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#version 430 core
in vec2 uv;
out vec3 color;
layout(std430, binding=2) restrict readonly buffer renderedDataRed
{
restrict readonly uint counts_SSBO[];
};
uniform uint width;
uniform uint height;
uvec3 getColorAt(vec2 fragCoord)
{
uint xIndex = uint(max(0.0,(fragCoord.x+1.0)*0.5*width));
uint yIndex = uint(max(0.0,abs(fragCoord.y)*height));
uint firstIndex = 3*(xIndex + yIndex * width);
return uvec3(counts_SSBO[firstIndex],counts_SSBO[firstIndex+1],counts_SSBO[firstIndex+2]);
}
void main(){
uvec3 totalCount = getColorAt(uv);
uvec3 brightness = getColorAt(vec2(-0.245,0));
vec3 scaled = vec3(totalCount)/max(length(vec3(brightness)),1.0);
color = scaled;
}
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