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BuddhaShader
feature/05-importancemap-unusable
feature/06-better-preview
master
First steps with OpenGL: A compute shader that renders a BuddhaBrot to an SSBO. Can also save the result to PNG for future viewing pleasure.
Andreas Grois
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BuddhaTest
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Age
Files
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Properly scale values added to importance map
Andreas Grois
2018-03-24
1
-3
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+3
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Minor
Andreas Grois
2018-03-24
1
-0
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+2
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Importance map is now filled with data.
Andreas Grois
2018-03-24
2
-16
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+59
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Fix issues caused by symmetry usage (remove symmetry for now). Re-add once it...
Andreas Grois
2018-03-23
3
-9
/
+4
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Back to full image size buffers, and range support in shader
Andreas Grois
2018-03-23
4
-30
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+55
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Merge branch 'master' into feature/04-zoomability
Andreas Grois
2018-03-23
1
-5
/
+36
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More excluded circles.
Andreas Grois
2018-03-23
1
-5
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+36
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Move state cache back to local variable. Shared will be needed later.
Andreas Grois
2018-03-23
1
-31
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+22
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Fix compiler warning in MSVC
Andreas Grois
2018-03-22
1
-2
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+2
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Make preview use color scale and gamma
Andreas Grois
2018-03-22
3
-1
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+11
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Get occupancy back up good by exploiting shared memory.
Andreas Grois
2018-03-22
3
-41
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+51
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Divide et impera *is* faster. Finally.
Andreas Grois
2018-03-22
1
-3
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+9
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First divide at impera attempt
Andreas Grois
2018-03-22
1
-19
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+31
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Initial commit for better brightness.
Andreas Grois
2018-03-22
3
-5
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+52
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/
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Initial benchmark support.
Andreas Grois
2018-03-21
3
-6
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+26
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Fix build error regarding debug log clock
v0.0.3½-speed
Andreas Grois
2018-03-18
1
-1
/
+1
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Undo splitting of buffers in three. Makes buffer access much faster
Andreas Grois
2018-03-18
4
-51
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+21
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Move totaliterations calculation to CPU. This frees 4 VGPRs.
Andreas Grois
2018-03-18
2
-5
/
+5
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Undo change to directly work on buffer. Causes about 30% slowdown...
Andreas Grois
2018-03-18
2
-21
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+25
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Add option to skip short orbits. Add option to print debug output.
Andreas Grois
2018-03-18
4
-4
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+24
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Adjust default workgroup sizes to better match recommended values.
Andreas Grois
2018-03-17
2
-9
/
+9
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Remove layout specifier from struct. Seems it's not allowed after all.
v0.0.3-adaptive-iterations
Andreas Grois
2018-03-17
1
-1
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+0
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Properly calculate required buffer size. I'm starting to think that std140 wo...
Andreas Grois
2018-03-17
1
-3
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+8
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Fix memory allocation for state buffer. How could that ever work?
Andreas Grois
2018-03-17
2
-2
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+11
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Seems vec2 needs 16 bytes on nVidia...
Andreas Grois
2018-03-17
1
-1
/
+1
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Correct line endings.
Andreas Grois
2018-03-17
7
-1067
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+1067
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Again, cleaned code a bit
Andreas Grois
2018-03-17
1
-1
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+1
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Clean code a bit
Andreas Grois
2018-03-17
1
-57
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+57
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Workers now directly operate on their state buffer.
Andreas Grois
2018-03-17
1
-52
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+28
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Change PID controller to use frame numbers as time, and time only as controll...
Andreas Grois
2018-03-17
1
-2
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+2
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Fix y-value being always the same if only one worker is used
Andreas Grois
2018-03-17
1
-1
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+1
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Fix a few warnings spit out by MSVC compiler:
Andreas Grois
2018-03-17
1
-3
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+4
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Remove unneeded
Andreas Grois
2018-03-17
1
-2
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+1
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Improve parallelization by not storing the offset, but instead re-calculating...
Andreas Grois
2018-03-17
2
-22
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+22
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Change starting value code to just jump to next orbit if in main bulb or
Andreas Grois
2018-03-16
1
-21
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+19
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Fix wrong iteration per frame code
Andreas Grois
2018-03-16
1
-9
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+9
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minor
Andreas Grois
2018-03-16
1
-2
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+1
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Merge branch 'master' into feature/01-Pausability
Andreas Grois
2018-03-16
1
-1
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+1
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Fix wrong seed calculation, now I've had some sleep.
Andreas Grois
2018-03-16
1
-2
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+1
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Comment out debug output
Andreas Grois
2018-03-16
1
-1
/
+1
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Tweak PID a bit
Andreas Grois
2018-03-16
1
-2
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+2
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Fix endless loop in shader and make framerate adaptive
Andreas Grois
2018-03-15
4
-12
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+53
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Force starting values to be outside main cardioid and bulb, and add storage s...
Andreas Grois
2018-03-15
2
-22
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+21
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Oops
Andreas Grois
2018-03-15
1
-9
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+9
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Prevent even more waiting by storing a more complete state
Andreas Grois
2018-03-15
3
-35
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+43
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Speed up computation tremendously, by having each worker (nearly)
Andreas Grois
2018-03-15
2
-81
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+70
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First commit with compute pausability
Andreas Grois
2018-03-14
4
-37
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+133
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Split buffer in three, one per color (as OpenGL guarantees that one can at le...
Andreas Grois
2018-03-11
5
-28
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+61
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Use long for command line validity checks.
v0.0.2-kindaWorkingBetter
Andreas Grois
2018-03-11
1
-4
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+2
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Another warning fixed
v0.0.1-kindaworking
Andreas Grois
2018-03-11
1
-1
/
+1
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