+45
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Undo splitting of buffers in three. Makes buffer access much faster
Andreas Grois
2018-03-18
2
-24
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+8
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Move totaliterations calculation to CPU. This frees 4 VGPRs.
Andreas Grois
2018-03-18
1
-4
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+1
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Undo change to directly work on buffer. Causes about 30% slowdown...
Andreas Grois
2018-03-18
1
-19
/
+22
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Add option to skip short orbits. Add option to print debug output.
Andreas Grois
2018-03-18
1
-2
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+2
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Remove layout specifier from struct. Seems it's not allowed after all.
v0.0.3-adaptive-iterations
Andreas Grois
2018-03-17
1
-1
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+0
*
Fix memory allocation for state buffer. How could that ever work?
Andreas Grois
2018-03-17
1
-1
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+2
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Correct line endings.
Andreas Grois
2018-03-17
3
-316
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+316
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Again, cleaned code a bit
Andreas Grois
2018-03-17
1
-1
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+1
*
Workers now directly operate on their state buffer.
Andreas Grois
2018-03-17
1
-52
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+28
*
Fix y-value being always the same if only one worker is used
Andreas Grois
2018-03-17
1
-1
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+1
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Remove unneeded
Andreas Grois
2018-03-17
1
-2
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+1
*
Improve parallelization by not storing the offset, but instead re-calculating...
Andreas Grois
2018-03-17
1
-21
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+21
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Change starting value code to just jump to next orbit if in main bulb or
Andreas Grois
2018-03-16
1
-21
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+19
*
Fix wrong iteration per frame code
Andreas Grois
2018-03-16
1
-9
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+9
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minor
Andreas Grois
2018-03-16
1
-2
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+1
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Merge branch 'master' into feature/01-Pausability
Andreas Grois
2018-03-16
1
-1
/
+1
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Fix wrong seed calculation, now I've had some sleep.
Andreas Grois
2018-03-16
1
-2
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+1
*
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Fix endless loop in shader and make framerate adaptive
Andreas Grois
2018-03-15
1
-7
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+7
*
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Force starting values to be outside main cardioid and bulb, and add storage s...
Andreas Grois
2018-03-15
2
-22
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+21
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Oops
Andreas Grois
2018-03-15
1
-9
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+9
*
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Prevent even more waiting by storing a more complete state
Andreas Grois
2018-03-15
1
-33
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+41
*
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Speed up computation tremendously, by having each worker (nearly)
Andreas Grois
2018-03-15
1
-54
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+68
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First commit with compute pausability
Andreas Grois
2018-03-14
1
-25
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+96
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/
*
Split buffer in three, one per color (as OpenGL guarantees that one can at le...
Andreas Grois
2018-03-11
2
-10
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+26
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Instead of using the yDecoupler value directly, the code's now using the
Andreas Grois
2018-03-11
1
-1
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+1
*
Decouple y and x value based on iteration. Should approximately square
Andreas Grois
2018-03-11
1
-21
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+11
*
Remove useless mirror code in fragment shader. Buffer is already mirrored now.
Andreas Grois
2018-03-10
1
-1
/
+1
*
Move buffer dimensions out of buffer into uniforms. No longer odd -2
Andreas Grois
2018-03-10
2
-5
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+6
*
Reduce buffer size by a factor of 2 (image is symmetric)
Andreas Grois
2018-03-10
2
-2
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+2
*
Fix mirroring in png output
Andreas Grois
2018-03-10
1
-1
/
+1
*
Make local work group size tweakable. (Not yet exposed to user)
Andreas Grois
2018-03-10
1
-2
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+3
*
Colorize
Andreas Grois
2018-03-09
1
-4
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+10
*
Make this thing render.
Andreas Grois
2018-03-09
1
-6
/
+179
*
Initial Commit
Andreas Grois
2018-03-09
3
-0
/
+66